Project CARS 3 is not a simulator. Those familiar with the series may be surprised by this, but it’s true. It doesn’t look or feel like a simulator, either on the track or away from it. There are over 200 cars with most of the big hitters on the roster, but there’s no celebration of them in the menus like you get in something like Gran Turismo Sport. We would argue there’s also no real celebration of them on the track either because most of the cars feel very similar and handling is optimised first and foremost for accessibility, with controller users in mind. Yes, there are scalable assists and difficulty options, but tyre wear, fuel usage, pit stops, practice, and qualifying are gone, and even ignoring the absence of these sim staples, the core of the game feels distinctly like an arcade game.
Let’s look at this for what it is, then.
In the pursuit of a wider audience, it would appear that developer Slight Mad Studios has looked at all the best racing games currently available on PS4 for inspiration. The single player career mode seems to be heavily inspired by DriveClub, multiplayer primarily works around scheduled events like those in Gran Turismo Sport, there are some board smashing score-based events like in DiRT 4, and we have a range of timed and daily events like the ones that dominate Dirt Rally 2.0. The blur effect and camera wobble of prior games remains, giving a visceral sense of speed, and the corner waymarking system is likewise taken from the team’s prior work on Need for Speed: Shift.
In terms of single player, career mode is where you will likely spend the majority of your time. The idea is to work your way through a series of categories, beginning with road races through GT, Formula E, and Indycar challenges. Within each of these categories are groups of events with varying requirements, such as the wheelbase, year of manufacture, or overall car score, such as the type you might have seen in Microsoft’s Forza Motorsport series. You buy new cars from the showroom using credits and you earn XP from taking part in events. XP applies to both your driver – you have to hit certain levels to enter higher events – and also your cars, like in DriveClub.
This also ties into what happens on the track. You gain additional XP for achieving certain goals during the race, be that a clean overtake, drifting a corner, drafting behind an opponent, or simply taking the racing line. For each event is a series of challenges, such as finishing on the podium, drafting behind a competitor for 10 seconds before overtaking, or something of that ilk. Complete these and they tally up, allowing you to unlock further events. From this you can probably see that the focus of a race is not a celebration of driving or the car you chose to take part in, but instead revolves around meeting objectives in order to move forward to the next event.
This form of campaign can, of course, be quite compelling, but the balance in terms of making progress needs to be right. Unfortunately, the game is quite stingy at handing out credits, which means that, while there are over 200 cars waiting in the showroom, you’re left with a choice between grinding prior events to earn enough to buy them, or simply upgrading or downgrading parts of a car you already own to hit the requirements for a given event. Since levelling up cars means upgrade discounts, we ended up doing this far more often, spending a great deal of time using the same selection cars. This isn’t all bad – there’s certainly satisfaction to be had from turning your road-ready Honda Civic Type R into a race-winning pacesetter – but for an arcade racer, it could be a little more liberal. We also think there are likely too many different forms of XP system here – it’s just a bit overwhelming.
With over 50 different locations from across the world, with varietals of each making over 120 different layouts in total, there is a huge amount of content and variety here, and that’s great. The breadth on offer is where Project CARS 3 really shines, allowing you to race laps around circuits such as the UK’s Brands Hatch, the Fuji International Speedway in Japan, and the Côte d’Azur in Monaco. It also allows you the opportunity to virtually experience the romance of driving a Ferrari LaFerrari down the California coastline, or a BMW M3 Sport through the night streets of Shanghai, or an Aston Martin Vantage GT3 through the town centres of Fife. With dynamic weather effects, it may even rain during your stint in Scotland, adding some authenticity, although we would argue that it lacks the spectacle of DriveClub’s weather effects.
As a pure arcade racer, then, there’s some fun to be had, but it’s hard to shake the lingering sense of tension between what the game wants to be: is it a simulator or an arcade racer? While bumping into opponents appears to be a perfectly legitimate tactic of making your way through the grid, hot lap events require absolute precision, punishing you for merely scraping the wall on the final corner by nullifying the entire event.
We’ve name-dropped a raft of other racing games here, and that’s because Project CARS 3 often feels closer in spirit to its influences than it does its own heritage. But does it do any of these things better or as well as its contemporaries? Possibly not.
Conclusion
Project CARS 3 marks a significant departure for the series, abandoning most of its sim heritage in favour of arcade racing. Offering a variety of different cars and tracks, there’s plenty of content on offer, making for a fun distraction, but it lacks the excitement we expect from wheel-to-wheel racing. It takes inspiration from all over the place, but it’s perhaps most closely aligned with Sony’s own DriveClub. It would seem, then, that the PS4 cycle is ending the way it began. We’re just not sure we’d pick this over what’s come before.
Comments 27
Changing the handling is a huge win.
Project Cars 1 + 2 were unplayable on a controller.
This "Gran turismo killer" is starting to loose traction. 😷
Project CARS 3 marks a significant departure for the series, abandoning most of its sim heritage in favour of arcade racing
Consider me sold. This is exactly what I was hoping to hear.
Really looking forward to this now
@themcnoisy thats a bit hyperbolic, I played through both with a controller and they were fine.
Going to give this a rent in a couple weeks, should be an enjoyable time!
I enjoyed PC2 but to me it was a downgrade in the graphics department over PC1. Can anyone who has played this and Grid compare the two? Grid Ultimate Edition is heavily discounted right now and I'm tempted.
@redd214 in my experience they were unplayable. I couldn't turn without having to Snake drive over turns, permanent under and over steer on the same track. I really wanted to like the game but it was impossible. Glad you found a setup you liked, wish I had the same experience.
Kinda wondering what's the point of having "the opportunity to virtually experience the romance of driving a Ferrari LaFerrari down the California coastline..." if all the cars feel pretty much the same.
I really don't know what to think about this game. I found PC2 to be meh and much preferred DriveClub but also GT Sport so I don't even think my ambivalence toward the game had anything to do with whether it was too Sim or too Arcade. It just didn't hit for me. It was mostly boring (and really really hard to control).
shrugs Guess a demo would be nice.
I have F12020 and getting Dirt 5
A top line arcade racer is what I was missing. So do not have a problem with that.
All racers at this point should have a VR option. That is my only thing.
How is the framerate? GT Sport's 60fps is really good, even on a base PS4.
@Ristar24 I played on a PS4 Pro and you can choose between prioritising resolution or performance. Frame rate was sometimes choppy during heavy rain events while using resolution mode. I didn’t encounter any noticeable issues in performance mode, but I can’t be sure if it’s running at 60fps.
Absolutely gutted that this in not a true project cars 3 (accept the name) i can understand that they wanted to make it accessible for others but its just a giant f*ck you to everyone that has backed SMS with the first 2 games. Gutted!!
@Kidfunkadelic83 @3MonthBeef
Well yes, despite the fact that Slightly Mad Studios has done very good jobs in Sim Racing style games with Need For Speed Shift, Test Drive Ferrari and Project Cars (1 and 2), for which we expected that game on the Wii U it was something very cruel and sad the "excuse" they gave and obviously many who supported that project still have a discomfort for them.
Now, this sounds to me like another "Deja Vu", those games that started in one way and in one version change drastically, especially for "being more accessible" to the most public and here, well, yes, there are divided opinions; It is obvious that Project Cars started to be a great sim racing game, but apparently (from my point of view), it has not had the success that it expected and therefore, in this 3 installment, by making it "Arcade", it tries to have more public, and therefore achieve that success; As I mentioned, the "Deja vu" was when Need For Speed went from being a "Sim-Arcade Racing" game to being totally Arcade and also focusing more on "visual tuning" and the use of nitro; For many classic fans, myself included, it was not entirely to the liking, but as many of us know, when NFS Underground arrived, the success was enough to leave behind the NFS that some of us still miss.
Exactly the same thing happens here, if Project Cars 3 is more successful, we will see that this change will be permanent, and seeing some comments on this website, it is seen that it already has some approval.
Oh, and yes, that was an example of those games that change dramatically and are (or are not) successful at changing.
@SakuraHaruka yeah i get that, i guess. One thing i know is that its defenately saved me 50 quid so there is that little bonus.
@Jake3103 Thanks for the information, 60fps really does make a difference in racing games to me.
@Ristar24 Yeah, for racing games it's pretty important. The game certainly seems to be targeting 60fps, I just can't confirm if it's achieving this flawlessly. For what it's worth, in performance mode, I didn't notice any choppiness or changes in frame rate. It just felt absolutely fine.
If you're still concerned it might be worth keeping an eye out for a technical analysis video from Digital Foundry.
I was always wondering, as I'd love to dive into one of these games in the series, on if you HAVE to be online in order to play it? Can it be played offline and have a single player campaign, or does it always have to be online?...any of them?
Still working my way through PC2 so not that bothered that this is a departure from the usual sim games they make. However it's definitely strange they chose to call it a numerical sequel to PC2. I might get this eventually. Maybe it'll be on Plus later down the line.
@JLPick The single player career mode can be played entirely offline.
As for the rest, daily challenges in Rivals mode is online, but you don't need PS+ for these, as far as I'm aware. It just needs a connection to upload your times and scores so it can compare them to other people. And then, obviously, the multiplayer needs an online connection and PS+ subscription.
@Jake3103 Cheers, I'll keep an eye out for an analysis. I'm on 'base' PS4 and always interested to try a new racer (even if this does look a bit middle of the road), but performance makes a big difference in driving game. Edit: I just found some base PS4 footage and looks pretty rough.
Hard pass. I honestly have not liked any of SMS efforts even though I've owned all except the first Shift and F&FC. I think here is where I disembark as I'm just tired of being disappointed. PC2 I installed, literally drove less than one full race and deleted. Absolute garbage.
Shouldn't of sold to Codemasters.
@themcnoisy
I don't know where you're coming from. The handling on the previous additions was fantastic, that PC2 is actually my most favourite game at all time
This latest, er, 'version', has cars sliding all over the place. Yes, they are far more forgiving and maybe that's what you like. However, they are totally unrealistic unless it's a race where sliding like crazy is the norm, i.e. very few track or road events
It's disappointing, that because some didn't have the patience to master PC2, they've caved in and made this mess (easily the worst game I've ever played)
Using this new way of thinking all restaurants that take longer than 20 minutes to make their dishes are going to become like McDonalds - after all the world clearly has no brain power to actually wait for something and savour it when it comes
@Cycologist Well there's your problem. I drove less than one race when I first drove PC and nearly gave up
Why do people think that games must be immediately 'playable' / or entertaining? After all they are not books - they are designed to be played for a year or more. Surely giving up after a few hours is bonkers?
@SakuraHaruka Spot on. We're now limited to Gran Turismo Sport (and that's by no means perfect) to have some kind of SIM racing or Assetto Corsa which has less functionality in terms of cars and tracks
I can see some buying this, but then abandoning soon after (that's the problem with the easily bored). This means that there could be less buying the more profitable add ons
@Agramonte You can have actually have arcade and sim. All of them have some arcade element - very rare can 100% realism be produced
I think the problem is that there is this whole Arcade v Sim division in terms of gamers. There is no need. PC3 would be fine if the cars could be tuned fully, Le Mans and Spa (both versions of both) were available and the weather controls from the PC2 version were available
They've blatantly decided to give something for the short attention span crowd
@banbrodrive Fair enough. My experience was also based off of PC1 which I played a fair bit. Interesting to me is all the negative reviews are from people expecting/wanting a sim. Hard to find reviews from people where PC3 is either their first/only racing game or they generally play more arcadey racers.
@banbrodrive on a controller it wasn't good to control in any way.
Maybe I missed the sweetspot but I gave it a shot and couldn't find the balance. As an aside I love racing games: Forza, GT Sport, Dirt, Burnout Paradise, Ridge Racer, F1, Mantis, Wipeout, Sonic Team Racing. Project Cars controlled terribly.
On the other hand it's meant to be a beast on a wheel. I will get one next gen.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...