There are so many things worth spending your money on: a gift for that creepy man in the bus stop, one of those rubbery, gooey aliens that were popular in the '90s, or – if all else fails – a can of delicious Spam. With so many quality products on the market, Project Root may just seem a little bit underwhelming. Indeed, it doesn't have the usefulness of spam, or the biological positives of the alien. And you're not even going to get your face licked, like you would presenting a pressie to that man in the bus stop. So why bother? That's one of the unfortunate things about this OPQAM developed outing: it isn't a bad game, generally – but it's very difficult to enjoy for a number of reasons.
The plot is impossible to follow, and that's not because it's convoluted, but because all of the action takes place in a tiny text box in the bottom right of the screen, while you're being attacked by dozens of enemies. There's a power company doing vaguely dodgy things – completely fictional, of course – and you're trying to get back at them by blowing stuff up that they own. There are probably a few more specifics, but who knows? Look away from the screen long enough to catch up on the plot, and you're going to lose a life.
The actual gameplay is decent enough – when things are going your way. If you have a swarm of enemies coming at you from the front, it's a blast to blow them away. It's even quite hard once it gets going – but that's largely because the camera angle puts you very close to the bottom of the screen. As a result, you can see a mile ahead, but nothing behind you – not a great idea for a game built around the idea of dodging projectiles.
You can upgrade your ship so that it's faster or turns more smoothly, but experience points are rare and it can take an age to level up. Upgrade the wrong thing when you have the chance, and you'll struggle more than somebody who lucked into the right improvements. You get a boost when you finish a level, but it's hard to truly appreciate that fact when you're stuck on one of the later stages.
One of the most confusing choices is that you're expected to shoot separately for flying and ground enemies. What this actually equates to is you just holding down both triggers, for hope that something connects. This can make things especially confusing in some of the harder moments.
It's a fairly short game, if taken as a series of objectives and levels, but it's much longer in actuality because there are no checkpoints. Get distracted by the aforementioned text box? Bad luck – back to the start you go. This, perhaps more than anything else, will make you feel indifferent to the entire experience. Is it worth your time to do the same thing over and over?
It doesn't help that the objectives are fairly samey in the first place. Destroy something. Protect something. It all amounts to the same thing, and the only difference is the small piece of text in the top corner, pointing out your aim. The levels are very similarly designed, and the music is usually similar, too.
Conclusion
Games like Project Root make you contemplate the futility of existence, and not in a good way like the philosophical musings of Postman Pat. It's not a bad game – not like Rambo or Ride to Hell: Retribution – it's just very, very boring. There needs to be a reason to play, and there's just nothing here to get excited about.
Comments 9
Looks like this project won't be growing into a tree
Spam is horrible. I'm more into tinned corned beef. No buy from me.
Maybe they could package it with spam fritters
Ouch.
Read this as Project Groot :-/
I may still give it a try, but with a sale, unfortunately. I'm always up for more shmups.
I like this game quite a bit. Every complaint mentioned is right on: No checkpoints, powerups hard to get because it's not easy to finish the levels, tiny text at the bottom corner of the screen (had to pause to get right up next to my 47" tv to read the dialogue, underwhelming music, ship stays at the bottom of the screen. Still, the price is right (like, on sale for 6.99, it's cross-buy for PS4 & Vita, and it's a nice change of pace from the first and third person action/adventure COD/Assassin's Creed-type games. I've already played Project Root a lot more than I ever played Sine Mora or Luftrausers.
Too bad. I've just read this game is from my country (Argentina). I hope they'll try harder next time.
This review was written by someone who doesn't like shooters apparently. I think some of the criticisms are fair like the text boxes but the rest go hand in hand with games like this. Its like complaining that beat em ups get repetitive. I like this game its fun. If youve ever played Nuclear Strike on the ps1 this is a modern version.
However, why the hell does a shooter that keeps track score not have a high score table? Thats so incredibly aggravating I cant even tell you. That's what takes a good game like this and makes it a pointless time killer. Not recording the score just kills the motivation to keep going. But the game is good otherwise.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...