Over 25 years after Wolfenstein 3D and DOOM blasted it into the mainstream, the 90s FPS is revived by Project Warlock, a slick genre homage that benefits from modern improvements that make it near impossible to put down. Such additions include a between-level workshop where RPG upgrade points can be used to improve stats, which nicely encourages organic progression. Weapon upgrades and spells can also be purchased, and you’ll certainly need the help.
Don’t expect this warlock to mollycoddle you; its difficulty is unforgiving, and perhaps a tad too steep during the beginning. Project Warlock assumes you’re a veteran FPS player picking up where your last Heretic save file finished off, and even the easiest difficulty is punishing. User interfaces like managing RPG elements are basic yet smooth, but the weapon wheel is clunky and tends to result in cheap deaths thanks to stiff inputs.
However, such niggles quickly become second nature and do nothing to distract from the game's fast-paced grit. Enemies implode in gory geysers of blood and screech with frightening demonic flare, creating a tense tone supported by an excellent retro soundtrack and stunning pixel art. Each distinct and non-linear level is impressively detailed, down to the last fire-breathing 2D devil and destructible environments. The plot is enjoyably basic; "you good warlock, they bad beasties; kill".
With five worlds, each with five sub-levels consisting of between one and four stages, as well as a plethora of secrets to find, there’s enough here to keep any FPS fanatic entertained for hours. Each stage quickly becomes a repetitious dance which somehow never becomes dull, and reaching its end is euphoric and rewarding. Project Warlock is great; a pastiche of brutally tough and charmingly gritty 90s first-person shooters, with only a few quality of life improvements to be made.
Comments 11
Looks great. I will stick this on my radar for a future purchase. Thanks.
Definitely getting this game.i l💖ve retr😍 games word up son
Fun looking graphics, always been a big fan of Doom so this one does look interesting.
I'll wait for it to come to PS Now.
I highly recommend this to fans of retro FPS games, especially for $15. The PS4 port is on-point.
The upgrade system is basic yet applies meaningful changes to your weapons. There are tons of customization options for shaders/filters, HUD size, FOV, etc. Secrets are reasonable in number, contain useful loot, and can be found without too much effort. I could go on, but bottom line is that it's a great game for the right kind of player. You know who you are.
@playstation1995 Get it. It's the shiz.
@Loki7T1. Did you play it yet.indie games are amazing.im playing blastphamous right now.its a wonderful game.its a mix of castlevania and dark souls.word up son
@playstation1995 I've played through the first Medieval episode so far, consisting of 4 major areas of 2-4 levels each, 11 levels total + boss fight. In this game you can't save whenever you want, you have to beat the level. One thing to watch out for, though, is the lives system. I first played on Normal difficulty which starts you with 3 lives. I played carefully/cautiously as that's my style - I don't go in guns blazing. I did pretty well, didn't die once up to the episode boss, at which point I promptly lost all 9 of my built-up lives. Doh! You have to be careful with that dude - he can kill you in 1-2 hits. Anyway, the levels aren't that long so I had put maybe 3 hours in total at this point, not the end of the world.
When you lose all your lives, you lose your level progression also - you can't pick up again at the boss (the "Continue" option on the main menu goes away also). You can still access any single level you've already beaten, with all the weapons/upgrades you had when you lost all your lives, but that's it. The thing is, other than the loss of progress, Normal difficulty actually felt "right" to me with regards to ammo pickups, damage that enemies do, etc.
Since I lost all my progress in Normal anyway, I thought I'd try starting a new game on Casual difficulty. I wanted to try it at least, and see if it was really "too" easy. To my surprise, everything felt the same as Normal. Enemies still took the same amount of hits to kill, the number of enemies seemed the same, secrets the same, upgrade points the same, etc. It seems the only difference between Casual and Normal, and it's a big one, is that with Casual you have unlimited lives, meaning that you can always start a level over if you die, and you'll have all the same gear as you had when you first started that level.
So, choose your difficulty carefully! Other than the odd difficulty system, I love every other aspect of this game and would still recommend it.
Word.
@playstation1995 Blasphemous is dope AF also. I love that scene after you kill the first boss, where your dude catches the boss' blood in his helmet like a cup, and then puts it back on his head with the blood streaming out of the bottom - brutal! The art in that game is off the charts.
Word.
@Loki7T1. Haha.that scene is one of the best scene i ever saw in a video games.man them indie games are amazing.reminds me of the days of snes.nes.sega genesis.turbo graphics 16.neo geo.arcade games.ruiner is amazing also.mutant year zero.salt and sanctuary.bastion.darkest dungeon etc.word up son
@Loki7T1. Remember the shadow demons in medieval.and sleeping village was amazing.what a game on ps1.word up son
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