RAGE 2 is a bit of an odd one. It's been marketed as a sandbox of insanity since its initial reveal, but the reality is that it's actually a pretty tame open world shooter — you could even call it safe. It can be loud but it's no Mad Max: Fury Road, it can be sassy but it's no Borderlands, and it can be brutal but it's no DOOM. It's a game of brilliant highs and surprisingly boring lows, where both positives and negatives punctuate this post-apocalyptic adventure.
RAGE 2 takes place after the events of the largely forgotten (but decent) first game, as an army of cyborg mutants emerge from their hiding holes and start laying waste to the, er, wasteland. After selecting a male or female main character (with no character customisation, it should be noted), you're thrown right into the thick of it as this freakish horde attempts to wipe your home off the map.
In the ensuing battle you're given a reason to venture out into the wasteland and get back at your enemies. Right from the beginning, it's clear that story isn't RAGE 2's strong suit. Despite some interesting designs and some solid voice acting, characters are dull and one dimensional, and they're never given the opportunity to develop. Exposition is either fed to you through your earpiece as your explore or dumped on you during painfully bland dialogue scenes. Some members of the cast can drone on and on and on for minutes at a time, somehow transforming "go here, do this" into five paragraphs of rambling.
The issue here is that RAGE 2 suffers from something of an identity crisis. The game is undeniably at its absolute best when you're tearing enemies to shreds with bionic powers and booming weaponry — more on that later — but it has a bad habit of keeping you away from the action. Whether you're sat listening to another boring speech or you're stuck driving across a vast expanse of nothing, it's very easy to conclude that there's simply too much downtime in RAGE 2.
Anyway, it took us around ten hours to see out the main plot, but that's a disingenuous statistic. There come multiple points where in order to progress the story, you have to bolster your relationship with the game's thee main quest givers, and to do this, you need to clear out bandit camps, find collectables, and... clear out more bandit camps. It's pretty much the most basic open world formula that you can imagine, and the act of putting a big green tick next to every icon on the map can get very repetitive if you don't pace yourself.
If you were to add the game's main story missions together, you'd end up with a campaign that lasts around three or four hours. It'd be short but it'd be sweet, and because of this, you could certainly argue that RAGE 2's open world is its own worst enemy. However, we're not entirely sold on that line of thought. For as predictable as its open world may be, its many, many bandit camps and mutant nests give you the freedom to fully enjoy the game's excellent combat.
The action in RAGE 2 really is top notch. Incredibly punchy guns combine with cooldown-based special moves, resulting in one of the most satisfying shooters we've played this generation. From the DUM-DUM-DUM-DUM-DUM of the relatively basic assault rifle to the BOOMPF of what is quite possibly gaming's best shotgun, you feel the weight and impact of each and every bullet. Superb sound effects combine with ragdoll physics to create top tier audiovisual mayhem. It's bloody glorious.
Supremely tight controls also help seal the deal, but this is the problem: the combat's so good that you don't want to do anything else. Instead of being happy that you've slaughtered the last bandit in a creaky old gas station, you're actually disappointed that the fight's over — and RAGE 2 never quite gets the balance right. Honestly, if you added, say, another ten enemies to every camp on the map, and made sure that the long, dusty roads in between were littered with ongoing battles, RAGE 2 would be a blast from start to finish.
As it stands, though, you're always left wanting more. It's like going to a restaurant and only being allowed to order a starter — you're always hungry for the main course in RAGE 2 but it never truly arrives. Sure, you can keep ordering starters and satisfy your appetite bit by bit, but it's just not the same. RAGE 2's combat is begging for meatier encounters — the kind of all-or-nothing brawls that leave your palms sweaty.
On-foot firefights are the highlight of the experience, then, and so it's unfortunate that the vehicular combat doesn't shine as bright. When you're behind the wheel, the controls aren't as tight and the mounted guns don't have the same oomph. Cars are weighty to the point where hitting the handbrake makes it feel like you're suddenly skidding across ice, and although slamming an opposing junk mobile into the nearest ravine feels good, that's the best it gets. Even after acquiring a full set of vehicle upgrades, your rides never feel as deadly as they should.
Speaking of upgrades, they're RAGE 2's biggest hook outside of combat. There are loads of enhancements to get your hands on, and at first, it's even a little overwhelming. All of your weapons and abilities can be upgraded and altered to suit your style of play, but if you want everything, you're going to have to work for it. When we finished up the main story we'd barely unlocked half the upgrades on offer — it took us a further 20 hours to sweep more of the map and gather enough resources for the rest.
With that in mind, it's fairly obvious that the game's structure is off. You can blitz your way through RAGE 2 without having seen some of its most entertaining gameplay wrinkles, and that's ultimately a huge shame. When you're deep into the skill trees and you've refined your approach to combat, the experience excels.
Conclusion
RAGE 2's on-foot action is some of the most fun we've had this generation. As a shooter it's undeniably top tier, but the combat constantly has to fight for its rightful place in the spotlight. All the bright pink paint in the apocalypse couldn't stop the game's open world from feeling lacklustre, and the vehicular stuff struggles throughout. RAGE 2 needed the chaos and insanity that its marketing campaign was so eager to push, because we've ended up with a disappointingly safe objective-based grind, in which the excellent combat is the only thing strong enough to string you along.
Comments 36
If anyone's got any questions or you want even more in-depth thoughts on the game then let me know.
Spot on review. I was hurtling through the main missions but realised that I was very near the end and had only acquired 4 guns and a couple of abilities, so I've changed tack quite a bit and am now going on an Ark hunt. Played for just over 10 hours; if I get another 5 hours enjoyment from it I'll be happy enough
Remember, this is the same site that gave A Plague Tale a mere 6. Their dice is broken, this is probably a 4
I absolutely want to play this but it's gunna be after a deep, deep discount. Sorry Bethesda I usually got you covered but this ain't doing it for me. Roll on Doom 2 and Evil Within 3...
should have made it more linear and focused, it always looked like it would struggle to maintain cohesion. it's like they decided on an open world simply because it's la mode du jour. it'll be half its RRP within 2-3 weeks.
@kyleforrester87 I'm in the same boat, I absolutely adore Doom and Doom 2 is at the very top of my most wanted list but I'm gonna wait for the inevitable discounts in a few weeks before jumping on board here
When I can get the complete version of this game for $30 I'll pick it up.
Sometimes you just want to zone out and check off some boxes in a generic open world! I'm playing AC:Origins right now, and I've locked myself into a groove I haven't felt since H:ZD. There's a zen to systematically clearing a map. It's not something I'd want to do with 100% of my gaming life but it's a fun distraction here and there.
7/10 is the same I gave it in yesterday’s poll. I’ve been mixing it up between main missions and side missions/exploration, so as I don’t finish it too quickly. Saying that, I quite like the downtime between all the “shooty” stuff - that would of been like a Michael Bay film! Hopefully ID/Avalanche will add more stuff to do over the coming months. Also hope they improve the laggy menu asap (the touchpad menu, not the pause one) Good review btw 👍
@glassmusic I agree, I recently got AC: Origins and they actually handle the checklisty thing pretty well. It never feels too much or too little and it’s really quite relaxing.
I am not interested in this at full price. Obviously the opportunity to play on a Pro or X offers the 'best' experience as the base consoles are capped to 30fps where as the Devs have opted to use the extra horse-power to offer 60fps instead of a UHD resolution boost.
The best review I have seen seems to indicate that the combat is more 'Doom' on the mid-gen upgraded consoles but not quite as good as that was and the open world is more 'Far Cry' but not as good as that was. Merging the two seems to be were Rage 2 fits - not quite as good as Doom and not quite as good as Far Cry. Vehicles seem poor too. All of this to me adds up to a 6 (on my scale which maybe a 7 on Push Square or other sites) so I am not surprised by the scores. Of course I haven't played it yet to give my official score but my preliminary impression from the reviews would put it at a 6 to me.
A 6 is still a 'decent' game that I could get some enjoyment out of which, when factored into the 'price-point' can add to that enjoyment. As someone who has to buy their games, I would expect 'better' from a £50 game compared to paying just £20 for it. Paying £5 for Battlefront 2 is much better value than paying £50 for it. Point is, a review score to me helps me decide when (or if) what price point I will jump in.
@ShogunRok, great review!! How was the Danny Dyer voice acting 😂? Seriously though, is the combat still fun if you don't commit to unlocking all the upgrades/extended playtime? Kinda hoping for something you could throw on for mindless 20 mins now and then rather than 20 hrs of open world grind to unlock something decent.
I'm really enjoying it so far! I'm still trying to find where I can buy the Danny Dyer voiceover from, the trader is very elusive
@R1spam Yeah, even if you only got half the abilities in the game the combat would still be great fun. And I think playing in bursts might actually be the best way to do it since jumping from one map marker to the next for hours on end is an easy way to make the game seem tedious.
As for Danny Dyer... He's pretty funny for an hour or so. Then you get sick of hearing him.
Gaming's best shotgun is original DOOM's pump action shotgun. And I won't hear another word said on the subject.
Word up. (D'oh)
@nessisonett put 70+ hours into origins. it's your run of the mill checklist open world game..
@Futureshark This one gives it a run for its money, ya gotta trust me!
@glassmusic It's interesting to me that you find completing a checklist to be zen. For me a checklist feels like a chore list. I mean that in an extremely literal I-use-checklists-to-keep-track-of-real-life-responsibilities way. To each their own I guess.
@glassmusic @nessisonett well, you both convinced me to get AC:Origins.
Horizon Zero Dawn is the last game I platinumed after picking up the Complete Edition at Christmas. I was hooked from beginning to end including DLC, cleared all quests and achievements and everything.
So getting AC:Origins complete and for cheap seems like it will be well worth the investment.
AC origin and odissey are two great open worlds. I prefer odissey cos is a more complete rpg while origin is a bit on the middle. Finished origin and on the way of doing the same with odissey (the everlasting giving game) and I had a blast on both. Best AC so far together with Black Flag
Hmmm my interest has cooled on this now, when most of the reviews are saying the same thing you begin to take notice. Reminds me of the Just Cause games when in theory there is all this amazing sounding gameplay but the samey mission structure makes game a bit of a drag to play.
@Kienda omg Horizon Zero Dawn such an amazing RPG. They so nailed it. Doing AC Odyssey (fun, tight combat, great protagonist, but a little too big) and Fallout 76 (actually pretty awesome right now) and recently picked up Far Cry New Dawn which is surprisingly great so far for my first FC game. Interested in Rage 2 but maybe after New Dawn and after it gets a bit discounted.
It looks fun. Likely pick it up at a bargain price eventually.
I'm sad to hear the vehicle combat isn't that good, as that was one of the main hooks for me. You just don't see a lot of that in games anymore since Twisted Metal died off. Still looks like a potential pick up though.
@Octane Only with this i read a lot of reviews with the same issues. 🤓
@NoxAeturnus Depends im not in the market for boring fetch quests or go the there and kill that it has to be a more then that. Also a big empty world is a waste.
@Flaming_Kaiser Sure, I agree with those statements. But good quest or bad the 'ole chore list still feels like a chore. I don't need to be reminded to do good quests. I'm emotionally invested in a good quest. I want to do it. I go out of my way to explore and find my way to its objectives. The chore list, objective markers, and GPS only serve to pull me out of the fiction of the game. Honestly, I usually won't play an open world game that won't let me turn off all or part of the HUD, especially the GPS, but I totally understand why those elements are necessary and desired by most people.
If i could choose only one this payday, between rage 2 and days gone. Which would you guys choose? I like the look of both and I'm torn.
@Infinite_J_777 I think it mostly comes down to time on that one. You can beat RAGE 2 in about 10 hours if you really wanted to, but Days Gone is gonna take you around 30.
Also depends if you prefer action. From what I understand, Days Gone has a very addictive gameplay loop that keeps you embedded in the open world. In contrast, RAGE 2's open world is a bit crap, and it's the combat that keeps you playing.
Hopefully that helps!
When will it be a tenner?
@ShogunRok thanks that is very helpful. Hmm I'm thinking days gone, seems like more of a complete package for the full £40/50. Besides Doom Eternal is out later this year (and wolfenstein) so I'll be well stocked for shooters. Thanks again for the quick reply and push square is my top gaming site, keep up the great work!
Been doing a combination of main missions, side quests, car hunting and just driving around exploration. Great time and I find I will have more than enough content to justify the buy.
Came after playing AC: Odyssey (Good game, cant wait for new Atlantis Episode), and have Days Gone for after. Open World Marathon 😃
@NoxAeturnus Did you play Horizon Zero Dawn wow i loved that game. 😃
The best thing was the hunting kept me in the starting area for 20 hours.
Collectables that added something to the story. Ubisoft should take some notes here not boring collectables with nothing there when you can buy a map too find you know you are doing something wrong. And ofcourse cookie cutter quest where the only difference is the level you need. But i hope they fixed that with the new parts after assasins creed syndicate. The best thing where the characters and story the worst was wasting my time on getting collectables, boring standard missions where the biggest difference was the levels. 😒
@Kienda Let me know how you like it! The story so far if far better than I would have expected, and obviously the gameplay is a ton of fun. Sometimes I just wander around the world, picking up fetch quests or discovering new locations just for fun. Open world burnout is a real possibility so I'm spacing out my sessions.
@NoxAeturnus It's not something I want in each game I play. After this game I'll likely play a handful of indie games from beginning to end as a palate cleanser.
When I describe the million sidequests in Origins as zen, I mean that it's fun to fire up the game before work and play for forty five minutes,hammering out a couple of side quests. It's mindless and enjoyable. I do wish the combat were better, though.
The reason why rage and rage 2 are not really creating an impression on gamers is because it is a first person shooter game with an open world mode. walking round a community without squad mates is not inspiring for first person shooters. Far cry franchise is great but it would have been greater than its present state had it been the lone soldier is in a 3rd person state. producers of rage should have immitated Rockstar"s red dead redemption and GTA whose lone protagonist are always roaming the vast environment in their third person view. This will enable gamers to connect with the vast environment.
I waited and waited to get this game so all Bugs are ironed out and I have to say this game is still riddled with bugs, very disappointing. The amount of times I have to reset game and sometimes reset system is shocking. Even the sound disappears a lot and have to hard reset to get it back.
I have so much fun with this game when it actually works.
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