You never know quite what you're going to get with Resident Evil anymore. After all, Capcom's flagship franchise has cultivated so many clangers over the years that it's lucky to be held in such high esteem. Of course, a lot of that goodwill stems from the series' various smash hits: an unforgettable night in the Spencer Mansion, a romp on the streets of Raccoon City, and a certain sprint through a strange Spanish settlement. Resident Evil: Revelations, a Nintendo 3DS release later ported to the PlayStation 3, never quite hit any of those highs – but its oceanic setting and emphasis on familiar faces made it a firm favourite among fans. And based on the evidence of this first episode, Resident Evil: Revelations 2 will be received with similar reverence.
We should stress: this is a weird game. Divided up into four different episodes for seemingly no real reason at all, it's a challenging one for us to review. We've decided to appraise each instalment individually like a Telltale title, but we'll also be providing a wrap up when the extended retail release rolls around in late March. Which version should you buy? Well, it very much depends on whether you can wait for the physical offering, or want to get started now. With new episodes out every week, you're not going to be waiting long for the next instalment – but in a way, that teensy delay will leave you impatiently pondering why you can't play the whole thing now.
And part of that frustration will branch from the fact that the game's bloody good – surprisingly so. In many ways, this feels like a megamix of everything that makes the survival horror series great: claustrophobic combat, camp dialogue, eerie atmosphere, moreish reward loop. Throughout the inaugural episode's two hour running time, you'll commandeer four characters: seasoned star Claire Redfield, new recruit Moira Burton, doting dad Barry Burton, and creepy kid Natalia Korda. Each character's paired off – Claire with Moira; Barry with Natalia – forming the asymmetric co-op dynamic that's defined the series since Resident Evil 5. The twist here is that it actually works really rather well.
The first half of the campaign sees the all-female double act attempting to escape from an island penitentiary. Plot exposition is light, but it seems that you're being puppeteered by some form of crazed dictatorial diva – expect nonsensical twists and turns over the course of the narrative. More interesting is the way that the two heroes play off each other: Claire, unsurprisingly, can handle herself well with a weapon, while Moira helps out with a flashlight. You can switch between the two characters on the fly – or play in local co-op; online is yet to be implemented – in order to exploit both of their strengths.
And this is where it gets interesting: you can use Moira's flashlight to stun a foe, and then switch straight over to the fresher faced Redfield to pump a few shotgun shells into your rotten adversary's decaying flesh. The former can also search for hidden items, and has a crowbar with which she can open locked doors. Micromanaging the duo is actually surprisingly good fun, and it eradicates all of the AI issues that have plagued the property in the past. The co-op dynamic isn't quite as fun in Barry's half of the campaign, but using Natalia's sixth sense to scout out enemies and look for weak points is still an interesting idea, and it brings some variety to the third-person fun.
Not that the shooting's bad – far from it. Weapons handle nicely, and the introduction of Resident Evil 3's dodge mechanic makes close-quarters combat more manageable than ever before. You'll rarely ever be overwhelmed in these opening encounters, but again, it's comboing each character's unique abilities that brings the excitement. Weapon upgrades add to the fun, which can be collected around the map and augmented at workbenches. There's also a skill tree designed to add replay value, which allows you to invest harvested BP into upgraded abilities, skills, and such. With medals, time attack options, and a tricky invisible mode, there's plenty of reason to replay each chapter.
And this is also the name of the game in Raid Mode, a kind of arcade shooting gallery with a standalone progression system. Again, there's no online multiplayer here yet – another reason to feel riled by the release's strange delivery model – but it's still fun in single player. This will essentially see you picking a character and embarking on missions, which will earn you loot, gold, and experience. This can all be used to purchase fresh weapons, add passive and active abilities, and even augment your firearms with buffs. Daily Missions provide a reason to return every day, while the dozens of objectives included with the initial episode should keep you well occupied.
Future instalments will, of course, add extra items, environments, and enemies to the mix, but this first batch of content is great. One shootout, for instance, takes place in a claustrophobic, undercover market, while another occurs on some extremely familiar urban streets. Artistically, the arenas are really well conceived – it's just a shame that the title isn't technologically great. It's running at 60 frames-per-second – albeit with frequent drops – but the textures and lighting are disappointing across the board. We suppose that the budget price should have been a giveaway, but this does look dated on the PlayStation 4.
Conclusion
Bizarre business model and tatty presentation aside, Resident Evil: Revelations 2 - Episode One: Penal Colony is a surprisingly enjoyable affair. The campaign introduces some interesting asymmetrical play, and the camp storytelling and cleverly uncovered cliff hanger will leave you yearning for more. Meanwhile, there's ample content in the arcade-inspired Raid Mode to keep you occupied until the next instalment's promised content drop. It's hardly a revelatory release thus far – but this could yet be great.
Comments 21
I expected it to be worse, but it seems to have turned out fine. I'll still wait till the whole set comes out before I buy. The only episodic game in my life is "Life is strange." Any day now...
Great game but...
Did you guys know that the XB1 version of the game runs much much better ? where it falls to 30fps on PS4 it stays well above the 45fps on XB1 (https://www.youtube.com/watch?v=Lxdwi2kgSqg)
Im kinda dissapointed, and i seriously hope Sony/Capcom dix this, as theres no reason for this to happen
"To put it simply, the PlayStation 4 version of the game runs noticeably worse than the Xbox One release"
@Faruko Yeah, I saw that. The drops are noticeable in places. I think it's just been poorly optimised for PS4; hopefully they can patch it up a bit.
We should have AT LEAST the same performance, if not better...
Well anyway, its an amazing game with a lot to do, for $6 dollars its just a lot of bang for your buck !
not to mention it freezes after a few Raid maps
Lots of microtransactions or DLC too
Geez Capcom.. You HAD the ball in your hand with MH4 and the announcements of Street Fighter V and Dragon's Dogma Online, but you just had to drop it with this.. Resident Evil Revelations on the 3DS was fantastic, if only you used some of the magic from that one on this.
@get2sammyb Clearly made with PC in mind first, and with XB1 running on a MS OS it is a bit more optimized for it.. Maybe they'll fix the PS4 version... MAYBE.
Good game, raid mode's fun but it froze after 3rd mission. Lot's to do more so than some AAA title's I've bought recently (Evolve, good game but lack of character customization and the fact that all you have to do inbetween missions is look at the start up menu kinda let it down) and it cost £20, can't go wrong.
Did another 2 missions in raid mode with Claire....froze again after the second error report sent etc, 2nd this morning, patch please.
@Vorlon There are microtransactions, but these can be ignored mostly. I don't think there are an offensive amount of these — not yet.
@B3ND3R I dunno, dude, you make it sound like it's rubbish, but it's actually pretty good.
@xMEADx Sorry you're getting that issue. I know it's not much help, but I haven't had the game crash on me once yet. Hopefully this gets patched up soon, however.
Is raid mode like Mercenaries?? I seen that you have to buy Hunk & Wesker.....can you not just unlock via in game points?
Doesn't sound too promising unfortunately. I bet it only gets worse after episode 1. I still plan to buy the game but my expectations are pretty low.
@SuperSilverback I haven't seen an option to buy those characters with points, but it's perfectly possible that it'll be added in later. (You might also get these with the retail release, as they explicitly said that version will come with 'bonus content').
Raid Mode is kinda an evolution of Mercenaries. You're essentially working your way through shooting galleries, but zombies can have different attributes. Some might be coarsing with electricity, for example, while others might move really fast. There's also a whole loot/levelling structure to it, where you're unlocking new weapons, skills, and abilities the more you play.
It's pretty great.
@get2sammyb Ahh sounds pretty cool. Will be hard to top Resi 4's Mercenaries tho.
Ill probably pick up the full game
Boring! I'll wait for the physical version and more reviews.
@get2sammyb
"Penal infection"
Nice pun! Can't believe no-one else has congratulated you on this yet!
So if this does not run that good on PS4, I don't even want to see the PS3 version.
That asymmetrical feature means my bro won't like it. Probably skipping it. It is not like I want to give Capcom my money anyway.
@Pipr Thank you!
@SuperSilverback Raid Mode was easily the highlight of a damn good package that was Rev1, theres so much repayability its not even funny
but to be fair, i never liked Mercenaries besides the RE3 version, i just dont like not having a goal (points for me its not a goal lol)
every review I have read comments on the 'weird' distribution mode.
Why is it so weird? And for "no reason at all"? Although not common, episodic distribution is now fairly widely accepted. Perhaps not in the 3rd person shooter genre, but it was only a matter of time.
I allows players to try for a low price, without entering into the widely despised Free to play model. Capcom should be congratulated for this. Its very player friendly.
It also has the benefit of keeping the game in the news, fantastic marketing for Capcom.
And at the end you can just buy the 'DVD release' if you like it physical.
I really think this is the best distribution model I've yet seen.
@Faruko There is also unusually bright gamma in raid lobby. I wonder if PS4 version even had some quality control or something.
@B3ND3R This game is definetly better than first Revelations. Better raid mode, better gameplay, better story and visuals.
@xMEADx You need comtabily pack to stop this...
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