This is uncharted territory, isn't it? We're used to waiting months for the second instalment in Telltale's episodic outings – Tales from the Borderlands, anyone? – but Capcom's already returned with a timely dose of the surprisingly solid Resident Evil: Revelations 2. Of course, the speed at which Episode Two: Contemplation has arrived is perhaps reason enough to be repulsed at the bizarre business model that the Japanese publisher has adopted for this release, but at least it's scoring plenty of headline space.
And we've been busy scoring plenty of headshots in the next two or so hour chapter of Claire, Moira, Barry, and Natalia's campaign. The previous episode ended on a humdinger of a cliff hanger, but this outing is arguably even more successful at making you groan when that 'To Be Continued' logo appears before the credits roll. Mechanics remain largely identical here – you're still working in pairs, using the different abilities of the respective duos to progress – but there are a few new weapons, enemies, and boss fights thrown in to keep things feeling fresh. Overall, it's a much tougher chapter than the inaugural romp.
This is especially true in the Claire and Moira portion of the instalment, where supplies are in desperately short, er, supply. We limped through most of the segment looking for a health regenerating herb, but our search came up short. You will, at least, happen upon a couple of fellow survivors, who spew more camp dialogue than the entirety of the core cast during their brief cameo. Gabe and Pedro – the dim-witted TerraSave duo – have also been added to the release's excellent Raid Mode, and they're packing a couple of nifty special moves to boot.
In contrast to the previous episode, though, it's the Barry and Natalia portion of the story that comes out on top this time, with the latter's second sense finally offering some real advantages as you're hounded by invisible enemies. Switching between heroes in order to 'see' these indiscernible antagonists is a fun little mechanic, and it adds a heightened sense of tension – especially seeing as you're more or less helpless when in control of the little girl. There's a pretty neat final boss fight here, too, which links the two portions of the plot together. Oh, and at one point, Mr. Burton throws a helicopter.
It's still got that silly sense of humour, then, but it's definitely a lot, lot more tense. Environments include an abandoned fishing village on a murky seafront, and a more urban area, boasting some multi-storey buildings. It's still not a particularly good looking game, and its framerate really struggles in open areas – a shame considering the limited visual prowess on display – but there's the odd room or vista that's clearly had some extra artistic attention paid to it. One such area comes right at the end of the episode, so we're hoping that the story picks right back up in the same place.
Conclusion
Capcom already laid out its stall with the previous instalment, so Resident Evil: Revelations 2 – Episode Two: Contemplation can no longer be considered a pleasant surprise. This is another enjoyable romp, though, which sprinkles just enough new ideas into the experience to make it stand on its own. Most importantly, the action is much tenser this time around, and while it's still largely ridiculous, it will have you squirming at points.
Comments 17
I think this should be the true form of episodic games...
Release on weekly or fortnightly, just like TV series...
I think second episod is better than first. It has 2 boss fights and some pretty cool locations. Hate you Sammy for giving so low score to such a cool game. Your site gives good scores only to boring and stupid indies with messed up battle system, like Apotheon, for example. Shame on you,
can anyone who has played the game tell me whether raid mode is still as enjoyable as it was in Revelations 1 or if microtransacions ruin it
@Gemuarto Wait, so 7 is a low score? Damn, coulda fooled me...
Oh, and hate ISIS. Hate Ebola. Don't hate Sammy, bro.
@Kage_88
No.......hate Gabe & Pedro......the 2 most annoying characters in videogame history. When I played Revelations 1, I seriously would have rather dipped my controller in battery acid than use those two idiots again.
But people keep praising Revelations 2, & being a huge RE fan since the original, it's starting to intrigue me despite Capcom releasing it in such a ridiculous fashion & despite me feeling the first Revelations was good, but not great.
It's a shame the visuals aren't up to par. That's one thing you can usually count on with the RE series: It will look nice. But, this sounds like it started as a PS3 game that is, quietly, getting a iffy PS4 port....of sorts.
@Kage_88 Compared to Apotheon's 8, yeah, very low score. By itself, not bad. But personally I think that this game deserves better score overall.
@DualWielding There is no need in microtransactions at all. Not sure how it is compared to raid in first Revelations. But overall, it's pretty fun.
Seems to me like Capcom has failed with these first two episodes and I'm not basing this on the score, I'm basing it on the fact I keep reading about the switching between characters which seems dreadful. I don't want to have to f'ing with a stupid character-swap element because the foolish developers want to shoe-horn useless co-op into their freaking game. Just seems like a major pain in the backside and I can't believe I was ever looking forward to this trash. I'm happy PushSquare is reviewing this as the episodes come out though... May end up saving me $40.
@Gamer83 It's really cool to switch between characters. Did you ever played The Lost Vikings or Hidden and Dangerous? It,s not as deep, but something like that. And I don't think it was made for coop's sake.
@Gemuarto hidden anddangerous..now therr is an old game xD love it back in the days by the way
@Gemuarto
Played The Lost Vikings, didn't love that game, didn't hate it. But regardless, I don't want this stuff in Resident Evil, it seems extremely annoying from what I've read and seen.
@DualWielding Raid its just an better but improved WITH MUCH MORE CONTENT !
Its as good as Rev1, but now it has different characters, much more stages, weapons, parts, etc... I actually had a hard time to play both espisodes because i keep wanted to play Raid lol
@Gamer83 For what it's worth, I really like the character switching mechanic. It's not perfect, but I think it's quite well executed.
@Gemuarto 7/10, by our scoring policy, is 'Good'. I really like the game!
Episodic is only hurting this game, I lost all interest having to wait a week on the next "episode" while its already finished and not made like an episodic game. Its not like they can listen to fans between releases etc like Telltale can. I dont know but it just feels so wrong and stupid.
No, no, no.... "This is uncharted territory"
It is illegal in many countries to use the word "uncharted" on a Playstation website unless you mean the real "Uncharted" (as in the game), not just the boring real-world-use of the word "uncharted" as that's far too confusing!
I'm playing co-op with the misses and really enjoying it. She's a bit annoyed being stuck without a gun but the way I see it its my game, my rules!!
Can imagine it's less satisfying to play solo.
I'm enjoying the episodic nature of it and the raid has kept me busy outside of the campaign.
Also the graphics are fine and serviced by a pretty great frame rate which makes all the difference to how 'next gen' a game feels.
@get2sammyb
I guess it's probably something, kind of like the GTA V character switching, where you need to just play it. It's just from reading reviews it kind of makes it sound like a total annoyance.
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