Rugby’s had a turbulent history with video games to say the least, and with publisher Bigben Interactive’s last two attempts (Rugby 15 and Rugby World Cup 2015) getting utterly battered by critics, the French company has taken a couple of years off and come back with Rugby 18 – developed for the first time by Handball series developer Eko Software.
In all seriousness – well, about as serious as you can get when you’re talking about virtual rugger – the ditching of veterans HB Studios represents a new attitude towards Rugby 18 from Bigben. While the change certainly isn’t revolutionary, Eko Software has evolved the franchise closer to where it needs to be, yet it still falls behind the level that games like Jonah Lomu Rugby reached 20 years ago.
The most obvious change is that instead of a side-on camera view like in FIFA, the game’s perspective has shifted to be behind your team a la Madden, which feels much more natural in a sport that is as much about playing horizontally as it is about playing vertically. It’s easier to see pockets of space to run into and available players to pass to, making it a much welcomed change.
Passing and kicking is simple: L1 and R1 correspond to left and right pass respectively, while square unleashes a kick. Holding down these buttons increases the power of the action, but this always seems to be inconsistent, especially when passing – holding either button for full power can unleash a rocket that immediately goes out of play or a limp piddler that barely reaches your next teammate. The fact that passing seems to be relatively inaccurate too – even passing a few teammates across seems to fail most of the time – can lead to a lot of frustration. What’s more, it’s also very difficult to pick up the ball once it’s on the floor, as your players seem to want to run everywhere but up to it due to the somewhat clunky movement controls.
Like offensive play, defensive play is simple yet also frustrating. A tap of circle makes your player tackle, with a handy graphic underneath your player showing how successful your player is likely to be at making the tackle. However, this is pretty misleading, as sometimes your player will freeze or stop instead of a attempting a tackle, which again leads to frustration and to your opponent making big gains.
So open play isn't brilliant, then, but how about set pieces? Penalty kicks and conversions are simple and work well, a flick of the right stick allowing you to aim and add curve to your attempts, while mauls and scrums require you to aim the right stick in a certain direction to drive forward before you can pass again, and rucks consist of you and your opponent sending in players to fight for the ball until one team gains full control of a circle projected on the screen. All of these are explained well visually and are easy to pick up, although rucks often suffer due to bad AI, as sometimes your players will get tangled with others and take longer to reach the ruck, giving your opponent an advantage.
Speaking of visual explanations, Rugby 18 does do some aspects of presentation relatively well. The aforementioned set-pieces are much more approachable to newcomers thanks to their visual nature, and the fact that offside players are marked with an X helps when trying to understand which players you can use and which you can’t.
Other aspects, however, are dismal. The commentary is absolutely dire: BT Sport’s Nick Mullins and former England lock Ben Kay lend their voices this time around, but the lines are so poorly stitched together that it sounds like Mullins recorded his lines in various different rooms. This is the sport of passionate pundits like Brian Moore and Bill McLaren, yet Mullins and Kay have no memorable lines – just Mullins pointing out what’s going on and Kay either adding "That was good" or "That was close".
The fact that not a single stadium has been licensed for Rugby 18 – not even Twickenham – doesn’t help with matchday presentation either, and the stock stadia aren’t even named, just called “Stadium 8” and so on. The graphics are nothing to write home about, and while they’re not particularly bad, they’re certainly not up to the standard of games in other sport franchises either.
Yet the worst thing about Rugby 18 is its complete lack of interesting modes. Aside from playing quick match, there’s either League mode – in which you can play a season of the Premiership, Top 14, Pro12, or Pro D2 – or there’s Career mode, a sort of single-player FIFA Ultimate Team in which you buy players for your squad, earn points, and go up divisions improving your team until you reach the top. The latter is a fun idea, but gets repetitive in practice as the game never throws any curveballs or introduces any new ideas.
Lastly, there’s MySquad mode, which in theory should be Rugby 18’s Ultimate Team, yet is barebones and could barely be called a “mode” at a stretch. Through playing any mode in Rugby 18 you earn Squad Points which you can spend in MySquad to create your own team. And that’s where it ends. You can only play with your MySquad in quick matches, and with no online infrastructure in the game except the ability to play one-off games, there’s really no point in making a MySquad at all. It’s weird, and leaves you with a feeling of, “Is this it?”
Conclusion
Though Eko Software has tried to give virtual rugby a breath of life – and in some ways, with a revamped control and camera system, it has – the lack of modes and dismal presentation leave a bad taste in the mouth. At full-price, Bigben is demanding an obscene amount of money for a game that feels years behind where it should be.
Comments 9
I guess it makes sense to switch the perspective to behind the team, that's quite a smart change. It sounds like they're getting closer but just really need to refine the basic mechanics like passing, etc.
Without those being tight, then the game's always going to fall apart.
Me being from US I can't seem to figure this sport out. I like your football, world cup is very fun to watch, but rugby I have no clue what's going on. Almost got one of these games one time just to learn rules, but it didn't look that great...
@get2sammyb They're definitely moving in the right direction, but yeah there are some things they really need to polish in terms of gameplay and they really need to improve or add to their gameplay modes.
@hadlee73 I was pretty surprised to find out that there hasn't been a mainline Rugby game since Rugby 15, so I'm assuming that the extremely negative reviews that game got made Bigben realise that change was needed. It's definitely a hard sport to make a game of, like you say - from my experiences with Rugby 18, there are really never enough scrums or penalties as high tackles only seem to occur randomly, as well as the whole scrum collapsing thing that you've talked about.
@ellsworth004 Haha it is pretty complicated, the hardest thing about it I think is the jargon but once you pick that up and understand the set-pieces it gets much easier.
@TheIronChimp Seems like it yeah, the best rugby games seem to be on the 6th and 5th generation consoles.
Not surprised by the review. I pretty much expected this.
Thankfully I prefer league and Rugby League Live 4 is a great reproduction of the sport.
@ellsworth004 These games are all based on the union form of rugby. If you're an NFL fan you might like the league form of rugby as it uses a "downs" structure.
@TheIronChimp RL Live 4 came out a few months back.
This was the best rugby game, or maybe I only thought so because I was about 10 years old
@TheIronChimp 👍
@hadlee73 There is the argument that we need to buy these games to try and get a better developer/publisher (EA plz) to notice a demand for a good rugby game. I stayed away from Rugby 15 and the recent RWC title, but Rugby Challenge 3 was decent and I had hopes for this. I'm still tempted to give it a go just because I'm that desperate for a rugby game, but I just can't justify it at that price.
@MadAussieBloke still not as good as World Class Rugby on the C64!
I got the game free when I bought the PS4. It doesn't tell you what any of the controls are or anything like that so I was playing blind pretty much. It's a shame though because this game could be really cool if it had the features or was more like FIFA which I really like.
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