Sakura Wars is a soft reboot of SEGA's long running series. Like its predecessors, it combines visual novel and dating sim elements with steampunk robots, as the threat of a demonic invasion looms over one of Earth's major cities. This one's all about alternate timeline Tokyo in 1940, as former navy captain Seijuro Kamiyama is brought in to spearhead the Flower Division -- an all-female combat squad tasked with defending Japan's capital.
You play as Seijuro as you patrol the Grand Imperial Theater, which acts as the Flower Division's base of operations. In between combat missions, you spend your time exploring a number of locations throughout the city, getting to know the game's colourful cast of characters and building relationships with your allies in the Flower Division.
Sakura Wars has a relaxed feel to it as you wander Tokyo. The pacing may be a little too slow for some, but it gives the intriguing setting room to breathe. That said, this isn't a particularly long game. It took us roughly 15 hours to see the story through, but player choice and multiple endings give the package some decent replay value.
The path that you take largely comes down to which member of the Flower Division you romance -- and this is where the dating sim elements enter the equation. Pursuing the girl of your dreams isn't difficult -- you simply hang out with them whenever the opportunity arises -- but Seijuro still has to master the art of flirting. Most conversations present you with three dialogue choices, and choosing the right response gets you closer to that character's heart. Try your best not to piss them off, and you'll hopefully end up with your favourite waifu by the time the credits roll.
It's a straightforward system, but sometimes the dialogue options are annoyingly vague. Seijuro's the kind of goofball who can jump between being charismatic and pathetic in the blink of an eye, and so trying to predict the outcome of a specific choice can be difficult. The same issue also applies to dialogue choices that are peppered throughout the main story. Frustration kicks in when you select an option that seems completely normal, only to watch in horror as Seijuro blurts out something totally inappropriate.
To make matters worse, you're usually berated for picking incorrectly. Granted, some of these scenes can be genuinely funny, but they create an awkwardly inconsistent tone. One minute the girls of the Flower Division are calling Seijuro a disgusting pervert, and the next, they're blindly following him into a battle where all of their lives are on the line. We get it, you can't exactly lock the protagonist up for being a degenerate halfway through the story, but again, it's frustrating that you're able to derail important scenes through dialogue options that appear innocent.
But to be fair, the plot's painfully predictable anyway. You'll see all the twists coming hours before they actually happen, and it doesn't help that the bad guys are mind-numbingly generic. Sakura Wars focuses on its primary cast of characters, and that's fine, but even the Flower Division can't escape the pull of predictability. One of your allies goes through the exact same character arc not once, not twice, but three times as the story progresses, and by that point, you're starting to wonder whether there's actually any depth to these personalities.
While there are some nice character moments between Seijuro and the girls, they're overshadowed by tired anime tropes that show up over and over again. These aren't dislikeable characters, but they do feel underdeveloped. And sadly, this is especially true of the game's supporting cast, most of whom barely get enough screentime to establish any kind of personality that's not wholly stereotypical.
It's ultimately a shame that more couldn't have been done with the characters in Sakura Wars. There's an endearing spark to the central cast, but it never feels like they're allowed to spread their wings. Instead, they're confined to what is essentially a mediocre action romance anime in video game form.
Speaking of action, that's the other side of Sakura Wars. The series used to adopt a combat system built around turn based strategy, but this new instalment opts for Dynasty Warriors-style hack and slash skirmishes. It's quite the departure, and at first, we were left severely underwhelmed. Fortunately, the game's day one patch improves combat significantly by pulling the camera back and fixing some seriously dodgy hitboxes. Just in time for the review!
Seijuro and company pilot cool looking mechs as they scrap with demons of all shapes and sizes. You smack enemies about by mashing circle and triangle, while hitting R1 lets you dodge incoming attacks. Time it just right, and you'll get to enjoy a temporary slow motion effect. Despite its simplicity, there's quite an enjoyable rhythm to combat, although some progression would have been welcome.
You don't upgrade your suits or level up your characters -- your abilities stay the same throughout the entire release. As such, combat scenarios start to feel a little shallow, even though each story chapter hinges on a big battle or two. Much like the characters, combat isn't bad, but it rarely goes beyond the basics.
Gameplay-wise Sakura Wars can be hit and miss, and the same applies to its visuals. In terms of presentation, it's got some great ideas. For example, we love the way each story chapter ends with an anime-style "next time on Sakura Wars" sequence, and the main character models look fantastic. Seijuro and the Flower Division were designed by Bleach author Tite Kubo, but the supporting cast were crafted by a number of other recognisable artists -- and it shows. Some characters look like they belong to a completely different property, leading to a noticeable stylistic clash during certain scenes. Utilising different artists is a neat concept on paper, but in reality, the results distract from an otherwise cohesive work of fiction.
But hey, at least the music is consistent. Sakura Wars has a surprisingly good soundtrack, featuring catchy brass-based melodies.
Conclusion
Sakura Wars is an entertaining fusion of dating sim elements and button mashing action, but it's held back by tired anime tropes and some disappointingly underdeveloped characters. The overarching story may be painfully predictable, but there's still waifu-chasing fun to be had here, and the combat is enough to keep the otherwise relaxed pacing in check.
Comments 32
If anyone's got any questions about the game or the review, let me know and I'll try to answer.
I honestly didn’t know it turned into a hack and slash. I’m a bit disappointed, I was hoping for a good solid tactical RPG on PS4.
Awww, but of a shame that, I was hoping for more. Ah well, I'll pick it up when the price is right.
Thanks for the great review 👍
I thought this game is turn based strategy like the old one or at least like valkyrie cronicles 1
I can think of at least one character that isn't underdeveloped. HEYOOO!
Seriously though, the anime's not bad and it did its job of making me want to play this, so I'll probably pick it up on sale.
@ShogunRok Yeah i Have a Question How Would You Rank Your Tiredness Of Bad Anime Tropes? I Also Expect a Soapbox Article About This From you One Day Lol.
Speaking of the anime. Does the game tell the same story as the anime?
Sounds like it'll be fun at a fraction of the MSRP. Still disappointed it's not a strategy game like the older ones apparently were, though.
@Areus On a scale of 1 to 10 I'm probably at a 7 when it comes to tiredness or tired anime tropes.
Wow that's a bit dissapointing...was quite looking forward to this game.And only 15 hours to complete??Was expecting a lot longer game than that..
Still,bits I've seen on YouTube have looked quite good...and the other game that I played that got a 6 was A Plagues Tale and that was my game of the year!just saying..
@ShogunRok Is it just 5 different endings, one for each girl, or does it go beyond that? And to be fair, every rom-com anime has the protag being kicked out for being a pervert one moment and everyone hanging out just fine the next. That sounds pretty consistent with what expectations would be.
Mmm I was hoping it was strategical. I want to support it but it might be awkward
@Jaz007 There's an ending for each of the main girls. I'm not sure about anything beyond that — I don't think there's more.
Not really familiar with series, might get it on a sale.
Westerners always complaining about anime tropes when they are clearly directed towards a male audience. This what the audience wants and Sega delivers.
@eumenes It's not about stuff that's targeting a male audience. It's about having any sense of originality. We can have titillation AND unique, interesting characters at the same time.
Uncommon, but it's possible.
@ShogunRok titillation for a large part of the audience is recognizable overused anime tropes
I’m actually very happy that it’s not another SRPG. I simply hate strategy games. The character design looks interesting and the combat seems fun. I’ll give it a shot.
@eumenes My lesbian weeb friend would like to have a word.
You know what is... "Painfully predictable story" for me.
Playing another as-is port I already finished and know how it ends
I am sure it is not Disco Elysium. But the month of May is full of old ports - and however good the story/characters are in a game - I do not enjoy playing them over.
Have this on tap to hold me over till June. I'll give it a shot.
@eumenes Well, whatever floats your boat!
@Agramonte Come on, you know that's not what we're trying to say with this review. A bland and predictable story is a bland and predictable story. If it's bad, it's bad.
And for the record, "tired anime tropes" doesn't necessarily refer to fan service in this review. I don't have a problem with that stuff — it's what you expect from a dating sim like this.
What it refers to is exactly what is says: tired anime tropes. Tropes from anime that we've all seen a million times before. Cliches that are so old they make your eyes roll.
Look at my avatar, I know all about anime tropes.
@ShogunRok No, I hear you. Edited to be more about my own hang-ups. I guess I am just picking the lesser of 2 evils in my book.
But that has nothing to do with this review.
Changed it from a Pre-order to placing it in my GameFly rental list. If the story does not bother me as much I'll just keep it. Either way, thanks for the review 👍
@ShogunRok On what scale is the lead character is it as annoying as the Sword Art Online dude.
@Agramonte I get you. Hopefully you enjoy it!
@Flaming_Kaiser In my opinion nowhere near. For me, Kirito (the SWO guy) is just incredibly bland. He can almost do no wrong, and that's why I find him boring.
The main character in Sakura Wars is much more of a goofball, he has flaws and a sense of humour. Much more endearing.
@nessisonett sure but who cares about her?
@ShogunRok Thanks for the info.
stoped reading after Dynasty Warriors mention.
I'm going to be that guy and say giving Fairy Tail a 7 and this a 6 is just another reason to get rid of ratings.
I get different reviewers but the rating system is the same for everyone and yet people seem to use different standards. Maybe make a rubric or ditch it?
After recently playing it I'd give it an 8/10
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