In recent years, Warriors games have been criticised for being a little too prolific. To those who don't care for musou titles, it must seem like there's a new Warriors release every other month, but fans have always stuck by Omega Force and its seemingly timeless hack and slash formula. However, even for the Omega Force faithful, the launch of Samurai Warriors 4: Empires, just five months after Samurai Warriors 4-II, can seem somewhat overzealous.
Since the PlayStation 2 days, publisher Koei Tecmo has been adding to the Dynasty Warriors and Samurai Warriors franchises with expansion-like spin-offs. The Empires games take the action-based gameplay that's typical of Warriors titles and add role-playing game elements to the mix, as well as some light strategy. To anyone out of the loop, they're not the easiest set of games to describe.
In any case, Samurai Warriors 4: Empires takes Samurai Warriors 4-II's gameplay and stuffs it into a title that essentially lets you take part in an emergent story of your choosing during one of Japan's most famous historical periods. Outside of managing and expanding your chosen clan, you'll be participating in the usual hack and slash clashes that the developer is known for. It goes without saying that this is where things can seem overly familiar – especially if the last Warriors game that you played was 4-II.
Indeed, the actual combat mechanics are identical to last year's release, with the square and triangle buttons giving way to simplistic but satisfying combo attacks, while circle unleashes a devastating musou move – although unlike Dynasty Warriors, Samurai Warriors puts an emphasis on more reactive duelling mechanics. Instead of juggling your foes until death, you make timely use of blocks and subsequent counter strikes to take chunks out of your opponent's health bar. Again, it may be the same fighting system that we've had over the course of three games now, but it's still largely enjoyable.
It's the way that combat is presented that's different from the main series, though – you won't be following a storyline and set events during these battles. Empires titles pride themselves on being as dynamic as possible, with battlefields in a constant state of flux, changing as you take different actions. In offensive battles, your goal is always to work your way across the map, capturing bases and weakening the opposition before taking on the enemy commander – but how you achieve this is up to you.
You can issue orders at any time to your allied officers, telling them to attack outposts, sit tight and defend, or act as a bodyguard to other units. Meanwhile, your own playable character is free to roam the battlefield, wrestling bases from your foes and stopping the advance of warriors who are looking to do the same to you. In many ways, each battle plays out like a tug of war, with your own prowess in combat tipping the scales for your army. As is usually the case with an Empires title, somehow finding victory against a far bigger force thanks to your own skill is incredibly rewarding.
Speaking of which, the size of your army compared to your opponent's has a direct impact on gameplay. The bigger the gulf in numbers between two opposing clans, the more powerful the larger group will become, and this forces you to think tactically when placing your officers and their men across the game's strategic map of Japan. Things can get surprisingly brutal if you find yourself with a low number of troops going up against a juggernaut of an army, with enemy warriors cutting you down in seconds thanks to a potentially huge increase in attack power.
While it's near impossible to find a way back during such one sided battles, there are numerous options open to you when you find yourself in a tight spot. Samurai Warriors 4: Empires rests its strategic elements on the formation and active strategy systems. The former essentially works like rock-paper-scissors, as you select between offensive, defensive, and speed based formations. You can activate these before battle or during, nullifying your enemy's formation choice or completely overthrowing it depending on how you want to play.
However, as you progress, cracks start to appear in the system. If you don't go ahead and activate a formation before a battle begins, there's a chance that your opponent will come out swinging with a powerful set-up, and things will be rough from the word go. Of course, you could always just choose to start off with a formation of your own, but the gut punch is that there's no way to tell what your enemy is going to choose, so big battles – especially tougher contests later in the game – can be impacted rather dramatically by random chance. And that's frustrating, especially when you've spent months in-game building up your army and preparing for a colossal clash.
Generally speaking, it's a bit disappointing how this entry feels like it's had some of its more complex workings stripped back. For starters, the custom character creator isn't nearly as in-depth as the one found in Dynasty Warriors 8: Empires, and although you can still freely swap historical characters out for your own creations, or even make your own entirely original scenarios, it's hard to shake the feeling that proceedings have been streamlined. On one hand, this makes the game's formula feel somewhat refined, but on the other, veteran Empires players may find themselves craving more control.
This is also apparent in between battles, during what the title calls the politics phase. Here, you organise your forces, build relationships between officers, implement policies to grow your clan, and generally just piddle about until it's time to go to war. The politics phase offers depth for sure, and can even be daunting at first until you wrap your head around the many different commands, but sometimes you feel as though you're just cultivating a group of feudal Japanese Sims rather than playing a vital role in the survival of your clan. This may stem from the fact that you're playing as an entire clan as opposed to being in the shoes of just one warrior – as is the case in the Dynasty Warriors: Empires games – but it often seems like you're just helping the game on its way, rather than carving your own distinct path through the chaos.
When all's said and done, though, there is fun to be had in seeing how dynamic the release can be. Friendships will blossom between allies who fight together on a regular basis, rivalries will be forged as you tackle the same opposing clans again and again, and hoovering up famous officers as you gradually take control of each province is weirdly addictive, kind of like catching Pokémon. Of course, Samurai Warriors' great cast of characters helps the whole thing come alive, and thoughtful cutscenes keep you engaged with what each member of your clan is busy doing, whether they're visiting hot springs with their spouse or sparring with their fiercest rival.
Conclusion
Samurai Warriors 4: Empires is another solid spin-off, but veteran fans may feel a little let down by some of its streamlined gameplay. However, its dynamic nature is usually enough to make up for its lack of depth. Watching your clan grow and your allies form various bonds with one another is an addictive way to spend a few hours, and Samurai Warriors' great combat system is always standing by for when you're ready to crack some skulls. This latest entry isn't quite an unstoppable empire, but it's definitely a force capable of planting its flag firmly on your free time.
Comments 18
Ah, Robert has found him yet another game of the month contender!
I spent roughly 60-70 hours playing this, so if anyone has any questions, I'm sure I can answer them - just copy me in to your comment. I dread to think how much of my brain space this game has taken up.
@Comrade44 My thanks.
@Boerewors Oh God, don't start them off!
I've got this pre-ordered but my copy hasn't even been sent yet. Kind of annoying.
@ShogunRok Well, here is a question: Do the enemy officers use Musou moves in this one? For whatever reason they didn't in the original SW4 and I felt that made the game way too easy.
I'll likely wait a bit to pick this up, and maybe wait for it go to go sale. I absolutely love the combat in Samurai Warriors, but I still have hardly touched Dynasty Warriors 8: Empires. Glad to see its a solid game though, I'll definitely be picking this up at one point or another.
Edit: @ShogunRok Are all the officers from 4-II in this game? Dynasty Warriors 8: Empires didn't have nearly all of the officers from the main game from what I could tell. Of course I only spent two-ish hours playing so it could be possible to unlock them throughout gameplay and I just didn't get that far.
@Expa0 Yes, they do, but they're not the 'full' musou. They're kind of like simplified versions that don't have the big move at the end. All of the AI's musou attacks end with a standard shockwave type thing.
@thatguyEZ Yep, every officer is in this from 4-II, but if you choose to play one of the historical scenarios that you can't fully edit, some officers will be missing depending on when they were born.
And yeah, Dynasty Warriors 8: Empires had all of 8's characters as far as I can remember. Could be that you were playing an earlier scenario and therefore some officers weren't available for it.
@ShogunRok
DW7E was and still is my favorite Musou game. They revamped the strategy system, the event triggers/scenes were really good and, specially for me, there were a lot of enemies on screen to hack and slash your content out. DW8E was an utter dissapointment, it felt rushed in everyway. The graphics were inferior, you could basically win without any strategy cards, the character endings were terribad and, the most offense in a musou game, the battlefield felt empty. Basically, you could only find enemy troops inside camps, and even there, it felt lackluster
What about SW4E? How do the events and specially the battlefield fare?
@ShogunRok Great review. I am a little hesitant picking this one up with your mention of formation guessing. Did you find yourself activating a formation often before each battle? As you mentioned, I would hate to do all the prep work for a battle and then have it nullified by not picking a formation. Also could you overcome a poor choice in formation picking by having your character in the right spot?
I was hoping for a great SW4 Empires as I thought SW4 was the best one yet. I did like Dynasty Warriors 8 Empires, but I liked SW4 more due to the fact of being able to switch to 2 characters. It helped being at two places for multiple event triggers. Do you still pick two characters to control in battle for SW4 Empires?
@ShogunRok Ahh I see, yeah I barely scratched the surface of DW8: Empires. I really need to get back into it but The Division has been sucking quite a bit of my time away. Anyway, thanks for the feedback, I'll most certainly be grabbing this sooner rather than later.
@RamlethalV I had the same problem as you with DW8:E in that the battlefields felt barren when you weren't inside a base. Fortunately, SW4:E seems to populate its battlefields a lot better. There are still times when you're running from base to base without much action in between, but troops tend to move out of bases and with officers on occasion, which makes the maps seem much more lively. Also worth mentioning that Samurai Warriors' maps usually aren't nearly as expansive, with many of them featuring corridor-like layouts. I suppose this also helps - it never feels like the action is too far away.
As for events, like the review says, it feels like things have been streamlined a little. That said, there are some pretty cool cutscenes that can happen - even specific ones that depend on certain officers. In my opinion the events in SW4:E aren't too bad, but there could have been more variety.
You should all check DW8e after the latest patch. Now units move out of their base amd gameplay got a lot better.
I will wait to get this one, I saw the review coming since I saw Robert playing this last week. Thanks a lot for the review. Which did you enjoy the most Robert, this or DW8EMPIRES ?
@Elodin The formation guessing doesn't really become a big problem until later in the game (and to an extent, formations don't really matter if you're playing on the easy difficulty). But yeah, I found myself just rolling with a formation before just about every battle. As long as your army isn't vastly outnumbered, you can still hold the enemy off even if you pick the wrong formation.
For example, I found that battles usually went one of two ways later in the game. If I went with the wrong formation, I'd end up telling all of my units to defend, and I'd sweep up the enemy officers. Once the immediate threat was out of the way, I'd tell everyone to attack. Failing that, I'd just hold out until the enemy's formation ended or I could activate my own in order to counter it.
If I picked the right formation, I'd basically just go all-out attack and steamroll the opposition. I don't think the formation system is especially broken or anything - it's just a bit disappointing that it can have such a big impact.
And yes, switching characters is still in this, but in order to do so, you have to have some sort of relationship with the character you want to switch to. So, if I was playing as Nobunaga and wanted to switch to Mitsuhide, I'd have to make sure those two became friends, or rivals, or something like that before I could go into the commands menu and switch.
@arnoldlayne83 Personally, I liked this better than DW8:E, even though DW8:E is the more in-depth empires title. However, this is mostly because I prefer the cast of Samurai Warriors as well as the historical period. That said, I do prefer the way that you role-play as just one character in the DW:E games, rather than a whole clan.
All in all, if you like Empires games, you'll know what to expect from SW4:E and you'll more than likely enjoy it.
@ShogunRok
Another thing I kinda want to know: The game DOES have 2-player offline co-op first of all right? I've heard somewhat mixed messages about this. Then other thing, in DW8E player 2 was massively gimped because he could only the basic stratagems each character had and unlike player 1 couldn't learn more. If you've given 2 player co-op a try, does Player 2 get all the same benefits and features as player 1 in battles?
Thanks for the response. Adding to my list of wants.
I liked Hyrule Warriors and Dragon Quest Heroes, but, for me to buy one of the main entries I'll need to see a superb release- one that separates itself from the monotony of annualization.
@JaxonH Annualization? More like everyday-ulization!
@get2sammyb
I was going to say bi-annualiation or even tri-annualiation, but I was afraid I might be making words up. Every-day-ulization takes the cake though haha
You know that's bad when there's not even a word for putting out this many releases
@Expa0 Yep, it has local two-player co-op, but the second player can't open up the menu to issue commands, switch character, or activate a strategy/formation.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...