18 years removed from its original release on PlayStation 2, Shin Megami Tensei III: Nocturne still has a lot to offer hardcore RPG fans. In fact, its heavy focus on dungeon crawling and monster management is perhaps even more unique today than it was almost two decades ago, especially when it's placed side-by-side with modern Atlus games like Persona 5 Royal.
That said, there are elements of Nocturne that haven't aged well at all, and for better or worse, this HD Remaster does very little to hide the blemishes. Priced at £44.99, this rebirth of a cult classic is barebones at best, offering a rather basic graphical upgrade and not much else. It's also insulting that paid DLC is being sold alongside the remaster — old, additional content that could and should have been included at no extra cost, given the game's age.
Fortunately for SEGA / Atlus and its questionable business practices, Nocturne itself remains an intriguing adventure. By today's Japanese RPG standards, it's light on dialogue and exposition, but the story still carries weight, bolstered by the game's relentlessly foreboding atmosphere. You see, the world quite literally goes to hell just minutes into Nocturne, as an apocalyptic event sees Tokyo contort into a haven for demonkind.
You play as the Demi-fiend — a regular teenager transformed into a powerful demonic enforcer. At first, your goals are unclear, but as you reconnect with your school friends and attempt to make sense of this new world, the plot shifts focus. You end up fighting for the future of this fresh reality, essentially deciding on the form that it'll take through player choice. There are some abstract and thought-provoking themes in Nocturne, and it makes for an interesting ride.
It's really the gameplay loop that'll keep you hooked, however. To survive in a realm where demons are more than happy to feast upon one another, you're forced to ally yourself with creatures of all shapes and sizes. Some Nocturne fans jokingly refer to the game as "Pokémon with demons", but it's not far off the mark.
At its core, Nocturne is a monster-taming RPG, where your success hinges on building a team of powerful beasts. Through turn based battles, you recruit new demons, and later fuse them into even stronger entities. Different demons have different strengths and weaknesses, as well as their own set of attacks and abilities. Creating a crack squad is an incredibly addictive time sink, and the system only gets more compelling as the journey continues.
You'll need that crack squad, by the way. On its normal difficulty and above, Nocturne is not an easy game. Combat is centred around taking advantage of elemental weaknesses. Doing so nets you extra turns, and with a bit of strategic thinking, this means that you can wipe out whole groups of enemies before they get a chance to retaliate. However, your opponents are just as capable, and they rarely pull any punches.
This is no more apparent than during boss fights — some of which are absolutely brutal. Enter the fray underprepared and you'll be combo'd into oblivion, but that's just how Nocturne rolls. Mercifully, if you're new to this demon wrangling business or you just don't fancy grinding your way to glory, you can always switch to the remaster's new 'Merciful' difficulty, which is available as free DLC. Not only does it make encounters much less dangerous, it also increases the amount of experience and money that you get from each fight. A welcome addition for those who may not appreciate the title's unforgiving nature.
So Nocturne's core gameplay loop still shines, but the same can't be said of its dungeon design. Copy-paste, labyrinth-like environments and the lack of an on-screen minimap result in unnecessary tedium. It's rough, and it's something that will no doubt test the patience of newcomers.
Indeed, the general lack of direction might be an issue as well. Nocturne subscribes to the old school RPG formula of talking to absolutely every NPC until you have some vague idea of what you're supposed to be doing and where you're supposed to be. As such, it's surprisingly easy to become lost or stuck, unsure of what needs to be done in order to advance the story. We played through Nocturne a few times back in the day, and we still had to scan a couple of old GameFAQs walkthroughs just to progress in HD Remaster.
Conclusion
Shin Megami Tensei III: Nocturne HD Remaster offers something a bit different here in 2021. By today's standards it's a very hardcore, old school RPG; an adventure that's both unwelcoming and uniquely intriguing — even engrossing once you're invested. But it's also a cult classic that deserves more than this barebones remaster, which does very little to enhance the overall experience — especially for its price tag at release.
Comments 46
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> Old content as paid DLC... In a near full price remaster
THANK YOU for mentioning this. Can't express how greedy and stupid that is. (Don't see many other reviews bothering to mention it at all)
Wanted it day 1, but the moment they mentioned the paid DLC, I decided to not get it. Get it when its super cheap. Not going to support scummy decisions like that.
Man I wish atlus just make the persona and shin megami tensei series multplat between the PlayStation and Nintendo consoles and pc.
Sounds like a lazy cash grab. You’d be better served just emulating a copy on pc.
Why must Atlus keep doing this. They make great games, but their dlc practices leave much to be desired. I may pick this up in a sale in the future when its sub-£30
Just crazy greedy practices. Which is a shame as the original is utterly brilliant. I’ll stick to my PS2 copy for now.
Atlus' DLC practices being greedy is pretty par for the course now, but they also make the absolute best games in the genre, so it's easy for me to forgive stuff like this.
Anyway, while this re-release is probably overpriced given the lack of visual updates, I'm just incredibly happy it's being released on modern hardware. Particularly the Switch version: one of my big hopes with the Vita was that I'd be able to play Nocturne on a portable, but it looks like that dream is coming true via Nintendo's hardware. Although I'll likely pick up the PS4 version down the road so I can go for the platinum trophy in this game as well, assuming it's not insane.
@ShogunRok Did you play with the English dub? If so, how were the performances? The trailer seemed to indicate good things.
@Ralizah Yeah, like I could forgive Royal having separate DLC because they included OG 5’s DLC in the base game. Reselling DLC from the original game that’s almost 20 years old, on top of a £45 price tag though? Just plain scummy.
@PeakUnagi Yeah the English dub is solid, they've done a really good job with it.
I never played the original so I'm really tempted to buy a copy.
One of the best JRPGs I've played but haven't touched it since when it first came out on ps2. Let's see how it holds up in this day and age. I got plenty of games to play and now since I'm unemployed thanks to cancer and chemo, I can catch up on some and hopefully get this when it's on sale. I don't justify paying full price for this ATM.
@ShogunRok Awesome. I noticed a lot of familiar talent and Atlus has a great track record of quality English dubs.
"Old content as paid DLC... In a near full price remaster"
Are we finally calling Atlus out for this NOW?
@nessisonett Same here this is really shameless a new game with DLC i dont like but ill shut up but a bad remaster with DLC cancelled preorder. Man i loved this game with Dante...☹️
Reading the review sounds more like a 5 than a 7. Seems too be getting more common with reviews not matching the score.
Even though I was going too get it for switch instead of ps4 ,like others will cancel its just say overpriced for the little that's been done and let's not mention the DLC.
@nessisonett While I don't disagree that a game this old has no business including paid DLC, it's not that big of a deal to me considering we get Raidou in this version by default.
If anything would put me off Atlus, it'd be the trend that started with Strikers where they give you early access to the game if you buy the overpriced Digital Deluxe version.
@Flaming_Kaiser
Something to note about the old content as dlc. The remaster contains all the content from the original western release except Dante is replaced by Raidou Kuzunoha. There is no functional difference between the two. You will not be missing out on anything if you don't buy any dlc.
@rawzeku The article is a bit misleading. Yes you do have to pay to get Dante in the remaster, but he's replaced by another Atlus character. You do not lose content in the remaster. Everything from the original release is in the remaster.
@BananaMan
"You do not lose content in the remaster". Yes you do. Its a PS2 game. Releasing PAID DLC in a remaster...From a PS2 era... There's no excuse. It should had been part of the release.
Nobody should try to make up excuses as to why this is okay. It's not.
@rawzeku Does not playing as Dante really count as losing content? Raidou and Dante are the exact same. I won't excuse the other dlc, but selling a licensed character as dlc seems fair to me.
@rawzeku
Exactly and it's because of that type of attitude ,atlus and others know the can get away with there crappy DLC practices
@suikoden But is it really that bad to sell a character they don't own as dlc? I'm not saying that the other dlc is fine and Atlus should be shamed for it.
@BananaMan
You really don't get it do you , it's doesn't matter if they are virtually the same , it's a scrummy and greedy move, they could of charged something but the price is just greed , really should of been free.
@BananaMan
Yes it does. Plus you seem to be missing the point. It's a PS2 game from 2003. So NOTHING should be paid other then the game itself.
@rawzeku I agree that most remasters like this shouldn't have dlc but Dante is kinda a special case. If Atlus were to include him base game they would probably increase the price to cover licensing and this is already an overpriced remaster.
@ShogunRok is it difficult because you have to "get good" or is the ai have too many cheap shots?
@suikoden i think number ratings are a very rough guide. The commentary is what counts. I honestly prefer a non numbered review more akin to ACG style. The reviews written here though are very well done.
@suikoden The remaster itself is mediocre but it probably got bumped up to a 7 because the game itself is still a great game
@suikoden You know what I can actually let Dante as paid DLC slide because they probably needed to get back in touch with Capcom to even get that to happen in the first place and some royalties probably had to be paid as a result of Atlus not owning the character rights
Everything else is inexcusable but I can understand the licensing jargon behind Dante, especially since it looks like they also got Rueben Langdon to re-record all the original dubbed dialogue from the English PS2 version
@Rob_230 you put that very politely. how about releasing persona 5 royal at full price and locking out owners of the vanilla game from purchasing the DLC seperately? this is just as bad as s-e and how they handled dragon quest xi. atlus is one of the worst in the industy with mtx overload with all of its games... this is not the developers fault of course so i hold no grudge againt studio zero/p-studio.
I was going to pick this up day one, but I think I might actually wait as it'll be some time before I get to it. Heavily into Nier Automata at the moment and on the cusp of picking up Returnal. After that there's going to be FF7R Intergrade to keep me occupied. Plus, I think I'm a little burned out on SMT games having played Persona 5, 3 and 4 back to back from last summer into the new year.
I think I'd rather spend $10 on the PS2 Classic for PS3.
It might not be quite as sharp, but I could buy the whole series for $50.
@Elodin Sometimes it depends. There's some undeniably cheap stuff in Nocturne — like a random encounter where the enemies act first and they just happen to hit your weaknesses. Nothing you can do about that, and it's game over at no real fault of your own.
The bosses tend to take a lot preparation (grinding, fusing demons) and strategy to overcome. I wouldn't say they're necessarily cheap, but there are some definite difficulty spikes. You could argue that there's an element of trial and error as well, but the game teaches you quite early on that the AI doesn't take any prisoners.
Bottom line is that it can be a very tough game, but that's part of its charm.
@jcboyer515 you may have misunderstood. owners of the original release of persona 5 cannot purchase a dlc for the "royal" content seperately. you must instead double dip and purchase persona 5 royale. this was a very scummy thing to do. no other way to describe it.
@jcboyer515 if you want to believe that, up to you. that is exactly how atlus PR would frame it and lo and behold, many fans will defend it and gladly encourage such behaviour in the gaming industry. why? not sure. i guess some people like throwing their money away and giving themselves an excuse to re-purchase the same game multiple times. "royale" is FAR from a new game and could have worked as a dlc expansion. simple as that.
@rawzeku Wanna play as Dante? Haha! PAY NOW!
With All the new games out (and coming) dedicating time or money on this was never an option regardless. Even on sale, Returnal is higher on the list.
Maybe has a hope on the Switch - where publishers have trained everyone in thinking barebone remakes are "new releases" and blindly pay a premium for it.
Hard pass on this lazy remaster, I'll wait a few years for a $20 bargain bin sale.
@BananaMan No one knows who the K guy is. We all love and want Dante. They could have put a card sore box in that plays the same, but that obviously carries less value than Dante. It’s is we for an old game like this.
Ah yes, the Atlus tax. Give it a month or two guys, it'll be half price then. They release the overpriced version first go scam their most loyal fans.
@BananaMan Yes i does.
I feel like Atlus deserves some props for putting in voice acting for the game. That alone probably bumped up the price. Plus it sounds like they even got Reuben Langdon to do Dante's VO so I don't think I agree that it's bare bones.
Though some quality of life improvements would have been welcome.
People whining about not getting Dante are missing the point that it was just a marketing gimmick in the first place.
I don't think it's greedy to sell a marketing gimmick but I do think you'd have to be stupid to buy it or complain about it really.
It doesn't effect the game in any way and you guys have no clue if they had to pay additional licensing to include Dante in much the same way that old TV shows have to relicense music for streaming or not use it all.
Of course, why bother doing any research or even bother to think when you can regurgitate the tired DLC bad forever party line.
I think I will just rent this. Never played the original, but I want to try the game.
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