Slain: Back from Hell is a game that captures your attention immediately. It's a heavy metal inspired 2D hack-and-slash with some of the most beautiful pixel graphics and art design that you'll see. In an age where games using the pixel-art style are a dime a dozen, Slain stands out from the crowd not only with its metal aesthetic, but with its incredibly detailed and intricate backgrounds. Each new area is given a fantastic amount of depth, and you feel as if you're travelling through a fully realised world.
While the regular, run of the mill enemies mainly consist of simple skeletons, the boss enemies are a whole different ball game. End of level foes are huge, detailed monstrosities, each one feeling unique from the last. Every boss enemy is also similar in design to the area that they're found in, which is a nice touch.
Elsewhere, Slain's soundtrack is superb if you're into heavy metal. The music is ever changing and never grows stale, which is particularly important as you'll be dying a lot in this game and consequently hearing the same music over and over again. Clearly, developer Wolf Brew Games has taken a lot of time and care in producing the feel and aesthetic.
Unfortunately, it forgot to make the game fun to play.
Slain's gameplay almost entirely consists of you just slamming the square button repeatedly until the enemies standing in your way are vanquished. There's no nuance to the combat, despite there being a surprising amount of mechanics available to spice things up. Alongside your stock sword swings, you have a charged sword attack that deals more damage, a mana system that allows you to cast regular and charged spells, the ability to block and parry as well as being able to dash backwards to avoid attacks. There's obviously supposed to be a bit of depth to Slain's combat, so it's disappointing the majority of your enemy encounters will consist of you getting the first hit to stun your foe and then mashing square until they die.
Occasionally you'll use a spell or two against annoying long-range enemies, and you'll come across some stronger baddies that you'll need to block and parry, but these encounters become increasingly frustrating as you need to be frame perfect or else you'll still take damage. Attempting to block an enemy's attacks eventually becomes redundant as more often than not you'll still take damage, which isn't worth it as health is scarce to begin with.
The strength of certain enemies is also a little unbalanced, as some of the stronger regular foes seem to take longer and more hits to defeat than boss battles, which are often over after no more than a few seconds of button bashing.
The other portion of Slain's gameplay is platforming, which works fine for the most part, although it is a little basic. You'll be jumping over spikes and across moving platforms, but this should be standard fare for anyone who's dabbled in the genre before.
When it comes down to it, the biggest problem with Slain is its insanely unfair difficulty spikes. Unlike the Dark Souls series where you learn from each death, this game is just constantly throwing cheap ways of chipping down your health. Enemies will spawn out of random places with no rhyme or reason, and you'll often find four or five projectiles alongside airborne foes flying across the screen at once, making it literally impossible for you to not take some sort of damage.
If the game was constantly giving you checkpoints this level of difficulty might be bearable, but you'll often go through significant amounts of a level without seeing one. Things unsurprisingly become very frustrating when you slog your way through a particularly tough section with only a sliver of health remaining, only for a spell-casting skeleton to appear out of thin air and pick you off, rendering all your hard work pointless.
Slain is clearly designed to provide a challenge: the game has a trophy for dying 100 times, something that you'll likely see pop-up during the third or fourth level. Naturally, you'll constantly feel like you're being punished, and never feel as if you're succeeding or achieving anything. Dying dozens of times in every single level gets old quickly, and the game ends up feeling like you're slamming your head against a brick wall for five hours.
Conclusion
Slain: Back from Hell has one of the very best pairings of stunning visuals and amazing audio that you'll find on the PS4. Unfortunately, it's let down by a dull combat system and a horribly unfair level of difficulty, meaning that the game never picks up the momentum that it should. Wolf Brew Games had an awesome idea here with stacks of potential, but the complete package is hell to play through.
Comments 18
Oh, gutted. Was expecting this game to be quite good. Lucky I waited for your review first.
AKA "Slain: The Mehtal Game"
This game was seriously on my radar until I saw a playthrough of it a week or so ago. It just looked difficult and surprisingly dull. The person playing worked on the game and even they died right away.
so sad how pathetic some gamers are and dont buy a game just because a review , first you know all reviews are just opinions of one person second they are all biased this is fact as its impossible not be in any form. so sad how many great games these fake gamers miss that they might have loved but since they have no spine to think for them selves they just listen like sheep
Graphics and art look like a very high end 16 bit Genesis game. Some of the animations look surprisingly smooth. Will certainly put this on my radar, the protagonist looks cool and almost looks like the bass guitarist, Marko Hietala, from Night Wish. Looking forward to Death's Gambit too.
@Hellbringer1975 And you crash through life never giving a damn what anyone thinks or listening to advice more informed people might give you? Because that would seem to be the other side of that coin.
@Hellbringer1975 your last comment:
Make up your mind 😂
Shame about this game, it looks incredible graphically. Will give it a spin on the super cheap at some point.
@Hellbringer1975 Very good point. This review is simply my opinion and I'm sure there are many gamers out there that will disagree with me and love this game.
@Hellbringer1975
This review is, as you say, just an opinion, but unlike you, I have confidence in my fellow gamers not to simply ignore a game because a website gave it a bad score. Having hung around this site for a while I get the impression that people here actually read the reviews, unlike some sites where everyone loses their shit because the flavor of the moment only got an 8/10 or whatever. That's what reviews are there for after all, to be read and to provide information on a game. If someone reads a review and think a game doesn't sound worth their time, why should they ignore that instinct? Plenty of games out there to choose from. At the same time, anyone with any gaming experience knows that just because a game gets bad reviews doesn't mean it's not for you. Plenty of people out there like very challenging games, but many others don't and this review obviously reflects that. I can only imagine anyone looking for such a challenge would take that into account when reading this review.
@BrandonMarlow I guess he does kind of have a good, if obvious, point when he says that this review is just one man's opinion. Pity he felt the need to bury it under a pile of insults about how gamers are sheep who can't think for themselves because they sometimes look to reviews for guidance in making game purchases. Or maybe there are more games out there than most people have money to spend on them and not everyone can afford to just take a chance on a game they know nothing about?
Hellbringer is clearly a fan of this game. Nothing wrong with that in theory, but I do wish people like him would try to find more time in their day to play the games they love and less trying to defend them from reviewers on the internet.
@Donald_M He had a good point initially, but the pile of insults was definitely unwarranted. There's never going to be a consensus agreement on the quality of any video game. I know I've played stacks of games I thought were brilliant, but were widely panned by critics, and vice versa.
@EWolf The art and graphics are definitely amazing. The dev team should be commended on creating such awesome art and sound. I wanted to make sure I gave credit for that in the review, because for a small team they've certainly creates something visually special.
@BrandonMarlow Yeah, I picked the game up based on the soundtrack alone. More games should have heavy metal soundtracks. For all its failings, and they are many, Brutal Legend has the best game soundtrack ever as far as I'm concerned.
@Hellbringer1975 Couldn't agree more...those "fake gamers" are so annoying and pathetic /s
Ill wait for this to be on Sale someday - I do this with all those "Indie" games that interest me and found myself many many top games this way, some of them were way more fun than most "tripple A" Titles tbh.
Reviews/Scores only Show an indicator of what to expect, at least thats my Point of view on Reviews in General - its good to get a good view of all the pros and cons before buyin a game, but a mediocre or even bad score never changed my opinion on a game ever.
I had many great experiences with mediocre or even bad-scored games by now -
and I also dont think that People that are driven away by a low score are "dumb sheep" - there are some People out there that are not so well informed when it Comes to Videogames and rely on that score - and although a Review is "just an opinion", that opinion is from someone that knows the Business, the genre and what hes/shes talkin about.
Its surely not the last word spoken or the Overall truth but an indicator from someone that knows what he or she is talkin about.
Therefore it shall be respected and seen as a professional look at that game. If I believe and trust the reviewer here Im far from being a mindless braindead Zombie that just follows what others say, Im a customer that relies on a professional Analysis.
I just have to say that I disagree with the reviewer. I have been having as much fun with this game as I have with anything in quite a few years. No, the combat isn't extremely deep and varied, but neither were games like Ninja Gaiden or Ghosts 'n Goblins and those are hard as nails as well. Simply put, the controls are good, the visuals are great, and the sound is stellar. I personally feel this game is an 8.5+. I'll take five Slains over one Call of Duty or Halo any day of the week. That said, everyone is entitled to their opinions on games. Mine is just heavily in favor of this game.
I also love Advent Rising on the original Xbox when it was trashed by reviewers for frame rate and slow down issues. Sometimes the atmosphere of a game makes up for its shortcomings. Kid Nikki Radical Ninja is another example of a bad NES game (to some) that I thoroughly enjoy to this day for many reasons.
I hold Brandon's reviews in high regard and yes, it had an effect on my decision, as my time and money are limited. If that makes me a fake gamer then so be it. Labels and titles mean little to me, they do not define a person.
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