Spelunky is the definition of "harsh but fair". A roguelike platformer with a myriad of moving parts, the procedurally generated underground worlds have a strict set of rules, and you must follow them, lest you be punished in surprisingly gruesome ways. It's of course very much the same with Spelunky 2, a sequel that builds upon the successes of the original with a suite of new ways to both delight and destroy you.
Let's wind it back a little, though. The core of this series is a short adventure mode in which you delve into an underground labyrinth full of treasures to plunder and beasties to best. Equipped with a few ropes and bombs, your job is to make it as far as you can through several themed worlds. You'll run, jump, attack with thrown objects and your trusty whip, and die. You'll die and start over, over and over and over again. In hilarious, embarrassing, and infuriating ways.
Like its predecessor, Spelunky 2's cute aesthetic belies its extreme difficulty. Some will find the level of challenge and permadeath too much, but this is a game that truly rewards patience and player skill. As you grow accustomed to the many obstacles in your path, you'll slowly realise that there's a remarkable level of interwoven systems all playing out around you.
It's through playing and dying repeatedly that you'll slowly but surely find your feet. Learning how all the enemies and systems play into each other is key to a successful run. The game's world feels alive, and you're just one part of the mechanism. One move can set off an uncontrollable chain reaction of events as physics and AI react to the actions of the player and everything else. It makes for a tough game, but it's ingenious nonetheless.
Playing as the daughter of the original game's hero, you start your adventure in the Dwelling, a location similar to the Mines. Here, you'll be introduced to basic enemies like snakes and bats, traps like spike pits and arrow traps, and other elements like shops and other NPCs. A lot is given to the player in this first area, and it's where you'll learn most of your harsh lessons: don't underestimate any enemy, be on the lookout for traps, and robbing the shop is very dangerous. If you're coming to the sequel from Spelunky 1, you'll find the game plays very similarly, but there are a number of changes and additions that mean you can't rely on pure muscle memory.
At the end of the Dwelling are two exits leading to two totally different worlds. Each level also contains a "back layer" you can enter at certain spots, revealing hidden passages and other secrets. Lots of new enemies have been added; the Dwelling's mole, for example, now means even the earth beneath your feet could be hazardous. Rideable creatures afford you a double jump and new attack, but juggling these beasts while trying to carry, say, a health-giving pet to the exit can be pretty fiddly. New NPCs give you more varied runs than before, providing micro-tasks like herding turkeys or completing basic challenges. A "second layer" in each level is accessed via various doors, and may hide treasure, useful items, and other secrets. For as much as the gameplay stays the same, the sequel is a far richer experience with more intricate and interesting levels to explore.
It all runs flawlessly, too. Whether you're blasting your way through the destructible terrain with a load of bombs or outrunning the fancy new liquid physics, there's never once a hitch in performance. Online multiplayer, on the other hand, can be a bit of a gamble. The net code isn't great, and leads to games full of jittery player characters. This will hopefully be fixed, but right now it's a bit messy.
This leads us onto other game modes. Daily Challenge returns, giving everyone an identical set of levels for a chance to top the leaderboards. Unfortunately there's no quick way to find your position on the high score chart or compare with friends, which is odd. Seeded Runs unlock after finding enough characters, and allow you to go into specific layouts. Arena lets you hash things out in two competitive multiplayer modes for four local players. Deathmatch and Hold the Idol are both fun alternatives to the main attraction, but we're not sure why these modes are excluded from online play.
We touched on it earlier, but we really do need to give a shoutout to the game's visuals. Like the gameplay, the art style is familiar but different. The hand-drawn sprite work and animation is wonderful, and the image is always crystal clear. Some of the environments, too, are gorgeous, though you can't afford to stand around too long lest you be killed by the ghost. The music is also fantastic, capturing the adventurous and slightly creepy spirit of the series perfectly.
Conclusion
Spelunky 2 betters its predecessor in just about every area. Push through its tough outer shell and you'll discover a fantastic platformer well worth your time. More stuffed with secrets than ever and fleshing out the formula with all kinds of new additions, this is a rich and addictive roguelike with so much to unearth.
Comments 15
It's Spelunky's Long awaited sequel, of course it's gonna be good.
Bought this day one, it's really good
I'm the guy that never actually played more than 1 hour of the last game, but hey this one seems more interesting to me for some reason
In regards to fiddly controls, i recommend changing the stick movement from "sprint" to "walk"in the options. You will find in very tight spaces you're no longer sprinting off a edge and landing on spikes etc.
@BusyOlf I did that immediately.
@AFCC
I am the guy who never even played it, so I would like to see if it is as good as they say.
My kids and I played Spelunky almost weekly for the last 7 years and bought Spelunky 2 day 1.
It’s pretty hectic with 2 or 3 of us constantly and I’m absorbing everything but it seems that there are times where you can get shafted with bad luck more than the first. Like loading straight into a level with a spike trap that you have to use an item on, but I’m getting use to just carrying something always. There have also been times when I went into a door and there was a bat immediately overhead. So, it’s feels a little cheaper in some regards vs the 1st one but I’m having a great time.
Great review!
The first game was a fun time, but I absolutely hated the ghost that would appear when you spent too much time on an area. It made later areas way more stressful.
@Deadlyblack If it helps, the ghost takes a little longer to appear in Spelunky 2, and there's an item you can find that will hold off the ghost for even longer (for one level). Appreciate that some don't like the time pressure regardless, though
Much as I love my PS4, I really wish this one was on Switch. I have fond memories of sitting in bed in the dark having 'just one more quick go' at the original game for Vita, long after I should have gone to sleep. The game just suits portable play so well that it seems a shame for it to be anchored to home machines only.
Ah well, PS4 it is...
@BionicDodo It'll be ported to Switch at some point, I'm sure. I totally get playing Spelunky on portable — I played the original mostly on Vita. Same with Rogue Legacy.
@Deadlyblack I was playing the first one on the weekend and that bloody ghost was so annoying, I wasn't aware that It came when you spent too much time in an area 🙄. Might give it another go with that knowledge lol,. Although just started dark souls yesterday playing it for the first time, after seeing the trailer for demon souls on ps5 wanted to give it a go, but was unsure, so thought might as well try dark souls since it's similar, man it's bloody hard lol, but am enjoying it in a weird way.
@Quintumply Hah, back then Rogue Legacy was the other game in constant Vita rotation for me too!
I'd like it if there was a difficulty level option added to this game, one which increased the frequency of good things in jars and chests and reduced the timer for the ghost. Normal/Friendly.
I love and hate this game in equal measure.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...