Don't let Stories: The Path of Destinies' incredibly generic sounding name put you off – this is a charming and rather unique PlayStation 4 indie that is, more often than not, very enjoyable to play. It's an action role-playing game of sorts in which you take on the role of Reynardo, an anthropomorphic fox with a roguish attitude who's more eager than most to be a world-saving hero.
He may have dreams and aspirations of his own, but Reynardo's fate is left squarely in your hands. As its name suggests, Stories is essentially a big tangled web of tales, which are defined and altered by the choices that you make. Every storyline is made up of five chapters, and between each chapter, you're presented with branching options that change the flow of the current story.
You may be asked to choose between rescuing one of Reynardo's old friends from an evil empire or tracking down an ancient artefact that could turn the tide of an impending war, for example. They're not hugely personal decisions, but it's nice to see player choice used as neatly as it is here. Stories clearly takes most of its inspiration from 'choose your own adventure' novels, and that's reflected in the fact that everything's told through a mystical book which allows Reynardo to change his fate.
Indeed, most storylines conclude with our furry hero meeting an unwelcome end, but no matter how many times he fails, he's always brought back to the start of his journey, and retains all of the knowledge that he picked up along the way. In other words, you slowly but surely discover the truths of Reynardo's quest – different paths leading to new realisations that help you make the right choices later on.
Eventually, your accumulated knowledge will unlock a 'true' ending, and that's when the title comes to its real conclusion. Getting to that point, however, admittedly takes a lot of time, and sees you replay certain storylines again and again just to get to a point where you can alter their course for the better. Proceedings are fortunately streamlined thanks to icons that indicate whether a choice leads to something new happening, but there's still a lot of repetition to deal with.
Whether you have the patience to stick around or not will come down to how much you enjoy the rest of what the game offers, then. Gameplay consists of two components: exploration and combat. Exploration is relatively limited, with a few branching paths here and there leading to treasure chests, for example, but the environments are pretty enough and winding enough to keep you engaged.
It's really the combat that'll keep you trucking along. Fast paced affairs that take a lot of cues from the Batman: Arkham games and similar titles like Middle-earth: Shadow of Mordor, battles are very reactive, meaning that there's an emphasis on countering, dashing away from danger, and generally performing the right action at the right time in order to achieve victory. Like the aforementioned blockbusters, there's a rhythm and flow to be mastered, as Reynardo leaps from enemy to enemy, slicing them in half or blocking their incoming attacks with nicely timed counters.
When you're in the zone and making good use of Reynardo's various abilities, combat looks and feels great, but with only several different types of opponent to be found throughout the entire release, encounters do get a little stale later on. That said, the nicely worked skill and sword upgrade systems are rewarding, dishing out cool new abilities and statistic boosts every time that you level up or find enough raw materials. What's more, all of your character progression carries over to your next run once you've seen a storyline through, which makes even failed journeys seem well worth the effort.
Stories' core elements are rock solid, and there's a lot to like across the game's presentation, art style, and pleasant soundtrack – but the release comes frighteningly close to undoing a lot of what it gets right due to its shockingly shoddy performance on Sony's home console.
Frame rate dips are almost constant – even when there's no action on screen – load times can be far too lengthy, and we've stumbled across a number of annoying bugs. Twice, at the same point, we found ourselves lodged in the floor of a particular level, unable to move, and our only option was to quit to the main menu and lose about 15 minutes of progress. Another issue occurred when part of the landscape failed to materialise, halting our exploration entirely. Disappointing doesn't even begin to cover it.
Conclusion
We have to assume that Stories: The Path of Destinies just isn't optimised nearly as well as it should be on the PS4 – and that's an absolutely massive shame, because this is otherwise one of the most charming, original, and enjoyable indie titles available on the system. Branching storylines, cool combat, and rewarding RPG elements work in tandem to form a memorable adventure, but one that needlessly stumbles and falls over various technical issues. This certainly isn't the true ending that we were hoping for.
Comments 12
Shame,I liked the look of this but didant realize it was broken into different paths (um,ok maybe the title should of given it away..)Thought it looked like that game Dust:An Elysian Tail which I absolutely loved.Ah well,if we're lucky maybe it will turn up on PS Plus at some point like Dust
Fingers crossed for a performance patch
@Grawlog Yeah, the hope is that it'll be patched. I really enjoyed reviewing this, but you just can't overlook the performance issues, especially for a game that's not really demanding a huge amount from the PS4.
Without those issues, I'd say this is a solid 7 or 8/10.
Seems cute though not for me, if they fixed it and slapped it on plus id be happy enough.
I've only putting about an hour in but I've really enjoyed it.
I can second the performance issues majorly impacting my enjoyment of Stories. Multiple times, I've got Reynardo stuck in the level geometry smashing inanimate objects (the quips of the narrator are totally worth it); and due to the lack of in-chapter checkpoints, I have to repeat the segment after quitting and reloading my save. That said, I'm yet to experience any major slowdown (six different endings so far, three of the four truths unlocked); but I -have- experienced one of the alternate routes just... not appearing. No idea if that's an issue related to the game being ported forward from Unreal3 to Unreal4 (I think it's been indev long enough for that to be a potential "thing"), or just a game specific thing.
Regardless, with a patch, I couldn't recommend this enough. In its current state, even at the relatively low price for a good 20+ hour RPG... I'd pass unless you're willing to put up with technical hiccups.
Hopefully sony jumps in an provided some technical knowledge to patch this game.
oh I was really lookin forward to this game but after reading through the review I guess I will wait until those problems are patched (still have a huge backlog of games to finish anyway) - I really hope the devs work on a patch, lookin forward to hear news on that topic
I could live with that score because I only take reviews as an Info Point, but the mentioned problems/issues are there and bothering - dont want to play a game where I can get stuck regularly with havin to restart and losin my progres ... I hope they fix this asap I really think the art style and gameplay is appealing
@consolfreak1982 @JoeBlogs over on Twitter the devs are saying that a patch is incoming. I'm pretty sure the game was rushed to meet the set deadline imposed by it being part of the "Launch Party" sales on PSN, same thing with BroForce being picked as the PS Plus freebie and it being released in a shoddy state. The game will hopefully get smoother after the patch... unfortunately these review scores are set in stone and have hurt the game's sales potential
@JoeBlogs Yeah, we'll definitely post a story if a patch hits.
This is a fair review and accurately details the game. I pre-ordered it for a few reasons. One, the art style was cool and it was not turn-based combat (which 'i'm terrible at). Also it was on sale for like $11, so worth the "risk". I wasn't in love with it at first, but once I say the end portion and flipped back to the beginning it sank in and I started to enjoy it. It does have it's flaws, but I'm sure a patch will take care of that. All in all this is the type of indie game I'm OK with.
@DominicanGlory thanks for the update on the incoming patch ^^ Im glad the devs will take care of the issues, and I will reward this with a purchase
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