The developers at PM Studios have had a long track record when creating exemplar rhythm games. As previous developers of the DJMAX series, one could say with Superbeat: Xonic it's created a spiritual successor to the rhythm franchise. What was originally a Japanese arcade-only experience has now become one of the most polished and enjoyable rhythm games in recent years. Thankfully, with the PlayStation 4 version of the game, PM Studios has finally brought the critically acclaimed Vita game to a broader audience.
Aside from a few Guilty Gear intro songs, there weren’t any songs of the 65 included in the game that we recognised. The selection of music in Superbeat: Xonic is mostly Korean and Japanese, but a majority of it was sung (marvelously) in English or lacked vocals with mostly electronic instrumentals. Feeling the beat is easy as the mixing for each song accentuates the parts of the song which you need to focus on to correctly execute button presses. Among this, most of the songs are easy to listen to (except for personally one song which is literally a specific profanity continuously screamed), and the soundtrack will become quite the memorable selection as you repeat songs in the extensive quest system. With a variety of genres, the music selection is prime and engaging, and there’s a lot of content which justifies the purchase.
The gameplay is the closest to describe if you can imagine a combination of DJ Max’s speed and intricacy, with the visual appeal of Persona 4: Dancing All Night. There are approximately six different inputs that can be scaled down to four depending on how many plates you want to spin; every right note is satisfying and the gameplay progression means that you’ll be ready and prepared for some of the game’s harder songs. Even if you’re not quite the perfectionist, you can use the customisation options to allow your combos to continuously not break even if you make a couple mistakes (which of course comes with some trade-offs). The ceiling for skill in Superbeat: Xonic is one of the game’s most appealing aspects.
Conclusion
The systems of gradual difficulty coupled with great music solidify this title as one of excellence. We haven’t been able to put down SuperBeat: Xonic since it released on the Vita in 2015, and as a result of this it’s a commendable addition to the PS4 library apart from some input lag (which can easily be fixed by going into the settings and calibrating it). While lacking the portable aspects of the original, the ability to plug in some expensive headphones or utilise a home theater system is a mandatory experience if you’ve only played the Vita version, as the astonishingly high quality of the music and visuals deserve to be played in the biggest way possible.
Comments 8
Loved this game on the Vita.
For some reason I found this super hard on the vita, whereas I soon managed to get my head around rhythm games like miku and persona dancing all night; this one just got the better of me
@Rob_230 The miku and persona games are a bit 'slower' and more direct. The DJ Max games (and this) are a lot more chaotic and 'brain teasers'.
This is probably the only Vita game I still played. I love the faster loading of the PS4 version. It would have been nice to import my Vita save, but otherwise it's a fantastic port!
My biggest complaint is still that the "World Tour" mode forces 4trax early on. I always play 6trax or 6traxFX (humblebrag), so when it switches me to 4, it's very confusing since the interface is similar enough. I still also wish I could disable the joystick hits as well.
I wish Persona got this same treatment as I could never play it. Will give this one a chance. Still chasing my final Miku plat on PS3.
not enough boobs
@NathanUC i think thats it. It was just a little too quick, and my reaction times are not what they once were haha 😂 frustrating as I quite enjoyed the songs. Looking forward to Deemo coming out soon (I hope) on vita, as thats meant to be excellent.
@sinalefa As much as I Looooovveeeeee Persona and the music from Persona, I don't personally think it was that great of a rhythm game because of the way the difficulty system works. In terms of pushing the buttons, it's super easy. No song was challenge even on the hardest difficulty. The problem was that it was VERY PUNISHING if you made even the slightest mistake. Since some songs weren't charted very well, it was difficult to keep the timing/flow with so few button presses. Coming from games like DDR, DJ Max, and this, it felt super slow and clunky. I want the challenge to be in complexity, not absolute perfect timing.
What we need is PM Studios to make the next Persona Dance game. I want all the style/music/story/production value from Atlus, but I need the gameplay to be more on par with games like this.
@NathanUC
I see. In games like Miku I can manage to get perfects, but never get every note in the Cool setting, which means perfect timing. I am guessing that Persona game was not too successful since we never saw any PS4 port, remaster, sequel or follow up.
And no wonder I never knew about this one, this is the ONLY review for this game on Metacritic, and this released nearly a month ago. I hate when great games go over so many people's radars because nothing is posted about them. And that includes PSN of course.
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