We have espoused the virtues of VR rhythm games before, and now we have a new title to add to the mix: Synth Riders. While mechanically similar to Beat Saber on the surface, Synth Riders has some notable exceptions that allow it to stand out. Our favorite of these features are “rails”, in which you keep your hand balanced on a swerving rail as it careens across the screen. Think of it like grinding on a skateboard. This rail system is far and away the best solution we’ve seen in VR for how to tackle long-lasting notes.
The game is also a very malleable one, with an almost overwhelming number of modifiers and settings to play around with. This extends to the core gameplay as well, which allows you to pick between 'rhythm' and 'force' modes. While rhythm is more about ensuring your hands are in the correct positions when the notes reach you, force encourages you to more aggressively pursue the spheres that are flying at you down the track. The fact the title is so flexible while remaining cohesive is quite the accomplishment. No one play style suffers thanks to the other.
Equally impressive is the sheer volume of content at launch. With the benefit of a couple years worth of PC VR support, Synth Riders launches with 55 songs as the base experience, as well as an additional 25 tracks you can buy. And the actual music selection is phenomenal. While most of the other rhythm titles place a greater emphasis on EDM and dubstep and the like, Synth Riders – while it does include a little of this – sets its sights elsewhere. The emphasis is placed on synthwave, synthpop, and most curiously, electro-swing.
While many of the heavy-hitting artists like Caravan Palace, Muse, and The Offspring are paid tracks, the base track list is diverse, impressive, and, most importantly, fun. Though if you find yourself craving more, the paid packs of songs include 'Experiences' that are more akin to interactive music videos, and they’re quite stunning.
Comments 28
Nice review! Sounds like a must-buy to me.
8/10? Some pretty damn good games are 8/10 and you’re saying this game is on the same level as them?
@kingbreww why wouldn't it?
@naruball there’s a million reasons. Literally
@kingbreww That's a pretty odd take. Sounds like you take review scores as a blanket rating across the board...rather than taking into account genres? Are you holding a rhythm games 8 against an RPGs 8? If not, then amongst the rhythm genre what are the 'millions of reasons' this isn't on the same level as other 8's?...assuming you've played it, of course.
@Bleachedsmiles An 8 is an 8 regardless of its genre
I brought a Quest 2 purely for custom songs for beatsaber. I ended up doubling up on Audica too for its custom songs (I probably liked Audica even more than beatsaber on PSVR)
I ended up picking Synthriders (after seeing it on a tab on sideloader that the game had custom songs)
I must admit the game looked a bit less polished and "messy/clustered" (in how notes appeared) so put the game in the maybe on sale pile.
The producers then released a demo for the game (on sideloader) which I tried.
I brought the game the same day.
I pretty much play the game daily now and love it more than both Beatsaber and Audica combined (literally havent booted them up since buying synth riders despite having so many custom songs to go through)
Movement is just flows smoother than the other games giving it a more "groovable" feel too it. Makes you feel like the next stricktly king/Queen ! (whilst still probably looking like a demented chicken to on lookers XD)
A must play!
However if you own just a PSVR (No custom songs)
Id say Audica with the season pass still trumps Synth Rider with its season pass (just.....but thats probably personal song preference)
If you on it on the PC Id say its the other way round as synth rider custom songs seem to have better polish.
@kingbreww Yeah, I figured that was your odd outlook. Comparing an 8 FPS against an 8 rhythm game is meaningless. What does that tell you about the game?
I think you need to think about this a little bit. Try and understand why holding a game against its own genre is more beneficial. Rather than you know, being a bit slow and holding it against a review of FIFA or whatever
@kingbreww yes it's an 8/10 go and play some 7/10 games and you will see the difference.
@Bleachedsmiles what’s odd is separating genre’s in order to make something stand up as accurate when clearly it doesn’t compared to another 8 outside of the genre. It’s not an 8. You know it, and so do I
@Burntbreadman Thanks for adding this perspective. I also enjoyed Audica quite a bit so it’s good to know that it stands up well by comparison. Between your take and the positive review, Synth Riders is likely headed to my wishlist pile.
@kingbreww Tell me why you think the review doesn't mention say call of duty, or the last of us....but rather Beatsaber. What do you think is the reasoning behind that?
Tell me if you personally would find it odd, maybe even a bit stupid, if in this review they mentioned god of war, or horizon? And why is that?
Tell me if you believe a score at the end of a review has anything to do with the review itself? And if so, why is the reviewer focusing on the specific genre of the game and not say comparing it to Rachet and clank?
I've got Synth Riders on Quest 2 and definitely prefer it to Beat Saber personally, it's a fantastic game. An easy 8/10, loads of fun.
@Steel76 Yeah They did something similar to Beat Saber on PSVR. A rotation mode in 90-degree cones in either direction. It's not quite as well implemented as with Beat Saber, but it's an option at least!
Oh you can turn obstacles off still, but that was more just in relation to the default experience as presented!
Agreed on the soundtrack. Muchhhhhh better! Way more music I actually like and listen to haha
@naruball I almost exclusively use VR for rhythm games these days, and this is one of the ones I think I'll be leaving installed! This, Beat Saber, Audica, and Pistol Whip!
@kingbreww That doesn't really make much sense. That'd be like comparing Undertale to The Last of Us and docking points on Undertale because the "graphics aren't as impressive". It's not about that. There's more to it. And a game being graded on a scale is being graded according to how well it's succeeding on the experience it is trying to provide to the user. It is not being compared to every other game that has received an 8. An 8 can mean something entirely different from game to game.
@Burntbreadman Yeah that was at least partially my first impression as well, some aspects of the presentation of the game look slightly...cheaper than something like Beat Saber, which makes sense given how presumably massive the gap in budgets would be.
But the gameplay itself is marvelous! I think the rail system realllly helps make the gameplay feel that extra bit special, it's by far the most elegant solution to held notes I've seen in VR, and it's fantastic!
I myself only have PSVR, has the community on PC done anything in the vein of the "Experience" levels in the custom realm? Is it feasible in the title?
@gbanas92 10/10 means perfect in ALL categories including graphics. 8/10 means excellent in all categories, unless most of them are 10/10 in which case as you mentioned a lower score in graphics would be rounded up by the higher score of the other categories into an 8 overall. This game isn’t a 10/10 in most categories. It’s not an 8/10 overall either. It’s a 6, and that’s being generous
@kingbreww What's the biggest gripe you ended up having with the game? Just didn't like the gameplay much? The tracklist?
@gbanas92 that's awesome to know. For me, nothing comes close to the fun I have when I play Beat Saber or Pistol Whip.
@kingbreww no it doesn't. Stop coming up with your own rules and trying to force them onto others.
@kingbreww You say that like review scores mean literally anything to anyone outside of the reviewer.
A numbered score is completely arbitrary anyhow, as an 8 to you will be someone else's 5, a 2 on your scale will be a 10 for another person, etc., etc., etc. They represent what ONE person thinks, where it falls on their own personal scale, not an entire outlet or its individual writers.
Regardless, the game has a metacritic/opencritic of 88/86 on PC/Oculus, a metacritic score of 88 on PSVR, 4.75 of 5 stars on the Oculus store based on 1725 user reviews, and a "Very Positive" reception based on 650 Steam reviews...so, clearly, the general consensus is very, very good.
Whether YOU like it or not is up to you because, obviously, opinion are entirely subjective.
@naruball it does. It’s not my rule, it’s how you rate something accurately
@kingbreww keep telling yourself that.
@naruball I always “tell myself” facts 😊
@naruball Something absolutely magical happens with VR when it goes after music, and there are just so many great options! Always glad to be surprised by games like this that surprise me with just how great they actually are!
@gbanas92 yes! Magical is the perfect word to describe the feeling of playing certain VR games. Can't wait to try this one, too!
@naruball Let me know when you try it out!
@gbanas92 will most certainly do
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