Where to start with Tales of Zestiria? The latest lengthy Japanese role-playing release of a series that's been a staple of Namco's output for what seems like an age, it's the franchise's first PlayStation 4 foray. There's a clear ambition from the developer to make things bigger and to explore themes, concepts, and gameplay mechanics that are new to the property, but at the end of the day this is still a Tales Of title through and through. Fans will find its tone and feel familiar, while outsiders will likely just see it as another action RPG with a typical anime art style.
And this has always been the problem with the long running series. Time and time again, the Tales Of games have come across as being a bit generic – a bit awkward in their execution, and stereotypical of what many expect from a product of modern Japanese pop culture. For the first few hours of Tales of Zestiria, it all feels tired; a kind-hearted youth who's destined for greatness, a colourful world that's on the brink of destruction, and an initially mysterious girl will have most players rolling their eyes before they've even heard the rousing opening theme song.
So far, so Tales Of, but what happens after you get through the early stages is also so typical of the franchise: it begins to grow on you. Slowly but surely, the seemingly one-note characters blossom into an endearing and energetic cast, and the story starts to hurtle towards big plot points and revelations that you actually care about. The way that Tales of Zestiria finds its footing makes us question how the franchise would be perceived if it didn't always start its adventures at such a slow and predictable pace.
Five hours in, and you'll be having a blast with protagonist Sorey and his party of mystical beings as they go about their world-saving business – it's just a shame that the tipping point couldn't happen sooner. Things also aren't helped by the fact that during the initial couple of story arcs, the game's constantly throwing new information at you, whether it's to do with the narrative or the gameplay itself, and as a result, the title can teeter on the edge of being overwhelming. Stick with it, though, and, admittedly, glaze over some of the finer points for the time being, and you'll make it to the promised land of RPG goodness.
Zestiria's story unravels quickly once you hit a certain event, and it's an enjoyable romp from then on. As mentioned, Sorey is a friendly young man, but he's perhaps a bit too eager to take on his destined role of responsibility. He's a decisive protagonist who's headstrong, and as the Shepherd – a saviour of sorts – it falls to him to steer the world back on track and fend off the encroaching darkness. Sure, it's all a little safe, and you'll see some of the twists coming a mile off, but it's a tale that's told well, and it touches on a lot of interesting points with regards to religion, personal beliefs, politics, relationships, and what it means to be human.
Speaking of which, most of Sorey's best buds aren't human – they're seraphim, and they're pivotal to the plot. These spiritual beings once coexisted with mankind, working together to create a peaceful harmony – but those days are unsurprisingly over. Humans now think that seraphim are just old legends, and because of this inability to believe, they can no longer sense that the seraphim are still living among them and watching over them. This lore creates an interesting dynamic throughout the story, where normal people and secondary characters can't actually see Sorey's seraphim allies. This leads to numerous comical cutscenes and misunderstandings, and what starts out as something of a gimmick is actually handled and implemented really well as things progress.
The plot is punctuated by several big scenarios that steal the show. Each time one of these kicks in, you're usually thrown into a spiralling set of events that hammer home the best aspects of the involved characters, and this is when the game's most memorable moments are created. Zestiria isn't the type of title that'll blow you away on a consistent basis, but when it hits its stride, it's incredibly hard to put down.
In many ways, it feels like the release is structured like an anime or something similar in terms of episodic approach. If you wanted, you could easily section off each story arc and call them episodes or chapters, and because of this, the narrative is quite engaging when absorbed bit by bit. Storylines are started, some are resolved within a couple of hours, some stay close throughout your adventure, and some disappear only to make a return later on. It's safe to say that Zestiria's varied in its methods of telling a tale, and to an extent, this helps to keep things ticking along rather nicely, even if the current narrative isn't especially important to the overall plot.
It's ultimately the characters that will keep you coming back, though. Sorey and the gang are well voiced in both English and in Japanese – the Western release includes both spoken languages – and you'll end up eager to see what happens to them. Each party member has quirks that are only revealed as you become more invested in their journey, and, much like Sorey himself, you'll start to feel as though you're getting to know these varied personalities. Crafting likeable, endearing characters is never easy, but Zestiria does a very admirable job of developing its cast, growing them into something more than what first impressions suggest.
It's time we talked about gameplay, so let's start with one of Zestiria's biggest alterations to the franchise formula: a relatively open world. Now, don't get us wrong – this isn't an open world game, but it does feature numerous very large areas that can be freely explored. They're more vast than the connected locations of Tales of Xillia, and they're quite pleasing to the eye, with 2D, drawn backgrounds adding a nice vibe to your travels.
Even though the freedom to wander around open areas perhaps gives a better sense of a grand quest, maps can be a little sparse, and you can spend a lot of time running from one edge of a location to another just to see whether or not there's a cheeky treasure chest hiding in a corner. It's not bad design by any means – some of the more natural environments feel good to explore – but it's clear that the developer hasn't taken on anything that's too far removed from the series' comfort zone.
It's a good job that potential monotony is avoided thanks to another great battle system, then. Perhaps boasting more intricacies than ever before, Zestiria's combat is fast, dynamic, and a lot of fun – at least, when you've gotten used to the basics. If you've been enjoying other action based titles, it may take some practice before you're able to wrap your head around the game's linear movement and deliberate combo mechanics, but when you're in the zone and you've got the controls figured out, it's a satisfyingly tight battle system that offers a lot of depth both on the tactical side of things and with its beat-'em-up elements.
Everything revolves around different kinds of artes – which are essentially techniques. Martial artes are physical attacks that form the basis of Sorey's moveset, for example, while other artes can be chained into combos or used like magic spells, taking time to cast. Each fighter is granted loads of different abilities as they level up, and you're eventually left with a very impressive arsenal of attacks. There's more than enough room for experimentation as you learn which moves can create combos, and obliterating an enemy with just the right onslaught feels great.
You'll often have to make use of your myriad artes, too, as your monstrous foes all feature different elemental weaknesses. On top of that, you'll also need to balance offence with defence, as doing nothing but attack for long periods will see your spirit chain – or SC – deplete at a rapid rate. Momentarily backing off and blocking or sidestepping incoming blows allows you to quickly recuperate your SC, so there's a definite focus on understanding the ebb and flow of each battle, and, like the ins and outs of the system as a whole, it's rewarding to find your perfect rhythm.
Adding yet another – this time highly entertaining – layer of depth is armatization. As the Shepherd, Sorey has the ability to fuse with his seraphim allies in order to become an outrageously stylish elemental fighter. Combining in combat with the tap of a button, armatization gives you even more options in the heat of battle, and it's really the headline act of Zestiria's action. Fusing with your buddies so that you can go toe to to with a big bad boss feels fantastic, and some of the devastating moves that armatized Sorey can pull off are worth it for the look of them alone. The best part of it, though, is that armatization can be used as often as you want; the only penalties are that both fused characters will be knocked out if your health reaches zero, and the burst gauge – which fuels finishing attacks and special armatized techniques – doesn't recover. Once again, armatization is another mechanic that ties into being able to adapt to each battle and manage your resources accordingly. Indeed, the game can be enjoyably tactical when the situation demands.
If all of that sounds a bit too complicated, or if you just want to enjoy the story without worrying too much about slaying demons, then it's worth mentioning that there's an easy difficulty setting that's perfect for beginners or players who perhaps aren't fans of hectic action. The thoughtful 'simple' difficulty level makes combat a lot less demanding, while a slew of higher difficulties are great for those who want to put their skills to the test. Of course, as expected of the franchise, there's also a new game plus option that allows you to carry over your progress to a fresh save file – an addition that's always appreciated.
However, despite it's great battle mechanics, Zestiria stumbles ever so slightly with its surrounding RPG elements. Instead of incorporating a relatively simple but effective skill tree system like Tales of Xillia, your skills here are determined by equipment. You buy gear from shops and gather it from defeated enemies, which adds a nice loot aspect to the gameplay, but the process of fusing equipment to inherit skills and discovering bonuses that are dependant on your current loadout is needlessly convoluted to the point where it's even explained by party members during cutscenes. The skill system certainly isn't a deal-breaker as there is at least some fun to be had in finding the right mix of enhancements for your team, but it's a shame that it's not executed as well as it could have been.
Conclusion
Tales of Zestiria is an admirable addition to the legacy of the franchise, boasting a brilliant battle system and a very endearing cast of characters. While it does falter with a few of its fresh ideas, such as its somewhat sparse open areas and its overly complex skill management, it's not enough to detract too heavily from what is otherwise a grand adventure in an intriguing fantasy world. Get through the typically humdrum opening hours and you'll find an addictive RPG with a tale well worth telling.
Comments 42
Not really my cup of tea I don't think, but enjoyed the review Ramsey!
Hmm I'd love to have something like "Fire Emblem" made by a Sony Studio with that special "Sony flavour".
@Scollurio Why you would want something like FE when theres FE ?
Whatever, Back on topic, in get it on Steam to get Tales of Symphonia free, i havent heard the best things about the game itself but its not that expensive
@Faruko @Scollurio There is a very strong rumour that Japan Studio's working on a big JRPG-esque game, but the speculation suggests that it will be more Final Fantasy than Fire Emblem. No idea when that's going to be announced, but apparently it is happening.
After reading some reviews and watching some gameplay vids from people who got the imported version, I decided to get DQH instead. Nice to see that it got an 8/10 here.
does it come with the dlc chapter, that was released in japan?
I'm pretty excited for this game still. All of the game's elements sound fine to me.
@Ash_uk1 No, you get the DLC chapter (in Europe) for free by using Bandai Namco's VIP... thing. Here's a link: https://www.bandainamcoent.eu/vipcorner
It's free until the 18th November.
In North America, I believe the DLC is just readily available on the PlayStation Store, which is a lot easier.
Definitely getting it right after I'm done with my PS4 backlog.
>"They're more vast than the connected locations of Tales of Xillia, and they're quite pleasing to the eye, with 2D, drawn backgrounds adding a nice vibe to your travels."
This is one of my biggest problems with Xilla. The world felt so fake. It was a small number of towns - at least half of which were the same copy-pasted port - linked by thin corridors that were meant to represent the vast wilderness in between each settlement. Compounding that was the way in which your next destination was almost never visible from the wilderness area yet you'd stroll right into it as soon as you left that zone. For example, you'd be in a grassy area that seemingly leads into another grassy area, but when you step over the loading zone line you find yourself in the middle of town. It's like that one step took you a kilometre away. It really felt disjointed and strange. I can't think of another JRPG that did it that badly, all generations included.
Zestiria seems to be fix that, it's good that the devs were aware of that shortcoming, I actually have my copy here but I'm trying out Dragon Quest Heroes first. Both just arrived. Don't forget to go to the Bandai Namco site and get the free DLC from the VIP section.
@ShogunRok ok and thanks for the link
@iDangerMouse_ Tough to say. Personally I'd go for something a little more accessible if you've never really played a JRPG before, but there's currently not a huge amount on the PS4.
Oh and I meant to say, if anyone has any questions about the review or the game, just copy me in and I'll do my best to answer.
I'm so done with Tales. Can't finish any of them because it's just generic Anime with button mashing combat. I know it has its diehards but for the general population it's rather mediocre.
@iDangerMouse_ the best way to get into jrpgs is with a final fantasy...
How would you say the battle system compares to Graces f? It sounds quite similar. I found the combat in that game so satisfying.
@mookysam It is similar in a lot of ways - the way that you combo artes together and the way that the core combat is surrounded by expanded options reminds me of it. There aren't any aerial techniques, though, so no juggling.
Personally, I prefer Zestiria overall because of stuff like armatization. I just feel it gives you more freedom in how to approach battles.
@iDangerMouse_ when Persona 5 comes out you need to jump onto that ASAP. You'll be in for a treat.
@ShogunRok I am a bit curious, but how does the frame rate hold up? I know the PS3 version has dips, so I'm hoping the PS4 version is frame-drop free. Being one of the few Tales games to be locked at 30 I would hope it stays solid on more powerful hardware..
@B3ND3R I haven't noticed any drops whatsoever on the PS4 version - it seems silky smooth, even when battles are utterly coated in special attacks.
Nice review, I think you covered a lot of the finer details that are relevant to potential consumers. I literally just finished Tales of Xillia after buying it for 6 dollars on the last flash sale (or the one before, I can't remember) and I absolutely loved it, and immediately regretted not buying Xillia 2 at the same time. I'll probably wait for a discount on this one (since I'm a PS3 owner, not PS4, and DQH looks more fun to me anyway) but it's nice to know it will be there at some point down the line. I may just buy the Tales of Symphonia collection to tide me over.
@ShogunRok awesome!! Now to wait for my Collector's Edition to arrive. Unfortunately that one is apparently shipping on the 20th even though the game hits today..
@3DSWiiUFanatic Symphonia is amazing.
@Scollurio
No! You leave my Fire Emblem alone!
Only Intelligent Systems can make that franchise.
Nice review! Thanks. I enjoyed Xillia and should be having fun with Zestiria. Now part of my wishlist, and future backlog. So many games to play...
I haven't played a Tales game in forever, but I wouldn't mind picking this up during the holiday season or used sometime later this year.
@Bliquid It's a weird look that's for sure, but you get used to it. The feathers are attached to kind of clasps that fit around his ears, so it doesn't seem quite as dumb as having straight-up feathers hanging from his lobes.
Sorey was raised by spirit people, so we'll give him the benefit of the doubt when it comes to matters of fashion.
Loving it so far. Dare I say it, it's the most I've enjoyed a Tales game since I played Symphonia about 10 years ago. The relationships are well done, they actually feel like friends and family rather than complete strangers that remain strangers for the whole game, a la Xillia.
Interestingly, I feel a bit of Skies of Arcadia influence to it as well. Right at the start the location Sorey and Mikleo are in reminds me of the first dungeon in SoA. A very large central ruin made out of stone with thin walkways all around it. There's a huge drop beneath these walkways giving you the feeling you're right up in the sky (well, you are in SoA). You start out on one of these walkways with the central stone ruin to your right. It's not exactly a mirror image but it made me think of it instantly, even down to how you're dressed.
I just put it down to a total coincidence but then I found out there were "discovery points" around the various areas that give a little pop up when you click on them. Just like this:
They also get added to an overall log as well as giving you a tangible in-game bonus beyond just the fun of discovering them. All that is symptomatic of them valuing exploration and discovery more, something that really seemed to be missing from Xillia. That just felt like a slog between the same cloned port for the most part.
Great review. Glad to see it strike a positive chord. And I'm just going to say it. PS4 is looking like it'll be the best platform for JRPGs or any games that embody those design aspects of Japanese games. There's quite a few great looking titles on the way.
My special edition got delayed. Then I again I already own it in Japanese on PS3.
@Matroska Skies of Arcadia you say? nuts im gunna have to get this now
@Churchy Persona 5 will be in my system for a very very VERY VERRRRY LONG time.
I was browsing the store and noticed I can buy digital strawberry rice cake, I'll pass.
Not sure if I can pony up to another long game with fallout so close, but I have been itching for some jrpgs as of late. Really wished DQH was DQ11 instead, as that game looks amazing.
I was lookin forward to this game for sooooo long and now Im finally playin it since the weekend and its AMAZING! I really dont remember a Tales game blew me so away since Symphonia, maybe Vesperia too. What I love most about the Tales Series is that the combat is always evolving into something more addicting/fun, while the game itself sticks pretty much too its roots.
I just love that traditional JRPG/Tales Gameplay, allthough the level design is always a bit too linear/simple/generic I just always want to explore every last bit of it.
The Soundtrack is extremely good this time, so are the voice overs. The battle system/equipment system is very deep this time, I also like the somewhat more "open"/big areas that can be explored.
The cast this time is also very very good, the characters grew to me right from the start and seem to have not only fun/quirky sides but also depth.
Ive just played for like 11 hours or so but Im completely in love with Zestiria ^^ Cant wait to get bach home from work and start playin again
@DominicanGlory
I completely disagree with you that the Tales games are just button mashers. I've played JRPGs since early Final Fantasy games, and the Tales series (specifically Graces and Xillia) have some of the most unique battle mechanics and creativity I've seen in a long time. It may feel like a button masher if you're playing on a lower difficulty setting, but crank that up to the highest difficulty and I dare you to try and beat any boss with just button mashing.
@ShogunRok
I read that there were a lot of technical issues with the PS3 version of the game (e.g., bad battle camera angles and severe pop-up). Do you know if the PS4 version resolved any of these issues?
so many JRPG, I'm so happy!
@E4effort I have had a few bad camera angles during fights, that's for sure. If you're in an enclosed space, or near a wall, for example, the camera can get pushed into it and you won't be able to see Sorey. Fortunately it's a minor inconvenience at best - as soon as you move it tends to fix itself.
As for pop-in, I haven't noticed anything major. You see some grass and trees pop into existence on the bigger maps at times, but it's never been enough to annoy me. In truth, Zestiria isn't a great looking game (you can definitely tell that it's cross-gen) but technically I find it to be solid in all aspects barring these two lesser complaints.
Sorry I took so long to reply!
@ShogunRok no worries; thanks for the info! I got the game regardless, because I'm a Tales freak now (since Tales of Graces). It's a bit jarring how simple the battle system is when the game first starts, but I quickly recalled how long it took Graces to actually open up its battle game mechanics, so I'm assuming the same is being done here.
Honestly, so far I'm liking the graphics on PS4. Very colorful and decent textures; best looking Tales game so far albeit at a PS3 graphical level.
@E4effort just play a bit - depends on the difficulty but after some hours the gameplay - as you said and already know from predecessors - opens up extremely and becomes complex, stylish/flashy and very satisfying, you need to take enemies on hitting their weak spots, crushing through their defense and constantly be on guard - best battle system in the series so far imo
Graphics are good on PS4, especially the characters and art desing, although the environments look empty and boring, camera has issues in narrow spaces too - but those are minor flaws compared to the overall excellence of the game
Would you recommend this to newcomers? Deciding between this or Nathan Drake collection.
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