One of the elements that was universally praised about The Crew was its open world. While developer Ivory Tower’s abbreviated version of the USA was a wonderfully put together slice of Americana, the surrounding game, ultimately let things down with its Fast & Furious-inspired story, and disappointing opponent AI. With The Crew 2’s arrival we finally get to see if this sequel has managed to make good on the promise glimpsed in its predecessor, or if it stumbles into the same potholes.
Right from the start things look up. The story has been jettisoned in favour of a celebration of racing in its many forms – be it in planes, boats, or automobiles. With a series of events known as the ‘Xtrem Series’ taking the centre stage, you’ll work to impress the audiences across various racing disciplines – such as street racing, off-road, freestyle, and pro racing – with a view to becoming the top dog in each of the them.
By just looking at the spelling of ‘ Xtrem Series’ you’ll know all you need to about the vibe The Crew 2 is shooting for, and after you’ve sat through the excruciatingly voiced tutorial races and cut scenes – where someone at one point utters the immortal phrase “we work hard and play hard” – you’ll have had more than your fill. Things don’t improve much on this front as you progress, and you’ll likely find yourself hammering your controller in an attempt to skip any of the animated sequences that occasionally pop-up, where a racer repeatedly pontificates about how it’s more than just racing, it’s a way of life.
With a broadening of the types of events in The Crew 2, there’s a pleasing variety that also allows you to you switch at a whim between each of the racing arenas. What’s great is that each of these areas feel and play very differently, and while some will no doubt rise to the top as favourites, it’s still fun to return to the more unusual fields – like the monster truck circuits, or the aerial races – as they offer a different sort of challenge.
It’s just a shame there are so few of the events that see you switching between air, sea and land mid-race – you can do this on-the-fly when out in the open world – with only the Xtrem Series and the occasional rival event – that serve as climaxes to your rise to fame in the various disciplines – taking advantage of this exciting format.
In terms of vehicle handling it’s a big improvement over the first game, which required you to unlock a variety of parts for your cars before if felt good to throw them into a corner at high speed. That’s not to say the drive to collect better parts isn’t here, as you’ll still need to collect them in order to keep yourself competitive as you progress through the various event lists. Fortunately, after completing any event you’ll be awarded a number of these parts, which can then be added to any rides that fall within that particular discipline in order to boost their performance.
With a chance to find these performance boosting items around the open world as well, it’s clear they’re meant to form some sort of vehicular loot system – especially when you see there’s colour coded rarity. The rarer the part the better the bonus you’ll get, and while it’s nice to see a car’s performance numbers go up and give you, for example, 1.8 per cent quicker boost generation, it’s hard to get invested in a system that offers no visual upgrades, and has improvements so incrementally small you’ll struggle to notice the difference.
Once again the most endearing part of The Crew 2 is by far its open world. This vast representation of the contiguous USA is a joy to behold. With huge viewing distances and stunning visuals it delivers some truly breath-taking sights as you race across the wildly varying terrain, and the events in-turn make great use of this varied playground. When roaming the open world there are also a number of challenges – such a taking photos of points of interest – to interact with, but these end up being throwaway diversions that aren’t numerous, or challenging enough, to fill out the open world.
While the lack of side activities is a disappointment, the inclusion of an menu-based event list detailing everything you can do in the game – be it events or challenges – ends up diluting the impact of the open world more than anything else. Allowing you to teleport to any race at any time, it’s an understandable inclusion from a player convenience point of view – after all, the first game was criticised by some for only letting you fast travel to an area you’d already visited – but it means you’ll have even less reason to roam the open world as you bounce from event to event. Only the occasional endurance races, that take tens of minutes to complete, offer uninterrupted grand scale excursions around the map, and these are unfortunately few and far between.
With some familiar issues cropping up in this sequel, it’s infuriating to see the annoying AI rubber banding also making an unwelcome return. No matter which event you’re taking part in, you’ll be up against ice-cold AI that will stay in your slipstream no matter how fast you go. Only some of the off-road events – where you have many routes to choose from – make it easier to build up a substantial lead. In everything else a mistake in the closing moments of a race, even if you’ve been flawless to that point, will result in a loss, and while in shorter races it’s a minor inconvenience, putting so much importance in the last few corners for the longer races can lead to controller smashing moments.
To help avoid these destructive moments, you can play through any of the events in co-op with other players – allegedly player-versus-player races are planned to be added later. However, despite the previous game also having this option, it feels like a step back. Before you could invite other players in your game to join you when starting any event, but now this option is gone. As a result, unless you have friends who also own The Crew 2, you’ll have to rely on spamming invites to anyone in your particular game session in the hope they accept. Unsurprisingly success rates for this are low, and this – along with having very little reason to roam the open world and encounter other players – makes The Crew 2 feel more like an always online single player game.
Conclusion
While it’s disappointing to see The Crew 2 fall into some of the same pitfalls as its predecessor, its open world remains one of the most impressive playgrounds, in terms of scale, out there. Sure, there’s very little reason to explore its vast road networks outside of its visual appeal, but the sheer variety of different events, from nerve racking aerial races to coast-to-coast endurance runs, will still get your heart racing.
Comments 22
I'm here to appreciate "Déjà crew".
Ubisoft suck.
I genuinely have nothing to say about this game. And for some reason I thought it was worth my time to stop by and say so.
I bought the first one at $20 and feel like I was robbed, this series is dead to me at this point if they did one step forward two steps back.
@Enuo Heres a Cookie for your troubles.
@kyleforrester87 I lost faith in Ubisoft a few years ago when they seemed to be churning out mediocrity after mediocrity - particularly at the start of this generation but I really enjoyed Assassins Creed Origins - it was one of my top games of 2017, and pre-ordered AC: Odyssey too. FC5 is quite good as a 'game' not so great as a story so I enjoyed that as a 'distraction' and something 'fun' to play. The Division 2 is looking OK but the first was a bit of a disappointment - but then so was Watchdogs...
A few years ago, I could watch E3 and not want anything Ubisoft had to offer, now I can find a few things of interest. The Crew 2 was never on my list - not with Forza Horizon around. Its perhaps too ambitious for the hardware and would have benefited from being more 'focused' and making much more use out of its vehicular switching mechanic.
It could be worse though, Ubisoft could be just like EA....
Sounds like a poor man's Forza Horizon again unfortunately.
I kind of wanna check this out because the open world they've created sounds interesting but my main fear is that it will end up being too dull for me to stick around much.
@BAMozzy the thing with Ubisoft is they keep trying but keep getting it (in my opinion) badly wrong. It's like, I know they can do better.
Square Enix don't get it right all the time but as one of the other big boys I can say I'm generally a lot more interested in their output. I wish Ubisoft were the equivalent.
Despite one or two nice surprises I've long since given up on EA and Activision so they don't even annoy me with their nonsense.
@kyleforrester87 I think Ubisoft are 'too ambitious' for the hardware they are building for. Unity is an obvious example with all those NPC's, that level of AI and variety of those characters/costumes - which is why the console versions really struggled to run consistently. Square Enix, at least Just Cause 3 was too ambitious too with its physics based destruction which again was too much for the hardware to handle.
It depends on whether they were building for the consoles first and foremost and/or could scale it down well without affecting their vision. The size of this game was obviously too much for current hardware and would have benefited from being much more focused into a 'smaller' world - similar if you like to Forza Horizon who captured the essence of Australia in a comparatively small world and look to be doing the same with Britain in the next game - both 'maps' are supposedly similar in size and we know Britain is tiny compared to Australia and the US is massive. If they had gone for the essence of US - maybe had the essence of the East, west, north and south in one condensed map and filled it with stuff to do, played more on its vehicle switching, it would have been a much better game.
Square Enix for me are usually low on my expectations but they do have a few franchises and games I want - most notably Tomb Raider and hope the Avengers game lives up to, if not exceeds expectation. EA had the potential to deliver but I can't say I like their practices of late and they are making fewer games too in favour of making profit on micro-transactions instead. This could be the first year in the last decade or more that I don't buy an Activision game - Destiny and CoD look like 'sale' buys if I buy - will be too busy with Spider-Man, Tomb Raider, AC: Odyssey and RDR2...
I expect that Ubisoft are going to do what they are doing with a lot of their titles now - launch barebones and develop it with their community, a bit like The Division, Rainbow Six Siege and For Honour. It has worked pretty well for them so why not.
No.
@Rudy_Manchego I agree, but then drop the price 50% and charge for updates until the game is a "complete 69 bucks release".
I'm sorry you had to review this.
@Scollurio Agree completely - while I know it gives them revenue over a longer period of time, as a consumer it makes purchasing their games at launch pointless. In a year the game will have changed and the price will have dropped.
"No matter which event you’re taking part in, you’ll be up against ice-cold AI that will stay in your slipstream no matter how fast you go." THIS. Absolutely this. Killed the beta and kills any kind of fun you might have with the game. Such a shame because graphically it's a notch up from the last one.. OnRush is still a winner in my eyes (and on sale now - GET IT INSTEAD!)
I don't usually mind Ubisoft's open world formula games (really enjoyed Wildlands recently) but I can't stand all that dude bro cool hip vibe stuff and the fascination with 'followers' in some of their games.
Obviously I'm in the minority here, but I've really been enjoying this so far. The gorgeous open-world and the variety of events keep me coming back for an almost-daily fix. Sure, the game has some issues, but not enough to ruin my enjoyment of it.
I played the beta for the first one and it was garbage town so I never had high hopes for this.
It is such a shame that a lot of games lately seem to have fantastic maps but the game around it is just not worth playing..
@Nightcrawler71 Same here. I know all the cool kids like dumping on Ubisoft but I generally enjoys their games just fine.
@Nightcrawler71 That's good, that's whats gaming for. I just miss the days where you had a finished product at launch!
Ivory towers, please add bugatti in the game..
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