Until Dawn’s breakout success has spawned all sorts of spin-offs, none really capturing the essence of the original teen slasher. The Inpatient continues this trend with a straight-faced, narrative-based PlayStation VR experience set in the 1950s. You play as a patient sectioned in Blackwood Sanatorium during its final days of operation, and your task is to escape when things inevitably go awry.
The game follows in the footsteps of other “interactive horrors” like the infamous P.T. or Layers of Fear, serving up a small but tactile world that’s constantly reinventing itself to leave you on edge. Unlike rails-shooter Until Dawn: Rush of Blood, this is more about story than action, and the dialogue decisions from the main game play a big part in the plot development.
In fact, while it will only take you about two hours to see the story through, developer Supermassive Games has packed this fear-fest with replay value. We’ve played through the campaign twice, and while the through-line remains roughly the same, we’ve seen the gender of characters change based upon our decisions. Looking at the Trophy list, there’s a healthy number of permutations to this plot.
The problem is that the title fails to keep the butt-clenching tension alive throughout the entirety of the adventure. The opening hour is unnerving, and while the studio’s penchant for random jump scares will leave you cursing the firm under your breath, it means that you're always on the edge of your seat. But the push towards the finale is flat in comparison, and it feels quite rushed.
Moreover, the story doesn’t really come together in a convincing manner. The title relies on blackouts and hallucinations in order to convey the plight of your character, but it means that it’s hard to follow. You’ll find Memories around the mental asylum that fill in some of the blanks, but while there’s some cool character development in these, none of it really feels fleshed out.
This is a huge problem, because (depending upon your decisions) you’re going to see supporting characters drop like flies. But while the deaths are appropriately grisly, it’s hard to really care about these people when you don’t know who they are. While the same criticism could be levelled at the main game, Until Dawn almost adopted a parody approach, where The Inpatient is awkwardly serious.
Moreover, none of the outcomes that we’ve seen feel particularly fulfilling either. There’s one neat finale that attaches the narrative to the original story, but the others have been anticlimactic thus far. We should stress that we haven’t experienced every possible permutation at the time of typing, but if you need to follow a particular path to get a satisfying conclusion then it almost defeats the purpose of the game.
It’s a shame that the narrative never really comes together because there’s a lot to like about this as a virtual reality experience. Visually, you really get a sense that developers are beginning to grasp what’s possible with PlayStation VR, as the Blackwood Sanatorium is tremendously immersive. The 1950s setting is particularly powerful, with period appropriate music and props creating a real sense of place.
The game also leverages the medium effectively in a variety of compelling ways. While proportions are problematic (supporting cast characters look like giants, and even your hands look like they’ve been outfitted with novelty foam overlays), it’s hard not to feel a connection to the fictional game world when someone reaches out to touch you on the shoulder – or stick a needle in your knee.
There’s also some pretty clever use of the PlayStation Move wands. With each glowing stick operating each hand independently, the game uses rumble to replicate the feeling of touch when you come into contact with an object in the world. This means that, if you reach out to pick up a book for example, the controller will gently vibrate to convey the contact. Hammer against your asylum door and you’ll feel much stronger rumble as your hands collide, making the virtual world feel surprisingly tactile.
You can use the DualShock 4 if you prefer, but you lose a lot of interactivity. Practically everything in the game world can be picked up and examined with the Move wands, while the standard controller strips away a lot of this functionality. Without analogue sticks there’s a learning curve to movement with the motion controllers, but it’s easy to adjust to and the slow pace of the title accommodates the setup well.
One other nifty feature is the inclusion of voice commands. While you’re able to select dialogue options purely by looking at the answers you want to give, you are able to speak your responses aloud if you want that added immersion. We found this functionality to work flawlessly, though your mileage may vary depending upon the environment you’re playing in; too much background noise will probably confuse the technology.
Conclusion
The Inpatient’s strong opening is undone by a rushed finale, and while the various plot permutations add replayability, they come at the cost of a fulfilling narrative. As a PlayStation VR experience, this is a fine-looking spook-'em-up with some neat innovations that help create a tactile world, but the story is far too fragmented and, frankly, flat to do justice to the universe it’s inspired by.
Comments 24
so other then the story the game is good
Another great review Sammy. Until Dawn is still my favorite PS4 game so the middling reviews for The Inpatient are disheartening. I just downloaded it and I'm very excited to see if it can at least raise my blood pressure somewhat. Here's hoping we get a proper sequel to the original game, preferably with a new story and setting.
Damn... was really looking forward to this. Pricing seems crazy though. Defo doesnt seem worth £34.99. I'll wait 4-5 weeks till its 50% off in PS Store sale.
@fluggy
Hopefully the multiple playthroughs and production values make it worth the price. Farpoint got a lot of slack too and that was, in my opinion, a blast from start to finish. At least with the Aim Controller. Even with so many negatives, the better VR games tend to offer somewhat unforgettable experiences.
@fluggy i got it for 30 EUR on base.com
@fluggy it's 25 GBP on base.com with free UK shipping
@CylonValis your blood pressure?! unless you're suffering from low blood pressure you don't want it raised lol! you wouldn't even notice high blood pressure, that's why it's so dangerous! what you're talking about is your pulse.
Man that sucks! I was really looking forward to this.
Metascore of 63 (13), so that's somewhat in line with the review.
Would love to support this but after Digimon, MH World & Dragon Ball FighterZ, I just can't justify spending launch price on an 'average' game.
Sounds like it suffers same problem as resident evil 7. Excellent execution and design and then runs out of steam and ideas for the whole final section, probably to meet a deadline.
“A delayed game will eventually be good, but a rushed game is bad forever”
Shame, was curious about this one and Until Dawn was great.
Is this VR only? And if so why? From what I have seen this is another game that could be a PS4 game with optional VR Support if your have the PSVR.
Until Dawn is one of my favorite games and it is a shame I cannot get more out of the world due to lack of hardware
EDIT: Might check some Let's Plays out YouTube thinking about it
@Areus Kinda? The story is the whole point, though.
@CylonValis It'll definitely get you in the opening hour or so. I was sweating during that bit. Just a shame it runs out of steam. That said, I hope you enjoy it.
@fluggy You can get it quite a bit cheaper off Amazon, but I understand not wanting to have to deal with the disc.
@KingSandyRavage I think they probably just run out of money here to be honest.
@ZeD The whole game's built around VR, just wouldn't be the same without it. To be honest, it's not even as good without Moves.
@get2sammyb possibly. what was Capcom’s excuse?
@get2sammyb
Buy everything on digital now.. gave my niece my old PS4 when I got my Pro and kept old console registered as my primary so we both have access to all purchased digital games.
5/10 ouch! Was expecting way way way higher score :/
Off topic: When is MH review coming?
@AFCC This week. I forget the exact day but it's definitely this week.
@get2sammyb seems legit xD I think I'll buy it either way on the PS store so I can play at midnight but I always like to read the Push review
I'm impatiently waiting to play the inpatient when I get off work. Normally, I'd be bummed about these low scores, but it only has to last me 3 days.
@AFCC : Worry not. I have you covered.
GONE HUNTING
This a Monster Hunter game.
10/10.
Thanks for the review!But a 5?ouch! Really thought this was going to be great just like their others.What a shame.Still,that price is too much for me anyway so I'll no doubt wait till a sale.
@get2sammyb How's the music? You mentioned the period stuff, but is there an original score? Cuz Jason Graves' work on the main Until Dawn was amazing!
@gbanas92 There's some good "period" music, but I'm not sure whether it's original or licensed. Genuinely don't remember any of the other audio.
@get2sammyb Damn
I liked Until Dawn, but don't really want to play this. With VR, it's tricky to look away and hide behind the couch once things get scary.
I played this last night. Holy jeez do I hate the controls It's like they took the really good controls from Skyrim VR and decided they needed to gum them up. Also, you weren't kidding...everyone is huge! I'm 6'3 but even my arms feel like their are coming out of my hips.
I really really really hope this gets a patch to improve Move controls. It feels unplayable at times trying to do something as simple as aim a flashlight or flip over a sheet of paper. There's really strong hit detection to keep you from clipping into things, but it's WAY too strong.
What a bummer.
@crimsontadpoles pro tip, you can pickup and carry around a plate and hold it in-front of your face.
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