The Solus Project is a single-player survival exploration experience developed entirely in Unreal Engine 4. Earth has been destroyed and humans are now on the brink of extinction. You have been sent on a mission to find another planet that is inhabitable, but after years of exploration with no luck, you find yourself stranded and alone on an alien planet after your ship has crash landed – sounds all too familiar if you ask us. You must search the crash site to recover supplies and forage your surroundings in the hope of discovering resources to be able to survive and find a way off of this strange planet.
The survival aspect of the game is the main focus here: equipped with a PDA that monitors your vitals, hunger, thirst, temperature, and tiredness, you must make sure these numbers are kept at a relatively happy medium. Although it sounds relatively interactive it’s quite the opposite with a very simplistic crafting system which consists of just using two objects with each other – for example, rock and rock creates a sharp rock. Also with a plentiful supply of bottles of water and cans of food lying around the islands make surviving a walk in the park.
As for the exploration side of things that doesn’t bring much interactivity either other than the odd very easy puzzle – it’s basically a walking simulator. The environments are very barren as the planet mainly consists of oceans except for five islands, connected by underground tunnels, each one with not much more than rocks, grass, trees, and the very occasional alien structure to interest you. There are very few buildings, no allies, no enemies, no other life – you are completely alone.
You are also completely alone in learning how to play the game as there is no indication of where you should be heading, what your goal is, or what the controls are other than in the short introduction which you’ll get through in a matter of a few minutes. The control scheme isn’t the easiest to get used to either with some very weird button mapping for certain things. Also with the majority of the gameplay involving picking up and dropping objects the inventory management should be so much better. It's very fiddly to sort through items, with limited space and an irritatingly clunky UI.
The most impressive part of The Solus Project is by far the real time day/night cycle and its dynamic weather which can change from scorching sunshine to meteor showers in an instant. It doesn’t just affect the appearance of the world you are in either as it can have a huge impact on your survival, too; if you let yourself get caught in a downpour for too long it can cause hypothermia which will lead to your demise pretty quickly. There’s also wind and tide cycles in the game which shows the level of detail the developers went to with the survival aspect of the game. All of these cycles are extremely impressive and try to add an element of depth to a very lacking inventory managing walking simulator.
Unfortunately The Solus Project suffers with a few bugs; some would say it’s a bit under the weather. Several times we found game breaking bugs or places we couldn’t get out of while exploring which meant we had to either reload our last save point or reload the entire application. Occasionally we had an issue where an item we placed on the ground would fall straight through the world and become irretrievable. We also found some areas to be impassable due to the conditions in the game being too harsh; there was an especially cold section where we continuously died of hypothermia and there was nothing that we could find that would provide us warmth.
The Solus Project is also virtual reality compatible; you are able to play the entire game in PlayStation VR although we’d argue it’s not one of the headset’s better experiences. The motion controls are very fiddly, and we found ourselves constantly referring to the very lacking controls page in the menu due to the title's very unique button mapping. The visuals are rendered in very low resolutions and look like a game from the PlayStation 2 era even when playing on a PS4 Pro. We’d argue that the only benefit in playing this in VR is the sense of scale that you get when walking around the environment. Entering caves is particularly impressive, getting completely engulfed by the entrance is a very satisfying feeling in virtual reality.
Conclusion
The Solus Project is poor survival game that plays far better as a walking simulator. The lack of any guidance in controls and direction will leave you feeling clueless on how to proceed throughout. The environments are bland and barren, and although the weather and day/night cycle offer some positives, they're all ultimately overshadowed by the game’s negatives. To top it all off a below par PlayStation VR option and a large number of bugs turn what could have been a good survival title into a disappointing one.
Comments 10
This is about what I expected. The environments look nice, but where's the game? Did they forget that part?
Luckily I love this site so much because the last few reviews have been so off base it's ridiculous
@glassmusic there's plenty of game just like in other survival games. You have to manage your hunger,thirst,temperature etc. Theres puzzles to solve,tons of secret areas to find along with over 500 documents relating to the story of the solus crew and the Aliens that used to inhabit the planet you're stranded on as well as numerous relics and other upgrades that upgrade your stats to help you survive longer. You don't find any of that besides maybe the documents in a walking simulator so it's def not one of those. Oh and the weather effects are some of the best I've ever seen in a game it's seriously impressive when you're stuck out in the open and a tornado is bearing down on you with this otherworldly sound that just creeps you out or a meteor shower is raining down balls of fire at you or a lighting storm starts in a torrential downpour so not only are you fighting hypothermia you're fighting not to get struck by lightning and killed. The developers also have nice attention to detail because there's high and low tides depending on what time of the day it is which is a very nice touch and it's not something I've seen in a game before. The game is def better than a ridiculous 4 it may not be the hardest survival game out there not by a long shot but it is one with more story than you usually find and just the right amount of challenge it's def not a walking simulator like the review ridiculously tried to call it.
Looks interesting but too many devs seem to go with nice visuals over gameplay these days, and the result is a plethora of walking sims.
I have two dogs and they look very realistic; the female is sweet, while the male is a practical joker. I can walk city streets or country roads for hours with them, taking care of my vitals, hunger, thirst, temperature and tiredness, enjoying the day/night cicle; if weather gets too dynamic I put on my k-way .
Final Score 10/10
BTW, I may give this a try if they fix bugs, upgrade the inventory and add a story. Until then I'll satisfy my need for walk in the usual way.
@andreoni79 what do you mean add a story there's plenty of story in the game
@ToniK this isn't a walking sim though. A walking sim is gone home,dear Esther,everybody's gone to the rapture etc
@andreoni79 @dark_knightmare2 The game does have a story, the majority of it scattered around the environment on missable documents. Walking Simulators such as Gone Home, Dear Esther and Everybody's gone to the Rapture also have stories.
@dark_knightmare2 @Simon_Fitzgerald I didn't mean "story" as lore, because clearly there's plenty of it to discover via documents, but I think videogames, as a specific media, should tell us a story using more than texts: audio logs or cutscenes require a certain voice acting or direction that surely add atmosphere; art style too is very important.
I love both survival and sci-fi so I'd like to try this, but only if you guarantee me bugs are rarer then it seems reading the review! That is my main concern: to be kicked out of the world I'm trying to dive into.
EDIT: forgot to say that the PC version has subtitles in many Eu languages while the PS4 store says English only. That won't help me enjoying it... I know this is a UK site, but English, Irish and American gamers should understand how important localization is for the rest of the world. Just imagine playing TW3 in Polish or HZD in Dutch; I doubt reviewers would not complain about that...
@andreoni79 Bugs are a tricky thing, one person will play through and might experience no issues, whereas others will experience the complete opposite. With my time with the game, as pointed out in the review, I came across several different bugs that had a huge impact on my enjoyment of the game.
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