For as quickly as characters come and go in The Walking Dead titles, you've got to give Telltale Games credit for continuing to pull together a compelling cast. Ex-baseball star Javier Garcia's only been around for three instalments, but already he feels like part of the fettered furniture: his complex family dynamic once again the star of Episode 3: Above the Law.
Flashbacks play a large part in A New Frontier's latest piece of fiction, fleshing out events shortly after the fall. Despite robotic animations that wouldn't look out of place in a certain sci-fi juggernaut, the developer once again illustrates the power of great writing: it's hard not to feel something for The Walking Dead's current cast – be it love or loathing.
David – the apparent antagonist who just so happens to be Javi's asshole sibling – takes centre stage in this story, as the seeming safety of settlement Richmond inevitably harbours darker secrets. That means more conversations and difficult decision making, as you're forced to decide where your loyalties lie on the fly.
The maturing Clementine plays a smaller role, and despite her remaining the series' strongest asset, the constant cameos can start to stick out – it feels a bit like she's being shoehorned into the plot just to provide a familiar face. But seeing as she's such a strong character, it's hard to complain about this too heavily – it's nice to have her around even if her presence is approach fanservice now.
Perhaps the biggest criticism that can be pointed at this episode, then, is how unsatisfyingly it ends. Given how tardy Telltale Games can be getting these instalments out, we were hoping for a big cliffhanger to tide us over. Instead, it just seems to stop abruptly; obviously we're still eager to see what happens next, but it's not a great conclusion as far as we're concerned.
Conclusion
The Walking Dead: A New Frontier - Episode 3: Above the Law is simmering. Javier Garcia is a great character, and aside from some cartoonish bit-parts, the cast that he's surrounding himself with is equally intriguing. Clem's inclusion feels a little forced at this point, but it's good to have her around all the same. An unsatisfying conclusion lets this instalment down, but we're still very much enjoying the ride.
Comments 9
Sounds like another in a recent rather long string of Telltale's stuff being just "pretty good".
I definitely agree with Clementine though. While she's easily my favorite component of the series, they're gonna need to let the material stand on its own and prove that it can do that when they inevitably kill Clem!
@gbanas92 Please don't kill her. PLEASE!
@get2sammyb It's totalllllly gonna happen though! I don't know about this season, but I think it's unlikely that Telltale doesn't kill her eventually.
@gbanas92 Yeah, I tend to agree. I think they need to kill her to be free.
On the other hand, though, I really love how she's developed over the three games, and I think I'd like to see that continue.
So yeah, I'm quite torn.
@get2sammyb Right there with you. I love Clementine and the fact I care as much about her as I do is a testament to Telltale's writing. So I definitely don't want to see her die.
But at the same time, she's overshadowing just about anything Telltale tries to do that doesn't involve her with this series.
But yeah she needs to go, but I don't want her to go haha.
Hopefully the next episode won't come in three months...
Played this last night and whilst I enjoyed it overall, it's yet again plagued by the typical Telltale troubles.
The game crashed twice for me as well as generally not running that well (albeit a lot better than the old PS3 seasons) with often weird animations as you mentioned.
One of my biggest personal complaints with a lot of Telltale games is the "YOU ARE DEAD!" screen that shoots up should you not quite be quick enough on certain quick-time events. I get that they're included to add more "game" but they always feel out of place, unfair, and ultimately just don't make sense. If I'm playing a decision based game where my actions have consequences, don't script it in that I could die if I choose the wrong option or fail to do something quick enough.
Also agree on the weak ending. I'm already invested in this new group of characters which is credit to the writers, but the ending did feel abrupt and if we have to wait another few months for the next episode I fear I may forget my progress.
@roe Crashed twice for me, too.
This was the only PS telltale game that does not glitch for me. What happened in Batman is unbeleavable, random crashes in the dialogue, scenes where the whole body of batman except the eyes and the gloves dissapear (!).
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