Telltale Games' portfolio may be deep these days, but it's the company's exemplary contributions to The Walking Dead universe that will forever earn top billing. Alongside millions of others, we love the crushingly hard choices and branching character development that's unfolded over two seasons thus far.
That said, we were excited to observe if there would be any changes to the developer's established game design formula in the debut of The Walking Dead: Michonne miniseries, Episode 1: In Too Deep. Unfortunately, we can't say that much has been tweaked, but what's here still delivers what you've come to expect from the studio.
This set of three titles chronicles Michonne's absence in the comic book series between Issues 126 through 139. She's part of a crew adrift on the Chesapeake Bay who discover an inland radio signal calling for help, and what they discover will define the lengths that you're prepared to go for strangers that you're willing to trust.
Thankfully, those who fear that they won't recognise characters or understand references to places or events due to the comic book connection can stop worrying, as the episode introduces Michonne in a way that doesn't require prior knowledge. You receive a comfortable, well-rounded look at all of her core aspects that's consistent with her comic book portrayal, no matter how you choose to respond with the dialogue trees. Because of this, her character isn't pushed to new limits, but there are nevertheless powerful demonstrations of her talents and traits, such as during the intense five minutes at the start of the episode.
In an opening skirmish, Michonne fights a group of Walkers with ferocity while experiencing hallucinations, transitioning between a grassy field and her old apartment where she imagines saving her children from the undead. Only after the action do the visions cease and her kids disappear, and surprisingly, this makes her contemplate suicide once she realises that she's alone again. Needless to say, this is going to be another heavy tale.
Michonne had two daughters that went missing when the Walker outbreak commenced, which has dulled her emotions, psyche, and view of the world. She can be cold and ruthless at times toward others, but underneath her stoic veneer lies a true, motherly heart of compassion. Your perception of who you encounter determines which side of her that you see more of – but to define her in a nutshell, you could say that she's like an adult version of Clementine. In that sense, you can imagine why she's already held in high regard as one of the most compelling characters in the comic books and TV series, and you get clear trappings of that here.
Perhaps one of the most intriguing parts of her character is her mental instability, which brings something new to the table since it can cause her to break down at a moment's notice. It paves the way for future episodes to capitalise on the fright and panic that you can experience during her illusionary episodes, so hopefully this will be cleverly introduced with more frequency as the miniseries progresses. Other than this, though, very little else has been done to separate it from the previous seasons.
The only addition to gameplay that we noticed is that to complete some moves with your machete, you input a sequence of buttons like a combo, but this is hardly worthy of note. It's disappointing that there are no fresh combat elements or interesting takes on how to interact with other characters in this new instalment – and the fact that the framerate still chugs during quick time events is frankly embarrassing.
On the topic of other characters, Pete is one of the best additions to the cast, besides the perfect performance of Samira Wiley as Michonne. He has a rather shocking yet appealing optimism that brings out the best in everyone, even Michonne, who responds to some of his jokes with lines that made us chuckle. Scenes involving these two were some of the best in the episode, touching on their humanity. It's safe to say that they complement each other well with their vastly different personalities.
Meanwhile, other personalities like siblings Samantha and Greg will force you to make tricky decisions that, at times, will truly have you reeling since consequences are more unclear than usual. And, while we appreciate this unpredictability, we don't yet find the characters interesting enough to become genuinely invested during some of the more crucial moments. The same can be said of the antagonists, who aren't as compelling as past villains just yet.
Conclusion
In Too Deep is a stepping stone to introduce Michonne that detrimentally plays it safe. There aren't any advances in Telltale's formula or notable sequences that we haven't seen in other forms before, but the miniseries can be a cut above its predecessors if it takes advantage of the brutality and moral centre of the protagonist by embroiling her in more memorable confrontations with both the infected and the living.
Comments 16
I have ignored every TellTale game and Life is Strange... just biding my time til their Batman game is complete.
This is going to be my Sunday morning activity. This work week has been way busier than it was supposed to be so I haven't had any time for the gsme. "The walking dead will remember that."
They should stay away from both the TV series and comic book.
The thing about these games is, I barely see any reason at all to play them myself. If I were to be interested in the story I could just watch someone else play since the choices you get to make barely make any difference what so ever.
@DominicanGlory Try The Walking Dead Season 2. The game is free with PS Plus on PS4. I had no interest in TellTale until I tried out Season 2. It is a great game. I am excited to play Batman by them.
@Grawlog Season 2 is free for PS Plus. Well it used to be a few months ago. Check to see if it still is.
@WillMerfi Yeah, they are getting quite samey. Great games, no doubt, but their mechanics get repetitive.
I am going to wait to see if the game is coming to the vita. I like playing telltale games on the go at cafes or pubs.
I am going to wait to see if the game is coming to the vita. I like playing telltale games on the go at cafes or pubs.
I'll wait for the vita version, too. I played Season 1 on ps3 and didn't enjoy it but loved it on psvita. Ended up buying Season 2 and The Wolf Among us. All brilliant games and I have no doubt this is just as good. It's a matter of when it's going to be ported to the vita.
That's me got it downloaded. Can't wait to get home and give it a try
Hmmm, I figured a Michonne game would be more in the brawler category instead of another one of these TellTale visual novels with fake choices.
Wolf Among Us and Back to the Future were great TT installments though.
Telltale need to up their efforts, no sign of any attempt improve their out of date engine. A shame as occasionally they make a really entertaining narrative.
@-FENRIS- Ah, but the fun in making those choices is that while they may not change the ultimate endings or course of the story, they honestly can reveal a lot about your morality and personality. One of the reasons why I can't wait to see how my big choices compared with everyone else's at the end of episodes to find out if I was in the minority or majority. And since some of these choices can drastically change which characters you see for an entire season and how they interact with you, I wouldn't say your choices don't make much of a difference. They do!
@BertoFlyingFox I would've liked that, too. More options to execute in combat would've been nice. And like I touched on in the review, I hope they do more with the hallucinations. Like, perhaps if you don't complete certain QTE events during an episode, perhaps something bad will happen to a character or it will decrease a partner's reliability in Michonne to handle herself. It definitely was something Pete was concerned about in this episode that you get to talk about it briefly with him, but it was dropped quickly. Guess we'll find out in Episode 2 if things get better!
@LieutenantFatman It was awesome to experience a Telltale game for myself in 60fps for the first time (last one I played was TWD Season 2 on PS3), but yes, they should be embarrassed they haven't updated their engine yet. It's been a problem since the beginning...come on! But yeah, at least the dev's stories keep these titles afloat.
what about Climmy ? Will we see her again?
Clemmy*
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