Back in 2009, developer Runic Games gave the dungeon crawler a spark of new life in the form of Torchlight -- A colourful action-RPG, both fun and satisfying to play. It was a finely tuned example of the genre, no doubt because of a creative team that consisted of ex-Diablo 2 devs. A sequel came in 2012, directly contending with the might of Diablo 3. It’s a testament to the series' appeal that it managed to hold its own against the ruler of the dungeon crawling roost.
Torchlight II now arrives on consoles in the wake of its studio’s untimely demise and at a time when the popularity of the loot piñata is on the wane. Developers Panic Button have given us a competent, no frills port. The visuals don’t exactly shine on a big display, but the garish environments are still a refreshing departure from the gloom of its peers.
The story starts with a literal bang. The town of Torchlight goes up in flames, destroyed by the Alchemist, one of the first game’s main characters. The former hero has been seemingly driven mad by his research of Ember, a powerful magical resource. Now a new set of champions must chase down the alchemist before he drains the life of the elementals that watch over the land. That’s it, really; the main story is engaging but slight, leaving you to poke around in randomly generated dungeons off the beaten track.
Torchlight’s world is far from original. It's a mix of eastern and western fantasy tropes; dragons, elemental spirits, warring factions, and the alluring corruption of a mysterious power source. The environments are also familiar -- spider filled caverns and poisonous wastes sit alongside tundra and desert. Yet, despite its lack of originality, the presentation is charming and the writing solid. The slight narrative bolsters a surprisingly deep set of classes and a deliciously plentiful horde of loot.
Before you can jump into an adventure, you must create a character from one of four classes. The Embermage is our resident magic thrower, a walking cannon with some devastating elemental attacks. The Berzerker is a speedy melee class, complementing the slower smashing of The Engineer. Finally, The Outlander is a projectile wielding gunsmith with some extra mystical bells and whistles.
The key thing to note here is that Torchlight II doesn’t really have a weak class; you can’t go far wrong with any of them. Each hero has three disciplines, containing a wealth of powers and buffs. Some of the more generic augments are shared across classes (health boosts, increased dodge), but most are unique abilities. The game is designed for multiple builds and each has a healthy variety. Embermage and Berzerker are the more traditional archetypes. The former has a lot of utility, with abilities like Ice Prison and Prismatic Shift offering some great crowd control. The latter spices things up with defensive shadow abilities and summons.
Outlander is the class with flair, highly defensive and specialising in thrown projectiles and acrobatics (and also has a cool set of glaive-based abilities). The Engineer has the most satisfying spread of powers, capable of absorbing a lot of damage and also throwing out an army of constructed minions. As a good all-rounder that highlights how satisfying the combat can be, Engineer is the best choice by far. The only downside is a limited re-spec, which means starting again to try out different builds is a common occurrence.
The other important factor of your build is the pet. Torchlight affords you a helpful companion that will not only fight by your side, but carry your items. You can send them to town to sell your unwanted junk, leaving you free to forge on with your current quest. Pet models are generous, ranging from a bulldog to a ferret and everything in between (headcrab from Half-Life? Sure, why not). It’s an effective AI buddy that can be set to defensive, aggressive, or passive. Additionally, feeding your companion special items will temporarily change its form to one of the more powerful enemy models. The solitude of questing alone is definitely alleviated by the pitter-patter of your faithful panda/ferret/lizard.
Overall, the core loop of the game is compulsive but a little too samey. Hacking and slashing your way to the alchemist is fun, but with each new boss vanquished and yet another shower of loot, things start to get stale. The loot system is great, with thousands of sets offering tantalising combinations of augments and styles. It’s not long before you are sending mountains of the stuff to the junk pile, an issue that plagues most dungeon crawlers.
Multiplayer helps, regardless of some initially slow connection times. Hosting your current adventure or jumping into someone else’s is what keeps titles like this alive, and it’s easy to ignore the repetition when other people are helping you cause chaos.
After the main story is completed, there is escalating challenge available with New Game Plus. There’s also a hardcore mode to try, but that’s not for the faint of heart and only worth exploring when you are accustomed to what the game can throw at you. The long-term appeal of Torchlight II will depend entirely on your proclivity for repeating the same dungeons over and over again in the hopes of a shiny new hat.
Conclusion
Torchlight II is an older title that feels its age at times. Nevertheless, it remains a solid example of its genre and will keep you occupied for hours on end. Multiplayer, an expansive upgrade system, and a sea of worthwhile loot make up for the repetitive gameplay.
Comments 18
How is this a contender for diablo? After reading the article, I don't really want to play it.
Loved the first game on the 360 but there are far too many games out this month for this to get a look in anytime soon. Weird time to release it considering it's taken years to come to console.
@darklaw Agreed - the headline says "Torchlight II - Diablo's One True Contender Finally Comes to PS4", and then the review itself depicts the game as decent-but-not-great and 7/10.
Also, the review makes no mention of local multiplayer (or rather, from what I'm hearing on the net, the lack thereof).
Whats great about Diablo 3 is that you can replay again and again and still get a lot from it. Does not sound like you would be doing that with this game so its not really a contender for the Diablo 3 crown.
To clarify my headline, Torchlight was the game that came closest to emulating the model that Diablo 2 refined. Torchlight 2 released alongside Diablo 3 and still managed to gather a wide following and critical appeal. After putting an unhealthy amount of time into both series on PC, I'd proffer they are definitely contending titles. My overall score rests partly with how the game has aged.
@Loki7T1 I'm afraid couch co-op is absent
Path of Exile is also recommended.
Something people have to take into consideration also is that this is only £15.99, versus Diablo 3 which was full price at launch. I’ve been playing this since Tuesday and am so far enjoying it.
I loved the game on PC and was playing it up to a few years ago, however although I've been playing a lot of the port, and generally enjoying it, I'm not 100% sold.
The targeting seems a little wonky, especially when there are a lot of enemies on screen; the input feels a little sluggish (and not just because I'm playing an Engineer wielding 2-handed weapons); and the mysterious removal of the ability to equip 2 weapon sets means that I can't easily switch to a quicker/ranged weapon when I come up against one of the more agile enemies.
The latter point is the one that really bugs me but it all so far stops it from living up to the incredible game I played on PC.
@Zukato Path of Exile is fantastic... and free!
this game is brilliant I personally would give it a 8.5 bought it the second it went live great fun & the characters are great.
@Gatatog They took out weapon switching ??? Really one reason why I loved playing it on pc because even Diablo 2 had that system. One set for massive heavy but slow damage with a hammer then for bosses then switch to fast claw weapons to kill the group's with. Can you still send your pet to town one feature I wish diablo had
@Nakatomi_Uk Yeah, sending your pet to town is still in. In fact from what I can tell its a feature complete port aside from the weapon switching.
@rockman29 Path of Exile is on PS4. That's where I played the game. It was released earlier this year on that platform.
Well since there's no couch co-op here I will pass. Besides I have Diablo III and that does offer couch co-op.
Since people are chatting about other ARGPs...
I picked Titan Quest in the last flash sale for $9.
This game came out between D2 and D3 about 13 years ago.
Despite some clunkiness, it's still ALOT of fun and very different from D3.
Classical historical setting is unusual setting for ARGP and it's big game.
Skills are different too, I'm doing a Dream (psionic) & Storm (cold/lightning) class.
@GamerDad66 thanks for the info👍 I never heard of it before will grab that from the PSN store sounds like something I would like.
Been playing Torchlight 2 and I like it - but the lack of couch co-op is such a glaring omission. That's why it stops at like rather than love, unlike Diablo 3. Add a couch co-op and see sales rocket.
Titan Quest is surprisingly compelling but does feel a little clunky - bit like Sacred 2 on the PS3.
Just wish Sony would resurrect and remaster the PS2 'Norrath' games (their own IP!) and perhaps a remaster of the Baldur's Gate: Dark Alliance titles while they're at it.
Very Fun Game, it is way smoother with a controller than using a mouse.
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