Toren marks the first release by Brazilian developer Swordtales, and is the latest of the smaller indie titles to grace the PlayStation 4. Sony's console seems like a great fit for the foray, too, as it takes a huge helping of inspiration from a PlayStation 2 classic, ICO. Of course, while drawing influence from such an iconic outing is intriguing, does it do Fumito Ueda's opus justice?
You control Moonchild, a girl trapped on a mysterious tower overseen by a villainous dragon. Your quest is to reach the top of the structure with the aid of a stoic magician, where you'll need to slaughter the menacing lizard that's perched atop it in order to earn your freedom.
Right out of the gate, the title offers several strong aspects – and the art direction is right at the forefront. You'll begin the game at the base of the abovementioned obelisk, and as you journey up it, you'll encounter dozens of different environments. These range from various antechambers to an undersea level all the way through to 'The Abyss' – a dark hellish landscape covered in leering eyes straight out of Fullmetal Alchemist: Brotherhood.
While the general style is strong, though, the textures are downright dreadful. To illustrate just how bad parts of the game look, we'll stress that they probably wouldn't appear out of place in a late 90s PC title, which is certainly a problem. Compounding this issue are some really awkward animations, which means that the game never really does its excellent art direction justice.
The bigger problem, though, is that the release isn't especially fun to play. The campaign consists of some excruciatingly tedious platforming challenges. The problem is that the jumping mechanic never feels natural; sometimes Moonchild will fail to even leap at all. Couple this with bland level design and awkward camera placement, and it's a shining example of a title that's better looked at than touched.
At least the music fares a lot better across the board. A cross between a Joe Hisaishi score – who's best known for contributing to various Studio Ghibli releases – and the Mass Effect music, the audio is exceptional, and perhaps better than the clunky gameplay deserves.
Speaking of which, there are a glut of technical hiccups to contend with, too. We experienced several sessions in which animations would often get stuck; in particular, we played through a ten minute spell where Moonchild's arms were wedged above her head. The frame rate's also an issue – jittering despite the lack of technical ambition on display. And screen tearing is a bothersome problem from start-to-finish, once again upsetting that excellent art direction.
To be fair, the developer's not asking a lot of money for this game – only $9.99, in fact – but that doesn't really excuse the release's various problems. With a bit more time in the oven, we can't help but feel that the whole experience could have been cleaned up significantly – but with the excellent Wolfenstein: The Old Blood retailing for a few dollars more, what should have been a great value proposition still ends up looking a little steep.
Conclusion
Terrible textures aside, there's a beauty to Toren's art and audio direction that's worth beholding. The problem is that outside of these assets, Swordtales' two hour adventure falls short. A plethora of technical problems and uninteresting level design win out over the positive aspects, and this experience is below par as a consequence. Listen and look at it by all means – just try to avoid actually playing it.
Comments 12
I didn't have much time to play this yesterday but my first impressions of the game left me a little confused at how it had passed testing. Whenever you move the camera there is awful screen tearing that really takes away from the immersion.
I will continue playing this, especially if it's only 2 hours but it doesn't look like it'll be ranked high in my favourite Indie titles this year. Shame.
A shame indeed.
Her name is Moonchild? Ok, you can stop right there. Next!
@jgrangervikings1 it's not so much a name as a title. I don't know that the character you play as is given a name. If she was, I did not catch it!
....And I was really considering getting this before this review came up. Haaa thanks.
WTF is Sony at? Zero quality control? I know the odd pig of a game slips through, but its getting ridiculous on the PS4, loads of utter tripe getting released on it these days. Time to refuse a few games and get rid of a few others. The least a game should do is be technically competent.
this shows why I don't think Yuka-Leyle or however it is spelled signals the 3D platformer revival some people want... Making 3D titles with a small budget is really hard
@DualWielding
Eh, they did it on the N64 with 5-10 man teams, they can do it now. But there's still a difference between those who have the talent to make top tier games, and those who don't.
Well...I gave the game another ago and once I had gotten past the screen tear, this is actually quite a wonderful game that has had me very engaged.
If you think you can see past the issues, I would recommend giving it a go but I wouldn't be rushing out to buy it.
@blah01 Considering a decent amount of "AAA" games have game breaking bugs...I don't think we can expect Sony to not allow an Indie game because it has screen tear and a few animation issues. There seems to still be a few people enjoying the game and maybe they can learn for their next one.
@milero91
True, just letting off steam. Pity publishers and console makers have such low standards though. A bit of Nintendo first party quality control wouldn't go amiss. It would lead to better games instead of an it will do attitude.
@blah01 I certainly see your point, it would be nice when buying a game to know that it at least meets the technical expectations we have.
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