The second and final game in the 'Crossbell' saga, Trails to Azure executes on everything that Trails from Zero meticulously built up. It immediately goes without saying that you simply must play Zero before jumping into this direct sequel — but don't let the daunting prospect of playing two 60-hour RPGs put you off. When viewed as two parts of one big story, Zero and Azure make for a brilliantly engrossing experience.
We'd go as far to claim that this is a near perfect sequel. While Azure does reuse a lot of Zero's assets — there are only a handful of new environments to explore, for example — the storytelling hits some incredible highs here, taking plot points and character-driven developments from the first game and running with them. The narrative payoff is genuinely outstanding at times.
Once again, you fill the well-worn shoes of the Special Support Section (SSS for short) — a ragtag team of not-quite-rookie cops. Following on from the events of Zero, the SSS find themselves in high demand, but their newfound fame hasn't changed the way that they operate. Protagonist Lloyd Bannings and his buddies are still fully committed to safeguarding their beloved Crossbell — a technologically advanced city-state that's sandwiched between two supremely powerful nations.
Political tensions are at an all-time high throughout Azure, and the game does an amazing job of setting the scene. It gives you glimpses of the wider world from Crossbell's unique perspective, and with an all-important trade conference scheduled to soon take place on Crossbell soil, you just know that the city's relative peace isn't going to last.
Despite the looming threats, the SSS are still on hand to solve local issues. From slaying pesky monsters to investigating missing people, the game retains the typical Trails structure. Each chapter starts with an introduction to upcoming story beats, before letting you crack on with optional missions. Some of these side quests do lean into somewhat tedious territory, but everything that you decide to engage with helps further establish the title's already impressive world building. You'll get to know a huge cast of secondary characters through your optional excursions, and that feeds right back into all of the political and societal themes of the main plot.
But as alluded, it's the segments of core story that push Azure above and beyond. Particularly in the game's latter half, the plot's impactful pacing is superb. From individual moments of character development to seismic events that help shape Trails lore, it's some of the property's absolute best storytelling — and that's high praise.
Even better is that Zero and Azure add so much context to the Trails of Cold Steel series. While it's perfectly possible to play and enjoy that four-part saga without having touched the Crossbell duology — as many Western fans already know — actually seeing how things unfold for Lloyd and the gang enriches the finer details of Cold Steel's equally dramatic events. Sometimes we think developer Falcom must be mad for creating such an intertwined narrative that stretches across so many different games, but the emotional impact of the larger story arcs simply can't be denied.
In terms of gameplay, Azure doesn't do a whole lot to differentiate itself from Zero. The turn-based combat system remains largely unchanged in terms of mechanics, but it does feel better balanced overall. For instance, late-game enemies aren't quite as spongy, and boss battles tend to be better designed with some surprisingly unique mechanics adding a welcome layer of strategy.
That said, the system as a whole does still feel like a step back from what the Cold Steel games have to offer. Completely understandable, given that the original Crossbell titles predate the adventures of Rean Schwarzer by a few years, but for fans here in the West, who might be much more familiar with the 'modern' Trails games, combat can seem a bit basic.
But there's still a rewarding sense of tactical tinkering in Azure. An expanded selection of quartz — stat-boosting and ability-granting items — means that you can customise your party in loads of different ways. Finding effective quartz combinations is always great fun, and coming dangerously close to breaking the balance of combat — a Trails staple at this point — is something that'll keep you invested.
Throw stuff like super strong optional bosses and long, demanding dungeons into the mix, and there's much more room for strategic expression here than there ever was in Zero. This is kind of like Crossbell's combat system unchained, and we're certainly not complaining.
We should probably complain about Azure's visuals, however. For those who may not know, both Crossbell titles originated on the PSP over a decade ago, and boy does it show. Despite being a 'remaster', some of the graphical quality on display here is woeful — and it's a real shame that, like Zero's PS4 re-release, Azure doesn't boast the visual upgrades that the newly ported Nintendo Switch and PC versions do. Still, graphics shouldn't make or break a compelling RPG, and we'd be lying if we said that inferior visuals on PS4 did much to detract from our overall enjoyment.
Conclusion
Trails to Azure is an amazing sequel. Alongside an expanded combat system, it takes every storyline that Trails from Zero cultivated and delivers a series of incredible conclusions, both for individual characters and the franchise's overarching narratives. In terms of impactful plot points, Azure is up there with the finest of Trails titles — a twisting, turning, gripping RPG that should really be considered a classic.
Comments 26
If anyone's got any questions about the game let me know and I'll try to answer them.
Needless to say, loved Trails to Azure. Right up there with some of the best RPGs I've played in the last few years. So glad it's finally been released in the West.
My issue is keeping up. I have a stack of trails games to play now, and there is another coming in July. Not complaining though. I'm glad we are starting to get these coming across. I'll get through them all...one day!
Great review. Glad to see Azure is getting the love it deserves (same with From Zero of course)
>Graphical enhancements on Switch and PC aren't present on PS4
Sad, but not unexpected after the last Trails from Zero. Such a shame PS is getting a somewhat inferior version once again.
@rawzeku Considering how many inferior versions the Switch gets in general, I think we can let them have these two. Besides, ours has trophies and that makes it better in my eyes.
Good to see it's another great entry in a great series! I liked Zero quite a bit but if there's one thing I've figured out with this series it is that the follow-up entries are usually the best entries. (My favorite is Sky SC followed by Cold Steel 2)
So needless to say I got high expectations for this one!
@ShogunRok This is probably a tedious question but I'm interested from the perspective of a fan. I've played Trails of Cold Steel 1, 2, and 3, and I got a bit into 4 but lost interest despite loving the others. Do you think the best way to approach this series is to play them in chronological order once they're all available (I don't know if they are yet, there's millions of them) or go back to Cold Steel IV?
I feel like I might have done myself a disservice starting with Cold Steel and I might just play the whole saga and work my way back to it.
@johncalmc It's a tough one. The series is just so big that falling off at certain points can put a downer on the whole thing.
In my own experience, I played through all four Cold Steel games first because of the Western release schedule. But now, having played through Zero and Azure, I'd recommend checking those out before going all-in on Cold Steel.
It's perfectly possible to enjoy CS as a standalone series, but especially in CS3 and 4, the context of Zero and Azure go a long way.
Of course, the problem is committing to six 60 hour+ RPGs. There's always a chance that your interest will wane again as you're pushing through them.
But again, I think playing Zero and Azure can give you a greater appreciation of the Cold Steel saga. Not just in terms of the story, but the gameplay evolution as well. On top of that, I'd just highly recommend Zero and Azure to anyone with an interest in JRPGs.
Maybe it would be best to go with Zero, then Azure, and see how you're feeling after the duology?
@ShogunRok Yeah, I think I'm fine with committing to a ridiculous quest to play loads of sixty hour RPGs. That's the kind of silly think I'd do anyway. I loved Cold Steel but I was confused a bit in the second one by the ending - I had no idea who anyone was or what was happening. Still played 3 and liked it though.
I'm thinking I'll probably just look up a list of the correct order to play them in chronologically and then once they're all out I'll play them.
I would love to get into the series, but I have no idea where to begin. I do own CS 1 & 2, but then there’s also trails in the sky.
Not even Kingdom Hearts requires such a time commitment.
Still need to beat the first game but happy to hear the second game is even better. Honestly the lack of graphical enhancements aren't the end of the world. I played the game on Switch before feeling it wasn't right and picking up a PS4 copy, and I had just as much fun playing on it. The enhancements are nice but not the end of the world. It's a Nihon Falcom game at the end of the day which are hardly known for being amazing in the graphics department
@Fight_Teza_Fight Start with Trails in the Sky FC for the best journey in my opinion. It's a bloomin long journey though 😆
@ShogunRok I saw the nlife review mention it gets repetitive because of the largely same areas. Would you say it's true? Also how exactly does it work? Do they just place chests in different places? Make you go to this spot instead of that spot for side quests, things like that?
@Judal27 Yeah I think it can be true. You end up revisiting a lot of the same places that were in Zero — there's a lot of backtracking to old locations.
But yeah, different chest placements and different enemy encounters stop things from feeling exactly the same if you've played Zero recently. Plus, the story and side quests give you good reasons to revisit various parts of Crossbell.
Generally speaking, Azure is a lot more open than Zero, even during the early hours of the game. The map is pretty much completely open by the second or third chapter, so the pacing does feel quicker, and exploration feels more freeform.
@ShogunRok ah ok, I actually really loved the world of this game. From the locations to the enemy designs, the characters etc. So it's all still really fresh in my mind. Definitely gonna wait a bit longer before I play to keep from getting fatigue cause I have a bad habit of getting series fatigue really quick 😅
@Judal27 Yeah that's fair. As much as I love Cold Steel and Cold Steel 2, playing the second game almost directly after the first was tough because of how many locations are reused.
I don't really see it as much of a problem now that I'm familiar with both games, but playing them for the first time, it definitely stood out as a negative.
I've always heard good things about this series but never jumped in Zero is a good place to start I know the story is huge with connections to the others.
Do I need to play Trails in the Sky? Or can I jump straight in with this duo, then back to Sky then Cold Steel?
@Orochilocka Trails in the Sky is where it all begins, but you don't need to start there. The Sky games are quite old and perhaps a bit slow (compared to what Trails is now), so newcomers can find them difficult to start with.
Zero and Azure basically have their own contained storyline, so they're a great place to start (and it's only two games, compared to Sky being three and Cold Steel being four). If you enjoy Zero, play Azure, and then if you want more, jump to CS or back to Sky.
Zero and Azure have some characters from Sky, and they reference events in Sky, but you don't need to have played Sky to enjoy them. You could even just look up Sky's story if you feel like you want the additional context.
Good to know that this is a fantastic game, bad graphics and all. I still have yet to play Trails from Zero, but I will definitely make it a priority at some point so I can play this one as well. I'm still playing the PS5 version of Ys VIII for the first time, so I have multiple JRPG series going now that I'm new to.
@ShogunRok thank you! Great review too.
I was a big fan of the ToCS games. I was hooked as soon as I played the first on my white OG vita.
Given the graphics boost and the slightly portable nature of a Steam (Deck) release I purchased "Trails of Zero" for that platform on release date and I ... never beat it. I just stopped playing it. I don't know what it was about the game or the platform, but the magic just wasn't there. I think I may have to pass on this one.
Still got my eye on Reverie though...
I was really pumped about this remaster but then it wasn’t dubbed. Honestly I can’t justify the price for a simple port of a old game. I already played it with the geo dub so what’s the point to buy it. If they dubbed it they probably would of added a lot more sales. Everyone I talk to says it’s the only reason they never bought it. We’re all used to the characters voices from the cold steel games and then not to dub it was just dirty and cheap. And all honesty a dub is not as expensive as people makes it out to be. An extra a dollar r 2 per game would cover a dub easily and since the game is 55 Canadian I’m sure they could of afforded the dub but just didn’t want to
@Bwight33 I turn the voices all the way down and play it like you would any 16 bit RPG from long ago...
I'm happy that we're slowly getting to the point where all English versions are in one place. I suppose it's a progress.
@TripleKing333 I didn't think about trophies, but that is good point when considering which platform to play these games on. I'm partial to having trophies in games.
The story of how this was translated is worth an article all to itself.
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