The camp thrills of Supermassive Games' interactive horror Until Dawn elevated it to a status that few expected; the deliciously dumb drama out-Quantic Dreamed the real Quantic Dream, and the silly scare-fest still very much sits among the very best experiences that the PlayStation 4 has to offer. Until Dawn: Rush of Blood, a virtual reality spin-off from the same Guildford-based team, is perhaps not the follow-up that many wanted – but is it the nightmare that some anticipate?
Well, much like the main game, it's nowhere near as rubbish as you may be predicting. This is a rails-shooter in the literal sense, as it sees you strapped in to a rollercoaster carriage and escorted through a variety of locales, some of which will be familiar to fans of the original outing, while others are brand new. In truth, outside of a handful of characters and tips of the hat, it doesn't share a whole lot in common with the primary fiction; there's a reason that 'Rush of Blood' employs a larger font size in the title's logo.
This isn't really a problem unless you're itching for more plot, because frankly you're not going to get that here. The developer's penchant for cheap but effective jump scares remains very much intact, however – and they're only heightened in virtual reality. Occasionally, the studio will opt to "switch off the lights" so to speak, and even though you know the inevitable's coming, it's hard not to recoil when a massive spider suddenly leaps directly into your line of sight.
The gameplay's not going to win any originality awards, of course. Armed with two PlayStation Move controllers, you're tasked with shooting all manner of targets – from hidden "collectible" dolls through to overly-aggressive clowns with real attitude problems. You can use the DualShock 4 if you don't have any wands handy, but you lose the ability to aim each firearm independently, and frankly, it's just nowhere near as fun playing this way.
While more traditional rails-shooters find you aiming at the screen, the inherent depth that virtual reality enables means that targeting feels more natural. The aiming can be a little twitchier than we'd like it to be, but when you perfectly execute a headshot from some distance, it feels incredible. The franticness of the gunplay in later levels only accentuates this satisfaction, as your cart gets swarmed by foes all out to rip off your legs.
Admittedly, long stretches of the three or so hour campaign amount to slow slogs through relatively uninteresting terrain, but the standout moments will stick with you. Without wanting to delve into spoilers, one section sees the lift that you're in assaulted by spindly wendigos; another set piece revolves around a corridor being attacked by a gigantic masked murderer – the scale of the adversary taken to extreme levels due to the power of PlayStation VR. And as for the final boss – we'll let you experience that silliness for yourself.
It's all good fun while it lasts, but it is let down by a handful of flaws. For starters, the hit response on some enemies isn't quite as good as we'd like, so it can feel like you're pumping lead into an extra absorbent sponge at times. Moreover, the weapon changing system – which sees you shooting coloured crates to arm yourself with new armaments – is a bit fiddly in the heat of the moment, and it's easy to forget which hand you've got which weapon in. This may not sound like a big deal, but because certain shooters need to be reloaded faster than others, it can be an unnecessary headache.
Finally, the dark colours employed in most of the levels means that the screen-door effect that's perceptible on the PlayStation VR headset can be more pronounced than in more vibrant games. And this leads to a little more blurriness in the overall image than is normal. It's not the end of the world by any stretch, and it still manages to capture that all-important sense of presence that's so essential to the tech, but it's worth mentioning all the same.
Conclusion
Until Dawn: Rush of Blood does nothing to sully Supermassive Games' fledgling series, and in fact it delivers an enjoyable rails-shooter that overcomes its lack of originality thanks in part to the novelty that virtual reality provides. It's not a long game, but there are different routes to explore, and multiple difficulty settings with online leaderboards to entice you back. As with the main game, though, it's the jump scares that are the real stars here – and they help this likeable launch title live up to its name.
Comments 21
This was really the only launch VR game I was somewhat interested in. It seems on par with the original game in most ways, so I'd probably really enjoy it.
Kinect all over again
@Frank90 How have you come to that conclusion from a generally positive review?
I can't wait to play this one. Thank you for the early review as it is helpful in knowing which pre-orders to keep.
Really surprised it turned out to be pretty good, hopefully the team can now work on a proper sequel to Until Dawn.
The game's a sleeper hit like until dawn.
@get2sammyb A lot of mediocre games (at best "ok" to good), a gimmick that is a nice idea but hard to turn into something real, tons of sales in the first two months that may decline fast, appeal to casual but controversial appeal to hardcore gamers in the long run. I may be wrong, but seems very likely to me.
What do you think about it?
If I had a chance to Demo a PS VR game at a store, it would be this one. This seems more like some new high-tech arcade sensation. We all know arcades are long dead, but that's where you used to find this sort of experimental, experience-based game. This VR thing is going to be fun to watch, but I can't see myself setting up all this VR stuff at home.
Can we have a proper UD sequel please?! Thank you.
Would really like to see House of the Dead brought back and put in VR, the stories may have made no sense, but the level design was always very tight. It was a good example of why a short game could be worth full price and encourage multiple playthroughs. It sounds like Rush of Blood could have benefited from cutting out the filler and being more focused too. Still, in the absence of HotD I'd still like to try this out.
@Frank90 Can we stop using the labels casual and hardcore gamer? They are ill-defined titles at best and are just another form of elitism. I can agree VR may well not gain a foothold in the gaming community as a whole, but it would be a sad day if that was because people decided it was not in their perceived class of gaming rather than them actually trying it and not liking it, or it being outside their budget.
Not a fan of rail shooters or anything like house of the dead but I'll give this a whirl in the future. Can't go wrong with horror clowns.
@Frank90 Frank, now now, don't be daft. Comparing PSVR to an add on camera? Sling yer 'ook. It's more akin to the Wii, how well did that do, very well. VR is and will be a permanent option and will continue to solidify it's place in the market as the cost of hardware reduces and the progression of software makes it far easier to develop good cheap games.
@Frank90 Quite right.
@Dichotomy I'm not liberal with the term hardcore, but there are differences between us, who are here discussing about video games and tons of people who buy PS4, Fifa, Call of Duty and some shi* game for his son/wife. So the terms are important, the problem is that people is very liberal with "hardcore/casual".
@Bad-MuthaAdebisi don't get me wrong I want to succeed but I think that we're 1 generation early before VR have an opportunity to be really good, and we won't get many great games/modes for it. I may be wrong of course.
@TomKnows Thanks!
@Frank90 you could be right,I'm more interested than I was but that's exactly why I'm waiting to see how well it does for a few months before even thinking about buying one.
@Dodoo I very strongly second that!
The game does sound like a bit of fun though,always did like the ghost trains
@Bad-MuthaAdebisi
I hope you're right, given that I've got one on the way.
But after seeing Move pushed hard then dropped, 3D gaming pushed hard then dropped, Vita pushed hard then dropped, even the PS Camera which has seen even less support than Kinect 2.0 which was ridiculed for being unnecessary... I'm not all that confident PSVR is going to see support from Sony beyond a couple years.
But I hope you're right, I really do.
@JaxonH we probably ain't gonna see a sustained roll out of AAA for a while though, Sony is kinda relying on Indie to keep quality titles going. It's actually a great market for indie devs to go despite the probable higher dev costs there's far less competition.
@Frank90 So what you're saying is if someone buys cod and/or FIFA that makes them casual gamers? As I said, the entire idea of having these two classes of gamers is just another form of elitism in a community. I cringed when they stood on stage for the Pro/Scorpio reveal and marketed it as a device for hardcore gamers. I have no intention of buying the Pro so I guess that makes me a casual gamer? Personally I prefer to see myself as just a person who has a hobby of playing games.
@Frank90 Any lotto numbers you're feeling good about?
I'm really enjoying this, well worth a play if you are a fan of Horror.
This together with RIGS and the shark encounter are the 3 things that made me realise that VR is not gonna go the way of Kinnect. This is just pure fun, I hate scary games, I don't like jumpy films or games BUT playing this all that just doesn't matter, it's just pure fun.
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