Vader Immortal: A Star Wars VR Series came as a bit of a surprise. We'd expected a bit of a cash grab, but the actual product is decent if unorthodox package. We get a campaign spread across three episodes plus three waves-based challenge modes. There’s actually a surprising wealth of content when viewed cumulatively.
Each episode on its own isn’t terribly impressive, but you can’t buy them individually for PlayStation VR anyways. Which makes their delivery method extremely strange. Each of Vader Immortal’s three episodes count as a separate game and must be booted up independent of one another. It’s such a bizarre choice and adds a lot of seemingly pointless loading time to the experience. It’s especially annoying to pivot from Episode 2 to 3, as Episode 2's narrative component barely clocks in at 30 minutes.
The actual gameplay is equal parts walking simulator and stationary duelling. You play as a descendant of a royal house of the once prosperous planet Mustafar – the very same planet where Obi-Wan famously underestimates Anakin’s power – where you've been brought against your will. You then must escape with the help of your sassy – maybe too sassy – robot and some of the locals.
But the game is called Vader Immortal for a reason, and the fabled dark lord butts heads with you at multiple points on a quest for immortality, culminating in a pretty excellent lightsaber duel. The combat focuses almost exclusively on lightsabers, with each episode introducing a new gimmick. Episode 1 is all about the lightsaber; Episode 2 introduces force powers; Episode 3 is a culmination of everything previously learned.
The narrative experience doesn’t last long enough to feel as though you’re much of a master but that is where each chapter’s “lightsaber dojo” comes in. Each comes with a unique 40-wave experience that allows you to really flex your Jedi aptitude. Unfortunately, you’re locked down and stationary for this, but the combat is fun enough that it’s not really that upsetting. There are a breadth of customisation options, like lightsaber hilt and lightsaber colour, but many of the “rewards” amount to no more than motivational quotes. The experience is decidedly fun, if rather limited.
Being able to wield a lightsaber and deflect laser blasts, or pull a Stormtrooper up close to skewer them, carries an appropriate amount of weight, and there are many moments where the trappings of VR fade away, and you feel completely integrated into the Star Wars universe. These transcendent moments are many, and when this experience is firing on all cylinders, it’s truly special. As a stepping stone for a more expansive follow-up, there is much reason for excitement looking ahead.
Comments 17
I'd probably give this a 5 and maybe add a couple of points depending upon how much you love Star Wars. What is here is pretty excellent, voice acting and animation is great the lightsaber and force power combat is very good but its about and hour and a half to 2 hours long and much of that is just clicking forward to teleport. Basically its £20 to hold a virtual lightsaber and see Vader up close but it was well worth it
Yeah when I got it and saw it was three separate files I was shocked. Like why would you do it that way? Life is Strange and Telltale games just had you download the other parts inside the game. What a bad choice.
Looks good I’ll be giving this a go.
I enjoyed the hell out of the story — it felt like a theme park ride — and my son loves the lightsaber dojo, and kills at it.
I loved Vader Immortal on Quest. Find myself replaying it every now and then. Great when guests come round. Everyone gets a thrill from the Detention level when Vader walks in ... and who doesnt want to battle remotes??
Bargain bin it is then!
Teleportation is a frustrating choice, especially when games like Skyrim do it so well. On my radar tho once it goes on sale!
Like others, I'll add it to my wish list and wait until it gets a discount.
My 6 year old girl has a Vader t-shirt, so I guess this game si made for me.
Definitely a game I'm interested in when it's a reasonable price!
Too expensive for what it is and a crippled control scheme of click turning and teleporting ("May the Forced control scheme be with you"). Very disappointing as even the weaker Quest had smooth locomotion. Poor developer decisions here so maybe on a steep sale.. but as it stands, I'm waiting for a real star wars VR game - Squadrons!
@carlos82 It's so strange! On the one hand, the stuff it gets right, it gets so right! But then everything else is either underwhelming or outright bad haha. It was weird, but overall hard to say I didn't enjoy playing it!
@PSfan4Life22 It was the weirdest thing haha! When I started downloading I had to do a double-take when I saw there were separate files for each. It's so strange!
@Party_Cannon I am SO excited for Squadrons!
@Stragen8 Luckily (or unluckily?) you don't have enough opportunity to move for it to feel all that bad, but yeah, it is teleportation locomotion almost never welcome haha
@Stragen8 Skyrim made me super motion sick. Not sure about others, though
I can't stand the sassy robot trope. It's just never charming or funny.
@Tolive89 For real! Please stop!
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