There are hundreds upon hundreds of games about war. Yet despite the subject matter’s ubiquity, there is a distinct lack of variety in the way it’s handled: you shoot people, you sneak behind people so you can stab them in the back, or you slaughter countless people with the press of a single button. These gleeful and fetishized acts of violence are the hallmarks of a pervasively popular genre. But Valiant Hearts: The Great War isn’t about any of these things. It doesn’t care about headshots or kill-streaks, and it certainly has no interest in making you feel like an efficient and well-oiled killing machine. Instead, it focusses solely on the tangible human impact of such brutal conflict. And it’s for this reason that, despite its slightly unadventurous gameplay, Ubisoft Montpellier’s latest is one of the most moving and unforgettable experiences in recent memory.
The title follows four main characters: Karl, a farm-boy drafted to the frontline; Emile, Karl’s father; Freddie, an American solider with nothing to lose, and Anna, a Belgian medic attempting to save her father. Connecting them all is Riley the dog, a painfully adorable — and astoundingly cunning — pup who’ll help you solve puzzles, at least when he isn’t stealing your heart.
From the outset, this puzzler’s main goal is historical accuracy. Whenever you encounter a noteworthy set piece, you’ll also be offered a quick factsheet to read, providing context for what’s about to unfold. This focus is compounded by an authoritative voice-over, who clearly spends his weekends narrating documentaries for The History Channel.
The whole experience is structured like a TV show, with constant perspective shifts allowing for numerous nail-biting cliff-hangers. Furthermore, bouncing between characters in this way ensures a brisk pace, meaning that the narrative never dwells on any idea for longer than is necessary. Needless to say, this expert storytelling makes the story heartbreaking and rich, but also incredibly accessible. And without spoiling anything, the plot’s many twists and turns are likely to leave you a blubbering mess.
That isn’t to say that the title is an entirely gloomy affair. Indeed, its moments of humour are just as frequent and expertly handled as its moments of depravity. An overzealous comrade with a lust for explosives, or pompous generals made out to be bumbling buffoons. These types of tender and humorous situations are given just as much screen time as their dour counterparts, and act as a welcome relief from the emotional intensity. What’s more, they also provide tonal contrast, making the darker moments even more powerful.
From a gameplay standpoint, this historical outing is an adventure game in the classic style. You’ll wander through lush environments collecting items and solving puzzles. Some of these are as simple as finding a particular item for a particular character, while others are much more involved, requiring you to manage multiple screens at once.
Thankfully, with only one inventory slot, there’s no need to deploy the age-old ‘try everything with everything’ strategy. Furthermore, the puzzles all make logical sense, and can be solved using a combination of ingenuity and subtle context clues. You’ll never find yourself staring at a locked door for hours on end, only to realise that you should have used the fish carcass from two screens ago to jimmy the lock.
However, the title isn’t entirely puzzle based, with action and stealth sections peppered liberally throughout. You might have to charge through the trenches while dodging hostile fire, or infiltrate an enemy base without being spotted. Most captivating of all, though, is a rhythm based mini-game which makes several appearances, and serves a critical role in the title’s finale. These diversions are never terribly involved or challenging, but make for a nice contrast to the otherwise slow and methodical gameplay.
In truth, the only problem with the gameplay is an overriding lack of ambition. The puzzles are all pleasantly satisfying to solve, and the other sections are equally competent, but none of it is particularly vexing. Indeed, the game is arguably just a little too easy for its own good, meaning its challenges are never allowed the freedom to truly stand out.
But this unadventurous design is nowhere to be found in the game’s presentation. The gorgeous visuals obviously recall popular comic books, but are also reminiscent of the sorts of doodles soldiers might have made while on the frontline. Backgrounds have an alarming level of depth, often providing clues and clever nods to the main action. Overall, it’s a highly expressive style, which allows complex emotions to be conveyed through purely visual means.
This impeccable graphical style is joined by a pitch-perfect soundtrack. Between rousing militaristic marches, and stark piano solos, the score perfectly encapsulates and embodies the title’s thematic aims. It also features a selection of period-appropriate songs that play during pivotal scenes. You might hear a bawdy music hall number blasting from a distant enemy barracks, or The Flight of the Bumblebee accompanying a particularly hairy car chase. All of this music meshes to create a soundtrack that manages effortlessly carry out a vast majority of the emotional legwork.
Conclusion
Valiant Hearts: The Great War is a poignant and powerful reminder of the significant human toll borne of the wars that we so often act out in our favourite video games. It doesn’t exaggerate or embellish its subject matter, but rather tells a story rooted in historical accuracy and human emotion. And while the puzzler’s gameplay isn’t revolutionary by any means, its awe-inspiring visual design, clever soundtrack, and thoughtful plot will break your heart in the best possible way.
Comments 19
i,m down loading (buying) this game right now, i think i,m going to injoy it
I'm sold this is exactly the kind of game I hope for. A well crafted story with real emotion and impact combined with a beautiful art style.
Do all the games with the UbiArt framework get 9's in reviews?
Doesn't float my boat. A cartoon style war game doesn't appeal. I'd like to see more games about civilians surviving or not surviving war. Too much is focused directly on actions of aggression.
Id give valiant hearts a 6/10 7/10 tops. I loved its art style and narrative, however the gameplay is overly simplistic imo. Its a game that a 6 year old Wouldn't find taxing! (for the most part)
I may have to buy this. It looks like my kind of game.
I am super hyped for this game. It is the sort of thing that I love.
Great review Kell! I just finished this today, and that's the same score I'd have given it! I loved it!
I love the art style, while the puzzle elements are boring, the story does seem great.I really wanna pick it up
I'm gonna pass. If Ubi can't spend money on something that is good (this, child of light, whatever side-scrolling nonsense they are going to make the next prince of persia into) and keep using that side-scrolling Ubiart engine, they can kiss my money goodbye. Child of Light and Prince of Persia should DEFINITELY be 3D games, imo, having a miniscule budget for good games like those makes me even more mad when they spend buckets of cash on lackluster games (my, opinion of course) like Assassin's Creed, Far Cry, and Watch Dogs. Some people like those high budget spectacles, but not me. I just saw an advertisement for Far Cry 4: explosion, gun, explosion, elephant pushes over car, then explosion. NO! It is basically the same with Watch_Dogs advertisements, minus the elephant, of course. They could keep the same art style with a 3D game. That is the same reason I won't by games like Yoshi's Wooly World: it could have had the same art, but been up to date like Super Mario 3D World. It has 3D and 2.5D stages. Bottomline: for me side-scrollers are a waste of money in this day and age.
@eaglebob345 Are you serious? Because if you are... You frustrate me. Games should not be judged solely on their presentation. It doesn't have to be 3D. There's no point arguing with you, because you'll just be an other pointless waste of my time.
@Crimson_Ridley I critique them based off of gameplay, not graphics and art style (which I call presentation). However, I can't take any of the new 2D gamesseriously. That is not to say that I don't like 2D at all, for example, the older games like Pokemon, Wolfenstein and Mario will always be good, but why does NSMBU have to exist, when the much better SM3DW exists? Still, that's just my opinion, that's isn't what I think everyone does or should believe. Gamplay should always mature with the times, why else do you think the new wolfenstein looks so much different than the old one? No one in their right mind would have bought it if it was the same linear game as before. 2D games should have evolved into 3D games by now. No one wants more 2D pixelated DS pokemon games with sprites, now they are represented by 3D models. Again, that's just the way I see things, not the way I think everybody should see them. I have felt that way ever since I first started playing games. I never wanted Mario 2D games, when I could have openish zelda and pokemon games (as they game the illusion of a 3D world to me), but even they have advanced into 3D. It isn't like I started playing on HD consoles either (I'm representing the Gameboy and Gameboy Color) it is just how I view the way games should be. I didn't endure 15 years of video games for more 2D games, especially from a company that blows money on crap (AC), while tossing out a miniscule budget for CLEARLY better games (Valiant Hearts, Child of Light, and whatever they are going to do to sully Prince of Persia further). It's not to be mean or hateful in any way it is just how I feel games should progress. Why waste all that power thay developers have been asking for on 2D games? That's all I'm saying.
EDIT: Edited the crap out of it to make it a little broader, and to make some sense. Changed it to move more towards 3D games should be the result of 2D games from years ago. Prince of Persia was a 2D game at one time then advanced into 3D, why hold it back now?
Why U no Wii U?
Not sure how well CoL sold on Nintendo's system, but it would have been nice to have this as well. Love the art style.
I wish they would bring this too vita too
@eaglebob345 Good lord...
1. 3D games are not automatically better than 2D games. 2D and 3D perspectives are different, each having their advantages over the other. 3D games are not meant to be the only kind of game perspective to be made. As long as games only work in 2D or work better in 2D, 2D games will live on.
2. You're seriously trying to say "I think these 3D games suck. Ubisoft should stop focusing on these sucky 3D games and use their resources to make these 2D games into 3D games, which will improve them."? I'm gonna do the same as Crimson and not touch on everything that's wrong with that.
2D games are not out of date. You're out of date if you cannot appreciate diversity in games.
I wish(& i thought there would be) demos of every game that comes out for the PS4 (+ you could stream every demo of games to, maybe in the future SONY? Plz?) Loads of games like this i want to try but don't want to buy before i erm try Oh well sounds cool & different
i'd like this one on Vita.
people who think 2D is out of style probably doesn't pay much attention.
If I could point out one small error in the review, it's that Karl is not Emiles son. Otherwise, why would they be fighting in different armies? Karl is the son in law.
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