We suppose it is a bit silly getting excited over a virtual reality ping pong simulation when most recreational centres have real tables of their own. Nevertheless, this author has always enjoyed a spot of video game table tennis, with Sports Champions (sorry, Rockstar) being the best adaptation thus far. But does PlayStation VR title VR Ping Pong smash?
Unfortunately, no. The game's set in a simplistic arena with a voxel crowd, and sees you wielding one PlayStation Move controller as a makeshift paddle. The problems are immediately obvious: the bat just doesn't feel right in the hand, and we ended up holding the wand awkwardly in order to ensure that we were hitting the ball from the right angle.
Given that everything in virtual reality is rendered in 3D, we were hopeful that it would be easy to judge the depth of the table, but we found ourselves constantly overcooking our shots. It feels like you have to underhit in order to land a successful return, and we're not entirely sure why that is; there's a chance it may be user error, but the physics could also be at fault.
Because we were having such trouble getting the ball back on the table, we found it hard to experiment with slices and other types of attack. That said, we did find a rhythm with serves, which feel good once you find your range. Ball tosses are operated using a trigger on the controller with the duration of the press determining height, and while it's not an ideal solution, it works well enough.
The game's clearly been made on a shoestring budget, though: the opponent is voxel-based just like the crowd, so there are no animations, just a moving a paddle that blocks back the ball. You can play a range of modes that span everything from one-off rounds to tournaments, and there are some arcade minigames that see you hitting a ball against a wall or into a goal.
But it's all undone by the fact that we never felt we could consistently judge the depth of the table itself. This makes every aspect of the game more difficult than it should be, and perhaps is an argument for a tiny amount of aim assist being applied. That said, even if the title played flawlessly, it's still far too expensive for the content that you actually get.
Conclusion
VR Ping Pong's a steeply priced simulation that mostly misses the mark. The presentation is rudimentary and the gameplay is awkward and unrefined. The developer may argue that we're just bad at table tennis, but we have no problem in real-life, so clearly there's something awry here. Factor in technical glitches and this is difficult to recommend.
Comments 13
PS4 Pro > VR
@Splat PS4 Pro + PSVR is pretty great, too! Much better image quality.
@Splat Amen!!
@get2sammyb pretty great? Not 400 bucks pretty, I assume 😂 Actually joking here, but imo there's some truth in it as well 😉
@Aexurion I think VR's awesome and worth the money. shrugs
@get2sammyb I know you do, hence the joking part.
I'm looking forward to a 4k/pro setup and skipping VR till maybe the 2nd or 3rd gen VR set. Hoping on a much improved set with less wires and improved hardware running on a native 4k PS5 (or later iteration of a PS4).
"We suppose it is a bit silly getting excited over a virtual reality ping pong simulation when most recreational centres have real tables of their own." As an introvert who loves tennis games but is largely useless at them in real life, I beg to differ!
Shame this is a bit of a stinker though. How I'd love a new Virtua Tennis
Another let down VR title. I wish I was surprised. Mine has now Sat since before Christmas doing nothing.
@get2sammyb I got PSVR on launch, and really enjoyed it. Then a couple months later I got a PS4 Pro. I immediately tried a few PSVR games, some of which had been patched for the Pro and some of which hadn't been, and I noticed a difference on all titles. The increased clarity afforded by the Pro adds so much to the feeling of immersion. I fell in love with PSVR all over again after getting the Pro.
I don't know why people see it as an either/or situation. They're basically made for each other.
@solocapers Really? I'm shocked. I actually have too many games for it and not enough time to get to them all. There are dozens of them out there including several AAA titles at this point. If you're not into the tech that's fine, but lack of games is certainly not the problem.
Was really looking forward to this when it was first announced,ping pong in vr sounds awesome.really disappointed especially as its not just bad but a 3/10 bad!
@glassmusic any chance of naming these titles that are so good other than the launch games and Robinson which for all its glitz is just mutton dressed as lamb?
@solocapers I know you're just being sarcastic, and that an actual list will do nothing to change your mind. That said, sure, why not.
RE7 is getting great reviews in VR. I played the demo (not The Kitchen but the actual gameplay demo) and it was incredible. Will pick up the game when the price drops.
Dirt VR just came out, is getting great reviews.
People won't shut up about Werewolves Within, in a good way. Haven't played it myself yet.
Psychonauts in the Rhombus of Ruin is getting great reviews. People are saying it's short but really enjoyable.
Other games people are enjoying: Pinball FX2 VR, Battlezone, RIGS, The Brookhaven Experiment, Driveclub VR, Headmaster, Rez Infinite, Tethered, Wayward Sky.
Okay, so those are games I haven't played yet. Next are the ones that have been keeping me busy between other, non-VR titles. I'm not still playing all of these right now, but I've played them and have enjoyed them:
-Job Simulator
-Batman Arkham VR
-EVE: Gunjack + EVE: Valkyrie
-Here they lie
-Carnival Games VR
-Pixel Gear
-Keep Talking and Nobody Explodes
-Harmonix Music VR
-The Playroom VR & Playstation VR Worlds
-Until Dawn: Rush of Blood
-Thumper
-Star Wars Battlefront VR (only a mission but still fun)
There might be a couple more but this is off the top of my head. There are also SO MANY GAMES coming out that I'm excited about. Heck, why not list a few of them?
-Dreams
-Golem
-Star Trek: Bridge Crew
-Grave VR
-Chernobyl VR Project
-Ghost Theory
-A Haunting: Witching Hour
...And basically a slew of other upcoming horror titles.
If you're saying that literally none of these games are your cup of tea, that's fine. But to say that there are no games is ridiculous.
@glassmusic you've basically just named all the launch titles and the dross within it which I said not to bother. Resident Evil aside it's a fairly poor list tbh.
Driveclub is a blurry state, rigs is dead online more or less and the Dev has been wound up and the rest are mostly 3 hour games with zero replayability.
Look I had fun with batman, wayward sky, the pool VR game and a couple of others but they are mostly throwaway games that you don't really feel the urge to go back to.
There's nothing on the horizon that has any longevity or excitement that say a horizon or nier has.
With that I can't help but feel VR is going the way of the Vita. It'll sell well enough for Sony to support it for a while but without big developer support then it's going to be an absolute minefield with tripe like this with the very, very rare and obscure gem.
Stock issues aside it's pretty telling that when I look at my friends list no one who got theirs at launch is using theirs and there's never barely a mention in "what you are playing this weekend" on here which is pretty undeniable if you go back through the last few months.
Hardcore fans will po po this comment but interest, I feel is falling off a cliff pretty hard.
The list of titles you mention coming hardly fill me with hope.
Also your earlier post about getting a pro and seeing the difference in non patched titles is gubbins. Complete and utter placebo effect and that's why I feel it's hard to have a serious discussion regarding VR. Grand delusions of what is actually infront of them.
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