Have you ever wanted to know what a game would be like – specifically an MMO – if you took away the combat, the RPG elements, and the objectives? Try to imagine an online game which places the focus squarely on exploring the world, and discovering the mysteries that it holds. Picture an adventure which does away with text and voice chat, and instead gives you a brand new, universal language that you must discover and learn. This is the game that Wander tries desperately to be, but sadly falls short on almost every count.
It is a release that really does have some great ideas – it should work. A game wherein there is no death, only peace and the encouragement to explore and discover, sounds like the kind of experience that some players would chomp at the bit for. Sometimes, instead of being shot to ribbons or being otherwise assaulted with nary a warning, it would be rather nice to simply exist in a game's universe, soak up the details, and just, well, relax for a while.
Wander does provide this sense of security, and it offers a world that you can absolutely meander through without worrying one iota about when the next health pack will present itself, or from which corner will spring Enemy Type #6. The problem, however, is that this world is nigh on empty.
You start the game as an Oren, a sentient, walking tree, and you have a case of amnesia. You are encouraged to move forward and explore the forest to learn more about the world and its intricacies. The game soon branches outward, very quickly giving you freedom to roam the land as you see fit. There are three other species to discover: the Hira (a human-like race with fins on their arms), the Griffins (large, bird-lion hybrids), and the Azertash (lizard-like amphibians). You are given no hints as to where to find the points at which you can transform into these alternative avatars, but that ties in with the idea of finding everything for yourself.
What Wander does give you is an audio cue that you're approaching a point of interest – a mysterious siren song that grows louder as you creep closer to something important. This is part of the game's design that we really like – the minimalist user interface. During play there is no HUD whatsoever, and when button prompts do occur they are clear and unobtrusive, keeping you in the game's universe at all times.
The game's soundtrack is also basic. As you trek through the forest, you will hear nothing but the ambient sounds of chirping insects, singing birds, and rustling leaves. It's the same elsewhere – on the beaches you will hear nothing but the lapping waves of the sea. The only time that you'll hear music is during the start up menu and the rather long initial loading screen. It serves the game well, cementing it as one of the most peaceful releases that we've played in a long time.
Peace is perpetual – you can do no harm to anyone or anything. Wander's language, Rozhda, is the perfect example – it's the only way of communicating with other players, and there is no way of griefing or misbehaving. As you make your way across the various islands and through the waters, you will find stones embossed with dozens of different symbols. Each one means a new word or phrase in the game's language. To speak these words, you draw the appropriate symbol on the DualShock 4's touch pad, and then tap it with two fingers. This sounds like a simple solution, and should be clean and efficient. Unfortunately, it's incredibly fiddly. The symbols must be drawn exactly how the example appears on screen, otherwise it won't register and your character will merely clear her throat. "Hello/goodbye" is a circle, yet it's almost impossible to get right, so when you do find another player, it's pretty hard to break the ice. In fact, there hasn't been one player that we've encountered during our play time that has attempted a single word in Rozhda. At this point, it's simply too pernickety to work as intended.
The speech system is, sadly, not the game's only problem. Wander suffers from myriad technical issues, and, frankly, looks like it could do with a few more months in the oven. Shadows, vegetation, and objects appear and disappear all around you with almost every step that you take, which is distracting to say the least. There are several examples of clear lines through the scenery where one texture stops and another one starts. On one beach, for example, we found a literal line in the sand where it switched from one colour to another. The game can look fantastic when you're standing still (it is, after all, running in CryEngine), and it is vibrant and colourful, but aside from that it isn't much to look at.
Animations, actions, and even the menus all seem undercooked, too. As all four species, running and jumping feels stilted, movement speed is woefully slow (especially as the Oren), and flying as the Griffin is clunky and unwieldy. The menus use a font that looks like it was meant to be replaced later, and the options that are there are barebones. Curiously, there is an option in the pause menu that asks, "Can't move?", which speaks volumes about the quality of the game. If you get stuck somewhere, or you glitch through a rock or a wall and you can't escape, the developer has you covered and will set you back to a previous position. It's nice to know that you have a get out of jail free card at the ready in case you need it, but surely there is a more elegant solution.
If the game's world had enough in it to keep you engaged, though, then maybe all of this could've been forgiven, but Wander's islands simply do not. There are landmarks and varied locales on offer, but when you get to them, there isn't anything to do other than try to talk to other players or move on to somewhere else, hoping to hear that singing voice once more to tell you that you're about to find something interesting. What you will find amounts to the Rozhda symbols and lore stones, which upon prompting, will give you a slice of information about the world from the perspective of one of the species. It brings the setting a bit of much needed life, and it's nice to hear of the culture of the land, but ultimately it adds little to the experience.
Conclusion
We really wanted Wander to be brilliant, but unfortunately, it comes across as half-baked, lacking in things to do, and underwhelming in almost every area. The developer, Wander MMO, had some grand ideas for this title – but for the most part, it's been poorly executed. There is potential here for a compelling experience – perhaps after some significant patching – but for now, it doesn't quite reach the developer's lofty, risky goals.
Comments 25
Destiny's 'social' areas are one of the worst aspects of the game in my opinion... Unfortunately this looks the same, but on a larger scale!
You have to worry that No Mans Sky will turn out the same.
At least we have Journey
Thanks for the review! It's probably something I'll get anyway, because it sounds unique and like something I'd enjoy despite its flaws. One question though; can it be played offline?
@Neolit ah I was fortunate enough to make it through with the same person. It's a bit of a shame when you get split up and load a new instance with somebody else. Gunna look lovely in all its next generation glory!
@Unashamed_116 Can you play offline, @Quintumply?
@get2sammyb @Unashamed_116 As far as I know it's an online only game. It is an MMO, and there's no option to play, other than "Wander". I'll find out for definite if you can
@Quintumply
Ah, ok. Thanks so much for your response! I think I'm gonna enjoy exploring the game anyway, just because it seems rather unique, and I enjoyed Journey immensely
I picked this up just cause it sounded a bit different. Give it a shot over the weekend. Shame if a small delay would have smoothed out the described technical issues.
@Unashamed_116 Just to confirm, the game is playable online only.
@rockman29 Not knocking Destiny in general, there's lots to enjoy and I'll try and stay involved with it as it grows, just in terms of the social areas they are a bit of a joke!
Shame, I was looking forward to this, bargain bin it'll be then
Still interested in this one, but I'm gonna wait and see what happens with any patches or updates. I wanted this to be great, but feared it might be a little too ambitious. Hopefully they keep working to improve it.
I was curious about wander, but I expected something along these lines
I think I kind of expected this to be honest. It's possible to make a great experience that's peaceful and feast for the senses too. Proteus proved that, and did it very well. It was on Plus too, so I recommend you try it out if you got it, but haven't played it.
Sadly I kind of felt like this game wouldn't be all that great. The idea was nice and everything, but how long is the player going to be engaged in something when you don't really do anything. I like open ended games with no real objective, Minecraft is an example. But in games like that, making your own objective is where the fun comes from.
I have no doubt some people will absolutely love this game, but not for me. I like to explore and everything, again using Minecraft as an example loading up on supplies and just exploring is great fun, the thing is I like to have options beyond simply going for a walk.
You could get the same effect by going for a walk. What exactly is the point in this? It smacks of being "arty" for the sake of it.
I just don't understand why people bother to make stuff like this or proteus. Since there's no objective you can't really call it a game as such, so you're paying 20 quid to walk around bored. A certain portly youtuber summed it up in a video labelled 36 minutes of ****ing nothing.
A games launch along with gamer reviews is very important, since this game bombed, it's best for the developers to cut the losses and try again by making a new game. There's no point wasting resources on a game that already made a name for itself to be horrible.
@Johnnycide What's wrong with Proteus though? There's actually a lot of cool stuff to find and see in that game. As I said earlier, it's supposed to be a feast for the sense (which includes hearing). It's a lot more thank walking, and it's a pretty calming and peaceful game.
@Jaz007 honestly I just can't see the point in it. I mean, it's not like these programs are preventing other games being released, more that I can't fathom why anyone would bother.
I did try proteus for about half an hour and just thought it was a waste of time, before firing up Rogue Legacy. This is just personal opinion of course, but I wouldn't classify these as games. They lack an objective or challenge. They offer no challenge, require no thought, and for those reasons I believe that they have no value.
@Johnnycide I can understand that, expect for the part where you don't classify them as games though. That part isn't really a subjective thing, Proteus is objectively a game. Some games lack a challange, some games lack a objective. They are still classified as games, and aren't challanged. So this shouldn't be either. I understands why you wouldn't like it though, while I found Proteus to be really neat when I played it, I can also see why someone wouldn't find it fun or engaging at all.
@Jaz007 I see where you're coming from, but maybe it's just me coming from the commodore 64 and NES days.
Think we're going to have to agree to disagree on this one, but at least it's something that starts an interesting conversation.
Aww I honestly think this game looks beautiful. There's no use trying to compare it to AAA MMOs that have budget for an entire team of people to fix this kind of stuff. I think this is an amazing achievement for such a small indie team. It's an ambitious project and sure there are issues, but I think once a bit more time has gone into patching, this could be a very beautiful and relaxing game to play. It's a shame there's are so many negative reviews without contextualising what has been achieved here. I for one want to encourage indie studios to try their hand at more unique concepts like this and I'm willing to put up with bugs for a while to support them.
Sounds boring as hell, won't be going anywhere near this but have fun if this is your kind of thing then I hope you enjoy it.
Bit gutted really was really intrigued about this, might still pick it up its only 20 quid in the store....
I don't know if this is a new development or not, but you don't actually have to draw words, you can use the arrow buttons to select different words and speak them. Drawing them sucks, haha.
can't help but wander around
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