Imagine a fantasy action role playing game in which you must guide a wizard or warrior on a heroic quest through dozens of wonderfully realised locales, battle a cavalcade of foul creatures, loot their rotten remains for rewarding new gear, and eventually go toe-to-toe with fearsome and challenging bosses. And then imagine you can play the whole thing in co-op with a friend; a rare example of a meaty cooperative experience that you can sink your teeth into for hours upon hours.
The game you're imagining is Diablo III. The game we're reviewing is Warhammer: Chaosbane, which is to Diablo III as Rola Cola is to Coca Cola: bland, disappointing, and woe betide your mum if she brings it home after a big shop.
For a quest or two it looks like the latest title to release under the Warhammer banner is going to deliver the dungeon crawlin' goods, with a simple battle system, a fairly robust looking skill tree, and four distinct classes to play as. But any hope you might have for a deep and enthralling ARPG will surely dwindle as the prominent issues with Chaosbane – repetitive fighting, recycled locales, meaningless progression, and a shoddy loot system – are laid bare.
Battling is an unholy slog. Each class plays differently – archer and mage focus on distance, while axe-dwarf and generic soldier get up close and personal – and they've all got their own unique skills to help them dispatch the demonic horde. But regardless of which class you decide to play as, you'll rarely have to alter your tactics throughout the 10 to 15 hours it'll take to wrap up the campaign.
Keeping your thumb on the X button to mow down the denizens of chaos en masse initially seems like it's standard fare for a tutorial, but once it becomes apparent that that's all you're going to do for a huge portion of the game it quickly grows tiresome. Simply holding down the attack button is a viable strategy for much of Chaosbane, and outsmarting the relentlessly rubbish AI will rarely require any tactical thinking on your part. You do have some area of effect attacks and summons to take the heat off you a little when surrounded or going up against one of the bigger baddies, but that's about all of the variation in battle that you can expect.
Bosses break up the monotony of slaying thousands of the same boring, stupid enemies over and over again, but they're few and far between, and suffer from absurd difficulty spikes and some cheap-feeling attacks. They're whatever the fantasy equivalent of a bullet sponge is, and quickly wear out their welcome. Playing online or in local co-op with a friend makes things a little more entertaining by virtue of the fact that you've got some company to help you through this trying time, but it doesn't improve the lacklustre combat in any meaningful way.
Also disappointing is the lack of variety in the locations you'll visit on what we'll begrudgingly refer to as your adventure. Each of the chapters take place in a different flavour of fantasy – poison land, sex cauldron, Russia for some reason – but each locale is made up of only a handful of maps. You'll fight through the same maps over and over with only slightly different objectives. There's seemingly only half a dozen monster designs per area, and so once you've done a couple of missions in a town you've pretty much seen all there is to see until the boss.
The tedium of battling the same enemies in the same locations could perhaps be mitigated somewhat if the loot system in play felt rewarding but it doesn't. It's not like you're ever going to walk into a dungeon and find a magic hat that lets you shoot laser beams out of your eyes or something radical like that. Generally, you're going to fend off wave after wave of rotters for ten boring minutes and then you'll come out of the other side with a new pair of shoes that raise your counter attack damage by 2%. Party time.
Combat never evolves in any tangible way as a result of finding a really cool item, and so beyond the cosmetic change of having some proper fancy new boots to wear to the Twelve-Sided Die Disco, it rarely feels like you're progressing regardless of what loot you find. A minor increase to a stat that means nothing to you – seriously, we're still not sure if the counter attack damage stat actually does anything for some of the classes – is such scant reward for persevering through the turgid combat that you'll likely be put off from the idea of exploration entirely, instead just opting to get to the endpoint of the mission as clinically as possible.
The skills you'll unlock throughout your journey seem to be quite poorly thought out. As you level up you'll unlock new combat options but like the crummy loot you'll acquire, they barely seem to make much of a difference. Does it really matter if your archer is throwing knives instead of shooting arrows? Most unlockable attacks are merely a slightly stronger variation of one you've already got that fail to alter the experience in any appreciable way, and some – hilariously – seem to actually do less damage than earlier iterations for reasons that continue to elude us.
The story here is a stock fantasy yarn that could have been scribbled down on the back of a beer mat during an afternoon session at the pub round the corner from your local Games Workshop. It's like the writers got as far as throwing together some human sacrifices, dark gods, and the requisite elves and dwarves, and then Keith got the Jägerbombs in and signed everyone up to do Rapper's Delight on karaoke. This hum-drum tale is spiced up a bit by the over the top narrator who occasionally goes full blown "YOU SHALL NOT PASS!" during seemingly inconsequential narrative events raising a much-needed chuckle from time to time. We're not sure if it's intentional or not, but we salute you all the same, sir.
Conclusion
This Diablo clone shares many of the mechanics with the famous dungeon-'em-up, but scarcely manages to execute them with the anywhere close to the same degree of quality. The moment to moment gameplay is where Warhammer: Chaosbane falls shortest, offering a loop that is neither fun nor addictive by any recognisable measure thanks to dull combat and disappointing loot. There's little reason to recommend Warhammer: Chaosbane in a world in which Diablo III exists – which is the world we currently live in – so we're not recommending it.
Comments 25
That’s a bummer, but a game like Diablo doesn’t just happen I guess. It had its problems at launch and after so many hours it has got stale for me, but it’s a result of years of experience by a very talented team. I guess these loot driven games sound easy on paper but the success stories are few and far between. Which is a shame as it’s become a bit of a dirty genre, but when it’s done right it’s really rewarding.
(Although it kinda read lower than a 5, since you have basically nothing nice to say about it lol)
Will you be reviewing Path of Exile? Was wondering how that would fare against the mighty Diablo 3.
Had a feeling it wouldn't be great, average or below seems the norm warhammer games. Most reviews seem to share the reviewers views , apart from IGN who gave it a 8.7!!!
Booo, that is a shame. Oh well, nevermind.
@kyleforrester87 For me the reason why this game got a five rather than a lower score was because few of the issues with the game meant it was broken or unplayable but just boring. And dull or bland is different from authentically bad. If all you want is a mindless grind then it does the job but nothing more.
@suikoden Honestly the weirdest part of writing reviews is when it goes live and then checking the Metacritic to see what other people thought. There's always an outlier and you kinda hope that you're not going to be the one guy who gave a game a 10 that everyone else is panning but even if you did it's just your opinion. I was surprised by the IGN score but then I'm glad they enjoyed it more than I did!
@johncalmc
Strangely reading the review from IGN it read more like a 7 to me, but hey different strokes for different folks
@johncalmc fair enough, nice opening paragraph either way lol
Hopefully if Baldur's Gate 3 gets announced at E3 it can knock Diablo 3 off it's perch.
@johncalmc Ouch! Those opening burns! Lava! 😂👏🏽
Good read. Seems like it'll be worth it at sale price (I'm the guy who really, really liked Untold Legends!).
@Nightcrawler71 It's free to play so why wait for a review? Go try it for yourself.
@JohnnyShoulder BG has alot different gameplay than D3 right?
Chaosbane so far:
Dungeons : 3 elements repeated umpteen times
Combat Melee : Walk around with X pressed
Combat Ranged: Ditto
Combat boring : grind
Gear irrelevant , anything not used can only be donated anyway
Skills Hit -> Hit harder -> Hit harderder
All in all feels like a Korean MMo but without the big boobs
Score 3 because of the pretty colours
Aww I really wanted this to be good or top end mediocre.
I am sad now.
@ellsworth004 Not the Dark Alliance games which are ones which appeared on consoles.
A dungeon crawler set in the Warhammer universe should have been the perfect combination - what a shame. Was looking forward to this.
Push Square site background: Plastered with Warhammer: Chaosbane advertising.
Push Square's Warhammer: Chaosbane review: MEH - 5/10
I appreciate the reviewer's honesty. If the game is not up to scratch, say it, site sponsorship be damned.
I dunno if anyone else is seeing this, maybe it's because of my location?
I think it's a bit better than vanilla diablo. But there is room for improvement, hopefully they build on this game, has a lot of potential.
I like this game. It may be dull, but it's exactly what I need from time to time. With no new content for D3, there is no reason for me to play D3 anymore other than for the season rewards.
And besides that: FOR THE EMPEROR!
@JohnnyShoulder the original BG games were turned based? Been a long time since i played one.
@ellsworth004 The Dark Alliance games used overhead third person view, and hack and slash dungeon crawl style gameplay. Those are the ones I've played and thinking of.
@JohnnyShoulder yeah i remember the dark alliance ones and loved them. I dont think this is gonna be one of those.
The "too similar to" argument is pointless to me. It can be applied to any game. It just depends on the nature of your bias.
If you enjoy the gameplay of games like Diablo 3, Titan Quest, Grim Dawn, Victor Vran, Van Helsing ... and many others, Chaosbane is worth a look at some point. It's not as unique as say, Grim Dawn or Van Helsing, but is definitely fun if you enjoy the gameplay of this sub-genre.
You couldn’t be more wrong here. The loot system is fine your not going to get epic gear until you reach lvl 50 and begin to play chaos modes. Also the skills are great with many ways to build your characters. Also they are going to add more skills as well as enemies. Sure some enemies are similar with a different attack but overall it is fine for a arpg in the beginning. Diablo 3 was crap till they updated it. At any rate I believe the reviewer does not like these games or is not very good because I had no problem acquiring great loot Or for example the skills are very well thought out of you actually take the time to read them
I forgot to mention that the dwarf is not necessarily a in your face fighter he has plenty of good ranged abilities so I would imagine you didn’t try the character for more than an hour .
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...