In Retro Gamer Issue 124's 'A Westone Retrospective' feature, Westone co-founder Ryuichi Nishizawa stressed that he wanted to create a feeling of pressure for the player when developing 1986's arcade game Wonder Boy — the first of four retro games in Bliss Brain Corporation's Wonder Boy Collection, which compiles two arcade and two Mega Drive/Genesis titles from this side-scrolling platforming series.
Developed by Escape before its Westone age, and set in the stone age before the release of prehistoric platform games like Bonk's Adventure and Caveman Ninja, Wonder Boy's tension is built by a constantly time decreasing health bar, which is topped up by collecting snack food, as well as a skateboard power-up that tests your reflexes with fast auto-scrolling platforming.
The second arcade game in this selection is 1987's Wonder Boy in Monster Land, which was ambitious due to expanding into light RPG gameplay design, with you visiting town shops to buy items, improving your weapons, armour and shield, plus uncovering secret areas. Apart from the first Wonder Boy, this running theme of mild RPG mechanics influences three quarters of the games in this single player compilation.
Distinctly, the collection's first two games were designed as arcade coin munchers, so later levels in both have unfair difficulty spikes, cheap hits, and infuriating platforming gameplay that has aged poorly, despite being synonymous with the mid-1980s Ghosts 'n Goblins era.
The gameplay is better balanced in the Wonder Boy Collection's two Mega Drive games, including Wonder Boy in Monster World from 1991. 1994's Monster World IV is especially a highlight, as a faster moving 2D action adventure platformer with beautiful pixel art.
If you flash back to a concern exacerbated from our Turrican Flashback review, Wonder Boy Collection's paltry four titles puts pressure on retro gamers to question its value for money, because it omits series defining titles and key console ports when compared to the more expensive Wonder Boy Anniversary Collection from Strictly Limited Games — which has sold out of its 2,000 PS4 retail copies. It's also worse value than retro compilations that released within weeks of the Wonder Boy Collection, when set side-by-side against the cheaper and more complete Pac-Man Museum+ and the superior extras in Sonic Origins.
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I never owned a Sega system as a kid so these completely passed me by. Since then I've always wanted to play them as a game collector. I've bought all of the newly released Wonder Boy/Monster Boy games on Switch and was really excited about this. Not so sure now. ☹️
Couldn’t agree more about what’s being offered for the price here, and the Strictly Limited Games shenanigans where two of the series best are sitting on the sideline for most folks is a downer. All of these are worth a play, but I have a feeling that this title will be burrowed in my wishlist for a long time to come while I wait for a more palatable price point.
Such a strong memory of the arcade games intro sequence. Not sure why that one in particular stands out, it was never a game that I piled my pocket money into. Maybe because it was so colourful.
It’s crazy to me that the complete version of this collection is a limited edition retail release.
How on Earth did that happen?
Another spot on retro review from Jamie O'Neil!👍
Here I thought when my mates would laugh at my Wonder Boy arcade misfortune when they could cruise thru on the skateboard!😂😱
Like G'n'G the cartoon visuals had me hooked even down to the dreaded Grim Reaper!
That said,I was bitterly divided the moment I heard about the Wonderboy Anniversary Collection vs the digital ININ Collection sold here.
Did I want the extra games of the Anniversary SLG Collection,absolutely! But did I want to pay the "rest of the world" postage charges SLG (Or Limited Run Games),charge for international postage? (And wait months),no.
Moreso,do I want to support the dodgy practices of SLG that paywall extra games behind their limited 2000 copies & no other ps4/5 owners can play? No. It's just a pathetic excuse to justify their so called price gouging physical "preservation" of games.
We've yet to see the light of day Turrican Anthology Volume 2's extra games,(& just a vague promise of "something" for PSN buyers when Factor 5 finally finish that).
Asha in Monster World Remastered SLG version actually included this Megadrive ported game now retooled into the Anniversary/ININ Wonderboy Collections!
@get2sammyb might be worth privately chatting to some indie devs & seeing what certification requires as it seems bizarre SLG have no compulsion to release their Collection digitally later long after the physical one has sold out? You think they'd want the extra sales!🤔😑
Only seems to benefit the scalpers as it stands.
Oh,& another example of what Jamie mentioned, the Digital Eclipse TMNT Cowabunga Collection. They were at great pains to say there'll be no difference in physical/Digital content...heck when they were able to gain the rights to Jungle Book & Snes Aladdin they were able to add a dlc upgrade option to those buyers of the Aladdin/Lion King compilation!
And they added Lost Vikings 2 for Free in the Blizzard retro Collection! That's how you look after your customers,SLG!
The exclusive edition has 21 versions of the games compared to these 4. The games are made, they are working, to only make 2,000 copies available is reprehensible. I will not support this sort of forced exclusivity.
For me personally regarding missing games, I found the 16-bit era conversions of the 1988 Wonder Boy III: Monster Lair arcade game to be fun, so I'm disappointed I can't play any version of that game in Bliss Brain Corporation's Wonder Boy Collection.
However, leaving out the SEGA Master System's Wonder Boy III: The Dragon's Trap (1989) from a collection of Wonder Boy games is the most striking omission, which glaringly makes this compilation incomplete as a representation of the series.
The 'A Westone Retrospective' feature in Retro Gamer Issue 124/Retro Gamer Annual 2015 is a great read, and it rightly lists Wonder Boy III: The Dragon's Trap as a defining game, not just in representing the Wonder Boy series, but from Westone's entire library of releases.
I also think that it's an oversight to not include any Master System games at all in this collection, because I see the Master System as being a key console that's synonymous with the Wonder Boy series.
Below is an overview of the differences between the two main Wonder Boy compilations mentioned in this Mini Review:
Stinky practise from stinky games companies.
Games like this don’t need a “limited release” these games should have full digital and full phyiscal release.
These limited runs should not be for big names games.
The likes of this Star Wars and Doom, Turtles do not and should not be involved. All have had limited runs recently and it’s frankly ridiculous
@JamieO Yep,gets even messier down the rabbit hole of the Adventure Island rehashes on Nintendo & PC Engine!
But agree the SLG compilation is by far more comprehensive...& that's minus the excellent Lizardcube WB Dragon's Trap & Game Atelier's Monster Boy Cursed Kingdom!
Just never seen such a paywalled effort of denying content to push a "limited physical" version.
(Might sound anti physical & that's far from true.)
@Robocod I like the way you shared your memories of playing the original 1986 Wonder Boy arcade game above too, including the hectic skateboard power-up, and being hounded by the Grim Reaper with his scythe.
Westone's Ryuichi Nishizawa was spot on in describing development of Wonder Boy as creating a feeling of pressure for the player, as it's designed to constantly push you forwards, and I see it as trying to survive for as long as I can.
There are 21 Trophies in the PS4 Wonder Boy Collection, so I used the Rewind feature and the six save slots assigned to each of the four games to push my way to the end of Wonder Boy a few times. Sadly, the pressure was partially unrewarded when the Arcade Master 'Complete the Game Wonder Boy' Trophy didn't unlock, so earning the Platinum is unreachable for me.
Perhaps it's necessary to grab every doll bonus and collect all the letters, so either the Trophy has a glitch, or the collection doesn't specify the parameters needed for unlocking it.
It's a shame that much of the conversation about the Wonder Boy Collection is about it being overpriced and missing key games, because the actual specifics about the fun gameplay in these titles has become a bit sidelined in my Mini Review, I'm afraid.
I noticed that @Ristar24 mentioned in WAYP - Issue 429 about how the Master System's version of Wonder Boy in Monster Land should have been the standard version included in this collection. I would've been intrigued to learn if the gameplay design and challenge is more balanced in the 8-bit console port, because I found the 1987 arcade original of Wonder Boy in Monster Land to be brutally difficult later on, and it often feels unfair the further you progress.
Unfortunately, I only have the unbalanced gameplay from the arcade original as a reference point, as I would've enjoyed being able to discuss specific gameplay differences between the arcade and 8-bit versions.
Not to mention the version of Monster World IV included is the SAME one that was in the Monster World IV remake as a physical edition bonus. The only different is that physical version has a way better trophy list
@JamieO Must admit haven't seen many reviews even mentioning the rewind/gameplay features given the whole saga of the limited retail/ digital version differences!
I'm no Sega expert but screenshots of Wonderboy & Wonderboy in Monster Land on Master system (& I think Game Gear for Wonderboy?),looked pretty good for the era. 👍
Just find it sad that rather than listen to the feedback & do something about making Anniversary collection available to all they've just buried their heads & hope all the bad will they've created get forgotten about!
I was all for this until I heard the strictly limited release was containing games and variations of them not in the standard version. Was always a big fan of wonder boy games but don't plan on buying a stupidly expensive version for that privilege. If it mainly contained physical extras I wouldn't have a problem but this locks out one if the best games in the series in The Dragon's Trap which make the standard edition pointless to me.
@Robocod those two games are the original arcade versions and not the ports to the master system
I think the limited release works quite well for lesser known games, a lot of them are available for a long time even at 2000 copies, the limited aspect prob pushes a few more sales for games that potentially may not have even sold 2000 in regular circumstances.
Its when they get hold of a more popular release that eyebrows are raised.
I appreciate @Robocod replying above to discuss about the extras in this PS4 Wonder Boy Collection, because it gives me the opportunity to elaborate upon points made in my Mini Review to provide greater detail in this comments section.
The Wonder Boy Collection has a simplistic Gallery, the option to Rewind and Fast Forward different gameplay portions to correct your mistakes (you can adapt the speed of the Rewind too), and all four of the games have six save slots each to manage your progress.
Linking back to Turrican Flashback, Wonder Boy Collection's Video Display configuration options are thorough for changing the display ratio and scaling options, but especially for the choices of CRT shader styles. I shared a list detailing the Video Display configurations that have been well appreciated in Ratalaika releases in the comments section of my PS5 Gynoug review, and the same applies here, because Ratalaika Games is mentioned as PS4 Wonder Boy Collection boots-up too.
I still feel that the extras in Wonder Boy Collection are very basic compared to Sonic Origins, because Sonic Origins has an Anniversary Mode, Boss Rush, Mirror Mode, and challenges in a Mission Mode. Its Anniversary Mode also offers the visual choice of 16:9 widescreen presentation.
Sonic Origins has extra cutscenes, and a much more detailed historical Museum, including music and concept art.
There's even a Story Mode that connects the four Sonic games into one continuous adventure, so while there's an argument that Sonic Origins is overpriced at £32.99 for four titles, I personally feel that these features expand the gameplay to the point that Sonic Origins' extras are far superior to the underwhelming additions that the Wonder Boy Collection offers.
Hi @JamieO I have somehow completed the arcade version of Wonder Boy in Monster Land, back on the Wii VC, it was quite a challenge and you couldn't really use save states there either, not sure I could complete the game twice, ha! I've played the Master System version, but never got around to completing it, its a nice version though, with full screen graphics and a nice FM soundtrack, if you have the means to play it!
@Ristar24 Cheers for the response, and fair play to you for completing the original arcade Wonder Boy in Monster Land on the Wii's Virtual Console, that's a cool achievement, because the later rounds have been frustrating me, I'm afraid.
Perhaps I wasn't saving the best weapons, armour and items, because I became stuck on a boss called Hob Goblin in Round 8, who kept firing rainbow-like lasers at me. I feel like I'd lost all my best equipment by the time I'd reached Round 8, though.
Your comment here, and your previous message on WAYP have piqued my interest in the Master System conversion of Wonder Boy in Monster Land, because I suspect that the gameplay may have been fine-tuned, and the difficulty hopefully toned down, considering that console releases are generally more forgiving than arcade games, which are designed to grab your credits.
Hopefully I'll get the chance to check out the 8-bit Master System port one day, then.
@JamieO No idea how I managed to beat the arcade version, I do remember it felt partially like luck though to be honest. I like how so many Master System games have that hidden FM soundtrack too, that we never knew about back in the day! I cant remember if I still have the cartridge, a lot of my older games are boxed up. I feel the Wonder Boy collection is a missed oppertunity digitally, there should be more in there. Kind of like Sonic Origins, I'm certainly enjoying the improvements, but Sonic 1 and 2 on the Master System would have been great bonuses to the collection.
I first played the original Wonder Boy on the C64, its a good port I still enjoy. Dragon's Trap on the Mater System is probably still my favouite in the series.
@JamieO Great (extra),summing up & much as I suspected....Ratalaika aren't a diabolically bad dev as far as these retro conversions go...but compared to others mentioned they just do perfunctory ones rather than giving options that dazzle.🤔
I would say normally I'd wait for a sale (esp.as Wonderboy was only ever available on Japan's Arcade Archives or the horrid Wonderboy Returns).
But I really don't want to support their selling a gimped version when they could sell the Anniversary version down the line if they bother listening to the feedback!
maybe get when its $12.99, i wont pay more
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