Yooka-Laylee was born out of a desire to return to the 3D mascot platformers of the mid-nineties. The initial game by Playtonic, a studio that has several ex-Rare staffers in its ranks, found a degree of success in this mission statement, but it didn't quite measure up to expectations. It's a cutesy, colourful collect-a-thon with nice environments and that nostalgic vibe, but the design is clumsy, there are a few technical annoyances, and it feels a little forced.
Fast forward a couple of years, and Yooka-Laylee and the Impossible Lair is a different beast. This sequel of sorts ditches the 3D approach entirely, opting instead for two-dimensional levels connected by a top down overworld. It's quite a change from the original intent for the bat and chameleon duo, but the results speak for themselves: this is undoubtedly an improvement.
Despite making some fundamental changes, a lot of elements from Yooka-Laylee are intact, if a little different. Lots of side characters return, including the dastardly Capital B who's once again stirring up trouble. The overworld features some familiar environments, and Tonics are back too -- although they play a larger role this time. You're still collecting quills, but Pagies are no longer the end goal; this time, you're after members of the Beettalion, one at the end of every stage. The central characters themselves have had their abilities trimmed down, but the minimised moveset fits the more concise levels.
After completing the tutorial, you'll be plonked into the overworld. At first it will seem pretty limited, but as you progress through the game, it gradually opens up -- whether that's through Trowzer's paywalls or nifty environmental puzzles. This side of the game proves to be just as engaging as some of the main levels; simple conundrums and miniature side quests will have you scouring the map, leaving no stone unturned. It's nothing groundbreaking, but expanding the overworld is compelling, and a nice change of pace outside of the proper stages.
There are 20 levels to tackle, and they're much leaner than anything in the original game. Your objective is simply to reach the end, but there are a number of optional things to look out for on your way. Quills, as mentioned, are your regular collectables, and various coloured ones will give you tricky tasks to complete along the way. If you complete these, you're usually rewarded with yet more quills, but sometimes they'll drop useful items or even TWIT Coins (yes). There are five of these per level, and many of them are devilishly well hidden. You'll need them to unlock Trowzer's paywalls and open up more of the overworld.
Controlling Yooka is largely pretty smooth, although he does have a little momentum to his movement that can take some getting used to. Occasionally you may feel that your suite of moves is somewhat limiting, especially compared to all the abilities the pair have in the first game. Eventually you'll be combining these moves to good effect, but sometimes it feels like you're meant to have been unlocking more manoeuvres. If you take a hit, Laylee will fly off, and you've a limited amount of time to reach her before she scarpers altogether. When you don't have Laylee with you, your moveset is even smaller and Yooka will die if hit on his own. There's clear incentive to keep Laylee with you, but the trouble is she flies so erratically that it can be trickier to reach her than to simply carry on with the level. Thankfully you can recall her with special bells dotted through each stage, but this mechanic can and will trip you up.
In fact, the difficulty can be a little bit inconsistent. Some levels have very tricky segments - especially some of the paths that lead to TWIT Coins - and returning to the overworld is a breath of fresh air. At times you'll almost have to employ the use of certain Tonics to get through levels you're stuck on. These items, mostly hidden throughout the hub map, range from improving your abilities to changing the visual effects, and are purchased with quills. You can equip three Tonics at once, but they have an impact on the amount of quills you obtain in a level. Basically, if you want an easier time of things, you'll have to sacrifice a percentage of your quill total. It's an interesting tradeoff, and as the majority of Tonics are simply visual changes, you don't need to worry too much about having enough quills.
If 20 levels doesn't sound like an awful lot, don't worry -- each stage has an alternate state, essentially doubling the number. These aren't just for show, either; they fundamentally change how the level is played. For example, a level you've previously cleared could now be submerged in water, covered in honey, or clouded in fog. It's a neat way to extend the game that doesn't feel like filler. You'll want to play these extra levels, too, because the more bees you rescue, the better chance you stand in the final battle. You're free to tackle the titular Impossible Lair at any time, but you're unlikely to succeed without the full protection of the Beettalion.
Another area Playtonic has improved upon is performance. This game runs at a rock solid 60 frames no matter what, and this silky smooth frame rate complements the clean, colourful visual style. As you'd expect, the soundtrack remains a strong point, with several tunes sticking in the memory.
Conclusion
A clear improvement on the original, Yooka-Laylee and the Impossible Lair is a pleasant surprise. It struggles to balance difficulty, but the end result is a robust and compelling platformer. It feels much more cohesive than its older brother and, free from the need to play to nostalgia, gives the characters and the world a better identity. It isn't perfect, but it's certainly a step in the right direction for Playtonic Games.
Comments 33
So if we add the +1 point for Pushsquare routinely harsh scores this is actually a solid 8/10? Glad as I preordered it anyway having loved DKC and Rare.
@quinnyboy58 It's a solid 7/10. I really enjoyed it.
I had fun with the original, even with all of its flaws, and being a big fan of Donkey Kong Country makes me quite excited to get this next week.
Also, puns always make me chuckle so I guess that's a positive!
Wow. 7/10 is definitely the lowest score I've seen for this game so far. Everywhere else is handing out 8s and 9s.
It’s kinda sad to see them switch to 2.5D, since the whole point of the first game was to revitalize 3D platformers. I don’t know, it makes it seem like they gave up.
@LegendOfStewart. Its been like that in pushsquare.great games getting lower scores.a 7 is a good scores.but i dont wait for a review of a game that i like word up son
@quinnyboy58 If you add +3 points, it's actually a 10/10. Hallelujah!
@LegendOfStewart In fairness, sites that used the full 1 - 10 review scale would probably end up issuing out a lot more 6's and 7's and fewer 9's and 10's.
@Quintumply How long is this? 3 day weekend rental from Redbox cover it?
@clvr Like they gave up on the Wii U version of the first game after spending a year saying they were handling it themselves and handing off the other versions to Team 17.
@rjejr I'd say it's at least 10 hours but probably more like 12, 15 when all is said and done. Depends if you want to 100% it, really
@quinnyboy58 well nintendo life have it a 9 so 8 is a solid middle ground.
@Quintumply Thanks. I don't 100% anything, just play thru each level once, beat the boss if I can, done, so rental it is. Though it looks like Redbox may not be getting it, so back to Plan A, the library.
I'm in! Platformers were my intro to gaming and I was a huge Rare fan up until Kameo on xbox!
@rjejr exactly ahahahah
Listing all of these things makes it sound like they’re kind of a bunch of quitters lol
The sad thing is I was super hyped for the first one, and then came the review and I have lost interest in this series ever since.
@Kidfried what? The promise of bad puns sold me on it.
@clvr I played the first game, borrowed it from my library.
First world was pretty good, second was ok, 3rd was meh, 4th was broken, 5th wasn't a world. And the hub world was way too long and complicated to maneuver between the five worlds.
I consider myself to be a 3D platform fan - Jak & Daxter, Sly, R&C, Tak - but I have nothing good to say about that game. Probably b/c I missed the Rare era on N64. So I suppose the same way people like the new Shenmue, even though it looks like the old Shenmue, people who liked those old Rare games will like this. I owned Rare Replay, I tried to like those games, but I just couldn't. Kameo was ok. I think starting w/ the PS2 ruined everything else for me. Even Mario 64 which I think is trash, though I appreciate what it did, I like Sunshine more than most people. The 2 Galaxy games are great.
But I don't need to play DK w/ a skin. Maybe I'll wait on Ori 2.
I didn't have high expectations for this game, but as it's getting good reviews I'll take another look at it. Still hoping that they'll create another 3D game that improves on the original.
@thefirst exactly, I thought that with all the promises they made and the potential the game showed, it’d be obvious to try and expand on it, and finally make what it should have been in the first place. But no, now it’s not even sure we’re gonna see another 3D YL game anymore.
Edit: it’s not clear from my comments but I love 2D platformers, it’s just not the direction I hoped they would take for this series.
@rjejr fair enough, but you just cannot call SM64 trash though 😛
Sunshine made my childhood, It’d be interesting to replay it now that I’ve grown up and see what I think of it; I’d probably still love it though from what I remember.
Back om topic, I get what you’re saying, but I’ve heard/seen/read too many glaring issues to really bother trying YL, as much as I’d love to enjoy it.
There are a lot of YT channels that analyze games from a design standpoint, and they’re soooo much more in-depth than 90% of the reviews I read. NL’s in particular are often abysmal, with no “technical” comment on the gameplay whatsoever.
@rjejr @clvr The original Yooka Laylee was outstanding; I've played a ton of platformers over the years, and it was the best representation of the Mario 64/Banjo-Kazooie era of 3D platforming you can find. I'm disappointed Playtonic decided to move on to a 2D DKC clone, but I'm sure I'll enjoy it, anyway.
@Kidfunkadelic83 true probably about spot on then happy anyway looks like lots of the reviews are very good, unlike the last game
Nice. Been looking forward to this.
We don't get anywhere near enough Donkey Kong Country-alikes for my, umm, liking so glad to hear that this seems to be good.
@clvr The first one relyed on kickstarter for funding so I suspect they only have smaller budgets to deal with now.
@clvr I played Mario 64 after most of those PS2 platformers, and those horrid angular N64 graphics coupled with a lack of a sense of humour or voice acting just marred the experience for me. Even Spyro on the PS1, while extremely limited in the voice acting dept, had a lot more interesting story and plot and characters than Mario 64. Mario 64 to me is a tech demo for future good Mario games.
I've been waiting years for Sunshine HD. But Nintneod keeps putting digital triggers on their controllers and I don't think FLUDD would work well that way. There's a couple fo sections in CAptain Toad Treasure Tracker where you ride a minecart and shoot things, which is almost a copy of the roller coaster balloon shooting section in Sunshine. I really thought we'd get Sunshine HD on Wii U, first person view on the Gamepad. Maybe if Wii U hadn't crash and burned so badly it might have been.
But it could still release on Switch. Gotta happen eventually just b/c.
Finally, I can give Tigger's' Hunny Hunt a rest.
@MightyDemon82 Is that one bad? I always liked how it looks. I guess looks arent everything.
Trowzer's paywalls sold.
@rjejr well yeah, I can understand that as N64 games haven’t really aged all that well; but still, the core mechanics underneath are still incredibly solid, and every time I remind myself they nailed it on the first try (like Zelda OOT), I’m in awe.
That said, it’d be interesting to see SM64 remade from the ground up.
And all of the yes’s to a Sunshine remake/remaster.
P.S.: this post makes me sound like a SM64 fanboy, but to be honest I don’t even love it that much lol
Same for OOT, I’m personally more fond of Sunshine and Majora’s Mask.
@clvr Playtonic have already previously stated that Impossible Lair is more of a side game and that a proper Yooka-Laylee sequel is still to come. Think of this as more of a small quality game to help bolster the Yooka-Laylee brand name before that eventual sequel. I'm pretty sure the team was worried that after the reputation of the first game, interest in a sequel would suffer until they made the brand look better.
@tabris95 thanks for the info, I really hope that’s the case as the industry’s ripe for some quality 3D platformers.
It’s a shame how certain genres and styles get stuck in the past.
@Flaming_Kaiser. Nah i loved it as well as Viva pinata, The Banjo/not banjo game was when they tried something different that people didn't want and the Avatars and kinnect was when i jumped ship and got a PS3!
@MightyDemon82 Still sold too me. 😉
@LegendOfStewart why do you care about a number?
I'm gonna play the first one. wonder if it was any good. Check out <a href=https://theanxiousgamer.blog/2019/10/07/yooka-laylee-and-the-impossible-lair-brings-back-nostalgia-of-the-golden-days/">this</a> review if you want more info.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...