
Did the PS5 need another all-encompassing live service gacha game? Probably not, no – and so our expectations for Arknights: Endfield prior to release were relatively low.
While we’ve always appreciated its industrial aesthetic, we simply didn’t feel we had enough time in our schedule for another daily grind.
It speaks to the overwhelming quality of this effort from Chinese firm GRYPHLINE that it’s worked its way into our daily rota, then. How long will it remain there? Well, that will depend on its long-term support, but right now we highly recommend this release.
Let’s get the biggest negative out of the way first, though: the narrative – which centres upon the annoyingly named amnesiac, the Endministrator – is a spaghetti of proper nouns and overbearing lore exposition, as all of these games tend to be.

There are some nice flourishes which lean into the ecological impact of your actions – more on that shortly – but you exist primarily for your anime accomplices to fawn over you.
And of course, you’re part of some mythological mystery which the title will spend the next several years drip feeding on its path towards End of Service.
So, while the cutscenes are impeccably animated, it’s not a game we’d currently recommend for its story – although we do like some of the more personal character interactions, and there’s some decent dialogue in there.
No, this is a game that crosses the streams of open world exploration and management strategy to excellent effect – a unique kind of kryptonite for this particular author.

While the fundamentals of Endfield will be immediately familiar to anyone who’s put a few fleeting hours into the likes of Genshin Impact and Wuthering Waves, it’s tethered to an automation system which takes props from the likes of Satisfactory.
So, consider for a moment, this scenario: there are plants all over the open world you can pick to add to your inventory. However, collecting said plants takes time, right?
Solution: you can build infrastructure that takes a single source plant, picks its seeds, grows them into more plants, and then stores them in your depot. Run the system and you’ll quickly realise you’ve created a loop that stocks an infinite number of plants in your inventory.
Now, what if you process those plants – in conjunction with a bottling machine – to create a kind of medicinal production facility? Well, perhaps you could sell those goods to a nearby camp in need of a steady supply of first aid.

Do you get where we’re going with this?
Sure, you may have constructed a production line that nets you a steady stream of income, but what are you going to do with all that money? Maybe invest it into the stock market, as demand in different resources ebbs and flows on a daily basis? Okay.
This game scratches so many different itches that it’s hard to pinpoint exactly where the dopamine is coming from: the increasingly complex infrastructure you’re constructing or the ever-escalating damage output delivered by your army of anime waifus.
The game is complicated, but an outstanding roster of puzzle-like tutorials makes keeping abreast of all its various mechanics surprisingly manageable.

And if you don’t want to get into the weeds of the construction yourself, you can download optimised blueprints made by other players from the Internet.
It’s particularly alarming that we’ve got this deep into our review without even mentioning the moment-to-moment open world exploration – the Genshin Impact part, if you prefer.
But that’s great, too: slick PS5 performance and vibrant high-resolution visuals makes movement look and feel tight, and we love how your cast actually run around with you out on the field like in a proper JRPG, rather than just disappear when you switch between them.
The combat feels meaty, too: it’s simplistic – most characters will issue a sequence of attacks, concluding in a finishing blow – but you have a skill bar at the bottom which fills up, allowing you to trigger the skills of your teammates. And combo attacks, executed when certain battle conditions are met, allow for interesting synergies between squad members.

The Endministrator, for example, will launch their combo skill when another teammate uses theirs. So, it’s interesting to think about how you can combine different teammates for the maximum damage output, and adds an extra wrinkle to the team building aspect.
Of course, getting the characters you want means you will need to succumb to gacha, and Endfield’s pulls feel expensive – even if the game is pretty generous in this launch period at giving you plenty of the currency you need.
Still, the abundance of currencies feels particularly hostile here, with even the premium, paid resources requiring a conversion if you want to use them to pull on characters.
Still, we will acknowledge a couple of positives: character banners will stick around semi-long term, giving you more opportunities to get the units you want.

And signature weapons – separate banners in Genshin Impact and Wuthering Waves – can be acquired by investing a non-paid currency which accumulates when you pull on characters. This is all good.
Each unit is bursting with personality too, thanks to some outstanding animation work. We love, for example, how the clumsy Last Rite accidentally lobs her weapons off-screen when you cycle through her poses on the character inspection screen.
But we will say if you’ve tried games like this before and not really gotten on with them, then this won’t change your mind.
Despite the introduction of automation elements, your goals very much stay the same: you grind through various time gates and resources in order to steadily raise the overall ceiling of your team.

But the industrial hook – paired with a genuinely astounding control scheme that makes much of this feel manageable on a bog-standard DualSense – absolutely deserves credit.
Knowing that your factories will continue to crank out materials even when you’re not playing makes logging back on feel like a shotgun slug of dopamine to the face. And that, despite the abundance of similar games already available on the PS5, makes dropping this game from your rota difficult to say the least.
Conclusion
Familiar yet different, Arknights: Endfield’s introduction of automation takes this open world gacha in an unusually compelling direction. While its eye-rolling reliance on proper nouns and lore make its sci-fi plot less compelling than it could be, a strong battle system and outstanding PS5 optimisation give this live service the best possible start.





Comments 20
I thought I'd drop this game fast cause I only ever saw the characters / combat pre-release. Cool, but I already sink enough hours into Zenless...
...Then you get to the factory building and that changed everything. Now my harem of anime women watch for hours as I tear down and rebuild my factory ad infinitum for MAXIMUM efficiency.
Between this, ZZZ, and Umamusume, gacha games are taking over my life!!
This game sounds right up my street…except it’s live service. So no. It’s ruined.
I don’t really enjoy the automaton gameplay. I think the combat is really good, but having to build all those silly little contraptions annoys me and I’m probably going to wind up dropping this.
This game is actually so good. One of my favorite things is the exploration. Because it doesn't do the climb anything, glide anywhere you want, it actually attempts to cleverly hide collectibles and chests and you have to find the correct way to get to them. The factory stuff is super overwhelming but when you get the hang of it, it's pretty neat
I didn't think I was gonna add a 5th gacha to my rotation but here we are. And getting laevatain in a single 10 pull solidified that 😂
I really liked the combat and I have to say that the artstyle is quite amazing (kinda wish we got a proper JRPG with these looks), but holy crap the story is bad.
I'll keep going through it until I get all the trophies and then I'll probably stop. So far the only of these games that managed to keep me going back was Honkai Star Rail.
Completed chapter one and then dropped the game, mainly because I wasn't happy with my pulls. I've had 4 6 star character pulls and it was one guy three times and the other guy once. Plus the story is kinda lame, so yeah back to wutha for me 😅.
Not a fan of the look or really most of the other stuff so thankfully a pass for me as I wait for 7 Deadly Sins which kind of looks like Breath of the Windwaker.
"Lore-heavy narrative" seems like a wild Con from a website that glazed things like Demon Souls and Bloodborne, IDK how to feel about that one.
Blueprints!!!! I'm dumb but with BP, I can skip the factory and focus on the rest of the game easily, I'm so glad they added them hahaha.
Also, Last Rite is the best!
Already have 38 hours into the game lol
I quite like this game. The husbandos are eye candies and not that few (if they follow the release pattern of Arknights). Also, the fact that it's not the usual character switch gameplay like zzz, wuwa, and gi, is a nice change for a gacha.
I already dropped it. I liked the visuals and battle system, but as a tradition of gacha games, any challenge exists only in endgame. And the endgame is locked behind hundreds of menus, thousands of types of resources and months of busywork. I'm fine with ZZZ being my only gacha.
For anyone that finds themselves really enjoying the factory aspect but wants it cranked up to 11, check out Satisfactory. Does everything this game does and more, almost to a staggering degree if I'm being honest.
I’m not crazy about the gacha system…guarantee doesn’t carry over to the next banner and the pity system is overly complicated in general
To much work man I need a to find out how to use currencies and busywork another liveservice trap.
Thanks once again for a great review, Sammy. Initially I loved the exploration and fighting but was very intimidated by the AIC Factory gameplay, am still rubbish at it but was lucky enough in the gacha and have done just enough to keep my team going. After 30-40h entered Chapter II which is just glorious and has made the effort all the more worthwhile. Highly recommended game which does require some time investment to initially get going, you really don't have to spend any money to fully enjoy.
@Dalamar was very close to doing the same but persevered and now, having reached the magnificent Chapter II, am absolutely loving it
This game is so redundant after playing Genshin, ZZZ, and Wuthering Waves. Honestly, it's hard to see where one ends and another begins. I've been looking forward to this game for over and year, and almost the second I started playing it I started feeling guilty for immediately wanting to uninstall it. Sorry, Endfield, I've just done this WAY too much already.
Yes, I know I’m writing this comment on a review of a gacha game. I don’t believe the answer is to turn the other cheek.
Regardless of my personal feelings on gacha (really, gambling) as a core game mechanic, I would love to play so many of these games, if the mechanics weren’t present. Unfortunately for me, I can’t just ignore the mechanic, as it will find a way to suck me in and spend money on it that I absolutely don’t have. So, I’m forced to avoid a whole subset of free to play games, and it can feel very isolating at times.
What's the difference between this a Skull and bones please ?
I feel like the combat could have more going on with it at times as it feels a little underwhelming. But it's by no means terrible. Its pretty serviceable. Tho admittedly im not sure what I could suggest to improve it. The base building and automation aspect of Endfield is definitely where the meat and potatoes of the game lie and that was a big draw and part of most of the enjoyment I've gotten from it so far. I have however, played the original arknights mobile game so I'm familiar with a lot of lore involving various groups and countries that were present on terra thst qre here on talos. Theres also one or two returning characters. But saying much about those would be spoilers and them being present makes sense once you know who they are.
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