You may remember Basim Ibn Ishaq from Assassin's Creed Valhalla — a seasoned killer who enlisted Eivor's help in tracking down key members of an ancient cult. Basim was one of the game's most intriguing characters — and one of its only actual assassins — and so the prospect of getting to relive his past in Assassin's Creed Mirage should immediately appeal to fans of the grizzled antihero.
Mirage takes place roughly 20 years before the pivotal events of Valhalla. In the beginning, Basim is little more a lowly thief, combing the streets of Baghdad for trinkets — but he's convinced that a greater fate awaits him. Naturally, it's not long before he's snapped up by the Hidden Ones, and whisked away to their hideout in the mountains, where he learns the ways of stealthy stabbings and deadly swordplay.
The story revolves around Basim's first real mission: the eradication of the cult that has seemingly wormed its way into the heart of Baghdad. A fairly straightforward tale in the grand scheme of things, and one that clearly harkens back to a simpler time for Ubisoft's series. Track the bad guys down and give them a good gouging — what else is there to say?
The game's structure is quite engaging. You're given a selection of 'cases' to work through in order to identify each assassination target, and although the objectives are deceptively linear, watching a case gradually come together as you collect evidence is enjoyable.
Outside of that, though, Mirage's storytelling is disappointingly flat. This is mostly down to the characters rather than the overarching plot, as they really struggle to show any kind of memorable qualities throughout the game's 20-ish hour runtime. They're just dull as dishwater, and while we understand that assassins are expected keep their feelings in check, the result is a cast that barely registers on an emotional level. Only Basim, in his underlying uneasiness and repeated nightmares, comes across as remotely interesting. Not even the villains can salvage things, despite their best efforts to be cartoonishly evil.
Thankfully, the title's stealth-based gameplay manages to hold everything together. Compared to the colossal open worlds of Odyssey and Valhalla, Baghdad feels comparatively tiny, but its dense city streets present the perfect opportunity for the return of proper parkour. Without a doubt, this is the series' best platforming since Unity, with Basim proving to be an agile runner. Barring some frustrating, classic Assassin's Creed moments where he'll jump exactly where you didn't want him to go, sprinting across the rooftops and ducking through alleys feels great.
Now then, the stealth itself. Given that Odyssey and Valhalla felt more like action RPGs than... well, Assassin's Creed, Mirage's clear focus on more subtle pursuits is refreshing. Which is funny when you think about it, because this is exactly the kind of gameplay that felt so desperately tired before Origins overhauled the franchise.
The iconic hidden blade is king once again, as one-hit stealth kills are the easiest way to deal with enemies. There are no power levels and no overriding stats — it's just Basim, his weapons, and an assortment of handy tools like throwing knives, smoke bombs, and noisemakers. If you've been demanding a return to the old ways, Mirage is probably the game that you've been waiting for. It's a well realised revival of what made the franchise click in the first place.
Having said that, the mechanics can be a bit... basic. It's been a long time since Assassin's Creed was traditional Assassin's Creed, and the process of ghosting through a fortress or systematically stabbing every guard in a mile-wide radius has hardly changed outside of tighter controls and additional tools.
That's not necessarily a complaint since, as mentioned, the formula still works, but it's a good thing that Mirage is a comparatively short instalment. By the end of the main story, the stealth system is teetering on the edge of tedium; you can only hide in a pile of hay or create an obvious environmental distraction so many times before the loop becomes braindead.
And if you're caught in the act, you'll have to tangle with the game's similarly basic combat. Exacerbated by the fact that there are only a handful of enemy types to contend with, fighting feels very stripped back after Eivor's escapades. Only ever equipped with a sword and dagger, Basim's abilities never really evolve. The kill animations are cool, but that's pretty much the sole highlight of a distinctly one-note system.
It also doesn't help that even the lowliest grunts refuse to flinch when struck with standard attacks — which is particularly unsatisfying — and so dodging and parrying are essential. As such, skirmishes quickly devolve into waiting games, where you've got little choice but to dance around your foes until they finally decide to strike. Much like in older titles, a successful parry can leave your opponent open to an instant kill, and once you've got the timing down, it's all rather trivial — although there is fun to be found in watching Basim eviscerate a whole encampment's worth of corrupt guardsmen, stealth be damned.
Moving on from the topic of bloodshed, it's worth noting that Mirage isn't a huge improvement on Valhalla in a graphical sense. Baghdad and its surrounding countryside looks lovely when sunsets roll around, but it's another case of a PS4 game looking a bit nicer and running a bit better on PS5. Character models still have that clay-like quality to them, too — although the costume design and art direction in general is typically top.
Fortunately, technical performance is buttery smooth on Sony's current-gen system. Aside from some nasty screen tearing in the city's busy centre, it's a slick 60fps at almost all times, which bolsters the already responsive parkour controls.
Conclusion
Assassin's Creed Mirage sets off in search of its roots, and it finds them — both for better and worse. Undeniably basic in its approach to stealth and combat, it feels oddly dated in terms of design, but it's also a refreshing reminder of the series' original strengths. Ultimately, it's a solid sandbox title, and it successfully scratches the hidden blade itch that was so clearly absent in Odyssey and Valhalla.
Comments 89
If anyone's got any questions, let me know and I'll try to answer them.
Thanks for reading!
Hey ShogunRok, is it worth buying and time to play?
@Porhawj Well, I'd hope the review answers this question but... yes, it's probably worth buying if you want a more traditional AC game. Fun while it lasts, and it's a not-too-short, not-too-long length at around 20 hours.
Does is have a 'home base' like the older games? How grindy is the skill tree and weapon upgrades?
I'm truly happy for anyone who wanted a return to the traditional Assassin's Creed, but this review more or less confirms why it's a personal "skip" for me. I really enjoyed Odyssey and Valhalla's gameplay, they were just way... too... LONG. And I enjoyed the traditional Assassin's Creed for a while, but like the review said, it's fun for a while but got really one note (for me personally). Hoping Mirage sees some sort of success as a stepping stone to what the series could become someday. Maybe some sort of marriage between the traditional series and the Action RPGs.
Pretty much what I expected. And I'll take it.
@Fyz306903 There are several home bases scattered around the city but they're little more than a tool upgrade shop and a place to pick up contracts (side missions).
It's not very grindy at all. You get skill points from completing missions and there aren't many skills to unlock. Weapon upgrades barely matter (you just do slightly more damage in combat), and they're easy since you get so many materials from just opening chests.
I honestly preferred the rpg style of the last 3 games. As much as i love ac2 and 4 , i think the series was going in the right direction with origins, odyssey and valhalla . You don't always need to catter for nostalgia or old school audiences imo.
"Blade runner 861"
Haven't even read the review yet and I just wanted to say you guys never miss with the headers/taglines/whatever the hell they're called 😂
@ShogunRok ai is brain dead, dull character pushing me away
Glad to see this getting a good review. Hoping my copy arrives today at some point
@ShogunRok I like the sound of that. Also is there a codex or discovery tour to learn more about Baghdad?
@Fyz306903 There's no dedicated discovery tour this time, but there are historical points of interest scattered around the map, which add to a nicely-made codex in the menus. I learned more about Baghdad and its history from this game than I have in my entire life!
@Ultrasmiles I assume Ubisoft will be trying to do both from now on. It sounds like AC Red is going to be a proper open world game again, while Mirage could end up being the first in a series of 'smaller' stealth-based games.
I suppose Ubisoft's approach might depend on how well Mirage sells, too.
This actually sounds much better than the last two which were a backwards step for me, the last great one was Syndicate so I'm hoping it's more like that.
@ShogunRok you did say that "there are no power levels" so does that mean that one-shot bow and arrow headshots are back?
AssCreed 2, Brotherhood, Revelations, and yes, Black Flag too, were all chores to play back when they released. I can only imagine how dated Mirage would feel nowadays, no matter the veneer Ubisoft has coated it in. Easy pass.
Stealth???...meh
I have no time to be sneaking around in a franchise that is now known to be an action adventure series.
@Anke Basim doesn't have a bow but he does have throwing knives — and yep, they kill guards in one hit with a headshot (as long as they're not wearing heavy armour).
Sounds good enough for a fun time before Spider-Man.
My copy is arriving tomorrow so I'll be playing it this week and the next.
Which reminds me - anyone know the reason games seem to be releasing on Thursday this week instead of Friday as they usually do?
Honestly, this really isn't the direction I wanted AC to go in. Many of us were very critical of the bloated mess the franchise had become, me included, but while I wanted them to scale things back, what I didn't want was for them to just go back in time to a formula that had become stale well before Syndicate in the first place!
The reduced scope and scale is something I applaud, but what's the point if they didn't even bother to improve mechanics that weren't good enough a decade ago? This should've been a radical overhaul of the older titles' gameplay systems. Such a missed opportunity.
@ShogunRok that'll do me, thanks mate.
This bummed out a bit and so did Forza a bit.
Let’s hope spider man 2 and Mario Wonder bring it.
I’ll be watching for user feedback on this one, the last few haven’t interested be but I loved 1 and 2 so I may need to pick this up
I think moving the release date up will end up doing wonders for this game. Myself and I think plenty of others see this as a nice warmup before Spider-Man (or Lords of the Fallen)
Looking forward to this, might not be a day 1 for me but I’ll be getting it sooner rather than later
@ShogunRok Apologies if I missed it in the review, but does the game have any substantial modern day storyline or connection to an overarching Animus backstory with the other games? I haven’t played an AC game since Origins, but I know they were still trying to keep some semblance of “playing as your ancestor” narrative loop, or have they abandoned that completely?
Have no idea if the characters are good or not. Completely opposite to what Pure Xbox said about them haha
I won't read the review because I'm getting it anyway but just wanted to say I'm so excited to get back to old school AC!
And for the people upset that it's not an RPG AC, you do realize Ubisoft already announced a new RPG one right? It's called AC Red. Look it up. There's no reason to hate on Mirage for being more old school. They can both exist.
@Th3solution Barely any reference to the modern day stuff. The game opens with a very brief description of Basim by a modern day character, and that's pretty much it.
Maybe now all those who where whinging, saying ,the game has lost its roots, can finally shut up,can we have a proper, 200hr one now please ,thanks 😁
Cool. Thats a good score.assasins creed mirage back to the old shool.i enjoy both the old assassin creed game and the rpgs assassins creed games.word up son
Definitely looking forward to playing it on Ubisoft+ tomorrow. It seems like it will be a fun game and whilst I love the big, open worlds of recent games, having something a bit smaller will be interesting to see. Can't wait!
Do we still have the animus, @ShogunRok, or is the future a thing of the past?
@Fiendish-Beaver Very briefly touched upon but barely a thing in this game.
I know a lot of people will like Mirage for taking AC “back to its roots”, but personally I’ve loved the huge open worlds and RPG-heavy titles of Origins/Odyssey/Valhalla. I’ll still play Mirage at some point, but am not in a rush to do so.
While I never played Black Flag, or Valhalla, I'm kind of of the opinion that the franchise peaked at AC3
@NinjaNicky Nobody hates a fandom more than its fan base!
Maybe not the place to ask this, but did they ever fix Syndicate on the PS5?
@personauser93 Yep, plays great now! Liked that one a lot on a second go.
Like the look of this, basically they’ve delivered what was asked of them by a section of the fans. I think there’s a place for both approaches in a series that can be so many things.
Thank you, @ShogunRok. That's a shame as I liked adding in the Si-Fi with the historical. I liked that it added a feeling of a conspiracy too...
I don't get why Ubisoft have made this an either/or debate. Surely we could have an AC game which combines the complex combat, sprawling narrative and expansive open world of Valhalla, but with some cities included for platforming, stealth assassinations and some hay to jump into? Maybe with a bit more variation than old school AC, but perhaps not 500 hours long.
Wow, they even added screen tearing, just like the old ones! Gotta love that attention to detail.
put it on psplus and ill try it.
Wake me up when they patch Ac: unity with 60fps support.
@ShogunRok Would you recommend this one for newcomers to the series? I get the impression that its simplicity might make it a good jumping-on point.
'Dated in design' . . . I mean they were shackled by weak 10 year old hardware, why on Earth they thought it was a good idea to release a last gen game nearly halfway through the current gen is a mystery.
@SometimesGhost In terms of gameplay I'd say so — it's quite a streamlined game and it's fun to play moment-to-moment.
Having said that, the story does eventually lean heavily into the events of Assassin's Creed Valhalla, and it won't have as much impact if you haven't played that game.
I think they can satisfy both audiences going forward if they keep the main storyline at 20-30 hours. And leave the rest as explorable side content.
Valhalla's main story could of been cut in half tbh (and actually been more interesting)
Sound like it’s everything I wanted it to be. I was never bored of the old style AC and didn’t like the changes they made in Origins/Odyssey/Valhalla.
Sad to hear there isn’t a main hideout that you can upgrade though. This was always one of my favourite things about AC.
@Ultrasmiles I agree. I loved the rpg elements of the last few ac games. It’s what got me hooked on the franchise.
My two cents:
The titular "Assassins" in the Assassin's Creed games are part of an organization called The Assassins which are fighting a centuries-long war with another organization called the Templars.
That is why the games are called Assassin's Creed because you usually become recruited by a group called "The Assassins" not because you sneak around and kill people (although that is a part of the game)
So in this universe, an Assassin (capital A) can be a getaway driver, stolen goods fence, religious leader, palace spy, etc etc. Yes for the most part you play as a person who kills various prominent figures throughout the game but you shouldn't NEED to be SNEAKY to do it.
The franchise may have started out sneaky with mostly stealth missions but evolved as the creators and writers saw fit to expand on the larger universe.
The bottom line is that you play as an Assassin (capital A) but not always as a traditional (and mostly made up word by Europeans to degrade Muslims) role of an assassin (small a).
Sorry about the rant. Just frustrated with people who assume the name of the game should describe their perceived gameplay loop.
@Fiendish-Beaver
I agree. Assassin's Creed game's main concept is that you play as a person who is inside someone's memories using a tool called the Animis and exploring history to find an answer to some lost riddle or an artifact or whatever. That's what makes it an Assassn's Creed game and not just the stealth.
I actually would like an all-modern-day Assassin's Creed game.
Ubisoft will not fool me again in buying their game at launch. Their prices drop like stones after a couple of months
Agree with everything you say, @MikeOrator. Without the future bit, it's basically just another historical RPG. I would also like to see a modern day setting, and maybe even a future one (though going into someone's memories from the future may be a little difficult to explain narratively 😂)...
@Fiendish-Beaver
Ya...maybe you are in the future and you go into the Animus to explore our modern-day and end up working for Dedsec...
Played 90 min of it so far, and I really enjoy it. I just enjoy playing a traditonal AC for once, and so far I find the characters great. Just reached Baghdad for the first time, so am excited to see how the game progresses.
As expected, around the 70s on MC is exactly how I guessed. Just basic stealth gameplay won't do much in this climate. We've had crazy stealth like the Dishonored games. Great for people who wanted the AC back to its roots but maybe it's time to move on.
Does it feel like a full game in its own right or souped up DLC considering it started as a bit of Valhalla?
Bah, I wish they'd just get on and do an Ancient Rome game.
Gameplay wise, I think Origins nailed it best or at least set the wheels in motion for something. It was a vast open world, but clearing forts still allowed for the incredibly satisfying stealth gameplay as you kind of become an Assassin. So I hope the series comes to settle on something with more opportunities to choose stealth and be an assassin, but in an open world. Open world and regular combat where it's an open landscape, stealth where it's more a more built up area is just logical.
I did cringe a bit when I read the word 'cult' mentioned, as we've have 3 cults in the last 3 games, and going to a prequel of the cult that probably morphs into the one in Valhalla seems a step back. Considering it's after Valhalla where the intrigue lies. Aelfred made some decisions to change the course of history for the AC bad guys, right... and sort of set them up to become even more manipulative and terrible? This to me is way more interesting than going back again to the same damn cult.
I guess at least Mirage will focus on the Assassin's, but I kind of enjoyed the departure from that, where we got to learn of the rising power of evil behind all the big moments in history. What we needed next was surely the convergence of the Assassins and the new form of 'pre-templars' without this extra step in between?
(Man AC is convoluted 😅)
I guess my main question is therefore:
Does it feel like there is actually any point to this entry beyond doing some stealth kills? @ShogunRok
@Ravix Ehhhh not... really. It's got the feel of a smaller production with limited scope. A bit like a spin-off rather than the next big AC game that actually matters. Which explains the slightly lower price point, I suppose.
In terms of ramifications for the broader series in terms of lore, etc., I don't really see how it could be considered a big deal.
@Ravix
That is actually a really good question. I suppose it would become too close to spoiler territory to find out how it all clicks into place with the wider Assassins/Templar narrative.
I have been really looking forward to this game for months, but the more I read the review and the discussion in the comments the more on the fence I become.
Edit: Who am I kidding. Still getting this day one...I'm a sucker
I feel like this is the open world equivalent to the COD franchise.
@ShogunRok On the map size. Does it compare to AC2, Brotherhood etc or smaller still?
@Dange It's bigger than those. The city of Baghdad itself feels roundabout the size of Paris in Unity — maybe slightly larger. And then the city is surrounded by wilderness that you can explore — but there's very little in it.
Good review.
I think what it helped me realise is I really want is a marriage of modern HITMAN's stealth and freeform assassination gameplay with AC's historical setting. This game sounds - like you say @ShogunRok, for better and worse - like a return to the series' roots. But I've played all those games already and I don't need to revisit that type of game.
I can't help but feel the game looks very uninspired, and therefore totally unnecessary.
@MikeOrator Made by the same publisher, so not a surprise, but I think this has a similar sort of following as COD fans, where as Far Cry's audience seems to be less enthusiastic for continual new releases.
@JayJ
Sorry I deleted my post as I felt it sounded rude and I was recreating something else that was less gruff sounding...lol The only reason I say FarCry is the FPS angle of the gameplay
Yeah that's what I was afraid of coming from Ubisoft. The gameplay looked like there was never anything new for the stealth genre so I'll pick this up during a sale. Still though, good that ac went back to its roots.
@ShogunRok hmm. Yeah, that was my worry. If it doesn't really add much to the overall series, then it just seems like Valhalla DLC, which is what they said it wouldn't be (I think)
I can't get inspired to kill a bunch of cult members who I know already will play no real role in the wider universe of events, as it's a direct prequel to another game where we basically kill off the entire cult for actually fairly good story-based reasons of manipulation in the end.
It feels like the biggest gap in AC is now between about 890ad and 1190ad, something like that. That's what we need, as we created a power vacuum that needs to be filled by something 😪
This is what you get. You wanted to go back to the roots. I personally love the new and old versions of AC. I'll wait for a sale on this one.
Nah, I’ll skip it for now and maybe pick it up when it’s in some sale next year. With Spidey just around the corner my gaming needs are more than full for this year with Cyberpunk requiring a few more hours here and there and, no doubt, some more power washing to ease the stress. Enjoyed Ragnarok but even that tested my patience plus though I’ve enjoyed the recent instalments it’s not since Syndicate that I truly enjoyed the characters, environment, narrative and overall style …
I was gonna buy it, but it's not on steam. I'll wait until it is.
Can you set Arabic voices with English subtitles?
That’s how I always played Unity. French voices with English subtitles. Really enhanced the realism of the setting. I’d like to do the same with Mirage.
like one guy said here already - damn if they do, damn if they dont. even read someone saying its actually ok to disregard what old school fans want despite oldschool fans being the ones that supported the franchise & got it to where it is in the first place, they're the most loyal fans that actually like what a game is rather than wanting it to be something else & youd think long time customers would be prioritized but i digress.
sad, sad, sad
but kudos to ubisoft for going back to its roots with this one, that part isnt sad and great that this game actually exists
I can't accept screentearing anymore so I'll have to pass it up.
It's rare I miss an AC game on day one and if I wasn't already elbow deep in Cyberpunk and some real world capital S Stuff I'd already be parkouring around as Basim... Buuuut I'm too busy finally, actually enjoying Cyberpunk!
I'll probably pick up this shorter AC as a palate cleanser before I finally jump into BG3 knowing full well that game will last me upto FFVII Rebirth (and probably beyond)
This sounds good.
The tight focus seems impressive.
Had no interest in Valhalla, or Odyssey.
But I loved Roman-era Egypt. I have played through Origins about three times, and loved every minute.
Will likely pick this up in about three weeks.
This sounds like exactly what I wanted out of this game. I like Origins, Odyssey and Valhalla but miss the 'classic' Assassin's Creed style. Picking up my pre-order soon. Can't wait to play.
After playing Nioh or Elden Ring, the combat in other games seems like absolute garbage.
Plus Assassin’s Creed has always been awful, never meaningfully updating any of the mechanics and basically farting out a game with a new skin every 2 years. Much like Far Cry.
@ShogunRok if the main story is around 20 hours, how long do you think it would take to Platinum?
Is it true that this game has stereo sound only?
@SillyBoyJudas I'd estimate maybe 25-30 hours. Not too much longer, you just need to do everything, basically.
It sounds crap anyway, personally all AC games are now. But the word linear made me laugh its such a dirty word in this pathetic games industry today. Most games aren't linear enough, most games ioday don't know what they want to be. Usually a mish mash of everything and fail miserably for doing so.
@OrtadragoonX you can indeed 👍
Doesn’t outstay it’s welcome as a plus point 😂
I didn’t believe a new Assassins Creed game was being released. I thought it was a Mirage.
I’m still praying for Assassins Creed: Acts of the Apostles, but, Christ, at this point, it’d take a miracle.
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