Ever since Life Is Strange properly put the developer on the map, story over gameplay seems to have been the mantra at DON'T NOD. That's no bad thing; it gave rise to Life Is Strange 2 and Xbox exclusive Tell Me Why. However, with the likes of Vampyr and Jusant also in its back catalogue, there's always been potential there for the studio to happen upon something truly great. Banishers: Ghosts of New Eden is the realisation of that. Joining a captivating narrative and an enjoyable blend of combat and exploration at the hip, it's comfortably the French team's greatest achievement to date.
You play as the loving couple Red and Antea, two ghost hunters sent to New Eden in the year 1695. The town and its surrounding area have been engulfed in a haunting sending the populace mad, and they're there to investigate and conclusively put a stop to it. Things go south, though, when Antea succumbs to the curse and is killed, leaving Red on his own in the real world while his partner returns as a ghost.
This sets up a moral dilemma you must battle with throughout the entire game: as well as defeating the spectral torment, Red can choose to either help ghosts and ascend them to the afterlife, or banish them for their wrongdoings, which has the potential of killing the living and breathing host. If enough ghosts are banished, Antea is brought back to life. Their duty is to send the dead back to where they belong — the couple's motto is literally "life to the living, death to the dead" — but what happens when it's the one you love most?
The predicament manifests in both the main story and side quests (known as Haunting Cases), where you'll need to work out why a ghost has returned to haunt an individual and then judge who's to blame. A little like the recent Sherlock Holmes games, you'll scan the environment for clues and work out motives, forming your own conclusion at the end. Again, though, if you want to bring Antea back, you may need to go against what you believe is morally just to harness enough power through banishments.
It's an absorbing situation on its own, but the stakes are heightened by excellent performances from Russ Bain (Red) and Amaka Okafor (Antea). You really get a sense of the love and care the two characters have for one another, as they battle between the demands of their job and the affection they have for one another. Both regularly doubt their betrothed and their intentions, with Red having to make promises throughout the story about what he'll do at the end. Through their performances, Banishers is made to be a tale just as much about love as it is the phantoms plaguing New Eden.
Away from its narrative threads, the game sort of plays like 2018's God of War. It's more open zone than open world — larger locations and towns are connected by paths and tunnels, while light Metroidvania elements tease the sort of areas you can unlock once you've got the required ability. Red becomes the main playable character after Antea's death, but you can swap to her with the press of a button during exploration. She'll reveal collectibles and chests only visible in the spectral realm, and leap across the environment at select points to reach secrets.
It all comes together to make exploring New Eden feel rewarding; the map is busy with icons teasing optional activities, and lots of little environmental puzzles hide chests containing gear and items. You can always be assured you'll find something, whether it be rare resources to fuel upgrades or a fresh combat challenge. When there's that guarantee, exploring off the beaten path becomes a joy.
A lot of combat encounters stand in the way of those hidden trinkets, but that doesn't mean the fun factor deteriorates. While fights do feel a tad clunky in the early game, you'll be off to the races once you've got Antea by your side and some abilities unlocked. Red wields a sword and a torch (and eventually a rifle), through which he can perform fairly basic attacks, but all the while he's attacking, a meter is being charged that's used to unleash Antea.
She prefers hand-to-hand bouts, but over the course of the roughly 25-hour campaign, she'll automatically unlock new abilities that seriously spice things up. From a damage-dealing dash to mystical tendrils that hold an enemy in place, Antea injects a lot of variety into the combat system. You'll want to be consistently switching between Red and Antea to suit the occasion, mixing and matching with what the ghostly enemies have to throw back at you. You can get into an excellent flow state of charging Antea's meter, activating all her abilities, and returning to Red to start the process over again.
What really helps to elevate encounters are the many upgrades you'll accrue along the way, which feel genuinely game-changing. Rather than offering inconsequential percentage boosts, the improvements you can make to Red and Antea make switching between the two more viable in certain situations, while parries become more effective and provide extra worth to your banish bar — a mechanic that eliminates most ghosts in one hit.
The skill trees are a pleasure to work through, though their upgrades can only work so much magic. While the two protagonists only ever better themselves, the enemy variety is shockingly slim. They all fall into — at best — three or four categories. There are some that look like dogs, others a bit like a pirate, a few ghosts attack from long range, and then there are bigger brutes that swing their arms about. Besides unique designs for each boss fight, you'll never encounter anything else. Considering how expansive your own options can be, it's disappointing to come up against the same spirits over and over again, all of whom never deter from their basic attacks.
What makes pushing through them worthwhile are the side quests, which at times can give the main plot a good run for its money. Impressively fleshed out and engaging, you'll solve the hauntings of individual townsfolk, again working out whether the ghost needs banishing or it's the person at fault. There are some really interesting, horrifying, and gripping short stories tucked away in these Haunting Cases that make the distraction from the core narrative extremely worthwhile. Some will appear as standalone cases while others naturally stem off the main narrative, giving you reason to meet new faces and further flesh out returning ones. Up there with some of the best side quests we've seen in some time, they're not to be missed once they populate your map.
It might be worth waiting for the game to take a few patches before you jump in, though, because it leaves a lot to be desired on the technical side. A Quality Mode and a Performance Mode are offered, but both constantly drop frames even when there's not much going on and you're just running through the environment.
Then, visual glitches like the map disappearing and a pixelated look around the edges of the screen and characters become a distraction. There's a noticeable lag whenever you bring up the inventory, and audio bugs randomly cut the background music during cutscenes. Most — if not all — of these issues should be easily fixable in post-launch updates, but they did become a distraction throughout our playthrough.
Conclusion
Banishers: Ghosts of New Eden sees developer DON'T NOD reach a new development peak, as it marries an excellent narrative with engaging and enjoyable gameplay. Poor enemy variety and technical flaws hold it back from true greatness, but its excellent, story-focused side quests on the other side make a few drab combat encounters worth pushing through. The studio's best game to date, Banishers: Ghosts of New Eden is a new IP we hope is here to stay.
Comments 44
Love Don't Nod games they are always worth a look.
Fantastic main story and stakes
Really good lead characters
Excellent, meaningful side quests
Rewarding exploration
are all things that i look for in games will give this a go at some point
It's heartbreaking that nobody recalls the great Remember Me. That game put them on my radar. Such a good game.
Great review Liam! I reviewed it for Seasoned Gaming and loved it, one of my favorite stories and combined performances in ages! Really hope this one finds an audience and doesn't get buried by the releases in the next few weeks, it has a small pocket to get its recognition, just don't want it to end up like Immortal of Aveum.
@Resurrected-X460 remember me great game
other dont nod games
life is strange
vampyr
life is strange 2
tell me why
twin mirror
Harmony the fall of reverie
jusant
lost records bloom and rage
@Resurrected-X460 I need to play that one, I never did give much regard to Don't Nod before this even though I love story in games, will need to try Vampyr too
Glad to see this ended up being good. Looking forward to experiencing it!
After the disappointingly janky and unpolished state of the FF7 demo, I think I'll support don't nod on this one and play it near release, and wait for a good discount or verifiable fixes for the bad visuals/settings of FF7 Rebirth. As framerate dips are far less a problem than the laundry. List of issues with the technical state of FF Rebirth.
Even more so a good decision considering that gaming , especially on playststion, appears to be a ghost town in terms of promising releases after March. So spacing out trying some of these front loaded releases just makes sense for me.
Banishers sounds like a great story to playthrough while waiting and hoping DD2 turns out to be good.
Maybe we'll see Flintlock this year as well. Looks like another promising AA effort.
Glad it seems better than I feared. Add it to the list!
Excellent review. Putting down Like A Dragon temporarily to install this on my Ps5
Jusant is excellent too for those who haven't played it yet, sich a great peaceful game
Ive kept an eye on this since it was announced and im so glad this has reviewed well. Its that sweet spot AA game and storywise it gives me serious plague tail vibes (which is a very good thing)although the gameplay is obviously quite different. Will wait for it to be patched so the bugs are fixed but a definite buy for me
I noticed a few of the glitches Liam mentioned but didn't have any audio bugs nor did the map disappear for me. Seems par for the course on PS5, some folks get all the bugs, some get none, but as he said, a Day 1 patch should get rid of most of that
@kappasig390 You're in for a great ride. It's a story driven, linear game with great combat and a fascinating story. The graphics were really good for its time (UE3 game, for better or worse) and the futuristic environments are lovely.
My main worry is: 'Is the game so difficult to play on one path due to being underpowered that you're almost forced to play one way'? That was my main issue with Vampyr
@Fyz306903 Not at all, I took the "good" path, so to speak, and had no problem with combat
I'm glad this was well received (by P-Square anyway). I really like DON'T NOD, but always feel like their games are not quite there. It seems like this one is finally the game where their ambition didn't exceed their reach.
Sadly, it'll have to wait though. 2024 is pretty stacked for me, so I'll have to wait for a sale or if I end up having some time between other releases.
Looks like something i'll hopefully be grabbing later this year on sale to play in the quieter summer months.
I'm glad this has scored well.
Hoping to find the patience to wait for a couple of patches, probably not 🥴
That’s a nice surprise! I kind of had a side-eye on the game since originally seeing the trailer a few months back… but wasn’t sure how it would pan-out. Looks like it panned-out well!
Nice review. Really loved Vampyr and the developers have said this is something of a "spiritual successor".
Cool. A 8 is a really good score for banishers ghost of new eden.word up son
Glad this has turned out well. Looking forward to digging into it soon.
This wasn’t really on my radar but I’ll definitely be checking it out now, after a couple patches. Thanks for the detailed review!
Great review, and I am so glad to hear the game is good. I really like DONTNOD games. And I really wanted them to take what they did in Vampyr up a notch. While Vampyr is absolutely worth playing, it is also one of the games I am most frustrated with, because it seems like that game was ALMOST THERE. The atmosphere and NPC stories were top notch (sounds a lot like the side stories here), but the main story pacing was all wrong, navigation was abysmal (a powerful vampire really can't get through a locked gate?) and combat was really boring.
Banishers sounds like a similar game in terms of the good from Vampyr, that has taken some steps forward from the bad. Exactly what I was hoping for. I don't know when my backlog will let me get to this, but get to it eventually I shall.
Great review! I’ve been curious about this game, and it has gone under the radar this month due to other game releases, but I will definitely pick it up. Glad to see it has a great story and gameplay.
And this is how you loose potential 10 from selling it early. My theory continues to prove itself - alway buy games several months later. It will pay off in smoother experience...and maybe some discount.
@Resurrected-X460 Nice, just threw it on my Steam Wishlist for the next time it goes on sale, appreciate the recommendation
@kappasig390 Jusant is fantastic.
Future 1st place of many underrated games list videos on Youtube.
@Sequel oh yeah, loved it, actually the last game I reviewed, over on SUPERJUMP, before reviewing this one, I'm on a Don't Nod roll!
@SgtTruth Gotta say this one is much better than the majority of what you will see on Gamepass, especially if you're a story wonk like I am, i think putting it in that bucket is doing it a disservice. Based on what people say about Vampyr, this seems to do a lot more right but keep the well-handled storytelling
@kappasig390 You're welcome! Hope you enjoy it as much as I did.
(This alongside Enslaved are hidden gems of 7th generation)
@Resurrected-X460 oh man, Enslaved was so good, agree it is a top pick from the PS3 era, I still have my PS3 plugged in... hmm lol
Looks good. I wanted to add it to my wishlist, but can’t find it in the PlayStation store
Awesome, I was hoping to read a good review for it. Going to pick it up this weekend.
@Kyushutrail Check the pre-order page, that's where I found it.
@Fishface45 Thanks, but I did some research and it looks like it’s not releasing on ps5 in Japan where I live. It’s releasing on Xbox and steam only. How bizarre. Hopefully it gets a PlayStation release here sometime
I had forgotten about this game until I saw the review on the front page. I will wait on the game like others since the first few months are pretty stacked, but it might be for the best in the end to give them time to iron out some of the issues with patches.
I would love to buy the game right away to support them in hopes this does well enough to get a sequel, but I can't with Rebirth coming soon. I hope things go good for the game in the meantime though.
Thank you for this review! This fell under my radar with so many games coming out and now I have to find time to play this. Glad to see that DONTNOD has another great game under their belt!
@KundaliniRising333 most of the jank will be ironed out in the day 1 patch of FF7, rest assured
@Resurrected-X460 I remember it! One of my favorites of the PS3 era.
@Corc11 I genuinely don't think it will. They chose to show that demo in the state it is. Some of the technical issues and overall poor visuals are to foundational. The shadow lod, poor assets and low res texture use. It's everywhere in that demo if you know where to look. The post processing they've used then blurries the whole mess.
Square doesn't not have a great track record of addressing visual shortcomings post launch. I guarantee you this is how this game will look day 1. Which is in all reality a worse looking game than it's ps4 predecessor despite being a native ps5 title. These are the woes of using unreal engine 4 and having to make it work for more natural open environs.
But hey if they do for once address launch shortcomings I'll absolutely pick it up the or when it's on an acceptable discount for what looks and feels like an early ps4 title.
@hi_drnick yes! man of culture.
@KundaliniRising333 looks like they're addressing it in the demo - even sooner than day 1 - so let's hope it's an improvement when the update goes live 🤞🏻
@Corc11 indeed. Hoping so!
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