Black Myth: Wukong is, ultimately, a game about boss fights. Tense, dynamic boss fights that'll have you gawking in awe one minute, and potentially spiking your controller the next. This is a challenging action title — a constant push against increasingly complex and deadly opponents, and there are no difficulty settings to fall back on. That fact alone will be enough to put some people off, but if you can stick with the game and become invested in its rather unique brand of staff-based battling, you'll be rewarded with a degree of spectacle that's so rarely seen outside of bona fide blockbusters like Final Fantasy 16 and God of War Ragnarok.
Structurally, Wukong is a traditional Soulslike. There are shrines that you'll return to upon death, there are dedicated boss arenas, and the level design is largely linear, always funnelling you towards the next battlefield. Indeed, exploration is kept to a bare minimum. While later environments are slightly more expansive overall, it's not like there's a must-see secret down every dead end, and frequent use of invisible walls — a jarring choice given the title's graphical prowess — ensures that you submit to the beaten path.
Wukong is at its weakest when you're trotting between boss encounters. We're not saying that the game needs exploration, that it would be better if it copied Elden Ring's homework — but beyond a bunch of pretty vistas and the occasional side quest (which is typically completed just down the road anyway), Wukong struggles to fully justify its own design. At worst, the game's world ends up feeling artificial — a walled-off series of walkways that exist purely to fill space between the fights that actually matter.
On a fundamental level, however, you could argue that downtime between bosses is a necessity. As alluded, key clashes are intense affairs that only grow bolder and more bombastic as the game progresses. Boss battles are without doubt the beating heart of the experience; they're both frequent and impressively varied — a seemingly never-ending stream of immaculately crafted opponents for you to struggle against and eventually conquer.
Wukong's many, many foes are plucked from Chinese mythology, and the game itself is based upon Journey to the West — the timeless 16th century novel that's influenced countless works of fiction. The titular Wukong — a monkey who ascended to near godhood — is struck down in the game's opening, and you take on the role of another, nameless ape who sets off in search of Wukong's scattered relics.
Admittedly, it's a plot that much better resonates if you're already familiar with China's most culturally impactful legends. Without prior knowledge, the title's storytelling comes across as disjointed and almost ethereal — little more than a barely coherent string of events that loosely tie each of the game's six chapters together. But even if you're firmly out of the loop, there's a fairy tale whimsy to Wukong's writing and dialogue that makes everything seem... cohesive.
But Wukong doesn't want you to get bogged down in lore and narrative — it wants you to clobber demons with your smacking stick, and in that regard, it's fairly hard to fault. Combat exists in a space somewhere between your classic Soulslike blueprint of attack, retreat, repeat, and a more action-oriented approach, replete with combos and special abilities. It's an odd mix that, at times, can feel a little confused, like it's trying to have the best of both worlds but never quite manages to settle on an identity of its own.
However, the combat system only gets better as the game goes on, thanks to a slew of unlockable perks, skills, and magical feats that all dovetail quite spectacularly in the title's more demanding moments. Wukong gets brilliantly creative with the abilities that you're eventually afforded, as our simian hero is capable of transforming into previously defeated demons, and casting spells that can turn the tide of battle.
With all of this in mind, it's a bit of a shame that you're stuck with such comparatively basic tools for the title's first 10 to 15 hours of gameplay. Granted, there needs to be some kind of progression curve, but several of the protagonist's later abilities feel borderline essential in fully appreciating the combat system as a whole.
We're hesitant to say that Wukong gets easier as you unlock more and more nodes across its shockingly large skill trees, but most players will hit a point where the sheer breadth of your arsenal lets you bypass the cautious style of play that earlier chapters enforced. It actually makes for a satisfying sense of growth; just like Wukong himself, you're beginning to embrace the inner monkey, taking your opponents for a ride with increasingly devious tactics.
It takes a while to truly click, but this is an excellent action game at its core — and that makes its lack of PS5 optimisation harder to stomach. Specifically, it's the title's 'Performance' mode that drops the biggest metaphorical ball. It promises a smoother gameplay experience targeting 60 frames-per-second — something that many would claim is crucial for any hardcore action game. However, Wukong's 60fps is essentially an illusion — a product of clumsy frame generation. In essence, you're playing at 30fps, but visually, it looks like 60.
Input lag is a very unfortunate byproduct of this technique, and it can absolutely be felt every now and then, when your dodge doesn't come out in time, or when your heavy attack doesn't link up with your standard combo. It's not a total dealbreaker — Wukong's combat is staggered enough to where you're never hitting too many buttons in quick succession — but not knowing whether your death was down to a lack of skill, or the game's technical ineptitude, can be deeply frustrating. We can only hope that developer Game Science cleans things up post-launch.
We wouldn't mind a boost in resolution, either, if only so that we can better appreciate the game's frankly incredible art direction. Visuals obviously aren't everything, but Wukong's eye-popping presentation is a reason to keep playing, pure and simple. Every new enemy, every new boss, is a joy to discover, and they're all superbly animated. The artistry on display across the entire adventure is outstanding, even at the meagre 1080p resolution of performance mode.
Conclusion
It takes time for Black Myth: Wukong's combat to truly click, but when it does, this is one of the most creative action titles on PS5. One after another, its spectacular boss battles steal the show — a procession of memorable encounters that showcase the game's incredible artistry. As a whole, however, the experience is held back by limited level design and frustrating technical issues on PS5 — a damn shame, since Wukong is pure monkey magic at its peak.
Comments 100
If anyone's got any questions about the game or the review, let me know and I'll try to answer them.
Obviously this review's late — out of our hands, sadly — but hopefully it's been worth the wait!
While I do like a good boss fight, as someone who thoroughly enjoys the souls-like genre… it’s not as high up on my list of priorities as exploration and unveiling secrets. I’m sure that I’ll still enjoy Black Myth Wukong but it being a boss rush for all intents and purposes is what I feared.
I don’t like invisible walls, but I do like physical releases. If Black Myth gets one, I’ll buy it.
Souls clone #2356 - i think i'll pass 🙂
Yeah 8/10 is about right based on why you said. Its a very good if flawed game.
@ironcrow86 Its not a Soulslike.
The game looks fantastic and I'll definitely buy it but I'll wait for a couple of patches! nothing I hate more than a game getting shiny new patches after I have finished and moved on from the game.
while I am not playing it, a close friend is (on PC) and for him it is a 9/10 game. I will get it eventually, i went through the Steam reviews (more in line with my "taste" than "professional" reviews) and the overwhelming positive is quite convincing (read about 50 reviews).
Genuine question, @ShogunRok, (and please don't shoot me guys!); as someone with a capable gaming PC, would you recommended that I get it for PC or for the PS5? I'm kind of put off getting it for the PS5 by the input lag and optimisation in particular ...
I don't know if I've ever played a game before with this much of a discrepancy between how it looks and how it actually is to play.
Black Myth LOOKS like an FF16 or a GoW Ragnarok but it plays like a middleware game from 10 to 15 years ago. The amount of invisible walls in this game is something I'd expect from a middleware PS3 or 360 game. Not a massive AAA game from current year. That combined with the spotty performance and the lack of any real level design, this game just does not stack up in a way its high production value would otherwise suggest
I remembered I was really looking forward to cuphead, only to find out when I bought it that it was practically a boss rush game. I was disappointed initially but ended up becoming hooked on it and loving it. I'm having the same experience right now with Wukong.
@Fiendish-Beaver I would either just play it on PC, or wait and see if the developer improves the PS5 version — but who knows how long that'll take.
If you've got a good enough PC, I think it's an easy choice right now.
Does the game have any launcher combos? That’s like one of the biggest things I feel like distinguishes games like DMC and God of War from souls games, and with everyone saying “actually it’s not a souls game it’s a character action game!” im curious what exactly they mean by that.
@DennisReynolds you might wanna read the second paragraph 🙂
@Deoxyr1bose Nope, no launchers, combat's very grounded outside of some flying enemies (which are almost always a pain to deal with).
@WhiteRabbit Like a certain emperor in the DBZ universe would say.. "Dance for us, monkey!"
I’ll be honest, this one might be a 9 for me… if I keep enjoying future chapters as much as the first one. I haven’t enjoyed a game so much since the day I one-two punched and beat Rebirth and Balatro in the same day. I haven’t played a game where I’ve fist pumped after beating a boss since Elden Ring (and I’m not talking Erdtree).
@WizzNL @DennisReynolds @ironcrow86 It's technically not a Soulslike but it still has a lot of Soulslike elements, particularly in terms of structure, like the review says.
It's basically a more linear, more action-packed Soulslike, with combat that leans into God of War (2018) territory.
Fair review as its easily an 8/10. The issues that are there are not that bad and I thought that elden ring and dragons dogma 2 had much worse performance issues. If the digital foundry expose didn't exist would anybody have noticed it wasn't 60fps? I very much doubt it. I'm loving the game and it's got me away from sim racing for a while. Seeing as there was no preview code and the game released 2 days ago this was a very fast review and must be a record for pushsquare to have gotten out of the gate.
@Fiendish-Beaver No that you asked me, but if your PC is high end, I'd stick with PC version. You can use your dual sense anyway right? You'll probably get better framerate and resolution
@ShogunRok
For me the key feature of a soulslike is the punishing mechanism for deaths. The trepidation that comes with it, and the kind of resource management that it necessitates in a fight, and of course the thrill and relief of finally overcoming all of it. Gratification comes from how punishing the game is.
But Black Myth Wukong does NOT have that. Instead, the player's character grows effectively stronger after each failed boss fight, as he not only gets to keep all the resources but also collects more en route to the next fight.
I shall stick to farming sim ta.
N.i.c.e. a 8 is a really good score.black myth wukong is really good.up next phantom blade zero and crimson desert.word up son
According to some reviewers:
For the version that some journalists and YouTubers played during the last hands-on experience, when they effectively played the entire first chapter, Game Science kept a punishing mechanism like Sekiro, whereby the player loses half the experience points at each death. They removed it from the final release.
Thanks for the review.
Not my type of game and have watch a few bits online to get a better appreciation and your review was spot on from what I watched.
Not really exploration
Basically a boss battle game.
Even if this game was for me I would wait for performance patches as the trick with the 60fps is a bit off putting.
Also the inevitable PS5 Pro should help as well.
So far, this game is great. I have zero expectations, so I’m having a blast. I’m looking forward to seeing more of the game. One thing I did do was not go into the game expecting a souls-like or a sprawling interconnected world like FromSoft creates—instead, I went in with the impression of it being a linear action game, and I like it that way.
While the game isn't AS intricate in level design as other games in similar genres, there is some reward to exploring.
I found a few "secrets" had I not taken the time to look around.
Basic mobs are a joke and seem to only exist to build up your Focus Point Bar for the next Boss encounter.
@ShogunRok How many normal fights are there between bosses? I actually find the lack of exploration kind of refreshing in favor of being straight to the point.
@ShogunRok great review, thanks! Just wondering how long roughly the game is, or how long it took you to complete at least?
So are you lot going to be getting death threats for giving it an 8 or does that only apply to female games journalists?
@Jaz007 There are normal enemies scattered around, but not too many. You could maybe class some of them as 'mid-bosses' — tougher than your usual enemies but not full bosses — but many of these don't respawn, so it's not like you can grind them for levels and skill points.
@Hyena_socks It'll take most people between 30-40 hours, I'd say, mostly depending on how difficult you find it. It's a nice length, though, not too long and not too short — feels quite well paced.
Nice fair review and well written. Im loving it myself, but only in performance mode - both other options leave me a little noxious.
@DennisReynolds feeling like a 9 for me so far but I am not far enough to rate. I love it though and am rarely bothered by any of the faults
Hmm guess ill keep my wallet healty for september.
Might be good on a sale tho!
This one should be good with the Pro, since it's apparently very GPU bound. The visual artifacts on the PS5, especially in performance mode, are quite distracting. Not to mention the now infamous input lag, which could be reduced if Game Science manages to get a native 60 fps out of the improved console. Or ideally, a 120 fps container with VRR.
@ironcrow86 and its false because it ain't a Soulslike. It takes elements from it yes but it does away with stats, losing progress when you die and blocking/parrying, its also a lot easier then a Soulslike. At best its a Soulslite but it shares DNA with a lot of other action series as well.
@nessisonett Had to leave the subreddit for the game as it was toxic as hell, it actually made the Stellar Blade sub look nice.
I got to wonder how much reviewers like this one missed sidequests and whole hidden areas and bosses because no sidequests aren’t usually completed just down the road. Chapter 2 for example has sidequests that span the whole huge chapter with two leading to whole hidden areas and bosses. There’s so many branching paths in chapter 2 and 3 which I just reached which yes are worth exploring because contrary to what this review will tell you almost always has a new gourd,bosses,soaks,crafting materials,mind cores to improve character stats,new transformations or important items needed to access hidden bosses in either that chapter or previous ones you’ve already completed. It seriously blows my mind how a lot of reviews for this game just straight up have misinformation because they don’t fully engage with the game. I would liken the games world to the new GOW games or old fromsoft souls games when it comes to exploration and unlocking shortcuts that loop back around to previous areas with plenty to explore off the beaten path while keeping it somewhat linear
@Titntin I couldn’t use performance mode anymore because the input lag is horrendous
@Tchunga what chapter have you made it to because to say it has no real level design after reaching chapter 2 and 3 is just factually false
I'll be waiting for PS5 performance mode fix + VRR support
@DennisReynolds It’s just become an excuse to abuse women, which while not surprising given the dev’s comments, only undermines what’s by most accounts a decent game.
@dark_knightmare2 You might want to look up a definition of the word "factual". Black Myth Wukong has level design in the same way that Final Fantasy 13 has level design. In that it's not very good and basically non existant
Great game so far just got to chapter 3. Works better than Jedi Survivor / DD2 at launch. Survivor was a disaster compared to Monkey king. A map would’ve been nice.
@Tchunga my guy lmao that isn’t even remotely true and now makes it seem like you didn’t even play it. Chapter 2 and 3 are nothing like FF 13 corridors and even saying that is just straight up lying. Go visit the resetera ot where people are loving how much there is to explore and others wishing there was a map because they’re afraid of missing things or getting lost but no you’re right it’s FF 13 like and there’s no exploration or level design smh
Not a proper rpg as I like to play. Short game span and no difficulty levels just pretty much boss battles. I’m an avid rpg fan but this doesn’t float my boat
I love Souls likes (though this moniker gets used far too often), and 3rd person action adventures in general, but whilst i was hoping for a bit more to do between bosses, its the technical side that has really put me off.
It might be OK, but based on experience i stand a good chance of seeing something of what they are doing - whether i would find it off putting i dont have a clue.
That said, without a demo, i see no reason atm to spend good money on a chance, as its very, very clear from the DF review, that the neccessary development was not done to properly target the PS5 spec.
The list of cons and problems definitely don't make it sound like and 8/10.
@ShogunRok merely pinging to say congrats on finally getting that pesky review code : D
Did you feel people’s fears of poor optimization were misplaced or justified? The cons seem to suggest the latter.
Irregardless, this review confirmed everything I want. Well, I didn’t expect myself to start warming up to non-Miyazaki souslikes (except momodora) but a boss rush style game absolutely demolished my Interest. Sure, it means it’s shorter, but the only boss rush game I loved was Malicious (AKA Malicious Rebirth on vita and malicious fallen on ps4. Great game :0 )
If my friends pick it up I’ll likely play it if it goes on sale just so I’m in touch with the conversation. Non-Miyazaki games empathize difficulty over atmosphere/exploration/builds so I may not like this.
Good review!
P.S: the fake 60fps is utterly unforgivable.
@Yousef- this game is absolutely not a boss rush
@DennisReynolds It's souls-enough, from what I hear.
@__jamiie That's because its not an 8/10. It's a 6/10 at best
I saw one fella say he couldn’t beat the 2nd boss, I’m scared
Thank you, @Whately86 & @ShogunRok... 👍
The game has a few stutters on PC but it's nothing terrible and it runs really well on my 4070 TI Super at Very High settings.
Game is a lot of fun, I'm really enjoying it.
Definitely a sale item for me specifically due to the poor level design and input latency which Is something I notice and get pulled out of the fun zone when it is a consistent thing.
It's kind of a bummer they didnt better design the levels and instead just used invisible walls. It's another immersion breaker.
Sounds like it will be good, simple fun when it's at a price point that works for me with those shortcomings.
It seems that it's like a Chinese car with shiny features on the surface but no heart/great performance?
I’m excited to play this down the road. The idea of having a lot more unique boss fights than your typical soulslike, and cutting down the number of enemies leading up sounds refreshing. As much as I love exploring and finding new weapons and gear, 75% of the time they don’t work for your build… Anyways this sounds great. Hopefully we get a patch or two to tidy up the input lag issues.
@2here2there that's so wrong. It's full of heart.
Performance issues are not really an issue. I can perfect dodge all day.
Don't think of this as a Soulslike and certainly don't play it like that. It's not a Soulslike.
@nessisonett People are defending the publisher censoring streamers from mentioning Covid, quarantine, feminism, and "politics." They'd sooner align with China then women, lololol.
Yeah no I'll be avoiding this one.
@dardel This is positive it's a 8?
@Deadlyblack I won't be playing it on PC just like a lot of people on a Playstation site.
@Flaming_Kaiser it's really quite bizarre how many predominantly PC players have found their way onto a dedicated Playstation site and then talk about how they've not had issues with their game.
Imagine going on Nintendo Life and talking about how MK1 is fine on PS5.
@breakneck Alternately, "I spent $3000 on my PC, and Jedi Survivor is broken!!!" That always cracks me up.
Sounds about right, although it's all subjective. The only games i have played that play similar are the god of war titles but i found those games less frustrating in combat. Performance on my ps5 is ok the unreal engine is ok nothing ground breaking. For me this game is a 6/10 boss basher. In future no demo no buy. I can't recommend it at the current price.
@Flaming_Kaiser Subjectively.
@The_Pixel_King Agree with the physical release!
@breakneck It's annoying.
I'm glad i waited for this review before buying. Going to hold on an wait for physical copy and bugfixes, a shame really.
This is one I’ll pick up when it’s on sale on the future I think.
@dark_knightmare2 i dont notice any lag at all, but Im old. Nobody mentioned it till the DF breakdown... funny that.
@breakneck Word up!
It's not a souls like, but the souls like difficulty certainly seems to be there. That will put a lot of casual gamers off. I'll go with Star Wars Outlaws instead as I can customise the difficulty options on that to make the best out of my time which I balance on various things.
I think if it ever did get some difficulty customisation options like Stellar Blade I'd definitely pick it up.
If I had more free time I could nail down the mechanics like I did with various other more difficult games but alas work pays for the things I want.
Hate to say this, but I bounced off this game completely…. And actually just returned/refunded via Steam.
Objectively I can appreciate its solid enough, but it just doesn’t seem to understand ‘what it is’? Not quite a Soulslike, but not quite a RPG either…. Far too linear to be considered open-roaming, yet still includes branching paths? A skill tree system that is somewhat convoluted?
It seemed a bit like someone created a mix of Ghost of Tsushima, Bloodborne and Nioh? For me it just lacked an actually identity, and seems a bit unsure of what it’s going for.
I heard someone recently weigh it up against Lies of P - which is certainly somewhat derivative, but clearly understands what it is and what’s it’s going for.
I’m glad that BMW is landing well, but it didn’t do it for me at all
@Titntin nah I was noticing it I just thought it was a built in delay for certain moves or to use the healing flask or powers until I seen someone that watched the DF say to use quality or balanced because of input lag of performance. I’ve been on quality since and after getting used to the ropey frame rate I’m loving the game.
@dark_knightmare2 Glad you are enjoying it mate. I have two tvs in the front room, both with a ps5 attached, but I cant look at the game in anything less than performance mode on either set, almost instantly motion sick.
I used to run an older lcd in here till a couple of months ago, and that was much more forgiving with lower fram rates, even while the c1 oled wasnt. Unfortunately the new 120hz mini led set also shows the low frame rates, so I can only play in performance. Really enjoying it though...
@KundaliniRising333 the input latency is apparently really bad however like others I've not been affected by it but then my brain is not a micro computer able to detect such minute discrepancies. The level design is very good although I'll admit the invisible walls are a bit of an emersion breaker but I got used to them. I've honestly not had one moment where I've felt input lag has had a detrimental effect on my time spent so far. Try not to read too much into it.
@Titntin I've got to agree that the "input lag" was never mentioned until DF mentioned it. I also find that for a game that takes 30-40 hours to complete was reviewed in 3 days (there was no review code) which means pushsquare had to purchase it themselves and then play it and write the review. Shogunrok must have had no sleep or just speed ran the game.
@Northern_munkey 10 hours a day playing the game would give someone 8 hours sleep a day and 6 hours to do whatever else. This is his job, he's not just managing to fit in a couple of hours of gaming a day after working at Greggs.
I found this game to be a spectacularly creative action romp
@dark_knightmare2 very well said, this is why so-called 'professional' or mainstream reviews should be taken with a huge pinch of salt, they are simply not reliable
@Matroska I'm aware it's his job but there is nowhere in hell you could see everything this game has in 3 days. When there's a game like god of war or other big AAA games the reviewers have had the game for weeks to formulate their reviews. They have had less than 3 days to play this properly and discover the nuances (I'm being generous and not factoring sleep,meals etc) so whilst I welcome the 8/10 (I honestly thought they'd savage it) I'll err on the side of caution as to just how much time went into actually playing it.
@Matroska uh...most journos definitely have more than one job.
Ah man it's pretty funny that people who flipped out over Stellar Blade censorship etc are just all over this thing. You guys know that the publisher told streamers they couldn't discuss "feminism," "politics," Covid, or quarantines? Isn't that really, really funny?
I'm sorry! I want everyone to have fun. It's just funny.
I'm good with passing on this with its technical issues on PS5. I have so many other games on my backlog anyway that one less game to worry about is fine by me. Developers/publishers need to understand that gamers have an embarrassment of riches these days to choose from. And it is all too easy to find games that don't have these issues to spend our time on.
@Flaming_Kaiser I'm only posting that the stutters are still present on PC, so it's not a PS5 exclusive thing.
I'll be waiting for patches and fixes and then will be mine
theres this very specific phenomenon where people anticipate a game from a new studio based on marketing for a year a two, get really hyped on it, and then every review is like "has tons and tons of flaws, is actually kinda bad, anyway 8/10". it drives me crazy. i KNEW this was gonna be one of those games, and here we are. i stand by my position that people are literally brainwashed by marketing and they dont even realize it.
My wife is Asian and explained to me the story. First it’s not really a mythology but a novel, and second, Wukong story is only two chapters and is mostly a succession of fights with monsters without much story and characters development. So it fits pretty well to a boss rush soul-like style. The interesting thing is that the whole story is closely related to Buddhism, so I am curious if such religious aspect is still present in a Chinese game, because the Chinese government is now censoring everything related to religion.
Got the PC version. I requested a refund for this however. The combat seemed pretty basic to me at the start and as the review states it takes about 15 hours to get to the good stuff. I'm not sure I want to suffer through that. Also the performance wasn't great for me. It does look good when it's not stuttering though.
@man_what this is no phenomenon. It's not exclusive to games either. Movies,books,music etc all have advertising and marketing to reach their intended audiences. There would be no point in producing something without any kind of marketing because you would not sell anything.
@B0udoir it's a strange state of affairs in China over religion as in what's allowed and what's prohibited. I was reading this the other day and whilst not necessarily related to your question I still found it fascinating.
https://www.cfr.org/backgrounder/religion-china
@B0udoir
I hate to break it to you, but the Journey to the West has 100 chapters, and Wukong is in all except a handful of chapters towards the first 1/5.
The game assumes the player has an intimate knowledge of the original novel. In many ways, it is designed to complement the novel in that it gives back stories and motivations to an entire cast of major and minor characters (some of whom only merited a sentence or two) in the original. Other localisation issues aside, this may be the biggest hurdle for it to achieve any reasonable level of success outside China. And the decision to design each chapter as if it were a standalone offshoot also doesn't help. To conclude each chapter with an animated short, however, was an inspired choice, I thought.
@allergyboyfun @B0udoir did say that wukong was only in 2 chapters. He never said anything about the other 98 chapters.
@Northern_munkey
Apologies if my original response caused any confusion. I meant to say that he is in about 95 chapters.
@allergyboyfun yes i just read it again.. I must apologise for not reading it right 🤦♂️
No physical release means instant pass.
as soon as I read "frequent use of invisible walls — a jarring choice given the title's graphical prowess — ensures that you submit to the beaten path." I stopped reading and decided this ain't for me
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