It feels oddly surreal to be reviewing a classic like Braid in the year 2024. If one were to rewind back to 2008 when it first released onto Xbox Live Arcade, the video game landscape would look far different than it does today. Braid, alongside other indie classics like Super Meat Boy and Fez, reshaped the entire indie game industry, inspiring hundreds if not thousands of games in the years following its release. It proved that independent creators and their passion products can thrive on digital storefronts while holding their own against AAA releases at the time. In the years following its release, Braid has become one of the most notable indie games of all time, being featured in Indie Game: The Movie. While it never received a sequel, the release of Braid, Anniversary Edition provides fans of the original an excuse to revisit the world on modern platforms.
For those unfamiliar with Braid, the game is a puzzle-platformer that revolves heavily around the use of time. You play as Tim, a man who has set out to rescue a princess captured by an evil monster (one of the many not-so-subtle references to platforming tropes). Beyond the initial setup, the story is largely interpretive. At the start of each of the game’s six worlds, there are several storybooks that provide some light storytelling elements as to the larger narrative at play, however much of the story is left for you to figure out. Depending on your preferences, this could be a positive or a negative, but it does add an additional layer of mysteriousness to the world you're being dropped into.
Much like you would expect, the goal of each stage is to solve the puzzles in front of you to reach the end of the level. This requires a mix of puzzle-solving, stomping on enemies, and utilizing your time travel abilities. Instead of lives and checkpoints, Tim has the ability to rewind time while holding down a button. This mechanic, combined with the expertly crafted puzzles, is arguably what made Braid stand out from the pack so many years ago. Making a mistake is not a punishment, rather an intrinsic part of the puzzle-solving process.
Each of the worlds in Braid also utilizes a unique time-themed mechanic. Sometimes time only moves when you do, other times rewinding creates a shadowy clone of yourself to help you solve puzzles. These are oftentimes the primary tools you'll need to collect the game’s major collectibles: the puzzle pieces. Most stages hold a handful of puzzle pieces to collect, usually hidden behind a tough puzzle. Despite the way they may look, these puzzle pieces are not optional, and collecting all of them is required to access the game’s final world and Braid’s ending. Some of Braid’s puzzles are incredibly obtuse or monotonous (looking at you, World 4’s Fickle Companion), and without a dedicated hint system in the game, these puzzles can get incredibly frustrating. Unless you're a master at puzzle solving, you'll likely need a guide to help you see everything Braid has to offer.
While the main game of Braid is identical to the original release, there are some changes that come alongside the Anniversary Edition. Most notably, the game has received a complete graphical overhaul. Visual fidelity has come a long way since 2008, and with this remaster comes a more vibrant, hand-painted look. If you prefer the game’s original style, however, you can switch between new and classic graphics on the fly with the push of a button. Having that ability available at all times is always a nice touch for such a significant remaster, and it does highlight how much has changed between releases. Additionally, much of the game’s sound has been enhanced, with remixed tracks and enhanced sound design, complementing the graphical improvements quite well.
Besides the graphical upgrade, the Anniversary Edition also includes a playable commentary system. Accessed after beating the game (though this restriction can be bypassed), Tim is dropped into a new hub world that lets him enter doors to revisit the game’s levels, now with the ability to play developer commentary while you solve them again. In over 15 hours of commentary, Jonathan Blow and other guests discuss the game design, atmosphere, sound, and intentions behind each puzzle. For aspiring game developers and those enamoured by game design, this comprehensive look at Braid is spectacular. You're even able to play a complete run of the game with hand-picked developer commentary segments — something great for repeat playthroughs.
For casual fans who may not be interested in a design class, there are a handful of new levels to explore as well. Most are built into the commentary world hub, with a few showcasing alternate level designs, but there are also 13 wholly original levels and a new set of puzzle pieces to collect. Given that the game is already short (roughly around six hours if you're an experienced puzzle fan), these added levels are a nice bonus, but won’t do much to increase your overall playtime.
Conclusion
Braid is undoubtedly a classic that revolutionized the indie game landscape, and it still has enough unique ideas to make it worth a playthrough for the first time today. Whether or not the Anniversary Edition is worth it, however, will largely depend on your experience with the original. For newcomers, the enhanced graphics and extra levels make this the definitive edition, and worthy of a purchase. Similarly, up-and-coming game developers will find lots of love and advice poured into the game’s comprehensive commentary system.
However, for those who have experienced Braid before, unless you're itching for a revisit, there may not be enough new content here to justify double dipping. Whether it's the original or the Anniversary Edition, though, Braid is still a game that should be experienced by everyone at least once.
Comments 22
Tagline should just be Jonathan Blows
If this release made you wonder "I wonder what Jon Blow is up to now" I beg you. Just go about your life. Do not check his twitter page. Live happy. Hug your family
Removed - off-topic; user is banned
If this is the same game as the original, it should have a 10/10 slapped on it.
Never playes the original game so i guess its safe to get it.
If one can sensibly separate ‘art from artist’ then Braid is a hell of a game. Objectively a brilliant achievement for one dev (with assistance in other areas I understand). In my 30 plus years of gaming completing (not to 100% though) Braid without a guide was one of my proudest moments. Blow may have his detractors (many sensible minded folk too) but it’s hard to argue with the quality of this. For those who like Braid the Witness is also excellent (if you ignore whatever it’s trying to ‘say’ - I had no idea) and Fez from different dev Phil Fish is also excellent. There’s many a tortured complex ‘artist’ throughout history and gaming has its share of them too!
I do wish there was an upgrade path for this edition, but then the original has been so dirt cheap probably not worth it. I'll likely buy on a sale as the puzzles here are first class and I like Jonathan Blow, the indie scene owes a lot to pioneers like him.
I've always really disliked the main character sprite. He just annoys me for some reason.
Seems like the perfect time to watch Indie Game the movie again and skip all the Phil Fish scenes (again).
Always wanted to play the original, but owned neither a Windows PC or Xbox. I remember watching a walkthrough few years ago (quite enough for me to forget the solutions to the puzzles) and being awed by the quality of level design. Will purchase as soon as it is available.
Braid is rare game that could bi called masterpiece,ofc Sammy and co finds to difficult finish.
Btw if it was The Journey,...
Interesting to see the casual mainstream approach to gaming has knocked points of this game's score. Both here and elsewhere!
Got to a level thoroughly enjoying the clever mechanics to being completely perplexed as to how to move on. I put it down and unfortunately never went back. Whilst the atmosphere and whole game vibe was great I don't want that again.
You going to knock a point off your Elden Ring review for being too hard?
Docking a point for difficulty should only apply if it's difficultly caused by a glitch. Braid is meant to be hard.
@Ico1977 they're both super interesting characters.
weirdly as time goes on I've swung around to like Phil and dislike Blow, complete opposites of how I felt a decade ago
I never played or knew about the original version so I may look at getting this at some point
@__jamiie He looks like he should be a mascot from a 1990 Amiga game
I'm sorry. I just can not support anything this person does.
Giving him money when when we know he is who he is, is wrong.
I will continue to boycott anything that he is doing.
Vote with your wallet....
@LordAinsley Why?
To me, he's a beacon of reason in a sea of lunacy.
I'm not a big indie guy, and I feel I've done my share of 2D platformers during the 8 and 16-bit era. But man oh man, is this game something special. It took me completely by surprise when it originally came to PlayStation, and I still occasionally think about it to this very day.
@Art_Vandelay there was a certain global event a few years ago that he was a skeptic of, something I found surprising of a guy who portrays himself as a voice of reason
I still love The Witness and Braid by the way.
@LordAinsley The fact that I don't know if you're being sarcastic or careful when referring to the pandemic as "a certain global event" is a pretty good indication that the skeptics have been right all along.
And yes, separating the art from the artist can be liberating. The Witness was a bit much for me, but Braid is right up there with Journey in the pantheon of the GOAT non-AAA titles.
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