Swords, guns, parkour! Could this be the next Devil May Cry successor?
Unfortunately, Bright Memory: Infinite will only be in your memory for T-minus two hours because not even Speedy Gonzales can outrun Sylvester faster than the credits roll in this game. It is hard to understand how Bright Memory’s Early Access on PC was just the prologue since Infinite barely feels like an extension of that version. Of course, being a short game isn't an inherent flaw, but it needs to deliver during its short running time. And on that, it largely fails.
One of the only saving graces for this ridiculously short game is its flashy combat which combines the slickness and fast-paced action of Devil May Cry with the light parkour elements that Mirror’s Edge is well known for. You can defeat enemies switching from gun to sword on the fly and keep the combat fresh by adding unique abilities to each weapon. In tandem with the gorgeous visuals sole developer Zeng Xiancheng made sure to include, the combat is a delight. However, it all gets bogged down with unnecessary skills that you will rarely see yourself using and the repetitiveness of the gameplay makes you question if an hour longer would have either been a curse or a blessing.
The two hour mark makes it perhaps a blessing when the story is almost non-existent and nonsensical. Taking place in the year 2036, you follow Sheila who is tasked by a military organisation known as Super Nature Research Organization or SRO to investigate a black hole that an enemy corporation is hell-bent to use for its own evil purposes. You get the occasional radio communication from your boss, but there is no other interaction other than taking direct orders, leaving a black hole as large as the one you are investigating in terms of character development for even the main protagonist.
While it's hard to be too critical, considering the entire project was developed by one person and a small staff, it's also hard to even call this a full game. It's a shame because its graphics rival tentpole AAA productions and there's clear passion to deliver a satisfying gameplay loop. But a lacklustre story and repetitive pacing coupled with unnecessary additions such as the skills make Bright Memory: Infinite an uneven and jarring experience. Perhaps in the near future, given a bigger budget, developer FYQD Studio could make a more fully realised version.
Comments 22
The review seems fair, although I do think I'll get this when the price comes down a bit.
That playtime is ridiculous. I've played demos that were longer than that.
Yeah this is definitely one to skip for now.
I'll either wait for it to hit 10 euro, or until it ends up on one of the Plus tiers.
From your review, they're fortunate not to have called the organisation; Super Nature Organization for Research and Exploration: SNORE.
Just had a look at the 14 minute YouTube video. It looks pretty good. All credit to the team. Let's hope they get funding for a longer, fuller game.
The AI needs work on this game. If you get too close to some enemies they will just stand and look at you instead of fighting. On the mission surrounded you can run into the enemies, and they won't even notice you. It tells you to stealth but other than the spotlights there is no need to
I also had weird bug where the game would start in what I assume was Chinese and had to quit the game and restart for it to fix. This happens a few times.
It also sent me back to the menu at the end of each chapter. No idea if this was a bug or intentional but some chapters would consist of a cutscene only. So you finish the previous chapter, return to the menu, load the next chapter, watch a cutscene, return to the menu, then load the next chapter to finally play again.
I thought this was pretty good overall. The gameplay was fun and the graphics are impressive. Yeah it would be nice if it was longer, but it's not really too different than buying a new two hour film that comes out. I also thought it was quite replayable.
Seems about right. Even the visuals on PS5 wasn’t that good. No native 4K and most ray tracing was cut from the console versions. But gameplay as super smooth!
Had my eye on this but at 2 hours yeah i shell wait for it to appear on Plus.
I’m playing through this right now and quite enjoying it. It is super short but the gameplay is fun (and on the harder difficulties you’ll definitely make use of the special abilities!) and considering one person made the game it’s quite impressive. Yeah, it’s flawed but anyone who like FPS’s should give it a shot (pun intended 😉) maybe when the price comes down a bit……….Though I didn’t mind the $20 price tag myself, for what little it’s worth.
@Relygon "and most ray tracing was cut from the console versions."
it....what? that was pretty much one of its selling points. alright, I'll skip. Especially when at max raytrace settings my PC runs the Bright Memory Infinite raytrace benchmark at ~102FPS consistent.
@shadow2k Well, yeah. I played it on PC but I was curious so I bought the PS5 version as well. From what I tell it's only cheap ray tracing reflections. No ray tracing shadows, ambient occlusion or global illumination etc. But to be fair I don't know any console game that features full ray tracing.
Is this the game bots were raving about or is that something else?
This game would be the perfect fit for PS+ extra or GamePass.
@Matroska Even the PS1 Demo Discs were more fulfilling…
@Nightcrawler71 definitely, can’t really recommend paying the full 20 bucks even if it sounds cheap compared to the market price right now. But it’s almost like they are charging you 10 bucks for the hour.
@get2sammyb Yeah, this is one of the instances Sony’s move introducing PS Plus was brilliant.
@Bentleyma Your comparison with a two hour film stands same case. A film has about two hours to deliver a satisfying story, if the story is mediocre/poor, would you still recommend spending 20 dollars, let alone bother to waste two hours of your time? Assuming the film is also independently made and not a Blockbuster movie.
However, I am glad that you enjoyed the game and this kind of support makes me hopeful that the developers don’t give up and see that their is potential and room to improve.
@AnnetteM Films don’t have gameplay to fall back on though, so if the story isn’t great there isn’t much else. To be honest I can’t even remember the story for this game, but the gameplay was enjoyable, which was good enough for me.
I am a sucker for fast paced FPS games like this, I'll bite for 10 bucks or less.
@Bentleyma most definitely the gameplay aspect of a video game makes discussing the film/video game comparison more nuance. This thread would be endless if we decided to discuss it more in-depth though haha.
Already played through it 4 times now and working on a fifth. Yeah, the story is pretty much non-existent (do like the voice acting, though) but the combination of the fast-paced gun and sword play is awesome. Got it at a discount because I had already bought Bright Memory 1.0 for the Series X but even if I had to spend the full $20, I would've.
Not surprising sadly! I'll wait until it's in a bargain bin sale many years from now.
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