Code Vein 2 is the latest in a long line of action RPGs chasing the lofty heights of FromSoftware's immortal Dark Souls series, and like so many others before it, falls well short of the mark.
Bland visually and uninspiring narratively, Bandai Namco's latest soulslike foray (previously publishing the aforementioned Souls series, Elden Ring) boasts solid mechanical foundations, only to undermine them with repetition.
The sequel to 2019's more interesting Code Vein, Code Vein 2 tells a new story only loosely connected to the original, sharing a few themes and concepts.

Set in a post-apocalyptic world where humans coexist with vampiric Revenants, both must band together to face The Resurgence, a mysterious phenomenon that transforms the living into mindless horrors.
While there are some interesting story tidbits amid some tedious time travel shenanigans, the way in which the narrative is presented will almost immediately make you want to skip through the lengthy exposition dumps Code Vein 2 subjects its players to.
Playing as an insert saviour character and silent protagonist known as the Revenant Hunter, your character feels like a superfluous, lifeless doll, and about as relevant and emotive as an MMO avatar.
Interestingly, Code Vein 2 features an extremely robust character creator, one of its strongest features; as there is no multiplayer component, it's just for the player's own edification.
Limited to nodding or giving the occasional thumbs-up, the Revenant Hunter will interact with several named NPCs throughout the course of its 50+ hour campaign, several of whom will serve as AI companions as part of the Partner system.

The problem (well, one of them) is that none are very interesting, offering only very surface-level backstories, which are then conveyed through interminable, unskippable memory sequences.
Still, these Partners do manage to spice up combat and make the game world feel slightly less empty.
The heart of any good soulslike lies in the crafting of a build, and in this aspect, Code Vein 2 boasts an impressive array of options.
With seven weapon types offering varied playstyles, a build is further defined by Forma, which come in offensive, defensive, and support varieties.
Essentially equippable special abilities that can be found in the game world or purchased from certain NPCs, Forma are functionally similar to Elden Ring's Ashes of War.

Forma are powered by ichor, which is gained by using Jails in battle, gear that can take the form of (amongst other violent implements) gauntlets or an extendable scorpion tail and offer further combat utility.
The sheer amount of mechanics at play in Code Vein 2 would be more impressive if it were all a bit more coherent (Burden, Boosters, Partner assimilation, and item synthesis are just a few poorly explained culprits).
Levelling up the Revenant Hunter will increase the base statistics underpinning combat (such as HP or stamina), but where Code Vein 2 differs from other soulslikes is in its Blood Code system.
As you cannot manually increase attributes like Strength or Dexterity, a Blood Code essentially defines your statistical spread and comes with unique traits and various pros and cons.

Blood Codes interact with the Partner system, and as you strengthen bonds with a particular companion character, you will be offered more powerful and advanced versions of existing Codes.
As an example, say you like to wield two-handed swords (which benefit from a high Strength stat). You'll probably want to equip a Blood Code and Jail that increase Strength scaling, as well as choose Forma that complements a slower, melee-focused playstyle.
Combat can be pretty compelling, but lacklustre enemy design and somewhat floaty hit detection eventually rob it of impact. Boss encounters feature the expected multi-phase mixups but lack the pathos or compelling, memorable design of contemporary titles like Lies of P or Wo Long: Fallen Dynasty.

Different defensive Forma allow players to tweak their gameplay experience in some fun and interesting ways. A shield can be used to take stamina damage in place of HP, a bracer that allows for the parrying of enemy attacks and opening them up for a counter, or the ability to exchange ichor for a much faster style of dodge — the choice is yours.
We do wish melee attacks had a bit more weight, and that enemies were more varied and imposing. While you can choose not to fight alongside an AI Partner (absorbing them for a statistical buff), we found going it alone to be less satisfying and more frustrating; your mileage may vary.
Still, battling the many horrors that populate Code Vein 2's semi-open world and labyrinthine dungeons is the game at its best, and you will be doing a lot of it.
Environmental biomes are, unfortunately, pretty barren and uninspired, with indoor locations feeling especially cookie-cutter; blasted urban landscapes, an eerie forest, and the obligatory acid-filled hazard zone.

Players are given a summonable motorbike to more quickly traverse these expansive locales, but the controls feel a little bit wonky, and we found ourselves frustrated far more than elated.
Whereas FromSoftware seemingly designed exploration in Elden Ring with the magical yak, Torrent, in mind, Bandai Namco's own take ends up feeling more like an afterthought.
Technically, playing Code Vein 2 on a PS5 Pro in Performance Mode is serviceable enough. Some occasional dropped frames stop combat from feeling as smooth as it really should, considering it isn't an especially graphically demanding game.
While not ugly per se, the art direction feels pretty uninspired, and the character and enemy design leave a lot to be desired. Unless what you desire is inexplicably busty women lounging in uncomfortable positions in place of a more traditional merchant, in which case, this is absolutely the game for you.
Conclusion
Code Vein 2 is not the strongest soulslike we've ever encountered. While there is absolutely some fun to be had slaying the myriad horrors that inhabit this post-apocalyptic world and building a powerful Revenant Hunter, repetition inevitably kicks in. Narratively, it's pretty dull, lacking compelling characters or quests to engage with. While not broken or a bad game per se, it is hard to recommend when so many better entries in this well-worn subgenre already exist.





Comments 49
I had a feeling...
How is the difficulty? I usually suck at souls like games but options and certain gear in Stellar Blade made it very doable for me. Does this game feature similar options or builds that make it easier?
I have been a bit surprised by how keen and positive a lot of people seemed to be about this. The original is one of the poorer souls-likes I’ve played… and I love souls-likes but the combat felt like you were swinging a polystyrene sword the size of a surf-board about. Just had no oomph.
Sure I’ll play this… but my expectations have never been any higher than the 6 it got.
Only just now learning that there is no multiplayer. Bummer, as this was going to be a definite purchase for me and a friend this year (as we enjoyed our time playing co-op on the first game), but now I'm happily waiting for a deep sale.
I enjoyed the first one but this is very much a wait for sale game for me. Nioh 3 is out soon anyway and i don't want to over indulge on soulslike so Nioh 3 comes first.
I enjoyed the first Code Vein and i'm sure I will be enjoying this one also.
This and Nioh 3 in a week. What a time for soulsborne devotees.
I really liked the first Code Vein and will be getting this day one. As a side note: is Khayl back now, or do they just have him do random reviews every now and then?
I did like the first game so I feel I'll like this one, just not sure if I want to play it this week or wait.
As soon as I see the word Soulslike, I switch off.
It's reviewing similarly/slightly better than the 1st which is honestly a really fun game. Altho this is the 1st im hearing of no co op which is one reason I was excited for this in the 1st place 😩. And the female character designs are not a negative lol
Story being a negative like really?? Who plays a souls like game for the story
Damn, more cons than pros? That doesn’t bode well.
@KillerBoy just because you don’t play it for the story doesn’t mean you can’t knock the story for being 💩.
@KillerBoy hell hath no fury like a gamer scorned by their precious stories.
Despite thinking that the first game was kinda meh and one of the weaker soulslikes (but nowhere near as bad as The Surge 1) I shouldn't be excited for this game, but for some reason I am. This is legit like me 4th or 5th most anticipated release this year and I cant even fathom why. Will be playing tomorrow when my copy arrives.
Not surprising, but I did not enjoy the first game due to its floaty feeling gameplay.
@KillerBoy People who play Dark Souls, Sekiro, Bloodborne, and Elden Ring?
First one really slapped for its look and music. Still a day 1 for me
@Eadgar This is really the only "Soulsborne"/Soulslike mentioned here.
Nioh really is its own thing.
Not surprising. I remember playing the demo of the first and it was bad. Typical anime garbage too with the characters and voice acting.
@Nepp67
And Lies of P - the story on that was excellently written, and performed, particularly Overture.
This pretty much sums up the first one. I was in the camp that they would take the good things and improve upon the second one but doesn’t look like it happened.
I’ll still play it. I liked the first one. It just might be a sale game since Nioh 3 is coming and I’ve already got AI Limit as my current soulslike.
@ErrantRob how is AI limit. Heard very mixed things on it
@guacguacboo yeah this is what I was hoping as well as it had a lot of needed improvements. The amount of time in between I would have thought just modernization may happen. Sounds like it's not only the same but worse than the first. Despite that feeling very dated for the time.
The first game was flawed too but I ended up enjoying it nonetheless, and I expect to do the same with this one.
The original was sort of middling so this is about what I expected.
Unfortunately, this is exactly what I assumed as well.
@DennisReynolds same here. I really enjoyed the first game and I'm quite disappointed how this has turned out. I'll wait for a heavy reduction in price or when it turns up on my extra sub.
Wait for sale for me. I loved the first one, especially since it was connected to God Eater. But this one isn't so my enthusiasm is not as high.
@KundaliniRising333 I got it on sale during the holiday event on PSN. If you liked Code Vein I think you’d like it. I’m impressed by it for what it is: China Hero project developed game, first game by the developer, and an anime style soulslike. In other words, it’s not clunky, but it’s not top tier, but well worth the price.
I mean even if this received glowing reviews I'd still be shunting it in favour of Nioh 3, sorry!
6/10? Janky? Anime aesthetics?
You SOB I'm in. This tick all my boxes.
i could name 15 souls like from the last 5 years yet people say there are too many hero shooters
Poor narrative, bland character designs, sloppy hit detection, uninspired locations... Yeah, Elden Ring has it all. Already pre-ordered Code Vein 2.
@JB_Whiting I finally remembered to order my Nioh 3 copy (£50 from TGC, bargain!) and I cannot wait. I'll probably pick up CV2 later in the year.
I feel this will be a classic mileage may vary title where its reviewed down just because it not the classic FS clone. I play most souls likes and in fairness very few of them have stellar narritive or interesting dialogue, because it not the focus of that type of games.
As for the visuals its very much a case of do you like the anime style or not. Looks like the main concern is the frame drops.
The only Soulslike that's grabbed my attention after Demon Souls and Bloodborne has been Khazan. Near the end now and absolutely loving it.
I played the first one and honestly the character creator had no business being as good as it was. Still, I'll probably play this because why not.
After playing this for review, I find Code Vein 2 carries many of the blandest tropes an RPG could have, such as a player character who doesn't speak, and it's a predictable soulslike. The creation suite is nice, and the art style is pleasant, though it would've been nice if Lou Magmell didn't treat the who amnesia/memory loss cliche with such carelessness. She's basically a seductive lass for the protagonist to trust-probably because she looks pretty.
Definitely see this as a "YMMV" kind of game. I know my wife and I will enjoy it immensely but I am disappointed in the performance dips for sure.
Excited to jump into it in a couple of days!
Bought this now, excited to jump in later tonight! Never played the 1st one but hopefully this sticks for me.
I've been playing and enjoying it so far. It's more of the same but with a larger world and tighter combat. Unless you're a big fan of the original, I would suggest waiting for a steep sale. But for me, I have pretty much shut off the story and am playing for the combat and exploration.
I'm honestly not surprised by the score. This is from the same devs that have previously made fun yet mediocre games before. The character and art design seems very subjective, and while I am disappointed to hear about the repetitive environment and enemy designs, i'm already null to it after playing Code Vein 1 a couple of times. And expecting a good story from them is like expecting a good story from a Bethesda game. You know they can never move away from the anime tropes lol. As long as the gameplay is more fun and diverse than the previous game, then I don't mind. Plus, I do enjoy seeing a lot of other people's created characters shared through social media.
However, my original idea of purchasing it Day 1 is now changing to waiting for a sale, because what do you mean there's no multiplayer component, when the first game literally had it at launch? It even had a multiplayer beta demo! This is like if Dark Souls 2 or Monster Hunter Wilds were to be released with no multiplayer when past entries had it. It's just so...ridiculous. Almost as if they were rushed to release it as soon as possible instead of given them time to fully implement it. And it sucks cuz it was the one aspect I was looking forward to checking if they actually improved from the previous game.
Weirdly enough, I liked the first one and this one I already preordered cause I'm sure I'll like it too. Doesn't matter if it doesn't soar as high as Elden Ring. It's one of those unpopular games I end up liking for myself.
Already had it pre-ordered. Expecting a solid 7/10 soulslike, just like the first one. I just finished First Berserker: Khazan which I really enjoyed, except for the Nioh-like loot system. I have always preferred the FromSofts loot system where every weapon, piece of armor and accessory feels unique instead of this endless flood of randomized loot.
And if I remember correctly Code Vein features a loot system more to my taste. Lack of multiplayer is no big loss personally, I always go for AI companions in soulslikes anyway.
Even though we didn’t get a FromSoft game last year I managed to squeeze in First Berserker, Wuchang: Fallen Feathers, Lies of P: Overture, Blades of Fire and Wukong between my usual RPG’s and survival horrors.
What a time to be alive!
Highguard was mostly mediocore
I'm only a short while in, having just finished up the story and optional stuff in the introductory region, but so far it feels very much 'if you enjoyed the first, you'll probably enjoy this'.
Without that comparison, I'd say it could be summed up so far in terms of the gameplay feel as 'easier/more streamlined Elden Ring'. It feels immediately clear that the team behind the game saw what Fromsoft did with the open world there and went "okay let's do that", although I haven't yet run into any enemies or groups anywhere near as threatening as in ER's early hours.
The changes from the original's systems feel like a big improvement so far. Takes a bit of time to process it all, but fits together nicely if you take the time to do so.
The approach to the classic quick dodge/fat roll situation is one of the things that I find really interesting on the design front, breaking away from the usual equipment weight factor and basing it on how well or poorly your equipment fits your stats instead. If all of your gear is optimised and doesn't demand more than half of any stat, you get the quick dodge. Meanwhile if your gears' requirements exceed at least three of your stats, you fat roll. The space in the middle is... a whole other beast. When stats go over, rather than the norm of punishing you by making your weapon practically useless, in this you pick up an intertwined benefit and downside - for example magic getting stronger but accidentally casting without enough resources debuffing you, gaining stamina on a perfect dodge but running out of stamina reduces your attack for a while, etc. But then on top of that you have other gear and equippable passives that will give you additional benefits either from having none of those monkey paw effects active, or only if you do. It feels like a really unique system and a refreshing change from the usual. And making it the first ever soulslike where I'm actually considering deliberately building around a regular roll rather than just settling for one.
I'll "BEE" passing on this one! (B for Bloodlust)
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