
In response to an aggressive post-release patching schedule from dev Pearl Abyss, we’re giving Crimson Desert a second shake.
With the game transformed from its 19th March release date, we felt it was important to revisit the title and provide an updated assessment of the open world adventure as it exists today.
Read on for our thoughts.
As regular readers may know, I've already reviewed Crimson Desert. I blasted through the game — which is stupidly big — and I wasn't a huge fan. This was back near its launch on the 19th March.
So why am I re-reviewing Crimson Desert? Well, I've been dipping back in for weeks now, primarily because it's become a significantly improved experience.
Developer Pearl Abyss has delivered a number of major updates that have, in places, bettered the title on a fundamental quality-of-life level.

Difficulty settings have been added, menus have been massively streamlined, tutorials have been refined, input responsiveness has been fixed, and visuals have been enhanced. A bunch of progress-blocking bugs have been squashed as well.
We'd be here all day if I went on to list every improvement, so here's a quick summary: Crimson Desert is now a much easier game to actually sit down and play, without having to jump through an ungodly number of unnecessary hoops.
For the record, I stand by my criticisms from the original review. I still think the initial release had all the hallmarks of something arriving in early access, and I still think it suffers from a slew of bafflingly awkward design decisions.
But, I do 'get' Crimson Desert a lot better now I've been able to experience it unencumbered. I get why people in the comments were raving about being 200 hours in, but they hadn't even left the first area. This is a fantasy adventure that will consume you if you let it — it can be like a second life in ways that few other single player titles would dare.

It's often overwhelming and utterly unapologetic in how it's structured — even when taking all of the aforementioned improvements into account.
This is a truly colossal open world; I've now sank over 100 hours into the experience, and despite having finished the main story a while back, there are still whole swathes of the map that remain fogged over.
Let's start from the top. The game's disjointed opening remains a sticking point, even on a second run. It does very little to tie quest objectives together from a narrative perspective — something that remains an issue throughout the campaign — but ultimately, you're not playing Crimson Desert for the story.
It is a shame, though. There are traces of a half-decent plot sprinkled about the main questline, especially when things get political.

Playing as the leader of the Greymanes — a band of hearty mercenaries from the land's northern reaches — you're tasked with rebuilding your once great clan after its destruction at the hands of the Black Bear barbarians.
In order to do this, protagonist Kliff and his ragtag allies must endear themselves to the powers that be. You take on dangerous jobs for local lords, spilling bandit blood and reclaiming lost locations. It's satisfying to see the Greymanes gradually return to their rightful place at the top of the food chain.
The problem is that outside of a handful of main missions, the personalities and motivations of Kliff and the gang are barely explored. Dialogue scenes are frustratingly stunted and feel cobbled together against a backdrop of vague exposition.

It also doesn't help that individual narrative threads refuse to cross paths until much later in the story. Most notably, Kliff is actually killed during the prologue, but he's revived by a kind of demigod who offers next to no explanation.
Kliff avoids mentioning this to anyone — even his closest allies — and they go about their business as usual, despite the fact that our hero now has access to a full range of completely alien superpowers.
It just doesn't add up, and it makes me think that much of the title's plot elements were bolted onto the game when it was already heavily in development.
Indeed, Crimson Desert is crafted from a dizzying number of moving parts. There are tens of factions each with storylines of their own, there's an entire camp management system to wrap your head around, and the sheer amount of unmarked secrets just sitting out there in the open world is staggering.

If I wanted to break down everything there is to see and do, this review would be 10,000 words long. Maybe more. I can't stress enough just how endless Crimson Desert feels, even when you're 50 to 100 hours in.
As with any memorable open world release, it's the open world itself that's the star of the show. Pywel is, in my opinion, one of the most technically impressive and immersive open worlds ever made.
In terms of attention to detail — the abundance of fauna and flora, the weather system, the dynamic lighting — it's up there with the all-timer that is Red Dead Redemption 2. And with regards to scale, the only comparisons I can think of are MMOs that have been iterated upon for several years.
It's an outstanding creation, and it's a genuine joy to simply pick a direction and start walking. The vistas alone make any trek worthwhile.

I have absolutely zero doubt that the game is at its best when you're just exploring the map at your own pace; it's not quite as awe-inspiring as Elden Ring, but it's still engrossing.
I'd go as far to say that Crimson Desert's overall quality as an open world experience is so high that its shortcomings start to stick out like a sore thumb. When you're not out there in the wilds, you're probably doing side quests — and a disappointingly large portion of them suck.
Pearl Abyss' history of Black Desert Online comes to the fore here, as Kliff spends way too much time plodding between objective markers. Fetch quests are a constant, and the characters involved almost never add any spice or interesting exposition.
It's mind-numbing filler through and through, and the only reason these quests might ever earn a pass is because you're so transfixed on the living and breathing world that surrounds them.

But there are times when it gets worse — yes, somehow worse than the most basic fetch quests you can imagine. There are quests in Crimson Desert that are so bad, I can't even begin to comprehend how they made it through playtesting.
Shockingly, the best example I can give actually occurs during the main campaign. Without spoiling anything specific, there's an entire chapter that revolves around recapturing a conquered castle.
Kliff joins up with the local militia and they hash out a plan of attack that involves using the Greymanes as shock troops. What follows is one of the greatest action sequences in the game, as you slaughter your way between enemy encampments, pushing back the invaders in a dynamic, multi-layered war that wouldn't look out of place in Dynasty Warriors.

The accompanying cutscenes are great, and it all ends with a dramatic boss fight in the castle's crumbling keep. This is what Crimson Desert should be about whenever you progress the story.
Afterwards, you hit the next chapter, full of beans, and the game understandably calms things down. You ride up north to a lovely looking village, chat to your allies, and then... you're introduced to the concept of eavesdropping.
The game has a real problem with wheeling out one-and-done gameplay mechanics that are extremely poorly implemented. Eavesdropping requires you to stand in an exact spot near a couple of NPCs, and listen through their unskippable, insanely slow conversation.
When that's done, you need to take your newfound information and present it to a local guard so you can gain access to an underground hideout. And you do this not once, not twice, but three times — and every time, you need to pick the same dialogue options and listen to the same lines, all while wondering what the hell is going on from a plot perspective.

It's like placeholder script. None of it makes sense, and the game forces you to sit through reams of it just so Kliff can meet with a guy he apparently already knows. I was ready to close the game and not come back.
Compared to the previous chapter — the one with the full-on war — it's like the game reboots to an unfinished version, and it is mind-blowing.
To be clear, this kind of cataclysmic drop in quest quality isn't common, but the fact it exists at all left me bemused.
I think Crimson Desert is just in desperate need of editing — and that's across the entire experience. You could cut hundreds of quests and activities without ever damaging its core appeal; Pearl Abyss clearly had no filter during development, and its all-in approach ends up hurting the game's momentum on an annoyingly frequent basis.

And that's pretty much my biggest criticism. If the title stuck to being a freeform open world journey — perhaps foregoing much of its storytelling in a style similar to Dragon's Dogma — then it would border on being a masterpiece.
But no, it has to try its hand at everything. It wants to be Red Dead Redemption 2 but with none of the character development. It wants to be a wartime drama but it buries the necessary pacing under hours of pointless busywork. It's never allowed to fully focus on its greatest assets.
Combat comes close to being one of those assets, too. I do think, mechanically, it could show its hand a lot sooner — it takes dozens of hours to properly open up via the skill tree and story-gated progression — but when it does click, it's rewardingly experimental.

Part hack-and-slash, part ability-spamming chaos simulator, Crimson Desert is a surprisingly tactile brawler, although the enemy variety — outside of bosses, who tend to be fantastic — leaves something to be desired.
Kliff is both a skilled swordsman and a big fan of wrestling moves, which makes for a shockingly fun, and undeniably unique, set of attacks. One minute your're performing wide-swinging great sword combos to sweep whole squads of foes aside, the next you're clotheslining a skittish archer with enough force to snap a nearby tree in half.
It's sick, and it only gets sicker the more time and effort you put in. When you eventually unlock elemental abilities and other enemy-melting moves, it's a total power trip, and some of the best moment-to-moment combat you'll find in the genre.

It can feel a little floaty, however, particularly when facing off against bosses. Visual cues aren't always as readable as they should be, and animations can appear inconsistent. This leads to some duels feeling like you're winging it and simply tanking blows, as opposed to placing your faith in well-made action mechanics.
The only other thing holding combat back is the frame rate. While battlefields need to be especially hectic for frames to fall off a cliff, the drops still distract from what is a highlight of the game.
To be fair, Pearl Abyss has worked relative wonders in getting Crimson Desert to run better on both PS5 and PS5 Pro. Recent patches have improved performance across the board to a startling degree, even if it's still not perfect. I'm hoping that further enhancements are incoming.
Conclusion
Not everyone will have the time and patience required to truly appreciate Crimson Desert. It's a monumental achievement in open world design, but it's constantly struggling with the details.
The campaign is a frustratingly disjointed journey, and quests range from downright epic to mind-blowingly bad. Mechanically, it's a game that tries to do everything, but would have been better off just focusing on what it gets right.

Still, it's an all-consuming open world adventure that hits some truly incredible highs, and it's already come a long, long way since launch. If you can stomach its more obtuse moments — of which there are many — then Crimson Desert borders on being brilliant.





Comments 79
Aw ****, here we go again...
I know we've done this before, but if anyone's got any questions, let me know and I'll try to answer them.
As the review suggests, I'm really glad I stuck with Crimson Desert and gave it another shot. The improvements turned the tide for me personally, and I just felt the need to give it another in-depth review.
Feel free to let us know if you find re-reviews useful. We don't have the manpower to cover every game a second time, but we can definitely earmark titles that have received a lot of post-launch support.
We'll meet again in a year when Crimson Desert has been transformed into a completely unrecognisable game.
Cheers!
@ShogunRok You're a glutton for punishment 😂
I ended up uninstalling it after 2 hours. Poor performance with overexposed graphics, poor dialogues for the most part, weird default button bindings and when a small waterfall washed me to the abyss (and I died), I knew it's not a game for me. I have more fun playing Avowed right now.
I demand re-reviews on other games now, the flood gates have been opened!!
@ShogunRok You could do like SwitchUp and do little 'update reports.'
In general, I think it would be nice if more outlets reviewed post-launch updates.
Yeah this still sounds like complete arse.
Will wait a couple of months more and might buy it then. Pretty sure there are some more substantial patches following. Not improving the lame story unfortunately.
I am aligned with this review based on my own experience. Have had a lot of fun with the game. But for the moment and I'm on a break as I moved on to play Pragmata and now Forza Horizon 6 on GamePass....but do plan to get back to Hernan at some point!
So in two months it's earned two further points. So come August for re re review we should expect the magical 10 😉
@ShogunRok Thank you for your service. Think I'll stick w/ NTE, at least until ANANTA releases, b/c I like my live service games live and my single player games dead. Oh and free is also my price of choice at the moment.😂
Probably a hot take, but it still looks like poor mans Tears of the Kingdom to me :/
@species Poor man's Tears of the Witcher Creed might be more accurate. And maybe try fitting Elden Ring into that amalgamation, as well.
@RoomWithaMoose It's definitely a jack of all trades type of game, will still pick it up..... once it's done getting patched
I’m glad to see you liked the game and I still want to get it myself. This review proves to me there is value in waiting still to pick it up. I am interested and continue to be, but I am a hash tag patient gamer.
@ShogunRok
I very much find re-reviews useful thanks. In fact bordering on essential. I understand that it would be a nightmare for you if you had to constantly be deciding what to go back to though. I suggest some type of reader poll.
This sounds great. But I still have KCD2 and even RDR2 to finish first. The game can only get better over time though. We need more of these single player games. Will definitely pick it up at some point.
Crimson Desert: the game we promised you edition
Idk if I'll pick this up any time soon, especially with the story being mediocre as hell.
Got the game but I put it in the never ending backlog. When I'll play it it's gonna be a 10 or 11. I still have games to finish on snes and xbox 360 let alone all the ps games. We are entering summer season and that is festival time. Cant wait to dive in when autumn enters the chat.
Glad to see the patches the devs have been putting out have helped improve the game. I have too much to play at the moment so I'll wait on buying it lol.
I dunno if this sets the best precedent. There are an awful lot of games that are transformed by patches to the point that I don’t think you’ll be able to cover the bulk of them alongside new releases. So then it begs the question why this game? Is it just caving to pressure from the weirdo stans who ride hard for this game alone? Plus, will this new score be used to bump up the game’s Metascore which is often tied to bonuses and the like?
The game is still woefully held back by the lack of a real story and honestly the combat looks nice but you get swarmed in such a way that it feels like you’re meant to take damage at all times and just eat your way through some fights.
Also gear system is entirely fake and are essentially just cosmetics. But I can excuse a bad story not one incapable of even explaining any explanation to anything.
Sounds like a crackling game 😉
@Oram77 It's definitely something we'd like to do more.
Reviews are a weird thing because they reflect a product as it existed upon release, but often that product can change dramatically, be it through live service support or heavy patching.
I'm glad we were able to revisit this one!
@nessisonett Nope, it's something we'd like to do more of for live service games or titles that change dramatically like this one has.
I already did this for Zenless Zone Zero, for example.
As I mentioned above, reviews are a weird thing where they can very quickly get outdated and we need to have a better way to respond and represent that.
@4fold Thanks, I'm glad you found it useful. Like you acknowledged it is tough to balance doing this properly with all the new releases, but I think it's 100% something we should work on and try to figure out.
I'm glad we were able to revisit this one, and hopefully there'll be opportunities to do this for some other games in the future.
@RoomWithaMoose That's an interesting idea, I'll look into what SwitchUp is doing. I've not seen that.
Thanks for sharing.
@ShogunRok if playing on the ps5 Pro turn particle effects right down,v sync off and chromatic abhoration off and the frame rates in each settings are drastically improved..balanced mode for me at 60% pssr sharpness runs at around 60fps. Its really a lot smoother. Thanks for the re review and I think your revised score is much fairer.
Just finished chapter 11 and it makes the whole game worth playing. It’s Game of Thrones meets Star Wars. So cool.
I have over 400 hours in it and I'm just NOW starting to barely get bored with it. For all of the complaining about the story... I don't know, there are a metric ton of games that I play and story is oftentimes the least important thing to me. I truly think the story not being fed to you on a platter does absolutely nothing in detracting from this game's stellar world and myriad things to do. I think people have expectations and when they aren't met, all of a sudden the whole game b comes trash to people. Whatever, to each his own...
I think this should set a precedent actually. Specifically for games and developers who clearly go above and beyond to deliver a vastly improved experience within such impressively short periods after release. This helps potential buyer's perspectives, boosts engagement of the community, as well as nullifying negative views by making sites like this seem more pragmatic, unbiased and up to date with developments.
Again, ONLY in circumstances where it is clear that there have been such monumental levels of motivation to deliver for buyers. That's still objective, but I think it'll be much more useful to future readers than just reviewing day 1 code and calling it a day.
@Northern_munkey What % do you set particles at? Or just completely off?
@SEVENTEENSOILS completely off. It still looks fantastic and I didn't really notice much of a drop in the effects to be honest.
I think im ready to try this game.
I am honestly scared of spending 60€ on this and either a) hating it and feeling robbed, or b) loving it and resurfacing 1500 hours later having lost my family in the process
Re-reviewing games is an interesting idea, as an update for potential new players. At the same time, when a game releases unfinished or in a poor state, the original review should stay imo since they chose to release it like that.
@AdamNovice I mean if Mixtape got a 10 then every game is a 10…
NOW THAT IS MORE LIKE IT ROBERT!
@nessisonett how about the fact that it sold over 5 million copies? You’re acting like it’s just some small niche group of people, lol.
@4th_at_EVO you very much have to eat your way through boss fights but if you are having that problem against mobs you have to level up and improve your gear because the combat is basically a muso when not fighting bosses and you can really steamroll everyone if you are using the resources the game provides. not saying you are "playing the game wrong" but it is easy to avoid that being a problem
Great idea to re-review this, and I agree completely with what I've played.
I've not actually progressed far in the story, considering I've put about 60 hours into it. It's an incredible open world, feels more alive than pretty much any other. Buuut...I got bored with it. The characters are terrible, so many areas are blocked off by quests you have no way of identifying, and it just massively stunts the appeal of exploration.
It's full of these just bad, weird game design choices. However, it is still a game well worth playing, I'll go back to it at some point and I did spend glorious evenings staying up too late messing about. The inevitable sequel will be one to watch.
Thank you for re-reviewing this game. These devs deserve that much in my opinion. They may have released this way before it was ready, but how many other devs have done this same thing these days? Pearl Abyss has been nothing but phenomenal in releasing their updates. They've listened to feedback and also keep adding in their sprinkles of great content and fixes. It's crazy to think that a company like Bethesda, with boatloads of cash and tons of developers can't even get Oblivion Remastered or Starfield fixed and updated.
There are certain instances where I think a re-review makes sense. It doesn’t alter the aggregates anyway, so we’re just getting a more informed and up to date opinion (Cyberpunk is a good example and was also re-reviewed), which I for one appreciate and doubt I’m the only one. I don’t see at as all that different from a ‘revisiting No Man’s Sky 5 years later’ type article. Anyway, I’ve been playing since the launch period and I feel this review is spot on.
Performance still has it as a 0 for me, as I wouldn't be able to play it.
@Rich33 pro or base user? Pro user see my post above.
So, which of your reviews goes into the metacritic score? This is a dangerous precedent to set, and could be open to all kinds of abuse. Not sure how I feel about this. Will you also lower scores when publishers introduce gross monetisation after reviews? I think they're at least needs to be a point where a score is 'locked' in.
I have this installed from my Steam Family library so I'll give it a proper go for free at some point. I did play through the prologue up to the first town and it looks and plays great. I'm slightly put off by the time sink/story but everything else looks just how games are supposed to be - escapist fun.
Quit after about 18 hours. The framerate issues were just too much. Once you fight more than like 4 guys the frames drop HARD. Every boss fight too. Ps5 Pro on performance mode.
@Northern_munkey i know you mentioned before you did a side by side comparison but the issues on base for me are minimal barring one huge battle sequence where it was legitimately unplayable. i am sure it changes things when you see them together though but it is pretty smooth for me most of the time with the aforementioned settings you use
@Northern_munkey
Pro, with 4k 120hz HDMI2.1 TV. Just read your previous post, and you have me interested - I'm going on the various analysis I've seen, and I'm pretty sure most/all won't have done that.
I would use Performance mode, with VRR 120hz - does that still fit with what you have described (I know usually V Sync isn't needed with VRR).
What does "60% pssr sharpness" mean? I thought PSSR2 was default but might be mistaken.
Can you turn motion blur and any depth of field off - I know that sometimes helps, and I hate them with a passion anyway!
And finally, does it fix areas such as 'bug hill' I think it was referred to? If the fps drops below 55fps for any period of time, it will stop me in my tracks (it sounds strange but I don't need a framerate counter).
I’m 40 hour in about now and I couldn’t agree with this review more. If Ubisoft and Bethesda teamed up to make Dragon’s Dogma, but they forgot to hire writers until the game was halfway complete, this is it, and it is unforgettable… well, outside the story and characters and most of the quests. It takes hours to get it, but once you get it… it’s better than Starfield and not quite as good as Elden Ring, but it tries. Man, does this game try.
I don't blame PS for the 6/10, nor for coming back and re-rating. A cynic would say they have bowed to the comment section outrage, but there must be a lot of pressure to put out reviews quickly for new games, especially when other outlets are doing so...
this game still doesn't appeal, even though I have a couple of friends that are enjoying it. the lack of story just kills my enthusiasm....
@somnambulance funnily enough, I thought of Starfield. both are games that have their fans, and some very fervent fans too. But also they have their flaws, and their detractors. Both feel like the classic 7/10 for me... some will love, some will bounce off, hard.
I loved Starfield, despite its many flaws. So will probably try this eventually.
Thanks for sticking with it Rob a solid 8 it is.
@Rich33 my TV is vrr. I always turn motion blur off as I hate it in any game. The pssr has a sharpness slider now in the graphics tab. I've been using balanced mode since I got it and when I watched the YouTube video and tried it myself I was really surprised at the difference. Quality mode seems to fluctuate between 40 and 50 fps which is still better than the capped 30fps.
@Logonogo I didn't find it to be unplayable on my og ps5 but on the pro it's a much better experience.
my game of the year thus far for sheer fun factor alone.
I appreciate the re-review here. It makes sense. I can see there are a lot of people who seem annoyed by this game here in the comments lol. Golly, no one is happy about anything. I’ve about 25 hours in it and while I did set it down for some shorter games, I think it’s brilliant and will get back to it.
Problem is the RDR2 and Elden Ring comparison isn’t quite fair. It’s a single player game built off an MMO company’s back, and it’s a commendable first attempt. Too many people want to play the game for what they want to be and not what it is.
We have to meet games where they are and not what we want them to be. We live too much in an age of customization and that’s why everyone feels entitled to what they want it to be, not what the vision of the creator wants from it.
And there’s a deeper more nuanced argument to have there but I doubt anyone wants to have that here.
That's a much fairer and much more in line with your Dragon's Dogma 2 review. I think your first look was a bit harsh and left out good aspects of the game.
@Northern_munkey
Thank you. I'm going to wait for a few more (months of) patches, and a sale, then might take a look. Certainly sounds more promising if limiting particles (and removing unnecessary effects) has a decent effect.
And thank you for a proper overview - I really do hate the "its perfectly smooth for me with no issues whatsoever" BS you get from some; as if they have a unique PS5(Pro) which is clocked much higher lol.
I saw the by-line “one of the most frustratingly brilliant games I’ve ever played” and I thought the reviewer was talking about Red Dead Redemption 2. 😂
Yep. I concur with the bulk of this review. 8 feels harsh, but the game still has enough jank and strange design decisions to warrant it. I’d be happy with a 9 currently because they’ve patched so much goodness in, but so much of the game I’ve had to Google - from quest solutions to obscure puzzles to basic mechanics. It’s far from a 10, that’s for sure.
That eavesdropping mission as mentioned in the review really was one of the worst gaming experiences of my life. It ended up being tedious guesswork. Even knowing where to lean in order to eavesdrop was soul destroying.
The game would definitely benefit from a mission culling.
Some of the comments here saying it still sounds bad 😂 it's one of the best gaming experiences I've had in 35 years of gaming. It's that good. Sure I get the story criticism (it's actually not that bad) and some of the quests are a little poor, but there's hundreds of them so that's to be expected. But on a pure gameplay and fun aspect, it's absolutely outstanding
Any chance they prune a lot of the pointless quests?
@DETfaninATL I thought he was talking about Teenage Mutant Ninja Turtles III: Radical Rescue for the GameBoy! Hahahahhahaha!
@Rich33 I've not had my pro long to be honest maybe a couple of months now but I've always been honest in my assessment of the games I've played and how some perceived issues affect me. Two of the biggest issues in any game and probably the most flack I've recieved was a) my lack of issues with wukongs frame rate and input lag on the og ps5 which I've still to try on my pro. For me personally I couldn't fathom what all the fuss was about. It wasn't perfect but by christ the very small issues were blown way out of proportion and b) my toxic positivity towards marathon which I honestly really dig despite my loathing of the UI. I thought the 9/10 awarded by PS was actually too high and I know this might sound a bit strange considering next to CD its my 2nd fave game of the year should have been a 7/10. There's no point trying to say a game is perfect for everybody as perceptions vary. I'd be playing marathon every evening if I hadn't bought CD which I was initially hesitant to do but good lord I'm glad I did. Unfortunately I've had to send my beloved T598 back to thrustmaster as its developed a fault so my sim racing passion is currently on hiatus but it's okay...I have crimson desert to pass the hours by...
I played for about 70 hours, but when other games I wanted came along (Pragmata, Lego Batman) I bounced off and haven't been back. With 007 around the corner and Coffee Talk Tokyo to occupy me, I doubt I will get back to this game until the summer.
Of course by re-reviewing the game you know have to do this to other games to be fair 😂 I want my 2026 No Man's Sky review.
@Northern_munkey
The ones that get me are the "No framerate drops for me" type comments that you see, and I have seen a lot of similar comments for this game.
On another similar game, I had someone say something like this, only to later work out they could barely tell the difference between 30fps and 60fps, yet still thought they should be commenting on framerates.
On the other hand, you can clearly see the issues, and the improvement from changing the settings.
I hope DF take time to re-analyse this game. For clarity, I don't necessarily listen to everything they say (particularly on visuals) - I use their frame graphs, the frequency they discuss, and my own experience of what I can tolerate, which is far more nuanced than just a simple limit.
And I know exactly what you mean about liking games but still able to find faults - I really loved RE Requiem, would score it a 9 (on Pro), but could (& have) listed a huge number of faults in the game eg Shoe-horned in bosses from previous games that weren't fully realised, some inconsistent lore, a main antagonist who just seems to fizzle out etc.
When I first started playing I thought it looked a bit rough and I wasn’t sure if I’d stick with it. But it pulled me in pretty quickly and I stopped seeing the surface-level flaws after a while. And after playing for 260 hours I actually think its roughness adds to its charm, giving it a unique identity that other more polished games lack. I can see myself playing this game for another 260 hours easily. It’s very addictive and showing no signs of becoming stale anytime soon.
I’m not reading this excrement
Today my credibility in this site died
I’m actually all for re-reviewing games. The company should still be held accountable by having the original reviews up but for consumers I think it makes sense to see what the game is like currently and not in the past.
@ShogunRok In a nutshell this is why I wait to play so many games nowadays. While this may be an extreme example most games get better over time, with added mechanics/modes, better QoL features and smoother performance.
As I only play most games once I want to play the best version of the game, not the early access beta. The fact games are cheaper 6-12 months later is just the icing on the cake.
@ShogunRok Well done, this re-review was muched appreciated and, in this case, warranted. I'm glad PushSquare was willing to do this. Although given the speed of content/patches you might have to do this all over in 6 months 🤣
A slippery slope to review a game again after patches, is MH wilds getting another review after years of updates? (Did you do that for cyberpunk?)
Like where do you draw the line? And why do some games get this treatment and others don’t (or is it a number of patches fast that does the trick, which probably means they had them in the pipeline because they knew the game was not great at launch and sent it out anyway).
Making an article about the improvements is a better option.
Because if this precedent sticks it just goes on to prove dev can make a game unfinished and broken and patch it later and even reviews will be updated so they get to have their cake and eat it too.
Not a wise move imo.
Save your money and use it for something better in life. Crimson Desert is still a terrible game and bumping the score up 2 points isn't going to change the fact.
One of the best games I have played in a while & for this to be the first SP game I can only imagine how much better the next one will be.
The problem with CD is towards the end (well the last 40 hours or so) it becomes an endurance test. About half way through I'd agree it's a 8/10 game but after finishing the main quest and epilogue I'd knock it down to 7/10 due to stupidly obtuse puzzles and ridiculous game mechanics. No performance issues of any note personally but a game should be first and foremost enjoyable and the endgame of this was anything but. No longer GOTY material still think it'll be RE9.
An overrated title in my view.
It's not 10/10 GOTY material, not even close.
I'd agree with an 8/10 which I'd consider generous.
I'm impressed by it on a technical level, and I could easily overrate it on those grounds, it's just that I find literally every other aspect of the game to either be "meh it's par for the course", all the way to "this is annoying and has no place here, why did they do it".
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