Few games make as strong a first impression as Cult of the Lamb. It had us in its thrall within a minute, and we remained enraptured for most of our 20 or so hours with the game. It’s a title that frequently delights, with an arresting tone, gruesome gameplay, and a cavalier approach to taste and decency. Only a handful of minor gripes hold it back from bona fide greatness, but we have no qualms whatsoever about recommending the game to anyone with a penchant for the freaky or the macabre.
The art style of Cult of the Lamb is truly striking. It’s an unholy mish-mash of the pure and the profane. The lamb is an instantly sympathetic character, both because it’s cute and because of the stellar animation that gives it a perpetual bounce not unlike many of the cartoon characters of the early years of animation. But then the world the lamb inhabits is one full of grotesqueries and eldritch beings, and the game is teeming with pseudo-satanic imagery.
It’s a game that we found ourselves just looking at repeatedly during our time with it. We mean really just looking at it – poring over the screen at the details, and gleefully watching the woodland creatures of our cult go about their daily lives, performing tasks that are sometimes wholesome and other times abhorrent. The balance between the charming and the revolting is at the heart of Cult of the Lamb, not just in its aesthetic, but pervasive throughout the story, the gameplay, the systems, and the decisions you have to make.
The game begins with you guiding the lamb to the slaughter. It’s waddling and terrified and as we discover it’s also the last of its kind, with all other lambs having been sacrificed already to appease four vile, bloodthirsty gods. The axe-man cometh and our lamb is unceremoniously dispatched to the great beyond where it meets a fifth god, betrayed and imprisoned by the others, and seeking your assistance in striking back at those who wronged you both in a most unsavoury way.
You’re resurrected by the fallen deity under the proviso that you start a cult in its honour and murder each of the four gods so you can both be free. From this point forward you’ll divide your time between managing the cult and battling your way to the gods that you’ve sworn to slay. There’s also some minor exploration of the island you’re on, and a couple of minigames you can partake in, but the meat and potatoes of Cult of the Lamb is presented to you succinctly in these opening minutes.
Combat in the game is simple but challenging. You have a weapon and you can hit things with. You can also roll to dodge. As you progress you’ll unlock magic attacks, and the weapons get stronger or contain various additional properties such as poison or transforming the enemies you vanquish into ghosts that then attack your foes. You make your way through dungeons and you’ll fight all manner of monstrosities before eventually reaching a boss and then you move on to the next one.
While the combat is certainly engaging and a mite tougher than we expected, the lack of variety in the weapons and the limited options available to you mean that it never seems to truly progress. Sure, the enemies will fire more projectiles and your sword or hammer is stronger, but you’re fundamentally doing exactly the same thing at hour fifteen as you are at hour one. It’s not bad by any means, but a little more variety wouldn’t hurt.
Whether you’re successful in a dungeon or you meet a sticky end, either way you’ll be transported back to the cult afterwards. If you were killed in battle and then resurrected, then some of your cult members will be disheartened, but otherwise there’s not really any punishment for death. While you’re on a crusade your cult members will do their best to keep everything ticking over but once you’re back you can take a more hands on approach.
You’ve got a plot of land to work with and you can build on it as you see fit. Your cult starts small, and at first you’ll need to mine some stone and chop some trees down to give you the materials to build a handful of crude structures. Later, you can automate the process with mines and lumberyards. You’ll need farmland, toilets, and a place for your cult to worship.
Later, you’ll begin to unlock doctrines and rituals that help you shape your cult, and often you’ll have to make a decision to pick one direction over another. For example, you could introduce the idea of ceremonial burial to your flock in case any of them snuff it, replete with gravestones for the survivors to mourn at and even funerals. Or you could just tell them to get a stew going and eat their recently deceased friend. Waste not want not.
The management side of the game is simplistic and it runs out of steam towards the end of the game once you’ve built a large cult. It’s never too taxing, and if any of your cult members get out of hand you can always just have them killed. Speaking of the cult members, when you begin you might have the temptation to make a follower that looks like a kitty and name it after a beloved pet. In a word: don’t. We made this mistake, not anticipating having to beat little Colin to death when a cruel god manipulated him into turning on us. It was grim.
Conclusion
Cult of the Lamb is a game that is much more than the sum of its parts. Taken on their own neither the combat nor the cult management would be strong enough to carry the title, but together they form a compelling whole that's then further enhanced by the delightful art style and pervasive sinister tone. It's evil and wonderful and more than a little unhinged. It's also one of the most impressive games of the year.
Comments 37
Great review.
I've seen some Twitch streams for the game and it looks like a fun time with a lot of heart.
A shame the combat starts to get stale towards the end.
I would argue that combat becomes stale after 2 or 3 runs but still finding the game amazing! Loving every second, upgrading the cult is so cool and dark!
Great game indeed
N.i.c.e. those indie games are really good.and this is another must play.im still chilling with the amazing nioh 2 with all the dlcs.word up son
Not one for @Anti-Matter then.
I am loving it so far. I don’t mind the combat myself, I think the dodge roll feels satisfying and the progression feels good so far. That’s usually all I need. Give me a good dodge roll and some levels to grind. I’m a simple man.
Seems great, onto the Steam wishlist it goes!
I've just started with it, and it's fun so far. The mix of looking after the cutesy animal followers along with battling in the dungeons works rather well.
Fancied this since it was first revealed. Definitely one for the wish list!
@thefourfoldroot He won't even play Astro's playroom because it contains Easter eggs of mature games. Bit of an odd ball but each to their own I guess!
But would the game still work if it weren't a lamb?
Does it have the DLC? I want the complete package.
“It’s an unholy mish-mash of the pure and the profane.” That’s all I needed to know. I’m sold.
Proviso: A condition attached to an agreement.
Good word! I’ve heard and used the word “provision” a thousand times, but “proviso”? Never…until today.
Great writing, John Cal McCormick. You’ve got a real way with words. Your talent, style, and panache are on full display here, especially in the first three paragraphs. Nicely done, sir.
Is there any difficulty options?
@UltimateOtaku91 Yes, there's four. Medium by default, then an easy, and two harder ones. Personally I found Medium to pretty well balanced but as you get further through the game the enemy health bars go up and I found it quite challenging. Died plenty of times.
I tried Easy out and it's much much easier. It almost feels like it should be called Very Easy and there should be another mode between it and Medium. The jump is huge.
I briefly tested out Hard and found it very frustrating.
Obviously if you're amazing at games then take that into account but for me the default Medium was best.
@johncalmc Thanks for the reply, I always play my games on normal/medium as I like a fair challenge but nothing frustrating especially when games seem to get tiresome towards the end and I just want to finish them.
There's been occasions where I've turned the difficulty down to easy towards the end of games for that reason or for some games that have had major difficulty spikes, so this game having multiple difficulties has just sold it for me
Omg that paragraph before conclusion gave me a big chuckle. Sad part is I would’ve 1000000% done the same thing. Easily added to the wishlist. Is this similar to a roguelike? I couldn’t see that in the article probably because I’m exhausted. If it is, I hope there’s a chance in a future update that we get more variety in combat like Hades. So excited to try this out eventually!
I liked it up until I got soft locked, basically there is a catch 22 situation where you need certain resources to progress, and you can't calculate for this until you reach that point and it's too late.
would’ve been great if it had a more semi-realism look
@Bazooka what resource did you get stuck on? You can get most if not all of them in multiple ways so you probably have a way out.
@johncalmc Need more bones to start a ritual, need a quest to get more bones, can't go on a quest because the story is locked until I start a ritual. I didn't even see a multiplayer option, is it freinds only?
@Bazooka There is no multiplayer.
You can get bones by just going into a dungeon and smashing up the skeletons of enemies you kill.
This game is great but has game breaking bugs. Hoping they update soon
@johncalmc the problem is, the soft locks won’t let you go into a dungeon until you complete the ritual. I need grass. Mind you there is grass all around but I need it from the dungeon. But I can’t get to the dungeon because of the black fog blocking the path.
I'll give this a go but 20 hours isn't a perfect length for an indie game lacking combat variety in my opinion. Games in general are way too long and repetitive nowadays with few exceptions. I guess you get value for money if you enjoy the game however. Paying $60 for a 45 minute 16 bit game was a bit nuts looking back but some had great replayability value!
@johncalmc And there lies the problem, the requirement to go back into the dungeon(the ritual) is blocked by a bone requirement that you can't possibly know about until you hit that point.
@Akila_24 Yes this.
@Bazooka @Akila_24 This is interesting. I never encountered anything like this on my playthrough, so I must just never have tried to go into a dungeon at a point where they were blocked off like that. I don't remember ever not being allowed in.
Is it the first dungeon? If it's not, presumably you've tried going back to an older one?
Added to my wish list. watched some of skill ups don't skip this video. you can make characters eat poop so it's a must play haha!
@thefourfoldroot1
Please don't tag my name on article about rated M games.
I hate adult games!
@johncalmc Yes blocked from entering the first dungeon/all dungeons. Can travel to the house to play knuckle bones and that's it. I managed to make it to day 12 with only one follower left, but without new resources coming in, little to do ha.
@Anti-Matter Hate is a pretty strong word. Why do you hate them so much?
@Bazooka That's nuts. I'm surprised because I got through the whole game without any glitches or bugs except for one time my followers stopped chopping wood. But when I reloaded it they started again. That was the only issue I had.
@MightyDemon82
Read from my explanation about that from this PushSquare article. Find my post number 36.
https://www.pushsquare.com/guides/upcoming-ps5-ps4-games-for-august-and-september-2022#comment7126615
I'm sorry to hear you had such a traumatic childhood, I hope you got the help you needed. If playing kids games is your way of relaxing then that is perfectly fine. I highly recommend Astro's Playroom though. It's such a wonderful thing to experience and If you don't play the M rated Sony games then you would be none the wiser with the characters hidden around the levels!
@MightyDemon82
He just likes what he likes. Each to their own. It’s good he can find so many games that he finds age appropriate for himself. I might find it a bit strange but there’s far weirder people out there.
Really enjoying this so far. The gameplay loop of doing runs and managing your cult is very addictive.
@AstraeaV The only DLC that exists is cosmetic skins, all of which you can easily earn in-game for free.
https://primagames.com/tips/is-cult-of-the-lambs-cultist-pack-dlc-worth-it
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...