Close to two decades after its release, beloved PS2 arena fighter Dragon Ball Z: Budokai Tenkaichi 3 has been handed a sequel in all but name. Dragon Ball: Sparking! Zero is a throwback of epic proportions — the kind of all-out, franchise-encompassing brawler that's been sorely missed beyond the Naruto Ninja Storm series.
Zero's biggest selling point is undoubtedly its roster, which is suitably gigantic. While the original Dragon Ball has been left behind (DLC, perhaps?), the game covers Dragon Ball Z, GT, every fan-favourite Z-era movie, and a huge chunk of Super. The result is a truly spectacular playable roster; you can spend hours just jumping from character to character, gawking at their animations and special attacks.
On a surface level it's a ridiculously good-looking release, boasting some of the absolute best anime-infused visuals you'll find in gaming. Bandai Namco's pumped some serious budget into this one and it shows — especially when ultimate moves are unleashed and the animations are so on-point that the source material starts to look inadequate.
So Zero's got the roster and it's got the looks — but how does it play? Well, for starters, it feels like a proper arena fighter — like a PS2 title brought forward in time. It's fast-paced, incredibly punchy, and it has little regard for balance. Fun is the primary goal here, backed by an unshakable reverence for all things Dragon Ball.
To be clear, though, Zero isn't just some braindead button-masher. Much like its predecessors, there's a deceptive level of depth to the game, as you're constantly having to weigh up a wide range of both offensive and defensive techniques. Admittedly, the mechanics are a bit messy; there are at least three different types of counters to wrap your head around, for example, but battles are often so frantic that trying to get a read on your opponent's moves can feel impossible.
And this is where Zero stumbles — at least initially. While there is a dedicated training mode that walks you through every mechanic, the game does a poor job of telling you why something is actually useful and when you should be using it. Some of the system's most essential techniques are glossed over, and you're left to try and absorb key information through text boxes. It's far from ideal.
This lack of adequate preparation results in a steep learning curve, which will be asking a lot of more casual Dragon Ball enthusiasts. However, if you can power through the immediate roadblocks — and at least start to grasp the correct timing of blocks and counters — a world of utterly bombastic combat awaits.
Indeed, when Zero clicks, it's quite possibly the most accurate representation of Dragon Ball action to ever be harnessed in video game form. It's a shame that the system isn't more accessible and better explained, but at the same time, actually getting to grips with the fundamentals — and then steadily growing more confident in your own combos and special moves — feels amazingly satisfying. Maybe Goku was onto something with all that "training" patter...
To be fair, there's a boatload of single-player stuff to chew on as you learn the ropes. The game doesn't skimp on modes, which is always great to see in an era where developers like to push online play. Combined with its colossal character roster, we'd go as far to say that Zero is good value, even if you're the type of player to avoid online battles entirely.
Having said that, the main story mode — known as Episode Battle — can be rather hit and miss. It's broken up between a bunch of key characters, each of them with their own series of fights that cover various Dragon Ball sagas in chronological order.
The problem with this format is that huge chunks of the story are completely skipped when your current character isn't directly involved, making for a mode that can feel cobbled together and bafflingly paced. Granted, there are only so many times that a Dragon Ball game can retell the Saiyan saga before it loses all meaning, but just a bit more detail would have gone a long way in making Zero's adaptation feel 'complete'.
Needless to say, if you're at all unfamiliar with the source material, Episode mode will barely make a lick of sense — and it doesn't help that full cutscenes are few and far between, with the mode mostly opting for captioned slideshows, complete with still images taken from the game.
Episode Battle disappoints in terms of presentation, then, but it does have some cool ideas that balance things out. For starters, you can unlock what-if scenarios that take the original narrative in crazy new directions, often culminating in really enjoyable, eyebrow-raising clashes. And on top of that, just being able to see events from the perspectives of characters like Vegeta, Gohan, Piccolo, Trunks, and even Jiren, does add some welcome flavour to each saga.
When you're done with Episode Battle — and you've earned enough in-game currency to unlock most of the roster — there are plenty of other distractions to dive into. World Tournament, which can be played online or offline, is probably our favourite of the bunch, letting you take part in rules-based elimination brackets. You can even make your own custom competitions, toggling elements like time limits, teams, and out-of-bounds victories.
Speaking of custom content, the suitably named Custom Battle mode could end up being the game's biggest draw for more creative players. Basically, you can create your own combat scenarios, all the way down to character dialogue and even anime-style title cards. The possibilities are endless, and you can share your creations online, effectively giving Zero an infinite supply of fan-curated content. It's an ambitious addition, and although the interface takes some getting used to, being able to direct your own episode of Dragon Ball will be a dream come true for many.
Online is fine, by the way. A completely unbalanced character roster obviously puts a dampener on any truly competitive motivations, but that's never been the thrust of Dragon Ball games outside of Arc System Works' Dragon Ball FighterZ. No rollback netcode does mean that you'll be hit with some rough connections every now and then, but by and large, we've found fights to be pretty stable.
Frustratingly, though, jumping online is probably your best bet when it comes to throwing down with friends. Supposedly due to technical limitations, Zero's local versus offering is limited to just one stage — the Hyperbolic Time Chamber, where there are no destructible buildings and most of the battleground is just white, empty space. It's a damn shame, because the inherent hype of Zero's eye-watering fights make it a perfect party game.
Conclusion
Dragon Ball: Sparking! Zero is an impressively robust celebration of all things Dragon Ball. It's just about as bombastic as arena fighters get, and while the game could do a much better job of teaching players the ropes, there's a technical depth to combat that makes the learning curve feel incredibly rewarding. Boasting a colossal character roster and some of the best anime-based visuals in gaming, Sparking! Zero is an absolute blast.
Comments 34
If anyone's got questions about the game or the review, let me know and I'll try to answer them.
Can't stop playing this game, even though holding block and constantly charging ki has basically crippled my right hand.
Not my thing, but I'm glad it turned out so great.
Is there a what-if scenario where Mystic Gohan is actually good and beats Buu? It was such a disappointment how he ends up. Also can you do an all AI World Tournament? I think you could do that in a previous BT and it was surprisingly fun to watch.
Also, as a side note, it'd be cool if they had a character customisation like Super Dragon Ball (I think that's what it was called) where anyone could learn anything, so you could have Videl doing Kamehamehas and so on.
Bought it yesterday and played just now. This game was a dream come true for me. I have nothing further to add other than that I was extremely happy and my expectations were met. Thanks for the review, Robert.
@Matroska without spoiling anything , there’s a what-if similar to what you’re asking, but even more ambitious. It’s quite a treat.
This game was a dream come true for me as well. I would give it a 10 out of 10 and I still haven't even beaten Great Ape Vegeta. Going to be playing this game for a very long time.
"it's quite possibly the most accurate representation of Dragon Ball action to ever be harnessed in video game form"
That's the most important thing many of us always wanted from a Dragon Ball game. All the vids showing up on my TikTik feed convinced me the hype is real 🔥 I got it earlier today and I couldn't be happier is like you're playing live episodes!
Nice review. Now I'm sure I'll be buying this at some point in the future. I wonder if I can wait until PS6 or a patch with full 2 Player Versus support across all the maps. That would be ideal..
@ShogunRok did great ape vegeta kick ur ass as bad as the rest of the world cuz twitter is filled with people losing to him 😅
For me, I’ve been really loving the game so far. It’s robust enough to where I’m considering if I’ll be ok with the games I currently have preordered and if I don’t need to buy anymore games this year. I did think it was funny that Great Ape Vegeta was a more difficult battle than Jiren though in Goku’s storyline (and there was a surprising focus on the Goku Black arc). I do think the game could’ve had a better way of presenting the story. My son was confused watching me play, for sure.
I am curious about the what if scenarios with this one and am excited to jump into custom battle to see what that’s all about. I’m sort of waiting til I have every character unlocked though. I’m closer to that goal right now than I expected though.
As a huge DBZ, this'll be a bargain bin game for me.
Bandai pumps out so many condensed or low quality DBZ games, it's kinda sad. We need a different publisher who does something big with it. Truly big. Not Kakarot, which was barely single A
@Drago201 Yeah I got wrecked by Great Ape Vegeta the first few times I fought him.
I ended up turning the difficulty down so I could continue through the story mode, and I eventually went back to fight him on normal and managed to win since I had a better grasp on the mechanics. Still really hard though!
@McTwist To be fair, this is the high budget DBZ game you've been waiting for. I know other Bandai Namco anime stuff is a bit crap, but they actually put some money behind this one.
Sparking Zero sounds like an energy drink I'd almost certainly mix with Absolut vodka.. and I'm totally down for it (as the kids say).
It's interesting about "unbalanced and proud of it" cos I wonder if you can ever really make a completely balanced fighting game of any kind? And if they could, would you want to play it anyway?
@ShogunRok
To be honest, I think you have already covered this in the review, but how is this game for someone who has never really read / watched Dragonball?
I ask because this was the exact same case for me with Naruto, until I played Ninja Storm 2 which did a fair job of filling in the story (and backfilling the 1st game), and i was hooked all the way to the end of Ninja Storm 4.
@McTwist "Bandai pumps out so many condensed or low quality DBZ games, it's kinda sad"
Your wait is over, this is very high quality with the best visuals and effects for a DBZ game to date. It looks just like the Anime, what more you wanted? Did you wanted it to play like GTA 6 with the graphics of Alan Wake 2?
@Rich33 Unfortunately I think this is a harder sell because the story mode isn't as detailed or as easy to follow to as the adaptations in the Naruto Storm games. It might seem quite overwhelming if you don't already know Dragon Ball.
That said, there's a lot of stuff in this game, and that alone could keep you hooked as long as you wrap your head around the combat system. It's a shame there isn't a demo!
It might be best to look up the story mode on YouTube and see how you feel about its presentation, etc.
I've been enjoying it over the last few days. Game has a ton of depth to the combat and really pretty visually. Honestly an 8 feels right for it.
Very hyped for this one!! Long time I played a Dragon Ball game, I think this will be the one!!
@ShogunRok yeah I was seeing some of the top ranked players in the world talking about the difficulty of that fight than I tried it for myself I won after 47 minutes 😅
Pre ordered ...loved DBZ growing up.. but never really played any of the games apart from Kakarot and Fighterzz ...both of which where fine
A lack of full scale split screen is a huge let-down..was looking forward to playing this with my brother over drinks
My hype level is OVER 9000!
Can't wait for Friday
Looks really cool; but the steep learning curve is really something I'm not comfortable with, so i'll be passing on this one. Plenty of other games to look forward too anyway!
@ShogunRok
Thank you, i think thats probably the best bet (having a watch of some videos).
Its a pity, because i was hoping they might follow the Naruto games templates somewhat - which i thought were well done (paticularly 2 & 3), and helped fill in story very well considering the large source material.
People are calling the fight with the Ape "***** absurd" and Konami say to try again 😂
I still haven’t played Persona 4 Arena Ultimax (heard there were spoilers for “The Answer” in it so I’m waiting until I buy that. If there’s not, I’ve been wasting time per usual) and SF6 which I impulse bought, so I’ll have to put this on the wait list. I’m not even a big “fighting” genre player 😂😂 Looks gorgeous and probably worth it for people who love DB. I’ll get to it eventually!
Still sucks to see the story mode just be slide shows but I understand since they put a CRAP TON of characters to include into the story mode. Now I just want a Dragon Ball game that actually has a story mode that isn't repeating the same story for the billionth time. The only time we ever got something like that was with FighterZ and it was pretty disappointing :/
I thought of eventually getting it on a sale. But the whole purpose of the Tenkaichi games for me was to be able to play local multiplayer.
This is not the best game for online where everyone will use the strongest characters, nor is a fun for long kind of game for playing solo.
Big shame that they didn't focus on that very important aspect
@McTwist Instead of moaning how about read the review.
@Diowine Blame the Series S as that is meant to be the issue on why Local is so lacking.
@DennisReynolds
I know what kind of game it is. It's another Tenkaichi pretty much. Boring. There's so much more potential, but oh well
I'm not likely to spend any time on local battles, but it seems bizarre that this mode would be limited to one stage because of "technical limitations."
Still pretty excited about this one though! My wife and I spent the last year or so watching the entire series starting with the original Dragon Ball and I was surprised how much she ended up loving it. That proved to me that Goku is one of the most charming characters ever created. Akira Toriyama was a brilliant talent.
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