Whether you're an existing fan or completely new to the world of Dragon Ball, Dragon Ball Z: Kakarot remains a relatively accessible retelling of Akira Toriyama's timeless series. Taking the form of an action RPG spread across large, fully explorable maps, this is a mostly accurate adaptation of the source material, hitting all of the major story beats and fleshing them out with some amazing cutscenes.
The game's presentation can be a bit hit and miss, though. The fully animated cinematics we just mentioned are a sight to behold, but they're often sandwiched between awkwardly static dialogue scenes. Kakarot's a big game — a full playthrough will likely take you around 40 hours or so — and it's clear that corners had to be cut in order to make sure all of the main plot points are covered.
But if you can get past the inconsistent quality, there's a lot to like about Goku's adventures. On a fundamental level, simply flying through the skies and exploring Dragon Ball's colourful world is a delight. Taking on side quests, interacting with all kinds of characters, and beating up optional bosses make for enjoyable diversions outside of the main missions.
Of course, combat is a crucial part of the experience. The system's easy to grasp, but there's just enough depth in discovering ways to weave super moves into your combos, and having to learn an opponent's attack patterns. Repetition does set in later on — especially when you're grinding through the basic enemy encounters dotted around the map — but the game manages to capture the speed, impact, and awe of Dragon Ball Z's trademark action.
And it all plays best on PS5, no question. This current-gen port offers a 60 frames-per-second performance mode which brings some welcome fluidity to battles. More frames means more responsive controls, and that's a big improvement considering just how rapid the combat can be. The graphical upgrades are decent as well, with enhanced character models, environmental detail, and lightning effects resulting in a genuinely pretty game at times — if you can overlook some distractingly muddy textures.
Dragon Ball Z: Kakarot is accessible anime fun. It's easy to argue that this is still the best retelling of Dragon Ball Z's story in video games, and although it's simplistic and a little bit rough around the edges, the gameplay ultimately hits the spot.
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If anyone's got any questions about the game or the review, let me know and I'll try to answer them.
You can also check out the original Dragon Ball Z: Kakarot (PS4) review for a more in-depth read: https://www.pushsquare.com/reviews/ps4/dragon_ball_z_kakarot
Most of the points I made in that article still apply here.
It's a very 7/10 kind of game, that's for sure. Enjoyable combat and story, but the open world felt almost completely unnecessary
Does this game have an upgrade path from ps4?
@TripleKing333 Yep, PS5 version is free if you own the game on PS4.
People are having issues upgrading atm. I’m hoping it gets sorted soon because I want to play through this before Forspoken is out.
I read somewhere that the Series X version is coming later.
Does someone know about that?
I wanted to install the XBox One Disc in hope for the upgrade today.
Thanks for the reminder about this remaster! If I have any time this year, will definitely be playing the game.
Even the PS3 could handle this game. I'm waiting for the day they release a proper triple A DBZ game with ONE playable character that goes on its own adventure, with flushed out gameplay and flying.
The fact that flying is more fluid in Hogwarts really says something (and all the more power to Hogwarts! Can't wait for that day one game as opposed to DBZ being a discount bin game)
The only decent Dragon Ball game in the last 20 years was FighterZ. Bamco needs to stop making licensed anime games. They do not do a good job.
@BoldAndBrash As long as Bamco holds the rights to DB games, it'll never happen.
@Saitama117
They have experience though. They know quality sells. They've published Witcher 3 lol.
I just think it's also the devs fault. They're pretty incompetent. Some of the design choices are absolutely astoundingly stupid. A publisher can't fix that
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