An infamously long RPG, Dragon Quest 7 has never quite been held up alongside the series' most revered instalments, but it's always been deserving of a second — or technically third — chance.
Dragon Quest 7 Reimagined sets out to rework the adventure for a modern audience; many of its biggest alterations to the original formula come in the form of streamlined gameplay and accessibility options.
And the good news is that this remake does wonders for what was once a tediously paced title. Crafted with a clear adoration for the source material, Reimagined is both a fantastic revival, and a top tier Dragon Quest game.

With a focus on time travel and an episodic story structure, Dragon Quest 7 sees a ragtag group of youngsters attempt to repair their world by righting the wrongs of the past.
You'll jump between blighted histories, thwarting malicious powers across a series of island kingdoms, with each landmass offering up its own narrative and central characters.
While the structure's undeniably predictable — visit a town, learn of a problem, go to a dungeon, slay some monsters — that quintessential Dragon Quest charm is rampant throughout, with each island 'episode' playing out like a fairy tale.
It's hard not to get reeled in by the sheer cosiness of the experience, which is emphasised by the remake's incredibly well realised diorama-esque art direction. It's one of those games that's just a joy to plod through at a nice, steady pace.
But even though Reimagined does its best to push its plot along, opting to shorten certain sequences and even cut some lesser storylines that were present in 7's previous incarnations, it remains a slow burn.

Our own playthrough for the purposes of this review clocked in at around 75 hours, and it's fair to say that you'll still need a decent amount of patience to get through the story's more ponderous moments.
Indeed, not all 'episodes' are created equal. Although rare, a few of 7's storylines amount to little more than trekking between locations in order to converse with a handful of NPCs. They're so glacial that we're left wondering why the development team didn't do more to truncate them.
And on top of that, the backtracking that haunted the game on PS1 and 3DS still mostly exists.
Having repaired the troubles of an island back in the past, you'll usually be prompted to return to that island in the present, in order to behold the fruits of your labour. This can often result in exploring the same towns and dungeons all over again, with only new dialogue and loot to coax you along.

It just feels a bit clunky by today's standards, but again, this kind of repetition is relatively rare across the adventure as a whole. In most circumstances there are meaningful discoveries to be made, and it's always interesting to see just how your actions in the past have impacted the land and its people in the present.
Besides, the whole process of hopping between time is made much more agreeable thanks to the addition of helpful maps and objective markers. Where the original 7 could frustrate with its invisible checklist of ongoing quests, Reimagined is happy to point you in the general direction of progress.
Even your party members will offer hints and tips if you take the time to consult them with a push of the circle button. Streamlining isn't always a good thing, but Square Enix has done well to soften 7's sometimes convoluted pacing problems.
Other improvements include monsters being present in the field, eliminating the need for random encounters, the ability to speed up combat, and the addition of difficulty modifiers.

That latter inclusion is one of the most important, we'd argue. Plenty of you reading this will have played Dragon Quest 7 before, and so being able to increase experience point and money gains will all but eliminate the character-levelling grind — something that might have been putting you off a replay.
You can also tweak enemy damage, your damage, and full recovery after each fight. This means that you're free to craft your own challenge, and we think that can be a big plus for a game that's built on old school ideals.
Which brings us to the turn-based combat itself, which is... well, it's classic Dragon Quest, but Reimagined does boast a very neat and tidy user interface that makes navigating commands impressively pleasant. The ability to 'favourite' specific spells and abilities for easy access is welcome, too.
That's because you can end up with a massive list of techniques depending on your chosen jobs — or vocations, as the series likes to call them. This is where 7 attempts to do things a little differently, allowing you to customise each party member's toolkit by assigning them a class.

It's a simple system all told; your base stats change based on your vocation, but other factors, like equipment, are determined by the character — so you're really just deciding on what spells and abilities you want at your disposal.
There's still room for experimentation, though, and that's mostly because Reimagined (eventually) lets you assign not one, but two jobs to each hero, effectively giving you the freedom to make your own classes.
A spell-wielding sage who's also a dab hand with a sword? What about a brutish gladiator who also has the capacity to summon allied monsters? As mentioned, there's not a huge amount of depth here — primarily because the number of available vocations is fairly limited — but finding a niche for each character is still one of the title's best gameplay hooks.
Conclusion
Dragon Quest 7 Reimagined is a very high quality remake and a potent reminder of just how endlessly charming the longstanding series can be. While the story does still drag its feet at times, sweeping gameplay improvements and some welcome streamlining make Reimagined a must for anyone with a hankering for old school JRPGs.





Comments 53
If anyone's got any questions about the game or the review let me know and I'll try to answer them.
It was nice to play a 3D Dragon Quest again!
I do like the original despite the tedium, the 3DS version sort of streamlines the character out of it. Plus the character arcs have room to grow. I look forward to playing this and comparing it to both other versions.
I am going to pick it up now. I just finished the demo last night and this review just closed the door for me.
Very excited to get back in and play to conclusion.
Thank you for an excellent review.
@nessisonett i enjoyed the ps1 version and the long challenge to finish..
I CAN’T WAIT TO PLAY!!
I’m SO EXCITED!
@ShogunRok any mini games ? And does a change of armour, costume and weapon change your characters appearance , also are the side quests just the usually get egg take it chef variety, or is there more depth.
@lazarus11 There are a couple of minigames but nothing you'll spend time actually mastering or anything like that, just brief distractions.
Your equipped weapons and shields actually show on the characters, but armour doesn't.
And there are technically side quests, but they're not the busywork stuff you find in other RPGs. They're basically optional side stories, and there are only a few of them.
Picked it up and looking forward to jumping back in tomorrow!
@ShogunRok Alright, Robert, give it straight to me here: if you felt that original was arduous and overlong in length, does this remake still retain that feel? I’d argue the original is maybe my least favorite in the series (of the mainline games anyway).
I’m torn on this one. Your review makes me feel like this one’s got a lot more charm than the original and I’m a sucker for Dragon Quest. It’s just so darn cozy. I’m not in a rush to get it or anything (some may scoff at this, but Mario Tennis and Resident Evil right before a packed March makes me feel like I’m quite content to wait for the inevitable lull that will no doubt occur if GTA6 does indeed launch this year), but would you recommend it to someone that feels totally torn?
@ShogunRok
I played through the demo and plan to continue under the full game. Will I miss out on the trophies achievement in the section covered by the demo?
Just a heads up, if you don't have a tolerance for long games this remake isn't going to remedy that. It's still very slow compared to other modern games.
I've been playing through the PS1 original in preparation for Reimagined and for reference I'm around 75hrs and close to the end of the main story, and that includes several hours of job class grinding (which isn't necessary to beat it, I'm just going above and beyond cause I love the game).
There isn't anything notably tedious about the original, that's just something that's been parroted on the internet, widely by people who only heard that secondhand. This remake cuts the job grinding down by a lot by letting you have two jobs at a time... But it also cuts more than half the jobs out of the game (Monster Hearts being used for unlocking new jobs have been replaced with Monster Hearts as equipment, which is neat but not really as interesting).
This remake cuts a lot of content in fact, and sands down much of the prologue into something that fails to capture the same tone and development the original did, you can expect much the same for the rest of the game. Basically, it's going to be too slow paced for most people in general but too fast paced for people who enjoyed the original. Worst of both worlds.
This isn't me saying this remake is bad, it will still be good if it's using DQVII as a base.
But much like the 3DS remake, Square Enix is too insecure with its online reputation and ends up expediting the soul out of it. Many scenarios, characters and mechanics are watered down for the sake of saving just a little bit of time, and as a result both remakes suffer where the original doesn't.
It remains the definitive way to experience Dragon Quest VII, and probably will forever.
Just something to consider before buying. I'll still be picking up the remake, and I'll probably enjoy it for what it is, but you're not getting DQVII at its best, of course other than best looking.
Great review, Rob. Not sure when I'll get to this one but I can't wait.
@somnambulance That's a tough one, because I almost think you need to be in the right mindset to properly immerse yourself in a Dragon Quest game. Or at least that's how it is for me.
They're always quite special games but they can be surprisingly easy to bounce off if you're not in the mood for the typical DQ whimsy and charm.
And like the review says, DQ7 still feels slow at times, despite the streamlining. It takes a while to get going and there are definitely times when the pacing sags.
I think this is a great remake overall. but I probably wouldn't recommend it right off the bat if you're really divided on the original.
So, in your case, I'd maybe leave it for now since you're in no rush. You might really feel like some DQ cosiness in the future, and then you can jump in with less concern.
@Don Unfortunately I think you'll miss one or two story-related Trophies, yes.
Unless they automatically pop when you import your save, but that doesn't happen in most games, in my experience.
@somnambulance It's notably less charming. Much of the flavor text from your party has been replaced by repeated tutorial dialogue unfortunately. If you didn't like the original, this probably won't do much better for you.
Prologue went from 3 hours to 2 hours, as an example, that's not a major difference in time.
@ShogunRok Thanks for the review, was waiting on this one. I think you talked me out of playing it though as I was on the fence anyway. Time travel, backtracking, different stories, all just not my thing.
Maybe we'll hear about DQ12 this year. 🤷♂️
DQ HD 1-3 were great so I can't wait to get into more DQ! As always, gimme that DQ8 port!
Never played the series. Art style is the most beatiful thing for me in this. But you talking about 75 hours and even streamlined story dragging at points didn't affect me in a positive way...
Btw speaking of reviews; why didn't you guys had for I Hate This Place and Mio, thought there would be at least "mini-reviews" of them.
A game with such an awful soundtrack cannot possibly be an 8.
75 hours? I’m sure it’s a me issue but lately I find myself getting bored of JRPGs at 30-40 hrs max.
Is there any diversity in the music or is it the same two themes over and over and nauseum? This has been the death of previous DQ games for me. I absolutely cannot take that battle theme any more.
One to get by the looks of it. Never played a DQ game before however so I’ve no idea about them at all
@Deadhunter @DonkeyFantasy Haha, unfortunately it's the usual Dragon Quest themes throughout. Nothing new for the non-fans here.
7 on 3ds was my favorite dq game. Honestly never thought of it as a time sink or as dragging on. It always felt brisk to me. 75 hours is quite short too for an old school rpg, I easily spent 100+ on classics like ff6 and ps3/ps4. (And well over 300 on diablo 4 more recently)
Point is, the episodic structure makes this game easy to jump in and out of while not requiring you to remember everything going on. Im very excited to get back into the dq7 world having played through the demo twice now(switch 2 and xbox ally x)
@Kingy Id argue "best" is very subjective here. Cutting of content can mean a more streamlined and understandable experience.
I liked the ps1 version, but loved the 3ds remake a lot more. Based on the prologue demo, id say this one is better than either of them, but, Id hold that conclusion until Ive played through the whole game and see how the adjusted/cut content impacts the overall flow and story. I already like the combat and qol improvements.
I picked up a used copy of the 3DS version a few years ago and as soon as I started it, I realized it would be a slug so I sold it. This one might go on the Switch 2 backlog in a couple of years, depending on circumstances.
@Kingy @ShogunRok I love DQ, but I think that was the answer I needed. When I’m not in the middle of a game currently and waiting on new releases, the temptation to make a dumb purchase is very real. Thanks for talking some sense into me! I’ll no doubt buy this one when it’s on sale, so I can have it collect dust next to the DQ1/2 remake (and 3, though I actually removed that one from the plastic and beat it).
@Runex2121 3DS version is mostly faithful to the original, with significant cuts to the prologue and some small omissions in story scenarios to make them slightly faster (also the modern DQ localization, which I've grown to hate but I understand why people like it). I wouldn't say cut content ever really makes a game better, I can't think of a single example at least.
Reimagined cuts three full islands and their scenarios, Monster jobs, much of the flavor text (which is a significant hit to the game's characters and personality), side quests and minigames like the Casino, Immigrant Town, Monster Park, World Ranking Association, all features from the 3DS version like Monster Tablets and alternate costumes for jobs, etc
Sure it's more streamlined, at a heavy cost of much of the content that endears someone to the game in the first place. I'd argue such heavy cuts isn't necessary to create a more "understandable experience", the 3DS version already laid on the hand-holding pretty thick and didn't need to cut content to do it. Not that DQVII was ever a particularly difficult game to begin with.
The reason I call the PS1 DQVII the best is because for all the talk of streamlining the "longest and most tedious Dragon Quest" the remakes really aren't that much shorter or less "tedious" for all the flaws they claim to fix.
3DS version for example absolutely ruins the encounter rate by adding monsters on the overworld, that are unavoidable in dungeons due to hallways being too cramped. So you end up getting in like 5x the encounters you would have in the original. That's not an improvement.
Reimagined on the other hand completely fixes the 3DS game's screw up, but then overcorrects by planting Goddess Statues outside and inside of dungeons and letting you continue from autosave on death. I'm sure some people think this is an improvement, but the game basically plays itself now... in fact it literally CAN play itself now.
In the name of streamlining, they create problems the PS1 version just didn't have. All so they can appeal to people who weren't going to buy the game anyways. And I think that's worth addressing to people before they buy / emulate any version of this game.
It's a time sink no matter which version you choose, and IMHO if you're gonna dive into DQVII it should be the version with the most content and least compromises, which is PS1 > 3DS > Reimagined.
Loved the demo and insta pre-bought the game cannot wait for it to arrive and I can continue on the journey.
Wonder if they'll remake DQ Sentinels of the Starry Skies. Really liked that little DS game
@DonkeyFantasy @Deadhunter I turned the demo off after 5 minutes because yes, it's the same old tunes.
The DQ music blasphemy is outrageous here!
The DQ composer might have been a shrivelled up old war crime apologist but I’m surprised that people aren’t a fan of the actual music. Always liked the similar stylings.
Ngl, I hope that for future remake square experiments with more art styles than just the HD 2D. I like that style fine but as someone who didn't grow up with the NES/SNES era I don't have nostalgia for it and feel it can run together after a while. Series like Final Fantasy I feel would benefit from 3D more than sprites as that would let them better realize Amano's art. Dragon Quest works a bit better with the 2D due to Toriyama's art but I think there are different ways to explore that than just what we see in the HD 2D remakes and we see that here.
Again, that's just my opinion.
Ready for Thursday!
The big headed character models are quite off putting imo, but i'll buy it on sale regardless.
DQ 1/2, DQ 3, DQ7, FF PIXEL, FF TACTICS, SAGA FRONTIER, CRISIS CORE, TACTICS OGRE,LIVE A LIVE
I struggle to see the strategy. I'm sure I'm missing a few but I have to assume almost all these games are catering to the same audience of boomers and millennials instead of expanding the player base to a new generation.
One I'll pick up down the road because the HD2D remakes kinda burned me out of the series for a little bit.
Now a DQ8 remake would be day one even with burnout.
@cainhurst94 the strategy is this: cheap ports + decent sales = profit. There's an audience for old school RPGs, otherwise they wouldnt keep porting them.
This remake is a little more involved, but its plain to see that DQ is popular enough worldwide to do this now. DQ is also still utterly massive in Japan.
Also, assuming you were born in 94, you ARE a millennial.
@cainhurst94 All of those you listed are great games and there is a whole new audience that haven't played them yet. They get the opportunity to play in the best quality possible with plenty of QoL adjustments to make them more modern.
What you have just said Is the equivalent of suggesting The Godfather should only be watched by people 60+. Great media is timeless.
75 hours to beat is an instant pass for me these days. I know for a fact I will get bored of it around hour 30 and drop it.
@HeeHo you know ball my friend
@Kingy I can understand your concerns on the difficulty, but as an old guy who has cleared the game on two platforms, I hope you can understand why I like reduction in difficulty and statues.
I turned everything down to easy as possible and am fully enjoying the game as more of an updated nostolgia trip. Id forgotten most of the game so its triggering a lot of memories without any stress. Im also breezing through t timewise.
I get why people might hate that, and they can turn it up to be more challenging. Having a hardcore or statue free mode would help with that I think.
As for the cut content, that sounds pretty extensive. Not sure il notice it as ive not played since the 3ds ver released, but i will notice if the plot feels like it has some holes.
Currently only on the 4th island, but its been beautiful and fun so far. (Playing back and forth between the xbox ally x and series x versions thanks to xpa, so not on my p5 for this one)
@cainhurst94 I think you forgot a generation there. Some of us are neither, but older than millenialls.(I guess we really are the forgotten generation)
@cainhurst94 Boomers are typically 70+ now (62 at the youngest but as old as 80, just checked), they're not a generation that grew up with games, although a few might have got into games later in life. You mean Gen X and Millennials. But the point is that these games that are typically NES, SNES and PS1 games are the bedrock of the genre. And, to a lot of people, the peak before they started getting streamlined to the point where FFXVI is basically a beat 'em up with one character.
FYI, the demo save pings trophy's when you load up in the full game
i still have my Nintendo 3DS Dragon Quest 7 game. i have been plannign on recharging my 3DS to sort to replay the Dragon Quest 7 game to refresh my memory of what the game's story is
@Matroska absolute nonsense, boomers were the ORIGINAL gamers, arguably the best generation of all, back in the days of the ZX Spectrum, Commodore 64, Atari 2600, and video game arcades everywhere.
Trying to figure out why it was important to remake DQ7, if the consensus is that the story and gameplay are so tedious that large chunks are thrown away entirely rather than being "improved."
Two options here:
This was a budget-saver on Square's part and the reviewers are playing their part by cheering on a low-effort final product. (Wouldn't be the first time.)
It's truly a better game with half of the content left on the cutting room floor. (Making a full-price remake seem kind of idiotic.)
@Silenos No they weren't, the original gamers were typically kids in the late 70s and 80s. You think the average player of Super Mario World was 30-40 at the time? The average age of a gamer has risen since the early days (basically as those people aged) and is now about 40.
I have no idea how you've gone through life thinking people that are currently of retirement age used to be gamers. When I was a kid in the 80s and early 90s the only time you saw an adult playing a game was (probably reluctantly) with their kids.
@Matroska we'll have to assume you've got your wires tangled up because you weren't there at the time (not to mention your maths ain't mathing, a say 15yo kid in say 1975 would now be around 65) - if your first experience of games was Super Mario World then sorry to burst your bubble that you were pretty late to the party, as anyone from the ZX Spectrum/Atari/C64 etc and arcade generation, i.e. the og gamers, will be happy to tell you!
@Kingy Ive had a bit more time to play the game and am now in the "they cut too much" camp.
I didnt even register the haven as being cut for some reason. That mechanic was optional and very fun. There have been other things that feel off now too.
I still love the easy mode options and quality of life improvements and its a very pretty game, but the cuts run a bit too deep for me.
@Runex2121 The cuts are baffling and I hope it's something that stays exclusive to this remake due to SE being terrified of DQVII's online reputation. Cause quite frankly if Reimagined is a window for what we can expect for future remakes and DQXII, I wouldn't be interested in the franchise anymore.
It goes beyond cuts for me too. Things like your characters auto-reviving on death and reloading an autosave after a party wipe are way more than a QoL features, they fundamentally change the game design. They've essentially stripped out any semblance of a failure state in the game and it's not something you can turn off.
I'm reaching the end of my PS1 playthrough now, and I've realized that DQVII is probably one of my favorite games ever made. For how long it is, it still manages to be succinct and briskly paced with its chapters, none of them overstay their welcome and I can't think of more than a couple occasions that I felt the game was wasting my time.
And that surprised me cause when I played the 3DS version as a teen I bounced off the game in 20hrs. I thought it was bland and meandering. I've had a complete 180 on it.
Unfortunately, the producer of Reimagined had similar impressions of the game that I did as a kid, and decided those initial impressions warranted "fixing" the game over, and that's why Reimagined is the way it is. I find that a bit depressing, but at least this led to me rediscovering a game I will never forget.
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