There must be something in the water during January, for after Prince of Persia: The Lost Crown got the Metroidvania genre off to a flyer in 2024, Ender Magnolia: Bloom in the Mist is doing the same 12 months on. The follow-up to Ender Lilies: Quietus of the Knights refines what co-developers Adglobe and Live Wire achieved four years ago, elevating their addictive blend of combat, exploration, and platforming to new heights.
Just like its predecessor, Ender Magnolia doesn't do anything you haven't seen before; it simply presents those familiar mechanics at their best. Its rewarding combat system, which is expanded by absorbing the souls of fallen bosses, feels so fulfilling, with fast sword swings and fun long-range capabilities. You unlock the double jump and dash ability very early on, allowing the game to immediately open up and challenge your platforming skills.
The secrets you discover (character upgrades and collectibles) are mostly worthwhile, though backtracking with new abilities isn't quite as satisfying as other Metroidvanias — it's the one aspect where the game feels slightly too simple.
Its narrative proves more complex, but also difficult to follow. Ender Magnolia explores the Land of Fumes and how an artificial life form called Homunculi has been driven mad by toxic gas. While some plot points do make for touching moments, it's overall a story you'd need to put the work in to piece together accurately. Similar to a Dark Souls tale, it can at least be left as background noise to the action.
You could even match the difficulty to that of a FromSoftware effort thanks to customisable difficulty options that allow you to adjust factors like enemy HP, damage, and attack frequency at any rest point. The difficulty can be temporarily reduced if a particular boss encounter becomes a roadblock or even increased to garner more currency from defeating enemies.
What the difficulty sliders can't affect, though, is one or two particularly frustrating areas. The Crimson Forest especially, the game occasionally loves to flood zones with portals that don't communicate where you'll be teleported to. With main story progress blocked by the confusing labyrinth of gateways, the Crimson Forest proves a rare sore spot in the overall experience.
Gratifying combat, enjoyable platforming, and an impressive list of abilities help Ender Magnolia: Bloom in the Mist comfortably overcome any minor missteps, however. Aided further through vibrant graphics and flawless technical performance, Adglobe and Live Wire have once again come together to showcase Metroidvanias at their best.
Comments 15
Very excited for this sequel! Based on other (longer) reviews, it seems like they refined it in all the right places. Ordered this physically for Switch, but may end up double-dipping digitally to play this on PS5 while I wait.
This reminds me that I need to restart the first one. I enjoyed it until I couldn't figure out how to progress any further and rage-quit.
Id heard mixed things about the first one (around level design), but i might have a look at both of them now
@DrVenture69 Just finished it myself and it's closer to a 9 for me than an 8. It's much better than the first game and overall quite friendly to non-hardcore Metroidvania lovers (though I did have to turn to a guide a couple times to see where to go next).
Took about 20hrs to finish so it's the perfect length too.
Seriously not a fan of those mini-reviews. Don't have Magnolia yet, but I enjoyed Lilies so I'll get it soon.
@Dalamar Mini Reviews allow us to cover a wider range of games than just the main releases. We simply wouldn't have the time to cover all the games we do if everything was a full-length review. We're a small team working to the best of our capabilities.
@LiamCroft Will always take a mini review over nothing at all! Always appreciate PushSquare’s insight, even if the reviews end up shorter.
@DrVenture69 I thought the level design was solid in Lilies, but some of the bosses were a bit much. Lots of spongy, inflated health bars. Still a fantastic game though!
@LiamCroft strong ", small indie company please understand" vibes. Sorry, I'm just still bitter over Reynatis review.
Prince Of Persia is a masterclass in Metroidvania, by the way. A must play if you like the genre.
Very excited for this one. I have a weird fond memory of the first, as I got the platinum while at home with Covid. So while I won't be able to replicate the fever dream experience of the first, I look forward to supporting the dev who has created one of my favorite metroidvania style games of the past 5 years.
I enjoyed what I played of the first game, albeit only the first couple of hours. Hopefully will get back to that soon, and if I end up liking it till the end, this will be on my radar.
I have been playing Magnolia over the last couple of weeks, and agree with the review. A generally enjoyable experience that keeps me coming back. The portal labyrinths (yes, there is another one) can be a bit annoying, but I was able to get through both without too much frustration. Definitely recommended.
@ErrantRob Haha, Subnautica is mine. I was literally in a bubble. Personally I've found nothing has been able to replicate the experience of gaming in lockdown
@JB_Whiting Thanks, I love me some Metroidvanias, so I’ll definitely check it out. I’ll probably end up getting the first game too
The first one was fun, so I should definitely check this one out.
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