For better and worse, Frogun really does feel like a game ripped from the late 90s. This is a puzzle platformer with a PS1-era vibe, and while it nails the presentation, it also inadvertently captures the frustrating and finicky nature of those early 3D games.
Playing as a young girl in search of her parents, you use the titular Frogun β a gun that's also a frog β to traverse tricky little levels as you delve into an ancient temple. The core hook is firing the frog's tongue out to pick up enemies and items, or grapple towards walls and other objects. It's a fine idea that works well enough, but the execution is very simple, and the concept doesn't really evolve beyond pulling a lever every now and then.
Fortunately, the auto aim on the weapon is quite generous; the Frogun will take aim at things you generally want to hit, and it's okay most of the time, but you can manually aim by holding down L2. This can definitely come in handy when attempting to cross large gaps, especially as the platforming itself can be a little too fussy at times. Your jump is small and so are the platforms you're traversing, and even with a full 360 degree view of the level, lining up a jump can be surprisingly tricky.
There's a bunch of stuff to collect in each stage, but it's mostly optional; collecting special artifacts is only for completionists, but searching for them will take you into hidden areas off the main path, which is neat. Coins are also not required for progress, but they're used to purchase things like hats and artwork, again giving you reason to pick them up.
From a presentation standpoint, the game has a lot of charm with its low-poly models and bright colours, and it runs perfectly at all times. The music and effects are also fairly old-school, but can be irritatingly repetitive. Overall, the game just feels quite flat; its central idea is good but levels don't really build on it, and some cutesy visuals can only take it so far.
Comments 13
That's a shame, this looked promising.
That's a shame.
Played it and I agree. It just isn't fun. Completing the first level is already pretty much impossible, and beating a level in general isn't fun either. Platforming physics don't feel right and the game isn't generous at all. Miss a platform > reset the whole level, and that includes all collectibles and enemies. I'd say a 5 is generous.
It's just a ape escape clone, and it's just following the vibe of indie Devs creating games from old NES graphics with fancy names, now they are moving onto PS1 era graphics now, I saw the trailer and knew there was no base in this game, it's for nostalgia fans for short term enjoyment, will definitely pass on this
@Octane what in the word is that? Miss a jump and redo the level again? So they not only want to re create the old PS1 graphics games but they want the old dated platforming tropes too? Smdh π²π²
@huyi Yeah, the game is quite frustrating actually, especially since the platforming physics aren't that great to begin with.
The levels also have additional challenges, like beating it without taking damage, getting all the coins, getting other collectibles, beating it within a certain amount of time, etc. But you have to do those all at once! You can't first rush the level to get the time reward and then come back to collect everything, because then your time reward will be undone, or vice versa. It's backwards game design 101.
I have no problem with 90s inspired games, but they really should've implemented some QOL features.
At least it was only a tenner, but I still feel robbed lol.
@Octane so the basic typical troupe challenges that Devs put in games ππ with broken controls, horible checkpoints I bet and janky graphics, who would willingly play this after paying for it? π€·ββοΈπ€·ββοΈ
Who would buy this? Looked like crap from the jump.
@huyi Visually it looks alright, clearly a homage to the classic PS1 titles. It tries to emulate the Megaman Legends visuals, but in a higher resolution.
Though I will say, the intro cutscene consists of several drawn images, and the quality of those is laughable. Even if you're making an indie game, at least get a proper artist to do your artwork. It's not THAT expensive.
@Octane this game feel really embarrassing ππ
5/6 out of 10 sounds right for me so far. This game left a REALLY good first impression, but the deeper I got in...the more it seems like the devs just didn't care from a design perspective. By the time you get to the final world, the game expects you to chain together attacks to cross gaps. The issue is that it's so god damned inconsistent- you basically need to be frame perfect. I also don't see this as a game I'll ever bother fully completing because it's got the same issue as Crash 4- too much to collect and it expects you to be perfect when it isn't perfect in how it handles.
I'm sure some people are going to be able to forgive this or just gaslight everyone else into thinking they're bad...as is the case with a LOT of these difficult indie platformers...but I think this just needed more time in development. The overall premise is nice and I love the Ape Escape aesthetic at the very least.
This thing is truly awful. They released what feels like an unfinished product. The controls are awful, itβs glitchy as hell. You need perfect run in 30 levels for the last health update. Problem is, the levels farther in are damn near impossible. Iβm Stuck on the last boss rush. Definitely not happy. Itβs not fun
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