We remember as kids setting up our Hot Wheels Octoblast and Shark Park race tracks every weekend, launching cars round them at high speeds while avoiding the giant creatures. It always brought such joy to our young selves back in the day, and so it's great to see that Milestone has captured the essence of that nostalgia and converted it into the video game space with Hot Wheels Unleashed 2: Turbocharged.
A sequel to 2021's well-received original, Turbocharged features a whole new campaign, Creature Rampage, focusing on Hot Wheels' popular beasts that have appeared in toy form throughout the years — sharks, octopi, and dinosaurs to name but a few. You must race for pole position, preventing these brutes from destroying the city. With every track designed in one of five new locations — Backyard, Mini Golf Course, Arcade, Gas Station Diner, and our personal favourite the Dinosaur Museum — you'll be competing in a vast array of levels, from simple time trials to drifting challenges, each putting your driving skills to the test in thrilling and chaotic races.
With Unleashed's enjoyable core racing mechanics returning, we thought most of this sequel's changes would be in vehicle customisations and tracks. However, we couldn't have been further from the mark. Turbocharged modifies its core components with the addition of a jump, double jump, and sideways dash, switching things up drastically. The jumps are primarily used to avoid obstacles such as gaps in the track, walls, and rings of fire. However it can also be used to strategically access sneaky shortcuts, gaining the advantage over your opponents by cutting corners. The sideways dash is used to get a one-up on your competitors as you use it to bash them off course, causing them to spin out, miss a checkpoint, or even plummet to their demise. These new mechanics bring that additional level of competitiveness the original sorely lacked.
Another massive improvement over the original is the new terrains and obstacles. The previous title suffered from tracks being too samey, with the streak of orange plastic being burned into our retinas wherever we looked. This time around it's a lot more varied, with grass, concrete, and sand making up small parts of each track, requiring you to be on high alert as your vehicle's handling is heavily impacted when transitioning between the various terrains. Fresh obstacles also help tracks feel more unique, with a heavier focus on creatures. You’ll be avoiding dragon fire, shark bites, and gorilla punches while racing. The obstructions from the original often felt annoying, stopping the fast-paced racing by killing the momentum, and although returning obstacles remain unchanged, the addition of vehicles' obstacle immunity skills (found in the upgrade tree) does wonders to combat this issue.
Split-screen and Multiplayer return with the ability to play any of the core game modes from the campaign in a mix mode playlist or private lobby online. You're able to vote on which track to play next and queue up in a party with friends. The redundant Basements from the first instalment don't make a return, however, being redesigned into outdoor rally stages, tasking you with hitting a bunch of scattered checkpoints throughout the environment in the quickest time. Once finished with the 12-to-15-hour campaign, you'll unlock several new races with more challenging objectives, enticing you to return for more.
We criticised Unleashed for not encouraging use of the wide variety of vehicles on offer, being able to use just one or two cars for its entirety. Now with a much wider range of over 130 different vehicles (including licensed vehicles from Fast and Furious, Back to the Future, and Knight Rider) to choose from, it's a good thing this oversight has been addressed. Events now require your vehicle to meet certain types and tiers to compete. Types are pre-set for each vehicle — heavy duty, off-road, balanced, drifter, swift, and rocket. Tiers, however, change when using skill points to upgrade your vehicles, from Stock to Powered to Ultimate, each tier unlocking more abilities to equip to your ride. Each one adjusts boosting, handling, or obstacle immunity. This means that you're now able to obtain duplicate vehicles, each with slightly differing stats to meet entry requirements.
When not racing, you can access the Garage to view and edit your vehicle collection, create and share liveries and stickers to customise them, spend your hard earned in-game currency in the shop, or create and share new tracks in the Track Editor. Loot boxes were the main way of obtaining cars in Unleashed and we can gladly say they do not make a return in Turbocharged. Instead replaced by a shop with hourly rotating stock and a daily spin the wheel, it's now much easier to obtain the vehicles you want or need to use.
The sublime presentation from the original returns with excellently detailed environments and models. We could spend days gazing upon every toy car model or staring at the T-Rex in the dinosaur museum taking in every little detail. The music is equally fantastic, with funky, upbeat tunes matching the vibes of the fast, chaotic racing that ensues. The level of polish is surprising, frame rate is steady throughout with no noticeable drops, and bugs and glitches were nowhere to be seen during our 25 hours spent with the game.
Conclusion
Hot Wheels Unleashed 2: Turbocharged is a highly polished, fast-paced, fun, and robust racing sequel that builds upon its predecessor in all the right ways. Addressing almost all our criticisms of the previous title by adding impressive core mechanic modifications in the form of jumps, dashes, and new terrains, removing loot boxes, and adding obstacle immunity skills, Milestone has created a fantastic follow-up arcade racer to be reckoned with.
Comments 18
Glad to see it's an improvement on the first game. I'll definitely get this in the future for my arcade racing fix.
Loved the first one and it looks like theres enough in this sequal to have me coming back. If I ever find the time, so many games!
Loved the original so I'm looking forward to this. I have the same issue as @Titntin, though, too much to play.
Great review, Simon!
Sorry if it's in the article, does the game get rid of that awful gacha mechanic the first game had? (Where you had to buy random packs and hope you get a good car.)
@AndyKazama It's mentioned in the review, but yes — it's been replaced by a store with a handful of vehicles you can buy with the currency you've earned in-game. It's refreshed regularly with new cars. There's also a spin-the-wheel feature where you can win more currency and, if you're lucky, a new car.
So happy this went well! Loved the first one. Will purchase this for sure and have a blast with my youngest.
I was hoping for something newer than a jump and a side-swipe mechanic both of which seem aimed purely at multiplayer.
It's no bad thing but it just feels like just new cars and tracks for the old game.
I also strangely miss the opening of blind boxes to get new cars but at least easier to get what you want I suppose.
Cannot wait for this! The original is one of two games I've bothered to platinum, which says alot as I get bored quickly and usually give up on most games before even completing the main story. So excited!
Have the physics and handling been touched at all? I bought the first as a game for my daughter and friends, but the controls were so finnicky that they could never enjoy it. The "ability" to go wildly off course and lose sight of the raceway was just baffling to me as an arcade game geared literally towards kids with such an IP.
Sounds great! Really liked the first one so I´ll be playing this, but it´ll have to wait for a while. So many games, so little time...
@MFTWrecks The physics and handling feel pretty much identical to the first game, which is no bad thing. Occasionally there is some erratic behaviour with the vehicle collision but for the most part it is solid. Yes you can still stray off course, this is mainly so you can utilise shortcuts and cut long corners instead of drifting them. I’d say there’s more areas to go off course this time around since the additional terrain areas don’t have sides to the track instead it’s just marked out with cones.
@MFTWrecks
Y'know, the first game (and probably the sequel as well) is a bit weird, as it's based off of a toy property, but the game itself isn't really meant for kids, especially young kids.
Milestone is a developer with a simulation racer background, so even though Hot Wheels 1 & 2 have an arcade driving model, I think it still leans into it's simulation heritage as well.
@Simon_Fitzgerald Yeah, that'll be a pass for me then until it's waaaay cheaper. Even I got frustrated with the first one after a few hours because of how unforgiving it sometimes was.
@N1ghtW1ng It was/is SO weird. I bought it because my daughter and her friend love race cars. And neither of them liked it enough to even complete a race. They ran off course and got totally lost. It's so weird to me that they use the Hot Wheels IP and then made a game whose physics and design are so utterly unforgiving/brutal at times that little kids - the prime audience - can be so turned off by it.
I wasn't thrilled with the original. I enjoyed it for a few weeks, but then fell out of it to the point I deleted it.
The loot box mechanic was very, very annoying - but the worst was that races were 100% about boost. The cars were all but identical, what mattered was how much boost each one had and how effectively you could maximize it. A few tracks had shortcuts that were mandatory to know for certain races/events, but most the time it was about picking the car with the best boost, because no other car was worth it. That made me and my Sopwith Camel Snoopy car very sad.
@MFTWrecks
I think something like Lego 2K Drive would probably appeal more to your daughter than Hot Wheels 1/2.
I haven't played it myself, but from I what I've seen, it doesn't seem to be as demanding as Hot Wheels 1/2.
I'm actually planning on purchasing Lego 2K Drive myself in the future.
@N1ghtW1ng Lego 2K Drive has a 2 hour demo to try, but the full game has a lot of MTX. Some of the challenges/minigames to have an idea:
https://www.youtube.com/watch?v=1oi3OdtXxv8
Having specific races for categories of vehicles is a major improvement over the first, so that's good to hear. While the first game had an enjoyable core, repetitiveness from always having to use the fastest cars + samey circuits meant I got tired of it pretty quickly.
Hopefully they rebalanced the difficulty as well, because normal was simply way too punishing, leading to countless restarts, while one setting lower was trivially easy.
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