Killer Frequency is an odd concoction that just about delivers on its unusual premise. Playing as Forrest Nash, a smooth-talking DJ on a small town's local radio station, you're in charge of a late night call-in show. On top of that, though, a serial killer is on the loose, and the tiny police department is in disarray. Somehow, it falls to you to take emergency calls while you're on the air, helping callers evade the frightful Whistling Man.
This is a first-person adventure game, played almost entirely from within the broadcast room. Producer Penny is there to inform you about incoming calls and help with rescuing callers, but it falls to you to play music and adverts and, most importantly, save the lives of each citizen. Callers will tell you their situation and, using somewhat contrived documents and items found in the radio station, you'll need to talk them through what to do to escape the clutches of the killer.
It's all delivered with personality and a tongue-in-cheek sense of humour, and the over-the-top premise and voice acting will keep you interested to see what happens. Based on the advice you give, characters will live or die at the hands of the Whistling Man, which can lead to some tense moments. You might need to direct someone through a corn maze, or help someone hot-wire a car to get away. When you manage to keep a character alive, it's pretty satisfying — it's just down to the execution, and sometimes the answers can be a little unclear, leading to some unnecessary deaths. Additionally, gameplay is largely unremarkable; controls can be quite finicky when you need to press a small button or highlight certain objects.
The presentation is also just a bit flat. It looks fine, but the combination of a purposely dingy setting and block colours isn't particularly eye-catching. Initially developed for VR, it's also a shame PSVR2 isn't supported, as we feel it would alleviate issues with the controls.
Despite our complaints, though, Killer Frequency is lifted by its daft charm. It's an intriguing, unorthodox murder mystery that fans of narrative-driven games will certainly enjoy — it just needed a little bit more tuning.
Comments 6
THis looks really fun, but really, how has it not been adapted to PSVR2 is baffling, it seems like a perfect game for it.
@Kidfried the review clearly states that it's not a bad game. A 6/10 in my eyes just means it might not be a recommendation for everyone, but those who are intrigued by the subject matter.
@tameshiyaku @Kidfried sort of agree with you both.
But looking at the review scoring for positive and negative other games have scored higher for less.
Had my eye on this since I saw it, and knowing the story is intriguing and different. I'm gonna give it ago
@Kidfried well I bought it and played it last night and a bit today.
Seems like the game is pretty short, maybe a decent night of gaming you'd finish it. But I'm having a blast with it. I didn't find the controls finicky at all,
Its just a fascinating game and concept,
Pros from what I've played
The story and how its played is really good, callers calling in and you are having to try navigate them through the night of hell. Some are obvious others are not as obvious.
You have to search the building for clues to what the caller needs, I won't give anything away but a caller is stuck and no where to go, but they give you information, it just so happens there is a radio show on this topic so you have to search their desk to figure it out and then rely this information to the caller, which can result in them staying alive or getting killed.
Some of the calls are quite easy
Some have been quick and you miss it sort of a QTE style tell them what to do situations and others have had me piece together different evidence to work out where they would be tonight and save them (which I got wrong hahaha) but the answers are there if you study it.
Overall for 17.99 (discounted if you have ps plus)
Its not a bad buy if your into a murder mystery style game with not much action apart from intense phone calls.
Its one of those games I'd love for them to do a sequel and expand on everything and give me more options and ways to play.
More music aswel, you only have a bare bones vinyl selection, you can find some dotted around the building but not loads.
I'd love the actual Dj'ing aspect to be more than a gimmick aswel, it doesn't truly matter if you put a record on or press a button to promote the radio station.
More dialogue would be great.
Definitely a genre which I'd like to see explored more.
I hope that helped
@Kidfried no problem, if by any chance I change my mind by the time I finish it. I'll let you know.
O and also there is quite a funny running joke throughout it aswel, everytime it happens it makes me laugh, if you ever play it, you'll know what I mean haha
Would have bought for psvr 2, not playing a vr game flat tho
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