Nobody could've expected LEGO Horizon Adventures, a playful, plastic take on one of PlayStation's most popular franchises. Aloy's main games are laden with thick sci-fi lore, serious themes, and complex mechanics; squeezing all of that into an all-ages spin-off has always felt like a tall order. The result is a game that delights us in some ways, but leaves us feeling a little baffled in others.
This is an action platformer that shrinks down the events of Horizon Zero Dawn into a shorter, linear experience for a family audience. LEGO really is the perfect way to do this, because it's instantly recognisable and opens the door for a much sillier direction. It works surprisingly well in Horizon's case; many of the intricacies of the narrative are thrown out and the game happily pokes fun at the narrative and its characters. The vocal performances help tremendously, with several returning cast members clearly enjoying the less serious tone. If you're a Horizon fan, it's really fun to witness this humorous, stripped-back version of the story.
LEGO not only provides a great thematic backdrop, it's also an ideal literal one. Studio Gobo and Guerrilla Games have leaned into this aspect hard, building out the entire game in true-to-life LEGO pieces. Everything you see is plastic bricks, including explosion effects, water, and buildings far in the background. The commitment to this aesthetic is admirable; realistically rendered materials and a tilt-shift effect on the camera mean the game looks remarkable throughout. Playing in Performance mode, we did notice some animations can be quite choppy (and not in a charming LEGO stop-motion way), but these are few and far between.
You can spend as long as you want ogling the pretty plastic presentation in Mother's Heart, the central hub of LEGO Horizon Adventures. This is where you'll return after completing each level, and it's host to a bunch of interesting progression. You can unlock upgrades for Aloy and other playable characters, as well as various costumes and building customisation options with which to decorate the village. The hub expands over time, providing more spots to customise with all sorts of LEGO stuff, from Horizon and beyond. On top of all that is a job board, which features all manner of optional objectives for you to complete either in the hub or out in the levels themselves. It all gives you a compelling sense of forward momentum.
Unfortunately, it's in the game's stages that things begin to come apart. Each one is a fairly breezy jaunt through a picturesque environment, interspersed with combat arenas and the occasional boss battle. On paper that sounds fine, but levels are extremely basic. There's very little meaningful platforming or exploration to speak of; you'll jump and climb on your way through, but these short, linear stages have very little variation. There are some small side paths which usually lead to a treasure chest, or a small LEGO build. These are barely hidden, and reward you with studs, the game's core currency — nothing wrong with that, but you get so many studs anyway that the chests and builds are barely worth seeking out.
At first, this super simple level design makes sense as you're being eased into the game, but it doesn't really ramp up. Even some fun mechanics, like shooting arrows through fire to burn away vines, are introduced early on and then barely utilised. While bookended by amusing cutscenes and punctuated with combat, levels feel flat and contain very little of consequence.
Fortunately the combat does fare better. While stealth feels pointless, and fighting cultists is fine — picking up and throwing them is good fun, at the very least — it's battles against the machines that are the highlight. Much like Horizon proper, they each have unique moves and weak points. Hitting these repeatedly will break them off, dealing lots of damage and, in many cases, disabling certain attacks. Of course, it's simplified in this game, but amid the chaos there's strategy to be found. Elemental effects can give you the edge, as can numerous special weapons and gadgets, ranging from a shield that can deflect projectiles to a hot dog vendor throwing exploding sausages. Depending on the difficulty you select, it can be quite challenging, too. The combat works very well, and is easily the highlight of each stage.
There are four playable characters; Varl, Teersa, and Erend join Aloy on her adventure, and each of them has their own weapon. Aloy has her signature bow and arrows, while Varl lobs spears, Teersa throws bombs, and Erend wields his hammer. These each play a little differently from each other, and there are special versions of each weapon to discover. While only four characters sounds low compared to other LEGO titles, their unique weapons, and the fact you can dress them all up in dozens of outfits from Horizon and other brands like Ninjago and City, means there's still decent variety.
The combat culminates in a couple of neat boss fights, and as mentioned, levels usually lead into fun cutscenes. However, these moments cannot be revisited, as you can't replay stages, and there's no level select. Once you grab the gold brick to finish each level, it's done, and you can't do it again unless you start a new save. While most of the levels aren't particularly interesting to play more than once, we think it's a shame you can't redo cool fights or revisit favourite story moments, and an odd choice for a game aimed predominantly at children.
What eases this a little is that, once you've cleared a chapter's levels, you'll unlock Apex Hunts, giving you slightly tougher combat encounters to tackle. When you've finished these, you unlock Free Mode, which lets you explore the environments again as often as you like, allowing you to finish optional objectives and earn more studs. What makes this particularly interesting is that the level layout is randomised each time, revealing a sort-of modular structure that may explain why the main stages feel rather empty.
Conclusion
LEGO Horizon Adventures has left us feeling somewhat torn. On the one hand, this is a charming, kid-friendly take on Sony's popular series that successfully translates the story, characters, and combat into the LEGO realm — and with real visual polish to boot. On the other, once the novelty wears off, level design feels vacant and repetitive, almost never engaging you with the sort of platforming or puzzle solving you might expect. There's absolutely fun to be had here, especially the combat, but some fundamental design decisions let the side down.
Comments 93
Happy to answer any questions, as always
Ah, this is disappointing - I thought it looked fun
So basically sounds the same as any other Lego game just with a different IP?
No level select is an odd oversight. Hasn't that been a thing in almost every Lego game? Granted it's been a long time since I played one but I could have sworn it was there back in the original Lego Star Wars games.
I've never played a Lego game before and Sammy Barker said in his preview that this is the best Lego game ever made so I can conclude the others are below 6 and I was right avoiding them
@Dodoo Except that the other Lego games have varied and rich levels/environments.
@Korgon Yeah, I'm confused on this because at the end of the review it says: When you've finished these, you unlock Free Mode, which lets you explore the environments again as often as you like, allowing you to finish optional objectives and earn more studs.
So it sounds like you can revisit levels, just not see the cutscenes? Bit confused
Strange that they don’t have level/mission select like the older games. It’s like when they removed character creation from the LEGO Star Wars Saga game. That was a feature my Nephews enjoyed most and they still play LEGO Villains (and one of the Marvel games) for the character creation even now. They haven’t touched LEGO Star Wars since they finished the main story.
@Rob_230 The level layout in Free Mode is randomised each time, so no, you're not revisiting levels from the campaign.
Well, sounds like another Lego game then. Happy to skip, glad I avoided the preview hype then.
Sounds like a nice and light kids game, which is what I'm usually in the mood for this time of year.
I'll still get it. Although Songs of Silence has stolen all of my new game hype since that launch trailer dropped the other day.
Might skip this one and hold out for the Horizonverse Battle Royal FTP title
Bummer... later as a PS+ monthly game then.
Might get it later on sale and play it with my daughter.
Thanks for the review though
welp time to ditch horizon & give us killzone or a new & better IP
So they took the potential open world idea that’s been a staple in past titles and cast it aside in favor of older mechanics. Sounds like the game was rushed with poor game decisions. Exploration and finding silly puzzles is usually the rule, this is dissatisfying at best.
Definitely made for kids to try and get them into the franchise.
A dull spin off from a PlayStation IP not available on PS4...but hey you can play it a Nintendo platform.
😂
Love the Horizon games so I'm definitely still getting this, I've played and enjoyed lower rated games.
No pro mode in a first party game one week after the pro launched is a huge L
Looks like an ideal title for small children and casual gamers.
I can't remember the last Lego game that I've played (think it was Lego Harry Potter on the PS3), but they all suffer from simplistic game design and gameplay.
Again, I think these games are meant for young children, so I'm definitely not the target audience for it.
Nice to see a Sony IP in Lego form though.
@Americansamurai1 : Well I guess those kids are getting a very dull introduction then.
I still can't believe Guerrilla are pushing this dross over a new Killzone entry. Shame they're done with it.
@Quintumply
Since there is no level select in Lego Horizon Adventures, how long will it take to get to Apex Hunts and unlock Free mode? And are these randomised stages just as fun (or should I say boring, lol) as the main game?
Note:
Lego Marvel Superheroes was one of my son's favourite games. We mainly played co-op free roam in NYC, looking for collectables and random encounters, clocking in at 70+ hours in total.
He's 6 and I'm not sure if I should get him Lego Horizon Adventres, local co-op being the main motivator. Or Sonic x Shadow Generations, which is single player only, but seems to have better gameplay and is half-price.
I was disappointed that this wasn't coming to the PS4 but it sounds like a dud compared to the Traveller's Tales ones from the PSP, Vita, PS2, PS3 and PS4 era.
This is exactly what I feared for this game. I understand they are aimed at younger gamers but they are just terribly dull to play.
Glad the remaster is good though
Sounds like just another Lego game but with different color paint, maybe I'll play it when it eventually hits Plus.
@ThaBEN Once you finish a chapter's set of campaign levels (I think five or six typically), Apex Hunts for that area become available. I think there are four of these for each chapter. After you finish those, Free Mode unlocks, and you can do that as often as you want.
The Free Mode stages don't have any cutscenes associated with them but, content wise, they're pretty much identical to the campaign levels. The combat throughout the game is fun and definitely the best part of gameplay.
It's fun in co-op but there's a real lack of collectibles, diverging paths etc that normally motivate exploration.
It's tough because LEGO Horizon does have its bright spots and your son may well enjoy it, but I'd argue that LEGO Marvel Superheroes and other past LEGO games have more going on than this does, moment-to-moment.
Personally I'd sooner recommend Sonic X Shadow Generations as there's simply more to do; particularly in Shadow's half of the game, the levels are intricate, there are things to find, you can replay stages for improved scores/ranks etc. The downside is no co-op, but I suppose you could take turns?
I want to be clear — the people saying that this is just like the other LEGO games? The level design here is much simpler even than any other LEGO game you can think of. I haven't played them all but I recall levels having secret areas, collectibles to find, alternate paths you can take with different characters — none of that is in LEGO Horizon's stages. It's very pretty, and the combat is good fun, but the levels themselves are painfully straightforward.
Currently averaging 70 on Metacritic which is what I expected from a vapid Lego game. I hope after this Guerilla slows down with trying to make Horizon happen, let it rest a bit and give us some other IP (new or old).
Bit of a shame, the preview hype got my attention and I like the Marvel and Star Wars Lego games so thought this might just deliver. Wait for sale at best I'm afraid!
@Major_Player yeah pretty much how a lot of these kid games go
Isn't this just the same as every other lego game?
@Quintumply oof that sounds rough if the levels are worse than other lego games. That's a whole load of disappointment...
@Mostik "the preview hype got my attention"
Sammy usually likes marching to the beat of his own drum 😁
LEGO games are crappy. No surprise here. As much as I love Horizon, I’d planned to make this my first Horizon skip.
@AhmadSumadi That sounds like someone who's not played Lego Star Wars - I mean the original ones, not that guff Skywalker Saga that plopped out recently.
@sanderson72 was my first LEGO game actually. I’m a huge Star Wars fan. They’re just not fun to me. The whole premise and gameplay is off putting.
I figured this game would be a banger and Sony would buy Studio Gobo to turn them into a first party family game factory, potentially making Lego versions of other PlayStation IP. Sony does need more platformers and family-friendly games.
After looking over at Metacritic it’s funny to me how vastly different people’s opinions seem to be on this game. 20 reviews give it an 8 or 9. 23 give it a 5 or 7. And 2 reviews gave it a 4. I guess it’s just gonna be divisive. Like ever other Horizon game lol.
To be fair "Each one is a fairly breezy jaunt through a picturesque environment, interspersed with combat arenas and the occasional boss battle" pretty well sums up the Horizon games. I'm a big fan of the first - and while I can see the on-paper attraction... I actually think this is one of the LEGO games aimed more at adults than kids (as I don't think HZD is that attractive to teens... certainly not in my experience).
Played one Lego game - Lego: Lord of the Rings and was bored to tears… and that’s meant to be one of the better ones!
Oh no, that's a realy pity. Still looking to play it, but definitely at a later time now.
@nomither6 killzone is done not coming back keep dreaming on that dream they already say they are done with that ip
@colonelkilgore Really isn't. Only recent highlight on PS4 is Lego Super Villains.
Other than that, you have to go back to the PS3, PS2, PSP and some of the Vita versions.
Seem to have lost a lot without Jon Burton at TT any more.
@Foxx_64740 they aren't bad per se but if you've played one you've played them all. It's just a matter of what skin you want on the game. And apparently that tradition still holds.
I kinda want to check this game out because I want PlayStation to make more lighthearted games but at the same time I don't want to fuel Herman's fetish of shoving Horizon in everyone's face.
@Dodoo Tbh Lego Skywalker Saga was very different and better than any previous Lego games in the last 10 years.
@Wario_Waha I hope someday Sony stops treating this franchise as if it was a top notch one. Horizon games are boring, with tedious gameplay, a weak story, and characters, the only strong elements are the exploration and a well designed world, but that is not enough.
@Wario_Waha Just because you didn't like the games doesn't mean the Horizon series doesn't belong in the top IPs. There are plenty of people that think otherwise. I know not everybody will like it, but at the same time your opinion isn't fact.
A real shame that this isn't better. Like others have said, it's like Sammy previewed a different game. Being a big fan of Horizon, I will likely play this at some point since they got the voice cast, but I may end up returning my copy when it arrives from PlayStation (I can't cancel it).
@Quintumply “ Once you finish a chapter's set of campaign levels (I think five or six typically), Apex Hunts for that area become available. I think there are four of these for each chapter. After you finish those, Free Mode unlocks, and you can do that as often as you want. “
So, how many chapters? Trying to figure out how long this is but there are a lot of layers buried in there. I think my wife and I, certainly the kids, would do the Apex hunts, but free mode seems utterly pointless if there aren’t 149 characters to unlock like other Lego games. Sylens not being unlockable and playable is a crime against the franchise and Lance Riddick’s legacy.😢
So, how long if you just played straight through the story, then how many extra hours for the hunts? I’ll assume my wife and I would mess around the hub world for about an hour.
We haven’t purchased Astrobot yet b/c $60 for a 12 hour single player game hurts my brain, but if this is 12 story plus another few for the hunts we’ll pick it up b/c couch co-op games are hard to come by. Funko Pop should have been but isn’t. Even Mario & Luigi Brothership w/ 2 playable characters throughout is single player only.😝 This was our last hope for the holidays.🎄 🕎
Welp, this game just slipped all the way down my list of games to buy. Maybe sometime next year.
Good thing I upgraded HZD Remastered for $10. I'll just play that instead.
It has a 70 flat on metacritic. From what I’ve read it seems alright. My backlog is already humongous so I’ll probably wait to get it until it’s $20 or so.
This went from the best Lego game ever to the worst. What a disappointment, I will still pick it up when it hits under a $20 discount.
@rjejr I think it's four main chapters, each with five or six levels. If you beeline it through the story, it's probably below 12 hours. My save is just above 20 hours but I was messing with customisation and doing apex hunts etc on top of the main story.
Were people really waiting on a Lego game review to decide to buy the game? Buy it if you want to have fun. It was never going to be a spectacle or some pinnacle of modern gaming. It is a Lego game.
@sanderson72 it was on ps3 tbh
@Quintumply Wow that's short, thanks. I just remembered my kid bought Lego Jurassic World for like $10 around 6 or 7 years ago, maybe we'll just play that instead and pretend. 😂
No level selection? Strange for a Lego game 🤔
No level select is strange. But remember everyone, this is designed for kids, not necessarily the hardcore Horizon audience. I know that my son will have a blast with this since he loves Horizon as a result of the level in Astro Bot.
@Dodoo I wish Lego games as they are would die. Lego game Susie’s to be different and interesting, then every single Lego game had to be a copy of Lego Star Wars and Lego games creativity have completely died eve since. The formula ran out is Steam for me with Lego Batman. A great run of three games, but it needed to stop there.
@Quintumply Just read a quick rundown of what is in the game and it is indeed short, even by Lego standards.
Only 4 chapters. 6 hours to play through those.
This all reads less like a Lego game and more like a trial or demo of a Lego game. Or since it’s 2024 the opening section of a $60-to-start live service Lego game. Have they announced a 4 part roadmap covering all of 2025 for the rest of it yet? 😂
https://gamerant.com/lego-horizon-adventures-how-long-to-beat-chapter-list-length-hours/#:~:text=In%20contrast%20to%20most%20Lego,shorter%20entries%20in%20the%20franchise.
@Wario_Waha It is fine if you don't like Horizon, but I don't think the fact that it happened to release against two of the most beloved franchises of all time (Zelda and Souls) is a very valid strike against it. Just because it didn't do what almost no franchise would be capable of doing doesn't mean it is not a top IP.
Just between Zero Dawn and Forbidden West, the series has sold almost 35 million copies. And that is even with going up against extremely heavy hitters To pretend there isn't a significant audience for this just because it somehow didn't beat Link is a little absurd.
I was hoping this game would review better, but it still sounds like fun. I will get it when it is on sale.
So, just as expected?
Personally, I would have preferred if the game wasn't exclusively set in the world of horizon. Considering they only have two or three Horizon ips to work with, it's no wonder why the game feels somewhat limited in other parts, kinda like what happened with the lego hobbit game.
If this was instead Lego Playstation Adventures that lets you play through levels based on iconic playstation worlds or landmarks like Greece from God of War or the mountains of Tibetan Plateau from Uncharted. It would have atleast provided some variety imo.
As much as I enjoy Horizon and the odd Lego game, I think I will wait for this to enter a deep sale or if it gets added to PS Plus.
No level select/replay is indeed a weird choice. Makes me second guess if I'll purchase this or not. How long does the game take to beat?
Question: How much of the franchise is covered/represented? I know we're adapting the main HZD storyline, but do side-quest characters like Nil and Talanah get to show up in some form? Any allusions to the greater world from HFW?
I just played through the Burning Shores dlc, not sure I'd be able to transition to this after that.
This will flop
To add insult to injury Sony are also asking for £60 for a game that should probably be £30.
Literally everything about this sounds atrocious. No level select? 4 playable characters? A watered down version of an already available game?
Kind of weird how people assumed this was going to work exactly like the previous Lego games when it's a completely different developer. The last Lego game made by Traveller's Tales was Skywalker Saga.
Anyway, I'm not a big fan of Horizon games. I played them both, and they're fine, but nothing truely special in my opinion. Bummer that this one isn't great, but I'm sure the target audience will enjoy it anyway.
I remember when I questioned this being the best Lego game ever made like the preview said and I was given a snarky response from Sammy for daring to question the preview and it’s bold claims, well looks like I got the last laugh, LEGO LORD OF THE RINGS REMAINS UNBEATABLE 💅
@Vault_Mcfly Put 130 hours in the first game, loved the story and the that you could get every collectable at any time also the way collectibles told a big part of what happens was really cool. I loved just walking around playing with the photomode.
Now I want to start the second one I have had it for so long but I just can't seem to startup any long games anymore somehow. I guess im getting older with less time available.
I probably will get the game tomorrow can't wait to play it.
@Wario_Waha It's whatever, but like somebody else said, using the fact that it released against two of the biggest games of the last 10 years as ammunition so to speak is a poor choice. Just because Sony was dumb enough to release Zero Dawn and Forbidden West against those two games doesn't mean it's not a big enough IP. It became popular in spite of their release choices.
My thoughts so far...
Funny as hell, but so stripped back as a Lego game and probably one of the worst in Lego gaming history.
Don't think I'll finish it though.
So it sounds like, come for the graphics, stay for the combat, suffer through the boring linear stages?
wasnt this being really hyped by gaming sites, now lego game i think 6 is the usual score they deserve but the hype for this was a bit much.
Lego games are remarkably consistent for me. They’re always just ok. Never particularly inspired, but never awful either. Just consistent, middle tier games no matter what property is slapped on it.
got exactly what it deserved. textbook cashgrab medicority
This game was always a bizarre thing for existing, and I'm not really sure why it does. Even Concord seems more original.
@UltimateOtaku91 Played for about two hours it’s really enjoyable so far. The environments are awesome I wish all the LEGO games were made completely from LEGO
Always seemed like an odd choice for an entry in the Lego video games franchise.
I played Lego Lord of the Rings for about 15 minutes once. No thanks!!
Talk About the holiday season banger there Sony!
Thought as reading the review, I thought hmm. Does it just do the side quests but present them differently, does it put more fun and original content when remixing it? The silliness comes through of a hog dog and other things, I think it's fair to be a Lego like experience, I mean it is going after 1 game to remix not both I assume?
4 characters, is fair if used well. The variety of weapons is fine, I mean Narnia was a Lego game and it worked well enough with it's limits. But cosmetics too, sigh DLC money there, sigh. You want to hope they use the spear/bow/hammer/bomb well in things. Mechanically use not just oh they do the same thing......
Black Friday/Christmas maybe? Otherwise hmm. Too busy period too after COD/Dragon Age and more maybe? Hmmm. I mean maybe in Dec would have been better.
The lack of a level select I mean sure, but does seem odd. Is it a wide hub? Not replaying moments is odd too, what about collectibles left behind? Hmmm.
Boring standard upgrades by a looks too hmm.
The fire arrow thing, is the kind of stuff I like to see in games, it's why I think Lego Batman was so good the suits even if you didn't have the later villains were still fun, the jump/other stuff in other games was fine but the suits filled in where other games had their abilities and did it quicker, making it more fun I find gameplay wise.
Not done then dropped that is really annoying as what else are they filling it with? Either other mechanics then sure, if not then it's just dull other emptiness not worth it.
In free play or normal or whatever logic Lego games offer nowadays then the past I like mechanics to have that depth. Why else did I prefer BOTW for it's fire for wind, or other details or shrines. That's all I played it for the interactivity. TOTK I have no interest in but the building is cool, caves are cool, but not impactful enough for me to buy at all just look at how cool it is, mechanics having that effect not more dialogue and other stuff I find just more unexciting for modern games with graphics/dialogue/basic mechanics for the intended audience of everyone.
Not used and barely again or none of that interactivity with the world because it has to be static and we have to do boring basic human understood tasks then more ambitiuous or not even that just 'exciting' interactive tasks with mechanics or world building not the bare minimum of combat, collect, run there, do boring tasks that make me not care about most open worlds with whatever cities recreated or otherwise because they are made for casuals and why that's fine too many and too boring of tasks, yeah pass I've got better games to play with more pacing/depth focus than basics tasks and a cool backdrop. I want functionality not beauty.
For a Lego game I did wonder as while eh recycling an IP so hard is one thing but Skywalker Saga was a lot of empty locations for immersion and a lot you can easily skip as too free play focused but less fun to do anything (had some things over the Complete Saga/1 & 2 but still those were better years ago then Skywalker Saga) in then smaller levels but more packed things to do in them like older Lego games.
Part 2:
But basic levels hmm.... Is it how they present things? Or just lots of empty space really? I know the review says what it does but that empty.... Hmmm.... Did they do that on purpose? For time or really wanted breathing space/emptiness for the views or dialogue or other things or really had less ideas for mechanics. Sigh.
Translating it/remixing it can be a challenge. So was curious what they were going for but hmm still not sure what as screenshots/the review only presents so much of context there.
I mean to me most open worlds are rather boring with their too much dialogue, basic tasks and such.
Sure thematically they can make sense but when you think about it the kill this, find this ruin, collect these, are so boring and the rest I gave up on the first game is unlike Sunset Overdrive or Infamous or Gravity Rush I felt those balanced the mundane ones with the challenge or spray paint or tower defence then outposts, more exciting things and gameplay mechanic exciting.
Even Cauldrons or the trials were boring, the things I thought I'd like about Horizon if the main open world didn't click with me, but nope they were boring too. They were actually worse. The Cauldrons especially were worse then the open world.
You know not just wow it fits the tribal themes or the future aspects but are so 'anybody could be inserted here' that's why I found Horizon boring let alone others.
Any character so basic to play as is not exciting to me. I'd go outside and recreate my own adventure if I wanted that. Not basic human concepts but a tribal/future spin on it. I'd play any game with archaeology/explorers that are more interestingly presented with abilities, upgrades and so on.
Cough like Pitfall Lost Expedition as a metroidvania with more fun to it let alone Tomb Raider where the skill tree I didn't care for, let alone the locations but the gun upgrades like a Space Marine was good enough to intrigue me more so than anything else in the game being 'wow set pieces' that were ok but not that amazing at least in TR.
Part 3:
It's better than I thought but still not a fan of milking an IP so far and because oh we need kids/families to be that into our other IPs because why rely on Sackboy/Ratchet/Astro we need to push sales of the kid friendly one before rebuying the remaster/buying the remaster hmm. But if they already own PS4 Horizon then the remaster then well Sony wasted their time there and only IF people bought Lego Horizon/are fine with a remix. I get their strategy with Lego/remaster but I mean..... it can fall through in a way.
A remix can help if someone didn't like the original I guess too besides being a get money from families and the remaster but even still...... Then kids grow up and can play the teen rated original/remaster.
@Wario_Waha yes and Zelda was annihilated by GTA. Great argument.
I love how you think you corrected anyone.
The inconsistency of the PS5 Pro comes at too high price that is not even worth considering.
I'm very disappointed to hear that this doesn't cover Forbidden West at all.
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