MLB The Show 24 may not be the best-looking sports game on the market anymore, but San Diego Studio continues to lead the field by pushing the boundaries of the genre overall. This year’s release may feel largely familiar when you’re at the plate, but the expansion of narrative-based experiences in the Storylines section demonstrates how the first-party developer is evolving elsewhere.
For starters, the user interface is extraordinarily stylish this year. While it contains many of the same features and functions from years past, transitions fizzle and pop with a level of polish we’ve not seen from the series before. The new documentary-like Derek Jeter mode is a particular highlight, with its menus adopting the look and feel of New York’s iconic subway.
Classic stadiums, like Seattle’s legendary Kingdome, have been recreated for the first time this year, completing the period appropriate presentation, which already utilised classic broadcast overlays. While the gameplay amounts to little more than repurposed Moments – hit a crucial RBI, for example, or score a home run – the interviews and archive footage add crucial context.
The same is true of Season 2 of the Negro Leagues, which continues the outstanding work San Diego Studio started in last year’s game. While the format is largely identical – anchored once more by the infectiously enthusiastic Bob Kendrick – the stories are bolder this time, with female player Toni Stone’s tale being a particular highlight. The only downside is that Season 1’s content isn’t bundled in as well.
For a sports game, it’s an unexpectedly progressive one, with a new Road to the Show storyline focusing on female athletes. This comes with its own narrative about two high school friends supporting each other’s journeys, and while the writing is a bit heavy handed, the content could potentially prove inspirational to an entire generation of young ladies trying to make it to the big leagues.
Out on the field, batting remains largely unchanged – by San Diego Studio’s own admission. This is because it feels largely comfortable with the state of the offensive game, and we’d tend to agree: clean connections feel sublime, amplified by great use of the DualSense controller and superb sound design. The balance is good here, although we’d like to see a few more animations following fresh air swings.
It’s on the defensive side that the most work has been invested. Impact Plays aim to capture those highlight defensive moments, like diving catches and millimetre-accurate throws. These largely boil down to QTEs, which may disappoint those looking for something a bit more in-depth, but personally we reckon the addition adds enough control to make these plays feel impactful.
The freshly added animations make the biggest difference, though, especially during double-plays. You can now have your shortstop dive to the grass to stop the ball, toss it up to second base, and then launch it back to first. As in real-life, executing these multi-stage pickoffs isn’t easy, and there’s a tremendous margin of error, but pull it off and you’ll feel like the superstar you’re supposed to be.
There are also changes to reflect the new rules in real-life MLB, such as the adjustments to disengagement and the larger bases. All of these alterations have come with subtle balancing tweaks to accommodate them, and while San Diego Studio will likely continue tweaking things throughout the season, we largely feel like everything is in a good place at launch.
Our biggest criticism, as has been the case for a while now, is that the graphics don’t feel up to snuff really. Even major names, like Shohei Ohtani, look a little off – and despite apparent improvements to hair physics, it all looks decidedly dated to us. The grass and dirt, two things you’ll be staring at for the vast majority of your time playing, still look pretty ugly; it’s hard to believe they’ve not been improved.
But the overall presentation is generally good, with the developer aping the crucial aspects of a real-world broadcast. In the previously mentioned Storylines modes, there’s unique flavour commentary which adds key context and trivia to the content, and we really appreciated the subtle integration of this additional information.
Diamond Dynasty remains one of the most generous team-building modes on the market as well. While there are microtransactions, you never really need them unless you want to collect all the players, and the rewards are plentiful throughout. Tweaks here aim to alter the flow between seasons and keep players engaged all year, but it’s hard for us to comment on their success at this early stage.
Conclusion
MLB The Show 24 tweaks an already sturdy foundation, with new defensive animations bringing the biggest change to gameplay. Its success as a compelling package largely stems from its single player additions, with the documentary-like Storylines mode starring Derek Jeter accompanying the second season of the outstanding Negro Leagues. The addition of female athletes to Road to the Show is sure to inspire an entire generation, while foundational favourites like Franchise and Diamond Dynasty remain at the top of their game, despite their underlying familiarity.
Comments 10
This is where GP gets to shine, for yearly sports games. Can't imagine paying $70 every year for the same game with minor tweaks and mediocre graphics.
Also I can't believe the once unstoppable MLB Show who used to be the top dog graphically now is so far behind NBA2K, Madden and practically any other sports game.
I think San Diego Studio deserves better than being relegated to making GamePass fodder, give MLB their license back and have some other schmuck make baseball games.
@Tecinthebrain I have GP. May have only been with that version (possibly different file with intended enticement to switch to paid standalone).
At least with 23 upon release, franchise games would crash and restoration not possible with ‘quick resume’.
That would eventually be patched after a few weeks, but not the glitch causing baserunners and fielders to move improperly.
I have not tried 24 yet. Mainly due to playing franchise on 23 that got very cheap for Switch (still has some of the latter glitch, but seems to occur less often).
Great to see mlb score well again this year , agree with everything that I’ve touched so far based on your review
It's kind of a shame that it seems like sports licenses only go to a single developer.
Remember the days when there were a bunch of sports titles that had official licenses and there was actual "competition" in this arena? It seems to only exist in racing games where you can have actual cars and tracks in games, but various interpretations of using said cars/tracks - sometimes realistic, sometimes arcadey, sometimes a little bit of both.
I know there is only so many ways you can make a sports game - baseball is baseball, American football is American football, etc. but everyone had their own take on presentation, gameplay, and controls that actually "moved the needle" more than just slight tweaks to the formula from previous years and milking out full price.
Sure, there are other sports titles, but they have to use fictional teams and fictional players. Those don't have the same draw as having the license to teams and players.
That's not a knock against The Show in any way - just a knock against modern sports titles as a whole (especially when the common Con to most sports games is "Similar to last year").
@GamingFan4Lyf I agree, it probably would be cool if there were multiple competing franchises. The thing is I think some of these games are so strong and established now, it's almost impossible for a "competitor" to enter the arena.
EA obviously used to have NBA Live to compete with NBA 2K, but the latter is so strong now it's not realistic for the former to ever come back.
It's similar with The Show. There used to be MLB 2K, but The Show is so strong (and now multiformat!) that I doubt 2K will ever try that again, even if there's nothing necessarily prohibiting them from doing so!
@get2sammyb And seeing as how licensing isn't free, it's probably just easier to make a "competing" sports title without it. Unfortunately, it also makes them seem "cheap" by comparison (even if they aren't).
It's a shame that "too big to compete" in gaming is a thing. It's like having a monopoly without actually being a true monopoly because it's simply just a matter of human habit than any overt actions preventing the existence of other games.
It's like one game many years ago ended up being the superior game among all the others. People latched on to it. The following year, said game still ends up better and people latch on it. People don't like change so they simply bought the next one and the next one. Others try and fail to make something different (or better) because it's already become habit to get that game over the others. Developers give up because it's too expensive.
Boom.
One developer becomes the only developer.
"Even major names, like Shohei Ohtani, look a little off"
Ouch. Funny, I actually downloaded NBA 2k24 yesterday (funny enough, I know) and I wish I didn't delete it after 2 games now because of how hard I laughed at 90s Bulls gaurd Steve Kerr. I mean I was cry laughing when he entered. Looked like he was morphing into a mfing hedgehog but stopped halfway. Made me think of the Kramer painting episode of Seinfeld, "“He is a loathsome, offensive brute. Yet I can’t look away” 😂
Anyway, San Diego Studios should've been able to do $700mil Ohtani justice.
Here we are halfway through the PS5's purported "life cycle" and MLB: The Show still looks like a last-gen title. Certainly part of the blame goes to cross-gen compatibility holding the bar down for the past three years, but now there should be no excuse. Unfortunately, San Diego Studios prioritized stuff like women in MLB over bringing the visuals up to the quality one should expect from the "latest and greatest" (and again, now 3-plus year-old) hardware. The annual drip-feed of incremental features and scarcely noticeable improvements is all too familiar; MLB: The Show has become the new Madden, and that isn't a compliment.
@GamingFan4Lyf I absolutely agree that having capable competition with the same licenses would be huge for sports games. Just as Madden was able to sit on its laurels and churn out games with minimal improvements or innovations for years after gaining exclusivity to the NFL license, Sony and San Diego Studios are now doing with MLB: The Show. Without competition to offer potentially better features, visual enhancements, and innovation to lure consumers away, they have no incentive to significantly improve their product year to year. And that has inevitably resulted in stagnation.
@AtlanteanMan It's better as an overall package than Madden but I do agree we're long overdue a big visual overhaul now. Feel like I've been saying the same thing for the last three or four entries.
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